Age | Commit message (Collapse) | Author |
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* Extract other external function declarations
* Fix GBA compilation
* Revert `sub_803C434` to asm
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* Declare more non-static functions in header files
* Use `(void)` for functions without arguments.
* Move global-included data to seperate headers
* Don't import types or global in header
* Fix fieldmap imports
* Revert in-code changes
* Add missing newlines
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* start decompiling intro task
* ignore Thumbs.db
* decompile more code
* actually ignore Thumbs.db
* decompile more functions
* fix sapphire
* sort of fix task_intro_7
* name some functions and variables
* more cleanup
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* Mark .h files as C instead of C++
* also fix .inc files
* start decompiling field_player_avatar.c
* more decompilation
* fix CheckForFieldObjectCollision
* finish decompiling
* clean up a bit
* Revert .gitattributes
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* begin decompiling trainer_see.c
* ...actually add the c file you dummy
* decompile more of trainer_see.c
* finish decompiling trainer_see.c
* formatting
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* begin decompiling battle AI macros
* decompile more battle AI macros
* nonmatching function
* decompile BattleAICmd_get_ability
* current nonmatching work
* get BattleAICmd_unk_30 a bit closer
* get battle_ai.c into a mergable state.
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* decompile title_screen.c
* macros
* cleanup
* consistency
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* decompile mori_debug_menu.c
* formatting
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* start decompiling
* decompile more functions
* clean up and rename big_shroomish_barboach.c to pokemon_size_record.c
* remove save file
* remove extraneous line from Makefile
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* purge text label redundancy in data2
* revo you dummy dont commit experimental changes like that
* Map header music constants
* Declare CoordEvent and BgEvent structs
* start labeling AI labels
* begin decompiling battle_setup.c
* more decompilation of battle_setup.c
* decompile even more battle_setup.c
* finish decompiling battle_setup.c aside from one function
* impeach PikalaxALT
* formatting
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* start decompiling dewford_trend
* figure out some gSaveBlock1 members
* decompile more functions
* decompile sub_80FA4E4
* start decompiling record_mixing.c
* Decompile more code
* decompile more functions
* tabs to spaces
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* decompile more pokedex functions
* use spaces instead of tabs
* mostly fix up sub_808D690
* fix sub_808DBE8
* decompile sub_808E398
* decompile more pokedex functions
* decompile sub_808E978
* decompile more functions
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* start decompiling wild_encounter
* decompile more code
* decompile more code
* decompile a few more functions
* try (unsuccessfully) to decompile StandardWildEncounter
* more work trying to get it to match
* finish decompiling all that I can
* clean up a bit and fix whitespace issues
* tab to spaces
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* fix some awkward code
* add ScriptReadByte macro
* add missing headers
* don't use & to access multidimensional array rows
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