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2019-10-02Merge branch 'master' into debug-englishPikalaxALT
2019-09-08Merge pull request #743 from garakmon/metatile_labelsPikalaxALT
Name Metatiles
2019-09-08Merge pull request #753 from ultima-soul/synchronizePikalaxALT
Synchronize bard_music data organization with pokeemerald
2019-09-05Configure Travis to build nonmatching (#746)PikalaxALT
* Configure Travis to build nonmatching
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-07-31Finish synchronizing bard_music data organization.ultima-soul
2019-07-30Start bard_music synchronization.ultima-soul
2019-07-29fix buildcamthesaxman
2019-07-29gMPlay to gMPlayInfocamthesaxman
2019-07-29resolve some Emerald differencescamthesaxman
2019-07-29use more accurate metatile collision expressiongarak
2019-07-28Merge branch 'master' into filenames_1camthesaxman
2019-07-28emerald file names, part 1camthesaxman
2019-07-28Merge pull request #749 from camthesaxman/vramRevo
remove hardcoded VRAM and EWRAM addresses
2019-07-28remove hardcoded VRAM and EWRAM addressescamthesaxman
2019-07-28match atk49_moveendcamthesaxman
2019-07-18name metatilesgarak
2019-07-02Some more cleanupPikalaxALT
2019-07-02Finish roulette dataPikalaxALT
2019-07-02through gSpriteTemplate_83FA0DCPikalaxALT
2019-07-02Split roulette on purported file boundaryPikalaxALT
2019-07-02through gUnknown_083F8EBCPikalaxALT
2019-04-23Attempt sub_809C664PikalaxALT
2019-04-23match sub_809C464PikalaxALT
2019-04-23Define LINK_BATTLE_OPPONENT; other opponent constant substitutionsPikalaxALT
2019-04-08Some documentation of contest_link_80C2020PikalaxALT
2019-04-08through sub_80C4A28PikalaxALT
2019-04-08through sub_80C3EA4PikalaxALT
2019-04-08nonmatching sub_80C37E4PikalaxALT
2019-04-07Decompile/port rest of battle_anim plus fix 1 NONMATCHING.ultima-soul
2019-04-06Merge pull request #716 from nullableVoidPtr/masterhuderlem
Port water.s from pokeemerald
2019-04-06Finish contest_painting_effectsPikalaxALT
2019-04-06sub_80FD8CC: an attempt was madePikalaxALT
2019-04-06Finish pokenav.sPikalaxALT
2019-04-06sub_80F66E0PikalaxALT
2019-04-06through sub_80F63D0PikalaxALT
2019-04-06Major refactor to remove pokenav ewram macrosPikalaxALT
2019-04-06through sub_80F5E20PikalaxALT
2019-04-06start what appears to be ruby's menu_specializedPikalaxALT
2019-04-06Finish trainers_eyePikalaxALT
2019-04-06sub_80F6DB8; some struct docsPikalaxALT
2019-04-06through sub_80F567CPikalaxALT
2019-04-05Backport m4a.c from emeraldPikalaxALT
2019-04-05Fix a flag name typoDoesnty
2019-03-18Fix matching HandleAction_UseItemPikalaxALT
2019-02-04Convert map data to JSONMarcus Huderle
2019-01-15sync region map data formats with pokeemeraldgarak
2018-12-21Port water.s from pokeemeraldnullableVoidPtr
2018-11-13ANIM_BANK -> ANIM_BATTLER and some newlinesgarak
2018-11-13change createsprite macrogarak