From db5067c512a33ef913bb3e2d4cbef589d32a48a6 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Sat, 28 Apr 2018 19:11:47 -0700 Subject: Move more .rodata into battle anim files --- src/battle/anim/shield.c | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src/battle/anim/shield.c') diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c index 323df4ab2..d858f5100 100644 --- a/src/battle/anim/shield.c +++ b/src/battle/anim/shield.c @@ -9,11 +9,23 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +void sub_80CCD24(struct Sprite* sprite); static void sub_80CCE0C(struct Sprite* sprite); // shield // Used by Protect. +const struct SpriteTemplate gBattleAnimSpriteTemplate_83D6BE8 = +{ + .tileTag = 10280, + .paletteTag = 10280, + .oam = &gOamData_837E05C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80CCD24, +}; + void sub_80CCD24(struct Sprite* sprite) { if (IsContest() != 0) @@ -36,7 +48,7 @@ void sub_80CCD24(struct Sprite* sprite) sprite->callback = sub_80CCE0C; } -void sub_80CCE0C(struct Sprite* sprite) +static void sub_80CCE0C(struct Sprite* sprite) { int a; int i; -- cgit v1.2.3