From bd45e6acb85fe854f58db5aa99f4004379765513 Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Sat, 25 Nov 2017 02:42:34 -0500 Subject: split battle_anim_80CA710.c (todo: split asm) --- src/anim/sleep.c | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100755 src/anim/sleep.c (limited to 'src/anim/sleep.c') diff --git a/src/anim/sleep.c b/src/anim/sleep.c new file mode 100755 index 000000000..58ecc702f --- /dev/null +++ b/src/anim/sleep.c @@ -0,0 +1,44 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80CD394(struct Sprite* sprite); + +// sleep (the "ZZZ" graphical effect) +// Used by Rest and the sleep turn when the Pokemon is still asleep. + +void sub_80CD328(struct Sprite* sprite) +{ + sub_8078650(sprite); + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[3] = 1; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[3] = 0xFFFF; + StartSpriteAffineAnim(sprite, 1); + } + + sprite->callback = sub_80CD394; +} + +void sub_80CD394(struct Sprite* sprite) +{ + sprite->pos2.y = -(sprite->data[0] / 0x28); + sprite->pos2.x = sprite->data[4] / 10; + sprite->data[4] += sprite->data[3] * 2; + sprite->data[0] += sprite->data[1]; + if (++sprite->data[1] > 0x3C) + move_anim_8074EE0(sprite); +} -- cgit v1.2.3