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2017-03-05replace phantom variable fix with proper fix.ProjectRevoTPP
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-15Merge pull request #189 from camthesaxman/battle_animYamaArashi
add some data to C file and clean up battle_anim.c
2017-01-15add some data to C file and clean upcamthesaxman
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-10nonmatching BattleAICmd_unk_24YamaArashi
2017-01-07pokenav incbinsYamaArashi
2017-01-06complete PokemonStorage structYamaArashi
2017-01-02gUnknown_0203869A -> gIsLinkContestYamaArashi
2017-01-02gBattleTypeFlagsYamaArashi
2016-12-31use more constants in CalculateBaseDamageYamaArashi
2016-12-17Fix alignment of global variablesJaceCearK1
They are 3 bytes behind their actual addresses otherwise
2016-12-11decompile load_save.c (#125)ProjectRevoTPP
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting
2016-12-11Merge pull request #123 from yenatch/fieldmapYamaArashi
Decompile src/fieldmap.c
2016-12-11Decompile src/fieldmap.cyenatch
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-12-04Decompile sub_8093110 and sub_8093130Marijn van der Werf
2016-12-02partially decompile matsuda_debug_menu.c (#117)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama
2016-11-14Start decompiling battle_ai.c cmd functions (#100)ProjectRevoTPP
* begin decompiling battle AI macros * decompile more battle AI macros * nonmatching function * decompile BattleAICmd_get_ability * current nonmatching work * get BattleAICmd_unk_30 a bit closer * get battle_ai.c into a mergable state.
2016-11-14Decompile asm/tileset.s -> src/tileset_anim.cyenatch
2016-11-11more cleanup (#98)Cameron Hall
2016-11-08safari_zone.c (#94)fl4shk
* about halfway through with safari_zone.c * Figured out more of UnkSafariZoneStruct * Finished safari_zone.c
2016-11-05contest rank varYamaArashi
2016-11-05contest category varYamaArashi
2016-11-05script special variablesYamaArashi
2016-11-01Pokedex (#83)Cameron Hall
* decompile more pokedex functions * use spaces instead of tabs * mostly fix up sub_808D690 * fix sub_808DBE8 * decompile sub_808E398 * decompile more pokedex functions * decompile sub_808E978 * decompile more functions * decompile sub_808F2B0 * decompile sub_808F8B8 * decompile more pokedex functions * clean up and fail at getting functions to match
2016-10-29(Almost) finished menu_cursor.c (#77)Diegoisawesome
2016-10-28names for link player codeYamaArashi
2016-10-26decompile lottery corner functions (#73)Cameron Hall
* save current work * finish decompiling * clean up a bit * new line at end of file
2016-10-23more save block 1 dataYamaArashi
2016-10-18trainer battle specificationsYamaArashi
2016-10-17name wild encounter functionsYamaArashi
2016-10-09define start menu variables in CYamaArashi
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-10-09name variable as gCritMultiplierYamaArashi
2016-09-30clean up sound codeYamaArashi
2016-09-25fix save block symbolsYamaArashi
2016-09-25define more variables in CYamaArashi
2016-09-25introduce RAM variable LD script generator toolYamaArashi