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2017-01-06Decompile party_menu functionsMarijn van der Werf
2017-01-05decompile up to sub_813D584camthesaxman
2017-01-05define some menu data in CYamaArashi
2017-01-05field_8 -> savedCallbackYamaArashi
2017-01-05name clock functionsYamaArashi
2017-01-04begin decompiling more intro codecamthesaxman
2017-01-04add some varsYamaArashi
2017-01-04decompile more summary screen functionsYamaArashi
2017-01-04decompile clock.c (#161)ProjectRevoTPP
* remove matsuda debug menu from ld_script * decompile clock.c * formatting
2017-01-04almost finish decompiling matsuda_debug_menu.c (#158)Cameron Hall
* almost finish decompiling matsuda_debug_menu.c * rename sub_8071C20 to CloseMenu
2017-01-04more labels (#159)ProjectRevoTPP
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c
2017-01-04Decompile sub_800DC24Marijn van der Werf
2017-01-04name some functionsYamaArashi
2017-01-04Emerald version enumYamaArashi
2017-01-03make PokemonSummaryScreen_PrintTrainerMemo matchYamaArashi
2017-01-03Attempt to decompile trainer memo printingMarijn van der Werf
2017-01-02decompile coord_event_weather.cYamaArashi
2017-01-02name functions and split data moreYamaArashi
2017-01-03Partly decompile tv showMarijn van der Werf
2017-01-02name_string_util.sYamaArashi
2017-01-02name battle setup functionsYamaArashi
2017-01-02battle type constantsYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-02event_data.cYamaArashi
2017-01-01split rom_806936CYamaArashi
2017-01-01braille puzzle stuffYamaArashi
2017-01-01fix flag namesYamaArashi
2017-01-01add flagsYamaArashi
2017-01-01mail data in save block 1YamaArashi
2017-01-01fix MapEvents structYamaArashi
2017-01-01name some functionsYamaArashi
2017-01-01start decompiling item_use.c (#144)ProjectRevoTPP
* begin decompiling item_use.c * decompile more of item_use.c * commit what I have currently * formatting
2016-12-31use more constants in CalculateBaseDamageYamaArashi
2016-12-30decompile more of pokemon_3YamaArashi
2016-12-30begin decompiling pokemon_3YamaArashi
2016-12-30decompile sub_80B5578 and sub_80B5684YamaArashi
2016-12-29add nonmatching cleaner code for mystery_event_menu.cYamaArashi
2016-12-29decompile mystery_event_menu.cYamaArashi
2016-12-29second save_failed_screen.c bugfixYamaArashi
2016-12-29more bugfix ifdefsYamaArashi
2016-12-29add conditional bugfix for setting mon IVsYamaArashi
2016-12-29use BUGFIX ifdefsYamaArashi
2016-12-28name save_failed_screen.c functionsYamaArashi
2016-12-19Decompile more of player_pc.c (#136)ProjectRevoTPP
* start decompiling player_pc.c again * submit more player_pc.c work
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-18move functions from start_menu.c to menu.cYamaArashi
2016-12-17Merge pull request #134 from marijnvdwerf/clean/languageYamaArashi
Rename `charset` and use macro for build language
2016-12-17metatile behavior constantsYamaArashi
2016-12-17Rename `charset` and use macro for build languageMarijn van der Werf
2016-12-16Merge pull request #129 from marijnvdwerf/decompile/moneyYamaArashi
Decompile money