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ld_script.txt
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Author
2016-10-19
split out battle_ai.s and trader.s
YamaArashi
2016-10-19
split out lottery_corner.s
YamaArashi
2016-10-19
split out diploma.s and berry_tag_screen.s
YamaArashi
2016-10-19
split out mystery_event_menu.s and save_failed_screen.s
YamaArashi
2016-10-19
split out clear_save_data_menu.s
YamaArashi
2016-10-18
flag.c
YamaArashi
2016-10-17
var.c
YamaArashi
2016-10-17
split out var.s and flag.s
YamaArashi
2016-10-17
split out title_screen.s
YamaArashi
2016-10-17
split out field_effect.s
YamaArashi
2016-10-17
split out wild_encounter.s
YamaArashi
2016-10-17
rename rom_803BA2C.s to calculate_base_damage.s
YamaArashi
2016-10-17
rename rom_8072DF8.s to tileset.s
YamaArashi
2016-10-17
split out party_menu.s
YamaArashi
2016-10-17
split out berry.s
YamaArashi
2016-10-17
split out contest_ai.s
YamaArashi
2016-10-17
split out field_effect_helpers.s
YamaArashi
2016-10-17
split out mystery_event_script.s
YamaArashi
2016-10-16
start decompiling save functions
YamaArashi
2016-10-16
decompile option menu and begin decompiling pokedex (#58)
Cameron Hall
2016-10-11
begin decompiling intro functions
YamaArashi
2016-10-09
decompile start menu code (#57)
Cameron Hall
2016-10-06
decompile starter chooser (#55)
Cameron Hall
2016-10-02
Decompile wall clock routines (#49)
camthesaxman
2016-10-02
initial decompilation of some field system code
YamaArashi
2016-09-28
initial decompilation of sound code
YamaArashi
2016-09-28
fix alignment issues with some versions of ld
YamaArashi
2016-09-25
decompile new game init code
YamaArashi
2016-09-25
generate debug info
YamaArashi
2016-09-25
introduce RAM variable LD script generator tool
YamaArashi
2016-09-23
clean up field message box code
YamaArashi
2016-09-23
decompile map object and field message box code
YamaArashi
2016-09-19
WIP decompilation of script functions
YamaArashi
2016-09-18
decompile trigonometric functions
YamaArashi
2016-09-18
expand WRAM sections and add some variables
YamaArashi
2016-09-09
more decompilation of pokemon functions
YamaArashi
2016-09-08
starting decompliation of pokemon functions
YamaArashi
2016-09-05
text_window.c
YamaArashi
2016-09-04
WIP main_menu.c
YamaArashi
2016-09-03
WIP menu.c
YamaArashi
2016-08-29
dump songs
YamaArashi
2016-08-13
split ai_scripts.s
YamaArashi
2016-08-12
split data1.s
YamaArashi
2016-07-29
trade graphics
YamaArashi
2016-07-24
decompile rng functions (#25)
camthesaxman
2016-07-23
decompile libc (#24)
camthesaxman
2016-07-04
battle animation scripts
YamaArashi
2016-06-19
organize scripts
YamaArashi
2016-06-10
decompile palette.c
YamaArashi
2016-06-05
define variables in agb_flash.c
YamaArashi
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