Age | Commit message (Collapse) | Author | |
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2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-07-29 | fix build | camthesaxman | |
2019-07-29 | gMPlay to gMPlayInfo | camthesaxman | |
2019-07-29 | resolve some Emerald differences | camthesaxman | |
2019-07-28 | Merge branch 'master' into filenames_1 | camthesaxman | |
2019-07-28 | emerald file names, part 1 | camthesaxman | |
2019-07-28 | Merge pull request #749 from camthesaxman/vram | Revo | |
remove hardcoded VRAM and EWRAM addresses | |||
2019-07-28 | remove hardcoded VRAM and EWRAM addresses | camthesaxman | |
2019-07-28 | match atk49_moveend | camthesaxman | |
2019-07-02 | Some more cleanup | PikalaxALT | |
2019-07-02 | Finish roulette data | PikalaxALT | |
2019-07-02 | through gSpriteTemplate_83FA0DC | PikalaxALT | |
2019-07-02 | Split roulette on purported file boundary | PikalaxALT | |
2019-07-02 | through gUnknown_083F8EBC | PikalaxALT | |
2019-04-23 | Attempt sub_809C664 | PikalaxALT | |
2019-04-23 | match sub_809C464 | PikalaxALT | |
2019-04-23 | Define LINK_BATTLE_OPPONENT; other opponent constant substitutions | PikalaxALT | |
2019-04-08 | Some documentation of contest_link_80C2020 | PikalaxALT | |
2019-04-08 | through sub_80C4A28 | PikalaxALT | |
2019-04-08 | through sub_80C3EA4 | PikalaxALT | |
2019-04-08 | nonmatching sub_80C37E4 | PikalaxALT | |
2019-04-07 | Decompile/port rest of battle_anim plus fix 1 NONMATCHING. | ultima-soul | |
2019-04-06 | Merge pull request #716 from nullableVoidPtr/master | huderlem | |
Port water.s from pokeemerald | |||
2019-04-06 | Finish contest_painting_effects | PikalaxALT | |
2019-04-06 | sub_80FD8CC: an attempt was made | PikalaxALT | |
2019-04-06 | Finish pokenav.s | PikalaxALT | |
2019-04-06 | sub_80F66E0 | PikalaxALT | |
2019-04-06 | through sub_80F63D0 | PikalaxALT | |
2019-04-06 | Major refactor to remove pokenav ewram macros | PikalaxALT | |
2019-04-06 | through sub_80F5E20 | PikalaxALT | |
2019-04-06 | start what appears to be ruby's menu_specialized | PikalaxALT | |
2019-04-06 | Finish trainers_eye | PikalaxALT | |
2019-04-06 | sub_80F6DB8; some struct docs | PikalaxALT | |
2019-04-06 | through sub_80F567C | PikalaxALT | |
2019-04-05 | Backport m4a.c from emerald | PikalaxALT | |
2019-04-05 | Fix a flag name typo | Doesnty | |
2019-03-18 | Fix matching HandleAction_UseItem | PikalaxALT | |
2019-02-04 | Convert map data to JSON | Marcus Huderle | |
2019-01-15 | sync region map data formats with pokeemerald | garak | |
2018-12-21 | Port water.s from pokeemerald | nullableVoidPtr | |
2018-11-13 | ANIM_BANK -> ANIM_BATTLER and some newlines | garak | |
2018-11-13 | change createsprite macro | garak | |
2018-11-12 | Merge pull request #702 from PikalaxALT/patch-2 | Marcus Huderle | |
Resolve guard name collision | |||
2018-11-12 | Merge pull request #703 from Sewef/master | Marcus Huderle | |
Some Trainer_Card work | |||
2018-11-12 | Begin synchronisation part 2 | Slawter666 | |
2018-11-07 | Some Trainer_Card work | Sewef | |
- Labelled a function - Renamed the unknown tilemaps - Moves files to graphics\trainer_card | |||
2018-11-05 | Resolve guard name collision | PikalaxALT | |
2018-10-31 | Merge pull request #698 from Slawter666/synchronise | Marcus Huderle | |
Synchronise with pokeemerald | |||
2018-10-26 | move sound pan constants | garak | |
2018-10-20 | Continue synchronising | Slawter666 | |