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2020-04-27Sync hall_of_fame.incGriffinR
2020-04-27Sync new_game.incGriffinR
2020-04-27Sync movement actionsGriffinR
2020-04-27Sync trainer_battle.incGriffinR
2020-04-27Sync std_msgbox.incGriffinR
2020-04-24Sync shared_secret_base.incGriffinR
2020-04-23Use map script constantsGriffinR
2020-04-23Sync event macrosGriffinR
2020-02-13Merge branch 'master' into modern_gccPikalaxALT
2020-02-12Sync with pret/pokeemerald:959GriffinR
2020-02-12Rename event_obj_lock to event_object_lockGriffinR
2020-02-12Fix event object include guards and constant filenamesGriffinR
2020-02-12Standardize Event Object to Object EventGriffinR
2019-12-17Fix name errorPikalaxALT
2019-12-14Merge branch 'master' of github.com:pret/pokeruby into modern_gccPikalaxALT
2019-10-19Merge pull request #754 from camthesaxman/emerald_diffhuderlem
resolve more emerald differences
2019-10-16Sync specialvars with pokeemeraldGriffinR
2019-10-16Fix misnamed Mossdeep Gym metatilesGriffinR
2019-10-16add fishing rod groups to encounter jsongarak
2019-10-02Merge branch 'master' into debug-englishPikalaxALT
2019-10-02Merge branch 'master' into emerald_diffPikalaxALT
2019-10-02Merge branch 'master' into modern_gccPikalaxALT
2019-09-08Merge pull request #743 from garakmon/metatile_labelsPikalaxALT
Name Metatiles
2019-09-08Merge pull request #753 from ultima-soul/synchronizePikalaxALT
Synchronize bard_music data organization with pokeemerald
2019-09-05Configure Travis to build nonmatching (#746)PikalaxALT
* Configure Travis to build nonmatching
2019-09-05Merge branch 'master' into modern_gccPikalaxALT
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-07-31fix more emerald differencescamthesaxman
2019-07-31Finish synchronizing bard_music data organization.ultima-soul
2019-07-31resolve more battle system differencescamthesaxman
2019-07-30misccamthesaxman
2019-07-30Start bard_music synchronization.ultima-soul
2019-07-29fix buildcamthesaxman
2019-07-29gMPlay to gMPlayInfocamthesaxman
2019-07-29resolve some Emerald differencescamthesaxman
2019-07-29use more accurate metatile collision expressiongarak
2019-07-29Merge branch 'master' into modern_gccPikalaxALT
2019-07-28Merge branch 'master' into filenames_1camthesaxman
2019-07-28emerald file names, part 1camthesaxman
2019-07-28Merge pull request #749 from camthesaxman/vramRevo
remove hardcoded VRAM and EWRAM addresses
2019-07-28remove hardcoded VRAM and EWRAM addressescamthesaxman
2019-07-28match atk49_moveendcamthesaxman
2019-07-18name metatilesgarak
2019-07-03Implement debug info optionPikalaxALT
2019-07-03Remove the FLOAT_Uxx and DOUBLE_Uxx macrosPikalaxALT
2019-07-02Merge branch 'master' into modern_gccPikalaxALT
2019-07-02Some more cleanupPikalaxALT
2019-07-02Finish roulette dataPikalaxALT
2019-07-02through gSpriteTemplate_83FA0DCPikalaxALT
2019-07-02Split roulette on purported file boundaryPikalaxALT