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data2.h
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2018-01-22
Make all suitable values in include/data2.h const
Blampharos
Values not being const was creating problems in decompiling battle_1, so as a pre-emptive measure I made all the values in there consts.
2018-01-12
decompile battle_intro.s
camthesaxman
2018-01-10
label more of scanline_effect.c
camthesaxman
2017-12-17
decompile sub_80AE398 - sub_80AE9FC
camthesaxman
2017-09-12
more labels and fix build
camthesaxman
2017-08-29
decompile pokemon_menu
DizzyEggg
2017-07-31
battle message decompiled
DizzyEggg
2017-07-04
Merge pull request #344 from camthesaxman/decompile_battle_10
yenatch
decompile battle_10
2017-06-27
Merge branch 'master' into pokemon_data
scnorton
2017-06-23
decompile LinkOpponentHandleGetAttributes - sub_80398B0
camthesaxman
2017-06-20
move data to C and introduce CompressedSpriteSheet and CompressedSpritePalette
camthesaxman
2017-06-16
Decompile remaining Pokemon data into c objects
scnorton
2017-06-08
decompile sub_80318FC - unref_sub_8031BA0
camthesaxman
2017-05-22
Add data2 header
Marijn van der Werf