Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-04 | Merge pull request #344 from camthesaxman/decompile_battle_10 | yenatch | |
decompile battle_10 | |||
2017-06-28 | through sub_810C788 | scnorton | |
2017-06-27 | sub_810B998 and ALL the data | PikalaxALT | |
2017-06-25 | finish decompiling battle_10 | camthesaxman | |
2017-06-21 | battle_h update, labelling battle2.c | DizzyEggg | |
2017-06-21 | decompile sub_802F934 - PlayerHandlePrintStringPlayerOnly | camthesaxman | |
2017-06-20 | decompile sub_8030A3C - PlayerHandleLinkStandbyMsg | camthesaxman | |
2017-06-19 | Battle labels named (#333) | DizzyEggg | |
* Changed battle labels | |||
2017-06-16 | Merge remote-tracking branch 'marijn/clean/headers' | yenatch | |
2017-06-13 | Merge branch 'master' into decompile_battle_7 | Cameron Hall | |
2017-06-13 | Merge branch 'master' of github.com:pret/pokeruby into decoration | PikalaxALT | |
2017-06-13 | Fix leading whitespace; remove unnecessary data struct macros | PikalaxALT | |
2017-06-12 | Struct30042E0 | camthesaxman | |
2017-06-12 | Merge pull request #314 from PikalaxALT/tv | yenatch | |
Finish decompilation of tv.s | |||
2017-06-10 | finish decompiling battle_7 | camthesaxman | |
2017-06-10 | decompile sub_8032350 - sub_80326EC | camthesaxman | |
2017-06-10 | move some common battle struct definitions to battle.h | camthesaxman | |
2017-06-07 | decompile sub_811FF30 | camthesaxman | |
2017-06-07 | decompile sub_811FAE4 - sub_811FCE8 | camthesaxman | |
2017-05-30 | UnkBattleStruct is actually UnknownStruct11 | scnorton | |
2017-05-26 | Make rom build again | Marijn van der Werf | |
2017-05-26 | Add headers | Marijn van der Werf | |
2017-05-16 | more decompilation | camthesaxman | |
2017-05-10 | BATTLE_TYPE_40 -> BATTLE_TYPE_MULTI | YamaArashi | |
2017-05-07 | decompile pokemon functions | YamaArashi | |
2017-03-18 | reorganize and add new headers for many files | ProjectRevoTPP | |
2017-02-10 | misc labels and memcpy/set cleanups (#232) | ProjectRevoTPP | |
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff | |||
2017-02-01 | label, document, reorganize, and clean up battle_ai.c (#228) | ProjectRevoTPP | |
label, document, reorganize, and clean up battle_ai.c | |||
2017-01-28 | tabs to spaces | YamaArashi | |
2017-01-10 | more labels and finish decompiling battle_ai.c except for unk_24 (#184) | ProjectRevoTPP | |
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24 | |||
2017-01-06 | quick fix to make ROM build again | ProjectRevoTPP | |
2017-01-05 | more labels (#165) | ProjectRevoTPP | |
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c | |||
2017-01-02 | battle type constants | YamaArashi | |
2016-11-06 | start decompiling battle_ai.c (#92) | Cameron Hall | |