Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-31 | pokemon_system_storage_4.c: CopyWallpaperTilemap and | Kaz | |
ClearLowestWallpaperTiles. File is now fully matching. Fix NONMATCHING target. | |||
2020-05-30 | money.c: Draw10000Sprite WIP | Kaz | |
2020-05-26 | s32 damage consistency in ProtectStruct. | Kaz | |
Most of these structs should be revisited and cleaned up. | |||
2020-05-26 | battle_script_commands.c: atk24 OK | Kaz | |
2020-05-25 | decoration.c, field_player_avatar.c, field_tasks.c: fix NONMATCHINGs | Kaz | |
2020-05-25 | battle/anim/flying.c, psychic.c: minor NONMATCHING fixes | Kaz | |
battle/anim/water.c: revisit AnimTask_CreateSurfWave (still NONMATCHING) | |||
2020-05-17 | Sync fieldmap data | GriffinR | |
2020-05-06 | Sync common scripts up to prof_birch.inc | GriffinR | |
2020-05-06 | Sync surf.inc, dynamic_npc_graphics.inc | GriffinR | |
2020-04-29 | Use fadescreen constants, sync common scripts after pc.inc | GriffinR | |
2020-04-29 | Sync pc.inc | GriffinR | |
2020-04-28 | More trainer type usage | GriffinR | |
2020-04-28 | Use trainer type constants | GriffinR | |
2020-04-28 | Index heal location data, use better names | GriffinR | |
2020-04-28 | Sync record_mix.inc | GriffinR | |
2020-04-28 | Sync obtain_item.inc | GriffinR | |
2020-04-27 | Use OBJ_EVENT_ID_PLAYER | GriffinR | |
2020-04-27 | Sync hall_of_fame.inc | GriffinR | |
2020-04-27 | Sync new_game.inc | GriffinR | |
2020-04-27 | Sync movement actions | GriffinR | |
2020-04-27 | Sync trainer_battle.inc | GriffinR | |
2020-04-27 | Sync std_msgbox.inc | GriffinR | |
2020-04-24 | Sync shared_secret_base.inc | GriffinR | |
2020-04-23 | Use map script constants | GriffinR | |
2020-04-23 | Sync event macros | GriffinR | |
2020-02-13 | Merge branch 'master' into modern_gcc | PikalaxALT | |
2020-02-12 | Sync with pret/pokeemerald:959 | GriffinR | |
2020-02-12 | Rename event_obj_lock to event_object_lock | GriffinR | |
2020-02-12 | Fix event object include guards and constant filenames | GriffinR | |
2020-02-12 | Standardize Event Object to Object Event | GriffinR | |
2019-12-17 | Fix name error | PikalaxALT | |
2019-12-14 | Merge branch 'master' of github.com:pret/pokeruby into modern_gcc | PikalaxALT | |
2019-10-19 | Merge pull request #754 from camthesaxman/emerald_diff | huderlem | |
resolve more emerald differences | |||
2019-10-16 | Sync specialvars with pokeemerald | GriffinR | |
2019-10-16 | Fix misnamed Mossdeep Gym metatiles | GriffinR | |
2019-10-16 | add fishing rod groups to encounter json | garak | |
2019-10-02 | Merge branch 'master' into debug-english | PikalaxALT | |
2019-10-02 | Merge branch 'master' into emerald_diff | PikalaxALT | |
2019-10-02 | Merge branch 'master' into modern_gcc | PikalaxALT | |
2019-09-08 | Merge pull request #743 from garakmon/metatile_labels | PikalaxALT | |
Name Metatiles | |||
2019-09-08 | Merge pull request #753 from ultima-soul/synchronize | PikalaxALT | |
Synchronize bard_music data organization with pokeemerald | |||
2019-09-05 | Configure Travis to build nonmatching (#746) | PikalaxALT | |
* Configure Travis to build nonmatching | |||
2019-09-05 | Merge branch 'master' into modern_gcc | PikalaxALT | |
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-07-31 | fix more emerald differences | camthesaxman | |
2019-07-31 | Finish synchronizing bard_music data organization. | ultima-soul | |
2019-07-31 | resolve more battle system differences | camthesaxman | |
2019-07-30 | misc | camthesaxman | |
2019-07-30 | Start bard_music synchronization. | ultima-soul | |
2019-07-29 | fix build | camthesaxman | |