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2016-10-17var.cYamaArashi
2016-10-17split out var.s and flag.sYamaArashi
2016-10-17split out title_screen.sYamaArashi
2016-10-17split out field_effect.sYamaArashi
2016-10-17split out wild_encounter.sYamaArashi
2016-10-17rename rom_803BA2C.s to calculate_base_damage.sYamaArashi
2016-10-17rename rom_8072DF8.s to tileset.sYamaArashi
2016-10-17split out party_menu.sYamaArashi
2016-10-17split out berry.sYamaArashi
2016-10-17split out contest_ai.sYamaArashi
2016-10-17split out field_effect_helpers.sYamaArashi
2016-10-17split out mystery_event_script.sYamaArashi
2016-10-16start decompiling save functionsYamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-11begin decompiling intro functionsYamaArashi
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-10-06decompile starter chooser (#55)Cameron Hall
2016-10-02Decompile wall clock routines (#49)camthesaxman
2016-10-02initial decompilation of some field system codeYamaArashi
2016-09-28initial decompilation of sound codeYamaArashi
2016-09-28fix alignment issues with some versions of ldYamaArashi
2016-09-25decompile new game init codeYamaArashi
2016-09-25generate debug infoYamaArashi
2016-09-25introduce RAM variable LD script generator toolYamaArashi
2016-09-23clean up field message box codeYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi
2016-09-18decompile trigonometric functionsYamaArashi
2016-09-18expand WRAM sections and add some variablesYamaArashi
2016-09-09more decompilation of pokemon functionsYamaArashi
2016-09-08starting decompliation of pokemon functionsYamaArashi
2016-09-05text_window.cYamaArashi
2016-09-04WIP main_menu.cYamaArashi
2016-09-03WIP menu.cYamaArashi
2016-08-29dump songsYamaArashi
2016-08-13split ai_scripts.sYamaArashi
2016-08-12split data1.sYamaArashi
2016-07-29trade graphicsYamaArashi
2016-07-24decompile rng functions (#25)camthesaxman
2016-07-23decompile libc (#24)camthesaxman
2016-07-04battle animation scriptsYamaArashi
2016-06-19organize scriptsYamaArashi
2016-06-10decompile palette.cYamaArashi
2016-06-05define variables in agb_flash.cYamaArashi
2016-06-05define variables in rtc.cYamaArashi
2016-06-05link.cYamaArashi
2016-05-30text.cYamaArashi
2016-05-21sprite.c and updated preprocYamaArashi
2016-05-15main.cYamaArashi
2016-05-15prevent LD flakinessYamaArashi