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2016-10-16decompile another save functionYamaArashi
2016-10-16start decompiling save functionsYamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-16pokemon code cleanupYamaArashi
2016-10-16fix spacing around &YamaArashi
2016-10-16minor cleanups (#60)Cameron Hall
* minor cleanups * remove indentation on empty lines * match formatting on if and for statements
2016-10-11begin decompiling intro functionsYamaArashi
2016-10-09define start menu variables in CYamaArashi
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-10-09make some palette variables staticYamaArashi
2016-10-08decompile more rom4.s functionsYamaArashi
2016-10-07use more constants in m4a asmYamaArashi
2016-10-07decompile more functions from rom4.sYamaArashi
2016-10-06decompile starter chooser (#55)Cameron Hall
2016-10-03document InitMenu() parametersYamaArashi
2016-10-03decompile sub_8054814()YamaArashi
2016-10-02Merge pull request #53 from camthesaxman/refactorYamaArashi
clean up and document main_menu.c
2016-10-02clean up and document main_menu.ccamthesaxman
2016-10-02Change some plain numbers to defined constants (#51)camthesaxman
2016-10-02clean up inequalitiesYamaArashi
2016-10-02remove redundant includesYamaArashi
2016-10-02put function prototypes in main.hYamaArashi
2016-10-02add DmaClear macro (#50)camthesaxman
2016-10-02Decompile wall clock routines (#49)camthesaxman
2016-10-02initial decompilation of some field system codeYamaArashi
2016-10-01trig.hYamaArashi
2016-09-30small sound.c cleanupYamaArashi
2016-09-30use 'extern' to make it clearer which functions are defined elsewhereYamaArashi
2016-09-30clean up sound codeYamaArashi
2016-09-30menu.hYamaArashi
2016-09-29minor cleanup of birch speechYamaArashi
2016-09-29Refactor birch speech (#48)camthesaxman
2016-09-28initial decompilation of sound codeYamaArashi
2016-09-27decompile 2 pokemon functionsYamaArashi
2016-09-25decompile new game init codeYamaArashi
2016-09-25define more variables in CYamaArashi
2016-09-25delete filler variables from link.cYamaArashi
2016-09-25reorder sprite variablesYamaArashi
2016-09-25begin using common symbolsYamaArashi
2016-09-25introduce RAM variable LD script generator toolYamaArashi
2016-09-24remove symbol with duplicate addressYamaArashi
2016-09-23name ClearStandardMessageBox()YamaArashi
2016-09-23rename field message box functionsYamaArashi
2016-09-23clean up field message box codeYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-22clean up RAM script codeYamaArashi
2016-09-22rename some script functionsYamaArashi
2016-09-21decompile rest of script commandsYamaArashi
2016-09-20decompile more script functionsYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi