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2018-09-22Renaming cry voicegroupsKermalis
2018-09-15Voicegroups need namesKermalis
2018-06-24Strip address comments from voice definitionsMarcus Huderle
2018-06-24Fix key split tablesMarcus Huderle
2018-02-06Merge branch 'master' into german_debugCameron Hall
2018-02-03get rid of raw addresses in music_player_table.inccamthesaxman
2018-01-31Merge branch 'master' into german_debugcamthesaxman
Conflicts: asm/pokemon_storage_system.s data/pokemon_storage_system.s src/pokemon/pokemon_1.c src/pokemon/pokemon_storage_system.c sym_common.txt sym_ewram.txt
2018-01-28Rename phoneme samples to 'vowel_<number>'Marcus Huderle
2018-01-28Finish naming known sc88 noises and change naming schemeMarcus Huderle
2018-01-27Move cries to own directoryMarcus Huderle
2018-01-27Label sc88 drumkit samplesMarcus Huderle
2018-01-263 sc88 noisesMarcus Huderle
2018-01-25Name a bunch of sc88 instrumentsMarcus Huderle
2018-01-25Move phonemes to their own directoryMarcus Huderle
2018-01-21match debug ROMCameron Hall
2018-01-15Add most English song and SFX names as comments in songs.h and song_table.incDevin
Ported from my work in pokeemerald.
2018-01-10refactor build systemcamthesaxman
2017-01-08aif2pcm: Fix length reporting. Don't use a MARK chunk if no loop.yenatch
The reported sample length in the aif header can differ from the actual length of the SSND chunk. The END marker was being misused to contain the reported length, but this still counts as a loop in aif2agb, even if the START marker is omitted (it defaults to the END value). Now the reported length is in the COMM chunk, which is more correct.
2017-01-06Dump the cries and rewrite aif2pcm. (#156)yenatch
2016-11-02use bgm prefix for radio_tower_occupied songYamaArashi
2016-11-02name song 467 as radio_tower_occupiedYamaArashi
2016-11-01name pokemon cry voice groupYamaArashi
2016-10-28included .s to .incYamaArashi
2016-09-30clean up sound codeYamaArashi
2016-09-10remove stray .alignYamaArashi
2016-09-10Use .align in voicegroups.yenatch
2016-09-10Dump the cry sample pointers.yenatch
todo: The samples are delta-compressed.
2016-09-10Move data/music/ to sound/Marcus Huderle
2016-09-10Merge 'master' with 'origin/master'Marcus Huderle
2016-08-29dump songsYamaArashi