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path: root/src/rom_8077ABC.c
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2018-06-23Decompile more of battle_anim_812C144Marcus Huderle
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-04-28Start moving .rodata into src/battle/anim filesMarcus Huderle
2018-04-06Use 'battler' instead of 'bank'Marcus Huderle
2018-04-06Finish decompiling battle_9Marcus Huderle
2018-04-06Decompile a bunch of battle_9Marcus Huderle
2018-04-05Merge remote-tracking branch 'upstream/master' into various_dataMarcus Huderle
2018-03-18More battle anim documentationMarcus Huderle
2018-03-18Document PIN_MISSILE and ICICLE_SPEAR animsMarcus Huderle
2018-02-11Document battle anim things related to STRENGTH, TACKLE, BODY_SLAM, and ↵Marcus Huderle
SUPERSONIC
2018-02-11Document battle anim things related to SWIFT and TWISTERMarcus Huderle
2018-02-10Start documenting battle animsMarcus Huderle
2018-02-04Finish decompiling dark.s except one functionMarcus Huderle
2018-01-31Start decompiling psychic.sMarcus Huderle
2018-01-19switching over to a different branch for testing with tile stuffMarco Willems (M17.1)
2018-01-19Merge remote-tracking branch 'upstream/master' into various_dataMarco Willems (M17.1)
2018-01-16split data_8393054ProjectRevoTPP
2018-01-16Continuing testing with OBJ_VRAM0, all replaced with OBJ_VRAM0_TEMP nowMarco Willems (M17.1)
2018-01-09Merge branch 'master' into battle_animMarco Willems (M17.1)
2018-01-07Decompile through HandleEndTurn_BattleWon, and update trainer class constant ↵Marcus Huderle
names
2018-01-06merge with masterMarco Willems (M17.1)
2018-01-06fix some code and formatting anomaliescamthesaxman
2018-01-04Decompiled poison.sMarco Willems (M17.1)
2018-01-03Decompiled fire_2.sMarco Willems (M17.1)
2017-12-30Sync gAnimDisableStructPtr and gTransformedPersonalities with pokeemeraldMarcus Huderle
2017-12-27Port battle_anim changes from pokeemeraldMarcus Huderle
2017-12-22fix merge conflictscamthesaxman
2017-12-20Decompile battle_anim shockMarcus Huderle
2017-12-18Start decompiling waterMarcus Huderle
2017-12-17decompile sub_80AE398 - sub_80AE9FCcamthesaxman
2017-12-11decompile struggle, swipe, and uproarcamthesaxman
2017-11-26abilities, songs, species constantscamthesaxman
2017-11-18change Sprite struct to use a data array instead of manual declares.ProjectRevoTPP
2017-11-09depreciate use of shared_symsProjectRevoTPP
2017-11-03NotInBattleProjectRevoTPP
2017-10-09Merge remote-tracking branch 'upstream/master' into party_menuMarcus Huderle
2017-10-07Finish decompiling party_menu, and remove its asm/ fileMarcus Huderle
2017-08-23name labelsDizzyEggg
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-22Add data2 headerMarijn van der Werf
2017-05-13decompile more functionscamthesaxman
2017-05-07decompile more pokemon functionsYamaArashi
2017-05-05Convert tabs to spacesMarijn van der Werf
2017-05-03Struct_0202F7D4 -> AffineAnimCmdYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-27Sort includesMarijn van der Werf
2017-04-21Clean up rom_8077ABC.cyenatch
2017-04-19Decompile rom_8077ABC.syenatch