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path: root/src/battle_setup.c
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2017-05-09file renamingYamaArashi
2017-04-27Sort includesMarijn van der Werf
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-01-27define more data in C (#220)Cameron Hall
* define more data in C * correct typo in comments
2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-17Sort includesMarijn van der Werf
2017-01-17Move `gStringVar` declarations to text.hMarijn van der Werf
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-05field_8 -> savedCallbackYamaArashi
2017-01-02name functions and split data moreYamaArashi
2017-01-02name battle setup functionsYamaArashi
2017-01-02battle type constantsYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-02gBattleTypeFlagsYamaArashi
2017-01-02event_data.cYamaArashi
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-12Fix various warningsMarijn van der Werf
2016-12-04fix battle_setup.c warningYamaArashi
2016-12-02use player avatar flag constantsYamaArashi
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-11more cleanup (#98)Cameron Hall
2016-11-06cleanup (#93)Cameron Hall
* cleanup * cleanup
2016-11-06start decompiling battle_ai.c (#92)Cameron Hall
2016-11-05script special variablesYamaArashi
2016-11-05rename some parametersYamaArashi
2016-11-05introduce flag constantsYamaArashi
2016-11-05clean up battle_setup.cYamaArashi
2016-11-04trainer music constantsYamaArashi
2016-11-04use correct trainer party member structsYamaArashi
2016-11-04fix battle_setup.c warnings besides implicit declarationYamaArashi
2016-11-04add flag.h and var.hYamaArashi
2016-11-04use more TRUE/FALSEYamaArashi
2016-11-04cleanupYamaArashi
2016-11-04switch formattingYamaArashi
2016-11-04badge flagsYamaArashi
2016-11-04remove extraneous spacesYamaArashi
2016-11-04decompile sub_8082A90()YamaArashi
2016-11-04decompile battle_setup.c (#86)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * begin decompiling battle_setup.c * more decompilation of battle_setup.c * decompile even more battle_setup.c * finish decompiling battle_setup.c aside from one function * impeach PikalaxALT * formatting