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path: root/src/debug/tomomichi_debug_menu.c
AgeCommit message (Collapse)Author
2021-06-24Finish porting contest data to CPikalaxALT
2021-06-18Revert these symbols back to ewram.hPikalaxALT
2021-06-18Sync image_processing_effects from emerald, 1PikalaxALT
2021-06-17document ewram macros in BattleStartClearSetDataPikalaxALT
2020-08-19Merge pull request #788 from kazblox/masterGriffinR
Fix NONMATCHINGs and actual English Debug support
2020-06-08Preliminary support for English rev0 debug. Matching but still needsKaz
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
2020-04-27Use OBJ_EVENT_ID_PLAYERGriffinR
2020-04-24Sync shared_secret_base.incGriffinR
2019-10-19Merge pull request #754 from camthesaxman/emerald_diffhuderlem
resolve more emerald differences
2019-08-26Mark some things in tomomichi_debug_menu.ceasyaspi314 (Devin)
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-07-31fix more emerald differencescamthesaxman
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-04-07through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked))PikalaxALT
2018-03-16Renaming stuff, 2PikalaxALT
2018-03-15Renaming objects related to tomomichi debug menuPikalaxALT
2018-03-14Fix matching contest_paintingPikalaxALT
2018-03-13Complete decompilation of tomomichi_debug_menuPikalaxALT
2018-03-13nonmatching debug_sub_808EF8CPikalaxALT
2018-03-13through debug_sub_808EF14PikalaxALT
2018-03-13through TomomichiDebugMenu_ConfigPikalaxALT
2018-03-12through debug_sub_808EAFCPikalaxALT
2018-03-12through debug_sub_808E8ACPikalaxALT
2018-03-12through debug_sub_808E660PikalaxALT
2018-03-12through debug_sub_808E310PikalaxALT
2018-03-12through debug_sub_808DF64PikalaxALT
2018-03-12through debug_sub_808D7E0PikalaxALT
2018-03-12through debug_sub_808D59CPikalaxALT
2018-03-11through debug_sub_808D358PikalaxALT
2018-03-11through debug_sub_808D264PikalaxALT
2018-03-11through debug_sub_808CEACPikalaxALT
2018-03-11Remaining dataPikalaxALT
2018-03-11Rearrange flag data objectsPikalaxALT
2018-03-11through debug_sub_808CB1CPikalaxALT
2018-03-11through debug_sub_808C764PikalaxALT
2018-03-10through debug_sub_808C4B8PikalaxALT
2018-03-10through debug_sub_808C31CPikalaxALT
2018-03-10through debug_sub_808C23CPikalaxALT
2018-03-10text through debug_sub_808C014; rodata through gDebug_0x83C1974PikalaxALT
2018-03-10through debug_sub_808BF3CPikalaxALT
2018-03-10through debug_sub_808BDA4PikalaxALT
2018-03-10debug_sub_808BC48PikalaxALT
2018-03-10through TomomichiDebugMenu_ControlWorksPikalaxALT
2018-03-10through TomomichiDebugMenu_ContestGraphicsPikalaxALT
2018-01-23move undecompiled debug menu code to asmCameron Hall
2018-01-23fix more false offsetsCameron Hall
2018-01-23dump more baseroms and fix more false offsetsCameron Hall
2018-01-21resolve merge conflicts and make it compileCameron Hall
2018-01-17resolve more undefined referencesCameron Hall
2018-01-17add more debug thingsCameron Hall