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path: root/include/battle.h
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2017-07-28last function IsPokeDisobedientDizzyEggg
2017-07-28Unreferenced move mergerDizzyEggg
2017-07-28IBE matchesDizzyEggg
2017-07-26the ultimate challengeDizzyEggg
2017-07-25attack canceller troublesDizzyEggg
2017-07-24a loop problemDizzyEggg
2017-07-23start decompiling battle_3 git sucksDizzyEggg
2017-07-22various fixes before mergecamthesaxman
2017-07-17resolve tv.c conflictProjectRevoTPP
2017-07-17formattingProjectRevoTPP
2017-07-16resolve conflictProjectRevoTPP
2017-07-16Battle4.CDizzyEggg
Changed labels: sub_801A02C = ItemBattleEffects sub_8015150 = GetBattleBank gUnknown_02024BEA = gRandomMove BattleBufferB = gBattleBufferB sub_8090D90 = GetNationalPokedexFlag sub_80151D4 = PressurePPLose ai_rate_move = AI_TypeCalc sub_801B928 = IsPokeDisobedient sub_801E3B4 = BankGetTurnOrder sub_801E3EC = SetMoveEffect sub_814A7FC = DestroyMenuCursor sub_8010B88 = SwitchInClearStructs sub_80325B8 = BattleMusicStop sub_8017718 = CantUseMove sub_8028350 = IsTwoTurnsMove b_feature_update_destiny_bond = DestinyBondFlagUpdate sub_801C108 = JumpIfMoveAffectedByProtect move_weather_interaction = AttacksThisTurn sub_8025E20 = ChangeStatBuffs sub_8020B54 = MoveValuesCleanUp
2017-07-09Mark source files as non-executableMarijn van der Werf
2017-07-05Merge pull request #349 from PikalaxALT/pokeblockyenatch
Pokeblock
2017-07-05Merge branch 'master' into masteryenatch
2017-07-05Fix tab-aligned commentsyenatch
2017-07-05Fix STATUS2_FOCUS_ENERGRYyenatch
2017-07-04Merge pull request #344 from camthesaxman/decompile_battle_10yenatch
decompile battle_10
2017-06-28through sub_810C788scnorton
2017-06-27sub_810B998 and ALL the dataPikalaxALT
2017-06-25finish decompiling battle_10camthesaxman
2017-06-21battle_h update, labelling battle2.cDizzyEggg
2017-06-21decompile sub_802F934 - PlayerHandlePrintStringPlayerOnlycamthesaxman
2017-06-20decompile sub_8030A3C - PlayerHandleLinkStandbyMsgcamthesaxman
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-06-16Merge remote-tracking branch 'marijn/clean/headers'yenatch
2017-06-13Merge branch 'master' into decompile_battle_7Cameron Hall
2017-06-13Merge branch 'master' of github.com:pret/pokeruby into decorationPikalaxALT
2017-06-13Fix leading whitespace; remove unnecessary data struct macrosPikalaxALT
2017-06-12Struct30042E0camthesaxman
2017-06-12Merge pull request #314 from PikalaxALT/tvyenatch
Finish decompilation of tv.s
2017-06-10finish decompiling battle_7camthesaxman
2017-06-10decompile sub_8032350 - sub_80326ECcamthesaxman
2017-06-10move some common battle struct definitions to battle.hcamthesaxman
2017-06-07decompile sub_811FF30camthesaxman
2017-06-07decompile sub_811FAE4 - sub_811FCE8camthesaxman
2017-05-30UnkBattleStruct is actually UnknownStruct11scnorton
2017-05-26Make rom build againMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-16more decompilationcamthesaxman
2017-05-10 BATTLE_TYPE_40 -> BATTLE_TYPE_MULTIYamaArashi
2017-05-07decompile pokemon functionsYamaArashi
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-28tabs to spacesYamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-06quick fix to make ROM build againProjectRevoTPP
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-02battle type constantsYamaArashi