From 818801cf5ab0c696f2460922753f921726aac6bb Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Fri, 6 Apr 2018 16:02:31 -0700 Subject: Finish decompiling battle_9 --- src/battle/anim/poison.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/battle/anim/poison.c') diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c index 3a7477a57..3bdac02da 100644 --- a/src/battle/anim/poison.c +++ b/src/battle/anim/poison.c @@ -44,7 +44,7 @@ void sub_80D9DF0(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2); - if (GetBankSide(gAnimBankAttacker)) + if (GetBattlerSide(gAnimBankAttacker)) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; @@ -94,7 +94,7 @@ void sub_80D9F14(struct Sprite *sprite) { SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); - if (GetBankSide(gAnimBankAttacker)) + if (GetBattlerSide(gAnimBankAttacker)) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; @@ -124,7 +124,7 @@ void AnimBubbleEffect(struct Sprite *sprite) { SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); - if (GetBankSide(gAnimBankAttacker)) + if (GetBattlerSide(gAnimBankAttacker)) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; -- cgit v1.2.3 From c36715e3b692ac116a5f8d32b5c2bde7d5ce8f8e Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Fri, 6 Apr 2018 16:24:35 -0700 Subject: Use 'battler' instead of 'bank' --- src/battle/anim/poison.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle/anim/poison.c') diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c index 3bdac02da..2cc104c07 100644 --- a/src/battle/anim/poison.c +++ b/src/battle/anim/poison.c @@ -20,8 +20,8 @@ void sub_80D9D70(struct Sprite *sprite) InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); - sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); sprite->data[5] = -30; InitAnimSpriteTranslationOverDuration(sprite); -- cgit v1.2.3