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2017-05-10 BATTLE_TYPE_40 -> BATTLE_TYPE_MULTIYamaArashi
2017-05-07decompile pokemon functionsYamaArashi
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-28tabs to spacesYamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-06quick fix to make ROM build againProjectRevoTPP
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-02battle type constantsYamaArashi
2016-11-06start decompiling battle_ai.c (#92)Cameron Hall