From 3c9552befdbd295b94a06fca31a4c03c667465b3 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Sat, 17 Mar 2018 11:44:32 -0700 Subject: More battle anim documentation --- src/battle/anim/orbit_scatter.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/battle/anim/orbit_scatter.c') diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c index 54c157839..cda09a729 100644 --- a/src/battle/anim/orbit_scatter.c +++ b/src/battle/anim/orbit_scatter.c @@ -8,21 +8,21 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; -static void sub_80D2834(struct Sprite* sprite); +static void AnimOrbitScatterStep(struct Sprite* sprite); -// orbit_scatter (scatters the objects associated with the fast orbit from the last file.) -// Used in Hidden Power. - -void sub_80D27E0(struct Sprite* sprite) +// Moves orbs away from the mon, based on where they are in their orbit. +// Used in MOVE_HIDDEN_POWER. +// arg 0: initial wave offset +void AnimOrbitScatter(struct Sprite* sprite) { sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2); sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3); sprite->data[0] = Sin(gBattleAnimArgs[0], 10); sprite->data[1] = Cos(gBattleAnimArgs[0], 7); - sprite->callback = sub_80D2834; + sprite->callback = AnimOrbitScatterStep; } -void sub_80D2834(struct Sprite* sprite) +static void AnimOrbitScatterStep(struct Sprite* sprite) { sprite->pos2.x += sprite->data[0]; sprite->pos2.y += sprite->data[1]; -- cgit v1.2.3