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2016-12-30evolution method constantsYamaArashi
2016-12-30remove extra lineYamaArashi
2016-12-30decompile more of pokemon_3YamaArashi
2016-12-30decompile sub_803F324YamaArashi
2016-12-30begin decompiling pokemon_3YamaArashi
2016-12-30finish decompiling script_menu.c (#142)ProjectRevoTPP
* begin decompiling script_menu.c * update MultichoiceStructs to use both structs * decompile 2 more functions * decompile more of script_menu.c * do a bit more of script_menu.c * whoops * decompile task_yes_no_maybe * finish decompiling script_menu.c * formatting
2016-12-30decompile sub_80B5578 and sub_80B5684YamaArashi
2016-12-29begin decompiling mystery_event_script.cYamaArashi
2016-12-29fix mistake in nonmatching codeYamaArashi
2016-12-29add nonmatching cleaner code for mystery_event_menu.cYamaArashi
2016-12-29decompile mystery_event_menu.cYamaArashi
2016-12-29decompile more of script_menu.c (#141)ProjectRevoTPP
* begin decompiling script_menu.c * update MultichoiceStructs to use both structs * decompile 2 more functions * decompile more of script_menu.c * do a bit more of script_menu.c * whoops * decompile task_yes_no_maybe
2016-12-29second save_failed_screen.c bugfixYamaArashi
2016-12-29more bugfix ifdefsYamaArashi
2016-12-29fix typoYamaArashi
2016-12-29add conditional bugfix for setting mon IVsYamaArashi
2016-12-29use BUGFIX ifdefsYamaArashi
2016-12-28make sub_80B7A94 matchYamaArashi
2016-12-28name save_failed_screen.c functionsYamaArashi
2016-12-28begin decompiling script_menu.c (#140)ProjectRevoTPP
2016-12-28clean up sub_8147048 control flowYamaArashi
2016-12-28formattingYamaArashi
2016-12-28clean up preprocessor use in save_failed_screen.cYamaArashi
2016-12-28decompile sub_8147218YamaArashi
2016-12-28make sub_8147324 matchYamaArashi
2016-12-20Fix compilation of rev1Marijn van der Werf
2016-12-20split out more dataYamaArashi
2016-12-19Decompile more of player_pc.c (#136)ProjectRevoTPP
* start decompiling player_pc.c again * submit more player_pc.c work
2016-12-19split out more field dataYamaArashi
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-19decompile GetGroundEffectFlags_ReflectionYamaArashi
2016-12-18begin decompiling field_ground_effect.cYamaArashi
2016-12-18move functions from start_menu.c to menu.cYamaArashi
2016-12-18decompile unref_sub_8083CF0YamaArashi
2016-12-17decompile InitPlayerPCMenuYamaArashi
2016-12-17simplify SET_SPRITE_TILE_RANGE macroYamaArashi
2016-12-17make NewGameInitPCItems matchYamaArashi
2016-12-18decompile a little bit of player_pc. file too hard.ProjectRevoTPP
2016-12-17Merge pull request #134 from marijnvdwerf/clean/languageYamaArashi
Rename `charset` and use macro for build language
2016-12-17metatile behavior constantsYamaArashi
2016-12-17Rename `charset` and use macro for build languageMarijn van der Werf
2016-12-17fix weird things in metatile_behavior.cYamaArashi
2016-12-17decompile metatile_behavior.cProjectRevoTPP
2016-12-16Merge pull request #129 from marijnvdwerf/decompile/moneyYamaArashi
Decompile money
2016-12-17make ROM compile again/fix warningsProjectRevoTPP
2016-12-16decompile save_failed_screen.c except for two functions (#130)ProjectRevoTPP
* begin decompiling save_failed_screen.c * add revision differences for sub_8146E50 * decompile sub_8147048 * help * get sub_8147324 to almost match except for a single instruction * finish decompiling save_failed_screen.c except for two nonmatching functions
2016-12-16Decompile moneyMarijn van der Werf
2016-12-15fix nonmatching sub_80F8E80YamaArashi
2016-12-16Decompile mailMarijn van der Werf
2016-12-13Decompile berry tag screenMarijn van der Werf