summaryrefslogtreecommitdiff
path: root/include
AgeCommit message (Collapse)Author
2016-12-02Reorganise main_menu.cMarijn van der Werf
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-25Decompile more intro functions (#108)Cameron Hall
* start decompiling intro task * ignore Thumbs.db * decompile more code * actually ignore Thumbs.db * decompile more functions * fix sapphire * sort of fix task_intro_7 * name some functions and variables * more cleanup
2016-11-24decompile field_player_avatar.c (#107)Cameron Hall
* Mark .h files as C instead of C++ * also fix .inc files * start decompiling field_player_avatar.c * more decompilation * fix CheckForFieldObjectCollision * finish decompiling * clean up a bit * Revert .gitattributes
2016-11-19make ROM match again with a lazy temporary fixProjectRevoTPP
2016-11-18decompile trainer_see.c (#102)ProjectRevoTPP
* begin decompiling trainer_see.c * ...actually add the c file you dummy * decompile more of trainer_see.c * finish decompiling trainer_see.c * formatting
2016-11-14Start decompiling battle_ai.c cmd functions (#100)ProjectRevoTPP
* begin decompiling battle AI macros * decompile more battle AI macros * nonmatching function * decompile BattleAICmd_get_ability * current nonmatching work * get BattleAICmd_unk_30 a bit closer * get battle_ai.c into a mergable state.
2016-11-11more cleanup (#98)Cameron Hall
2016-11-10decompile title_screen.c (#96)Cameron Hall
* decompile title_screen.c * macros * cleanup * consistency
2016-11-06start decompiling battle_ai.c (#92)Cameron Hall
2016-11-05decompile mori_debug_menu.c (#90)ProjectRevoTPP
* decompile mori_debug_menu.c * formatting
2016-11-05introduce flag constantsYamaArashi
2016-11-04trainer music constantsYamaArashi
2016-11-04make item quantity u16YamaArashi
2016-11-04add flag.h and var.hYamaArashi
2016-11-04Big shroomish barboach (#87)Cameron Hall
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile
2016-11-04add functions to syscall.hYamaArashi
2016-11-04decompile battle_setup.c (#86)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * begin decompiling battle_setup.c * more decompilation of battle_setup.c * decompile even more battle_setup.c * finish decompiling battle_setup.c aside from one function * impeach PikalaxALT * formatting
2016-11-01name pokemon cry voice groupYamaArashi
2016-10-30partially decompile dewford_trend.c and record_mixing.c (#78)Cameron Hall
* start decompiling dewford_trend * figure out some gSaveBlock1 members * decompile more functions * decompile sub_80FA4E4 * start decompiling record_mixing.c * Decompile more code * decompile more functions * tabs to spaces
2016-10-29fix typo in function nameYamaArashi
2016-10-28name functionsYamaArashi
2016-10-27finish decompiling link NPC codeYamaArashi
2016-10-27cleanupYamaArashi
2016-10-27Finished clear_save_data_menu.cfl4shk
2016-10-26decompile more pokedex functions (#72)Cameron Hall
* decompile more pokedex functions * use spaces instead of tabs * mostly fix up sub_808D690 * fix sub_808DBE8 * decompile sub_808E398 * decompile more pokedex functions * decompile sub_808E978 * decompile more functions
2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces
2016-10-24name/rename a lot of functionsYamaArashi
2016-10-24fix berry tree structYamaArashi
2016-10-24maybe fix berry tree structYamaArashi
2016-10-24rename more functionsYamaArashi
2016-10-24roamer struct status fieldYamaArashi
2016-10-23player room decoration dataYamaArashi
2016-10-23already have secret base structYamaArashi
2016-10-23roamer structYamaArashi
2016-10-23more save block 1 dataYamaArashi
2016-10-23more save block 1 struct fieldsYamaArashi
2016-10-23pokeblock dataYamaArashi
2016-10-23add asm_comment macroYamaArashi
2016-10-23PC/bag item dataYamaArashi
2016-10-23add player party to save block 1YamaArashi
2016-10-23berry tree structYamaArashi
2016-10-23add holdEffectParam to EnigmaBerry structYamaArashi
2016-10-23enigma berry structsYamaArashi
2016-10-22clean up scrcmd.c (#67)Cameron Hall
* fix some awkward code * add ScriptReadByte macro * add missing headers * don't use & to access multidimensional array rows
2016-10-21add explanatory comment about GetMonData()/GetBoxMonData()YamaArashi
2016-10-21don't specify arguments in GetMonData()/GetBoxMonData() prototypesYamaArashi
2016-10-21decompile more rom4 functionsYamaArashi
2016-10-18flag.cYamaArashi