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2017-01-02name battle setup functionsYamaArashi
2017-01-02battle type constantsYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-02event_data.cYamaArashi
2017-01-01split rom_806936CYamaArashi
2017-01-01braille puzzle stuffYamaArashi
2017-01-01fix flag namesYamaArashi
2017-01-01add flagsYamaArashi
2017-01-01mail data in save block 1YamaArashi
2017-01-01fix MapEvents structYamaArashi
2017-01-01name some functionsYamaArashi
2017-01-01start decompiling item_use.c (#144)ProjectRevoTPP
* begin decompiling item_use.c * decompile more of item_use.c * commit what I have currently * formatting
2016-12-31use more constants in CalculateBaseDamageYamaArashi
2016-12-30decompile more of pokemon_3YamaArashi
2016-12-30begin decompiling pokemon_3YamaArashi
2016-12-30decompile sub_80B5578 and sub_80B5684YamaArashi
2016-12-29add nonmatching cleaner code for mystery_event_menu.cYamaArashi
2016-12-29decompile mystery_event_menu.cYamaArashi
2016-12-29second save_failed_screen.c bugfixYamaArashi
2016-12-29more bugfix ifdefsYamaArashi
2016-12-29add conditional bugfix for setting mon IVsYamaArashi
2016-12-29use BUGFIX ifdefsYamaArashi
2016-12-28name save_failed_screen.c functionsYamaArashi
2016-12-19Decompile more of player_pc.c (#136)ProjectRevoTPP
* start decompiling player_pc.c again * submit more player_pc.c work
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-18move functions from start_menu.c to menu.cYamaArashi
2016-12-17Merge pull request #134 from marijnvdwerf/clean/languageYamaArashi
Rename `charset` and use macro for build language
2016-12-17metatile behavior constantsYamaArashi
2016-12-17Rename `charset` and use macro for build languageMarijn van der Werf
2016-12-16Merge pull request #129 from marijnvdwerf/decompile/moneyYamaArashi
Decompile money
2016-12-17make ROM compile again/fix warningsProjectRevoTPP
2016-12-16Decompile moneyMarijn van der Werf
2016-12-16Decompile mailMarijn van der Werf
2016-12-13Decompile berry tag screenMarijn van der Werf
2016-12-12Fix new errorsMarijn van der Werf
2016-12-12Fix various warningsMarijn van der Werf
2016-12-12Clean up Matsuda debug menuMarijn van der Werf
2016-12-11decompile load_save.c (#125)ProjectRevoTPP
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting
2016-12-11Merge pull request #123 from yenatch/fieldmapYamaArashi
Decompile src/fieldmap.c
2016-12-11Decompile src/fieldmap.cyenatch
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-12-11Continue decompiling trainer_cardMarijn van der Werf
2016-12-07use .o in comment for consistencyYamaArashi
2016-12-07decompile fldeff_strength.cYamaArashi
2016-12-04fix battle_setup.c warningYamaArashi
2016-12-04Merge branch 'clean/warnings-1' of https://github.com/marijnvdwerf/pokeruby ↵YamaArashi
into marijnvdwerf-clean/warnings-1
2016-12-04formattingYamaArashi
2016-12-04Make InitWindowFromConfig use const configMarijn van der Werf
2016-12-04Add functions used by matsuda menu to asm.inc.hMarijn van der Werf
2016-12-04Fix warnings in trainer_see.cMarijn van der Werf