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AgeCommit message (Collapse)Author
2016-11-04trainer music constantsYamaArashi
2016-11-04make item quantity u16YamaArashi
2016-11-04add flag.h and var.hYamaArashi
2016-11-04Big shroomish barboach (#87)Cameron Hall
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile
2016-11-04add functions to syscall.hYamaArashi
2016-11-04decompile battle_setup.c (#86)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * begin decompiling battle_setup.c * more decompilation of battle_setup.c * decompile even more battle_setup.c * finish decompiling battle_setup.c aside from one function * impeach PikalaxALT * formatting
2016-11-01name pokemon cry voice groupYamaArashi
2016-10-30partially decompile dewford_trend.c and record_mixing.c (#78)Cameron Hall
* start decompiling dewford_trend * figure out some gSaveBlock1 members * decompile more functions * decompile sub_80FA4E4 * start decompiling record_mixing.c * Decompile more code * decompile more functions * tabs to spaces
2016-10-29fix typo in function nameYamaArashi
2016-10-28name functionsYamaArashi
2016-10-27finish decompiling link NPC codeYamaArashi
2016-10-27cleanupYamaArashi
2016-10-27Finished clear_save_data_menu.cfl4shk
2016-10-26decompile more pokedex functions (#72)Cameron Hall
* decompile more pokedex functions * use spaces instead of tabs * mostly fix up sub_808D690 * fix sub_808DBE8 * decompile sub_808E398 * decompile more pokedex functions * decompile sub_808E978 * decompile more functions
2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces
2016-10-24name/rename a lot of functionsYamaArashi
2016-10-24fix berry tree structYamaArashi
2016-10-24maybe fix berry tree structYamaArashi
2016-10-24rename more functionsYamaArashi
2016-10-24roamer struct status fieldYamaArashi
2016-10-23player room decoration dataYamaArashi
2016-10-23already have secret base structYamaArashi
2016-10-23roamer structYamaArashi
2016-10-23more save block 1 dataYamaArashi
2016-10-23more save block 1 struct fieldsYamaArashi
2016-10-23pokeblock dataYamaArashi
2016-10-23add asm_comment macroYamaArashi
2016-10-23PC/bag item dataYamaArashi
2016-10-23add player party to save block 1YamaArashi
2016-10-23berry tree structYamaArashi
2016-10-23add holdEffectParam to EnigmaBerry structYamaArashi
2016-10-23enigma berry structsYamaArashi
2016-10-22clean up scrcmd.c (#67)Cameron Hall
* fix some awkward code * add ScriptReadByte macro * add missing headers * don't use & to access multidimensional array rows
2016-10-21add explanatory comment about GetMonData()/GetBoxMonData()YamaArashi
2016-10-21don't specify arguments in GetMonData()/GetBoxMonData() prototypesYamaArashi
2016-10-21decompile more rom4 functionsYamaArashi
2016-10-18flag.cYamaArashi
2016-10-17put vars in gSaveBlock1YamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-16minor cleanups (#60)Cameron Hall
* minor cleanups * remove indentation on empty lines * match formatting on if and for statements
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-15change options bitfield typesYamaArashi
2016-10-08decompile more rom4.s functionsYamaArashi
2016-10-07use more constants in m4a asmYamaArashi
2016-10-02put function prototypes in main.hYamaArashi
2016-10-02add comment for DMA clear macrosYamaArashi
2016-10-02add DmaClear macro (#50)camthesaxman
2016-10-02initial decompilation of some field system codeYamaArashi
2016-10-01trig.hYamaArashi
2016-10-01remove zeros from connection macrosYamaArashi