From c88cf196af0f099f4daa7cbc06b9b0df9a31c60c Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Sun, 29 Apr 2018 12:52:21 -0700 Subject: Move another chunk of battle anim .rodata --- src/battle/anim/drum.c | 32 -------------------------------- 1 file changed, 32 deletions(-) delete mode 100644 src/battle/anim/drum.c (limited to 'src/battle/anim/drum.c') diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c deleted file mode 100644 index 8dea7e608..000000000 --- a/src/battle/anim/drum.c +++ /dev/null @@ -1,32 +0,0 @@ -#include "global.h" -#include "rom_8077ABC.h" -#include "trig.h" -#include "battle_anim.h" -#include "sound.h" - -extern s16 gBattleAnimArgs[]; -extern u8 gAnimBankAttacker; -extern u8 gAnimBankTarget; - -// drum (using hands to slap the Pokemon's belly in a rhythm.) -// Used in Belly Drum. - -void sub_80CEDF0(struct Sprite* sprite) -{ - s16 a; - if (gBattleAnimArgs[0] == 1) - { - sprite->oam.matrixNum = 8; - a = 16; - } - else - { - a = -16; - } - - sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + a; - sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + 8; - sprite->data[0] = 8; - sprite->callback = WaitAnimForDuration; - StoreSpriteCallbackInData(sprite, DestroyAnimSprite); -} -- cgit v1.2.3