Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-30 | move misc/ files up one dir. | ProjectRevoTPP | |
2017-09-28 | merge | ProjectRevoTPP | |
2017-09-23 | do some scrcmd/overworld labeling | camthesaxman | |
2017-09-12 | rename rom_4.c to overworld.c | camthesaxman | |
2017-09-09 | merge | ProjectRevoTPP | |
2017-09-08 | Merge pull request #420 from DizzyEggg/decompile_evolution_scene | Cameron Hall | |
decompile evolution scene | |||
2017-08-29 | decompile pokemon_menu | DizzyEggg | |
2017-08-27 | evolution scene file is done | DizzyEggg | |
2017-08-26 | merge | ProjectRevoTPP | |
2017-08-25 | Merge branch 'master' into decompile_pokeblock_feed | DizzyEggg | |
2017-08-21 | Merge branch 'master' into decompile_berry_blender | DizzyEggg | |
2017-08-20 | merge | ProjectRevoTPP | |
2017-08-18 | Merge branch 'master' into decompile_pokeblock_feed | DizzyEggg | |
2017-08-14 | all data moved from asm to c | DizzyEggg | |
2017-08-14 | pokeblock feed is on the way | DizzyEggg | |
2017-08-13 | move GBA library files to libs. | ProjectRevoTPP | |
2017-08-13 | berry blender is decompiled | DizzyEggg | |
2017-08-12 | split out src/ directory into categorized subdirectories. | ProjectRevoTPP | |
2017-08-07 | SE enums and egg hatch common sym | DizzyEggg | |
2017-08-05 | start decompiling berry blender | DizzyEggg | |
2017-08-01 | finish up egg hatch, make it compile | DizzyEggg | |
2017-07-20 | map out ram variables | drifloony | |
2017-07-10 | do some labeling | camthesaxman | |
2017-06-19 | Battle labels named (#333) | DizzyEggg | |
* Changed battle labels | |||
2017-06-15 | move player_pc data to C file and do a lot of labeling | ProjectRevoTPP | |
2017-05-03 | decompile a little more of player_pc.c and dump half of battle_anim data ↵ | ProjectRevoTPP | |
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays | |||
2017-03-22 | label changes for clarity | ProjectRevoTPP | |
2017-03-18 | reorganize and add new headers for many files | ProjectRevoTPP | |
2017-02-19 | define gFlashMemoryPresent in load_save.c | YamaArashi | |
2017-02-19 | gFlashMemoryPresent variable | YamaArashi | |
2017-01-02 | gBattleTerrain | YamaArashi | |
2017-01-01 | gBattleAnimArgs | YamaArashi | |
2016-11-25 | Decompile more intro functions (#108) | Cameron Hall | |
* start decompiling intro task * ignore Thumbs.db * decompile more code * actually ignore Thumbs.db * decompile more functions * fix sapphire * sort of fix task_intro_7 * name some functions and variables * more cleanup | |||
2016-11-04 | clean up party symbols | YamaArashi | |
2016-11-01 | define more variables in m4a_2.c | YamaArashi | |
2016-10-28 | names for link player code | YamaArashi | |
2016-10-23 | define gTasks in task.c | YamaArashi | |
2016-10-09 | decompile start menu code (#57) | Cameron Hall | |
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab | |||
2016-09-30 | clean up sound code | YamaArashi | |
2016-09-25 | define more variables in C | YamaArashi | |
2016-09-25 | begin using common symbols | YamaArashi | |
2016-09-25 | introduce RAM variable LD script generator tool | YamaArashi | |