Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-17 | var.c | YamaArashi | |
2016-10-17 | split out var.s and flag.s | YamaArashi | |
2016-10-17 | split out title_screen.s | YamaArashi | |
2016-10-17 | split out field_effect.s | YamaArashi | |
2016-10-17 | split out wild_encounter.s | YamaArashi | |
2016-10-17 | rename rom_803BA2C.s to calculate_base_damage.s | YamaArashi | |
2016-10-17 | rename rom_8072DF8.s to tileset.s | YamaArashi | |
2016-10-17 | split out party_menu.s | YamaArashi | |
2016-10-17 | split out berry.s | YamaArashi | |
2016-10-17 | split out contest_ai.s | YamaArashi | |
2016-10-17 | split out field_effect_helpers.s | YamaArashi | |
2016-10-17 | split out mystery_event_script.s | YamaArashi | |
2016-10-16 | start decompiling save functions | YamaArashi | |
2016-10-16 | decompile option menu and begin decompiling pokedex (#58) | Cameron Hall | |
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex | |||
2016-10-11 | begin decompiling intro functions | YamaArashi | |
2016-10-09 | decompile start menu code (#57) | Cameron Hall | |
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab | |||
2016-10-06 | decompile starter chooser (#55) | Cameron Hall | |
2016-10-02 | Decompile wall clock routines (#49) | camthesaxman | |
2016-10-02 | initial decompilation of some field system code | YamaArashi | |
2016-09-28 | initial decompilation of sound code | YamaArashi | |
2016-09-28 | fix alignment issues with some versions of ld | YamaArashi | |
2016-09-25 | decompile new game init code | YamaArashi | |
2016-09-25 | generate debug info | YamaArashi | |
2016-09-25 | introduce RAM variable LD script generator tool | YamaArashi | |
2016-09-23 | clean up field message box code | YamaArashi | |
2016-09-23 | decompile map object and field message box code | YamaArashi | |
2016-09-19 | WIP decompilation of script functions | YamaArashi | |
2016-09-18 | decompile trigonometric functions | YamaArashi | |
2016-09-18 | expand WRAM sections and add some variables | YamaArashi | |
2016-09-09 | more decompilation of pokemon functions | YamaArashi | |
2016-09-08 | starting decompliation of pokemon functions | YamaArashi | |
2016-09-05 | text_window.c | YamaArashi | |
2016-09-04 | WIP main_menu.c | YamaArashi | |
2016-09-03 | WIP menu.c | YamaArashi | |
2016-08-29 | dump songs | YamaArashi | |
2016-08-13 | split ai_scripts.s | YamaArashi | |
2016-08-12 | split data1.s | YamaArashi | |
2016-07-29 | trade graphics | YamaArashi | |
2016-07-24 | decompile rng functions (#25) | camthesaxman | |
2016-07-23 | decompile libc (#24) | camthesaxman | |
2016-07-04 | battle animation scripts | YamaArashi | |
2016-06-19 | organize scripts | YamaArashi | |
2016-06-10 | decompile palette.c | YamaArashi | |
2016-06-05 | define variables in agb_flash.c | YamaArashi | |
2016-06-05 | define variables in rtc.c | YamaArashi | |
2016-06-05 | link.c | YamaArashi | |
2016-05-30 | text.c | YamaArashi | |
2016-05-21 | sprite.c and updated preproc | YamaArashi | |
2016-05-15 | main.c | YamaArashi | |
2016-05-15 | prevent LD flakiness | YamaArashi | |