summaryrefslogtreecommitdiff
path: root/include
AgeCommit message (Collapse)Author
2016-10-23more save block 1 dataYamaArashi
2016-10-23more save block 1 struct fieldsYamaArashi
2016-10-23pokeblock dataYamaArashi
2016-10-23add asm_comment macroYamaArashi
2016-10-23PC/bag item dataYamaArashi
2016-10-23add player party to save block 1YamaArashi
2016-10-23berry tree structYamaArashi
2016-10-23add holdEffectParam to EnigmaBerry structYamaArashi
2016-10-23enigma berry structsYamaArashi
2016-10-22clean up scrcmd.c (#67)Cameron Hall
* fix some awkward code * add ScriptReadByte macro * add missing headers * don't use & to access multidimensional array rows
2016-10-21add explanatory comment about GetMonData()/GetBoxMonData()YamaArashi
2016-10-21don't specify arguments in GetMonData()/GetBoxMonData() prototypesYamaArashi
2016-10-21decompile more rom4 functionsYamaArashi
2016-10-18flag.cYamaArashi
2016-10-17put vars in gSaveBlock1YamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-16minor cleanups (#60)Cameron Hall
* minor cleanups * remove indentation on empty lines * match formatting on if and for statements
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-15change options bitfield typesYamaArashi
2016-10-08decompile more rom4.s functionsYamaArashi
2016-10-07use more constants in m4a asmYamaArashi
2016-10-02put function prototypes in main.hYamaArashi
2016-10-02add comment for DMA clear macrosYamaArashi
2016-10-02add DmaClear macro (#50)camthesaxman
2016-10-02initial decompilation of some field system codeYamaArashi
2016-10-01trig.hYamaArashi
2016-10-01remove zeros from connection macrosYamaArashi
2016-09-30clean up sound codeYamaArashi
2016-09-30menu.hYamaArashi
2016-09-28update headersYamaArashi
2016-09-26game statisticsYamaArashi
2016-09-25decompile new game init codeYamaArashi
2016-09-25fix save block symbolsYamaArashi
2016-09-25remove common variable workaround macrosYamaArashi
2016-09-23name ClearStandardMessageBox()YamaArashi
2016-09-23rename field message box functionsYamaArashi
2016-09-23clean up field message box codeYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-22rename some script functionsYamaArashi
2016-09-21decompile rest of script commandsYamaArashi
2016-09-20decompile more script functionsYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi
2016-09-18add m4a function prototypesYamaArashi
2016-09-18expand WRAM sections and add some variablesYamaArashi
2016-09-12decompile pokemon functionsYamaArashi
2016-09-12decompile more pokemon functionsYamaArashi
2016-09-10build revision 1 and 2YamaArashi
2016-09-10decompile functions for setting pokemon dataYamaArashi
2016-09-10use name length definesYamaArashi
2016-09-10decompile more pokemon functionsYamaArashi