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2017-01-28decompile some morecamthesaxman
2017-01-28introduce BGCNT constantscamthesaxman
2017-01-28tabs to spacesYamaArashi
2017-01-27define more data in C (#220)Cameron Hall
* define more data in C * correct typo in comments
2017-01-27start decompiling more of field_map_objcamthesaxman
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-25finish decompiling naming_screen (#217)Cameron Hall
* decompile more code * incbin graphics data * decompile more code * decompile more code * finish decompiling * name some functions and variables
2017-01-24decompile more of naming_screen (#216)Cameron Hall
* decompile more code * incbin graphics data * decompile more code
2017-01-23preproc incbinsYamaArashi
2017-01-22Merge pull request #214 from camthesaxman/naming_screenYamaArashi
start decompiling naming_screen
2017-01-22start decompiling naming_screencamthesaxman
2017-01-22decompile script_movement (#213)Cameron Hall
* start decompiling script_movement * finish decompiling * delete script_movement.s
2017-01-21label a few things and put data in field_player_avatar.c (#212)Cameron Hall
2017-01-21finish decompiling bike.c (#207)ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting * almost finish decompiling bike.c * finish decompiling bike.c
2017-01-20put data in bike.c (#206)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike * put data in bike.c
2017-01-20decompile more of bike (#205)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike
2017-01-20start decompiling bike.c (#203)ProjectRevoTPP
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
2017-01-19decompile rom6 (#202)Cameron Hall
* decompile rom6 * newline
2017-01-18start decompiling rom3 (#198)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78
2017-01-17Declare gBGTilemapBuffers in headerMarijn van der Werf
2017-01-17Move `gStringVar` declarations to text.hMarijn van der Werf
2017-01-16Merge pull request #190 from camthesaxman/battle_animYamaArashi
finish decompiling battle_anim.c
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-14decompile fldeff_teleport.hYamaArashi
2017-01-13update GBA headersYamaArashi
2017-01-11decompile braille_puzzles.c (#187)ProjectRevoTPP
* begin decompiling braille_puzzles.c * finish decompiling braille_puzzles.c
2017-01-10decompile sub_8067EECYamaArashi
2017-01-10define battle AI rodata in CYamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-10finish decompiling field_control_avatar.c (#182)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants
2017-01-10fix up dewford_trend.c a bitcamthesaxman
2017-01-10Merge pull request #181 from marijnvdwerf/decompile/credits-2YamaArashi
Continue decompiling credits
2017-01-10Continue decompiling creditsMarijn van der Werf
2017-01-08Forgot to add Unown species constants to the enumyenatch
2017-01-08enum the species constantsyenatch
2017-01-08start decompiling field_control_avatar.c (#177)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c
2017-01-08rename truck_scene.c to field_special_scene.cYamaArashi
2017-01-08decompile porthole codeYamaArashi
2017-01-06finish decompiling intro.c (#169)Cameron Hall
* finish decompiling * remove intro.s
2017-01-06Merge pull request #168 from camthesaxman/introYamaArashi
decompile more intro functions
2017-01-06decompile more intro functionscamthesaxman
2017-01-06complete PokemonStorage structYamaArashi
2017-01-06move vars to headerYamaArashi
2017-01-05item constantsYamaArashi
2017-01-05global.h formattingYamaArashi
2017-01-06quick fix to make ROM build againProjectRevoTPP
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-05Merge pull request #163 from camthesaxman/introYamaArashi
decompile more intro functions