From b74a0c3122113b5ebef469739745e2b8fd420c50 Mon Sep 17 00:00:00 2001 From: camthesaxman Date: Wed, 31 Jul 2019 00:13:42 -0500 Subject: resolve more battle system differences --- src/battle/anim/fight.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle/anim/fight.c') diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index 8d045c42d..450844453 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -12,7 +12,7 @@ extern u8 gBattlerAttacker; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern u8 gBattlerSpriteIds[]; -extern u8 gBanksBySide[]; +extern u8 gBattlerPositions[]; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; @@ -516,7 +516,7 @@ void sub_80D90F4(struct Sprite *sprite) if (Random() & 1) y *= -1; - if ((gBanksBySide[bank] & 1) == 0) + if ((gBattlerPositions[bank] & 1) == 0) y += 0xFFF0; sprite->pos1.x += x; -- cgit v1.2.3