Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-24 | Finish porting contest data to C | PikalaxALT | |
2021-06-18 | Revert these symbols back to ewram.h | PikalaxALT | |
2021-06-18 | Sync image_processing_effects from emerald, 1 | PikalaxALT | |
2021-06-17 | document ewram macros in BattleStartClearSetData | PikalaxALT | |
2020-08-19 | Merge pull request #788 from kazblox/master | GriffinR | |
Fix NONMATCHINGs and actual English Debug support | |||
2020-06-08 | Preliminary support for English rev0 debug. Matching but still needs | Kaz | |
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching. | |||
2020-04-27 | Use OBJ_EVENT_ID_PLAYER | GriffinR | |
2020-04-24 | Sync shared_secret_base.inc | GriffinR | |
2019-10-19 | Merge pull request #754 from camthesaxman/emerald_diff | huderlem | |
resolve more emerald differences | |||
2019-08-26 | Mark some things in tomomichi_debug_menu.c | easyaspi314 (Devin) | |
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-07-31 | fix more emerald differences | camthesaxman | |
2018-05-21 | Standardize args to palette blend functions | Marcus Huderle | |
2018-04-07 | through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked)) | PikalaxALT | |
2018-03-16 | Renaming stuff, 2 | PikalaxALT | |
2018-03-15 | Renaming objects related to tomomichi debug menu | PikalaxALT | |
2018-03-14 | Fix matching contest_painting | PikalaxALT | |
2018-03-13 | Complete decompilation of tomomichi_debug_menu | PikalaxALT | |
2018-03-13 | nonmatching debug_sub_808EF8C | PikalaxALT | |
2018-03-13 | through debug_sub_808EF14 | PikalaxALT | |
2018-03-13 | through TomomichiDebugMenu_Config | PikalaxALT | |
2018-03-12 | through debug_sub_808EAFC | PikalaxALT | |
2018-03-12 | through debug_sub_808E8AC | PikalaxALT | |
2018-03-12 | through debug_sub_808E660 | PikalaxALT | |
2018-03-12 | through debug_sub_808E310 | PikalaxALT | |
2018-03-12 | through debug_sub_808DF64 | PikalaxALT | |
2018-03-12 | through debug_sub_808D7E0 | PikalaxALT | |
2018-03-12 | through debug_sub_808D59C | PikalaxALT | |
2018-03-11 | through debug_sub_808D358 | PikalaxALT | |
2018-03-11 | through debug_sub_808D264 | PikalaxALT | |
2018-03-11 | through debug_sub_808CEAC | PikalaxALT | |
2018-03-11 | Remaining data | PikalaxALT | |
2018-03-11 | Rearrange flag data objects | PikalaxALT | |
2018-03-11 | through debug_sub_808CB1C | PikalaxALT | |
2018-03-11 | through debug_sub_808C764 | PikalaxALT | |
2018-03-10 | through debug_sub_808C4B8 | PikalaxALT | |
2018-03-10 | through debug_sub_808C31C | PikalaxALT | |
2018-03-10 | through debug_sub_808C23C | PikalaxALT | |
2018-03-10 | text through debug_sub_808C014; rodata through gDebug_0x83C1974 | PikalaxALT | |
2018-03-10 | through debug_sub_808BF3C | PikalaxALT | |
2018-03-10 | through debug_sub_808BDA4 | PikalaxALT | |
2018-03-10 | debug_sub_808BC48 | PikalaxALT | |
2018-03-10 | through TomomichiDebugMenu_ControlWorks | PikalaxALT | |
2018-03-10 | through TomomichiDebugMenu_ContestGraphics | PikalaxALT | |
2018-01-23 | move undecompiled debug menu code to asm | Cameron Hall | |
2018-01-23 | fix more false offsets | Cameron Hall | |
2018-01-23 | dump more baseroms and fix more false offsets | Cameron Hall | |
2018-01-21 | resolve merge conflicts and make it compile | Cameron Hall | |
2018-01-17 | resolve more undefined references | Cameron Hall | |
2018-01-17 | add more debug things | Cameron Hall | |