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2016-12-17metatile behavior constantsYamaArashi
2016-12-17Rename `charset` and use macro for build languageMarijn van der Werf
2016-12-16Merge pull request #129 from marijnvdwerf/decompile/moneyYamaArashi
Decompile money
2016-12-17make ROM compile again/fix warningsProjectRevoTPP
2016-12-16Decompile moneyMarijn van der Werf
2016-12-16Decompile mailMarijn van der Werf
2016-12-13Decompile berry tag screenMarijn van der Werf
2016-12-12Fix new errorsMarijn van der Werf
2016-12-12Fix various warningsMarijn van der Werf
2016-12-12Clean up Matsuda debug menuMarijn van der Werf
2016-12-11decompile load_save.c (#125)ProjectRevoTPP
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting
2016-12-11Merge pull request #123 from yenatch/fieldmapYamaArashi
Decompile src/fieldmap.c
2016-12-11Decompile src/fieldmap.cyenatch
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-12-11Continue decompiling trainer_cardMarijn van der Werf
2016-12-07use .o in comment for consistencyYamaArashi
2016-12-07decompile fldeff_strength.cYamaArashi
2016-12-04fix battle_setup.c warningYamaArashi
2016-12-04Merge branch 'clean/warnings-1' of https://github.com/marijnvdwerf/pokeruby ↵YamaArashi
into marijnvdwerf-clean/warnings-1
2016-12-04formattingYamaArashi
2016-12-04Make InitWindowFromConfig use const configMarijn van der Werf
2016-12-04Add functions used by matsuda menu to asm.inc.hMarijn van der Werf
2016-12-04Fix warnings in trainer_see.cMarijn van der Werf
2016-12-04Fix warnings in menu.c and option_menu.cMarijn van der Werf
2016-12-04Decompile sub_8093110 and sub_8093130Marijn van der Werf
2016-12-02Fix more warnings in mori_debug_menuMarijn van der Werf
2016-12-02Fix definition of daycare_count_pokemonMarijn van der Werf
2016-12-02Fix definition of helper functionMarijn van der Werf
2016-12-02Pass struct array to PrintMenuItemsMarijn van der Werf
2016-12-02name some player avatar flagsYamaArashi
2016-12-02Reorganise main_menu.cMarijn van der Werf
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-25Decompile more intro functions (#108)Cameron Hall
* start decompiling intro task * ignore Thumbs.db * decompile more code * actually ignore Thumbs.db * decompile more functions * fix sapphire * sort of fix task_intro_7 * name some functions and variables * more cleanup
2016-11-24decompile field_player_avatar.c (#107)Cameron Hall
* Mark .h files as C instead of C++ * also fix .inc files * start decompiling field_player_avatar.c * more decompilation * fix CheckForFieldObjectCollision * finish decompiling * clean up a bit * Revert .gitattributes
2016-11-19make ROM match again with a lazy temporary fixProjectRevoTPP
2016-11-18decompile trainer_see.c (#102)ProjectRevoTPP
* begin decompiling trainer_see.c * ...actually add the c file you dummy * decompile more of trainer_see.c * finish decompiling trainer_see.c * formatting
2016-11-14Start decompiling battle_ai.c cmd functions (#100)ProjectRevoTPP
* begin decompiling battle AI macros * decompile more battle AI macros * nonmatching function * decompile BattleAICmd_get_ability * current nonmatching work * get BattleAICmd_unk_30 a bit closer * get battle_ai.c into a mergable state.
2016-11-11more cleanup (#98)Cameron Hall
2016-11-10decompile title_screen.c (#96)Cameron Hall
* decompile title_screen.c * macros * cleanup * consistency
2016-11-06start decompiling battle_ai.c (#92)Cameron Hall
2016-11-05decompile mori_debug_menu.c (#90)ProjectRevoTPP
* decompile mori_debug_menu.c * formatting
2016-11-05introduce flag constantsYamaArashi
2016-11-04trainer music constantsYamaArashi
2016-11-04make item quantity u16YamaArashi
2016-11-04add flag.h and var.hYamaArashi
2016-11-04Big shroomish barboach (#87)Cameron Hall
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile
2016-11-04add functions to syscall.hYamaArashi
2016-11-04decompile battle_setup.c (#86)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * begin decompiling battle_setup.c * more decompilation of battle_setup.c * decompile even more battle_setup.c * finish decompiling battle_setup.c aside from one function * impeach PikalaxALT * formatting
2016-11-01name pokemon cry voice groupYamaArashi