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field_map_obj.c
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Author
2017-05-21
Berry tree field map object callback
PikalaxALT
2017-05-21
npc_reset and get image anim id functions
PikalaxALT
2017-05-21
sub_805D230 and helpers
PikalaxALT
2017-05-21
sub_805D0AC and helpers
PikalaxALT
2017-05-21
sub_805CF28 and helpers
PikalaxALT
2017-05-21
sub_805CE0C and helpers
PikalaxALT
2017-05-21
sub_805CD60
PikalaxALT
2017-05-21
A few more functions for calculating map object facing directions
PikalaxALT
2017-05-21
More functions governing npc trainer facing directions
PikalaxALT
2017-05-21
field_map_obj.c up to and including FieldObjectIsTrainerAndCloseToPlayer
PikalaxALT
2017-05-20
A handful more functions related to field map movement patterns
PikalaxALT
2017-05-20
sub_805C930
PikalaxALT
2017-05-05
Remove trailing whitespace
Marijn van der Werf
2017-04-27
Sort includes
Marijn van der Werf
2017-02-04
decompile more of field_map_obj (#231)
Cameron Hall
* decompile more code * decompile more of field_map_obj * decompile more of field_map_obj
2017-02-03
decompile more code
camthesaxman
2017-01-28
decompile some more
camthesaxman
2017-01-27
start decompiling more of field_map_obj
camthesaxman
2017-01-21
formatting
YamaArashi
2017-01-20
decompile sub_805AAB0
YamaArashi
2017-01-20
decompile first few functions of field_map_obj.c (#204)
ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting