From b4c6e0560a7b1310cc08b93ea04935d4fbb7c3de Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Sat, 4 Nov 2017 22:42:28 -0400 Subject: BAD_MEM macros to MEM_ALT --- src/battle/battle_ai.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle/battle_ai.c') diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c index 5cf0a7ca6..9c6d2bec4 100644 --- a/src/battle/battle_ai.c +++ b/src/battle/battle_ai.c @@ -269,7 +269,7 @@ void BattleAI_HandleItemUseBeforeAISetup(void) s32 i; u8 *data; - BAD_MEMSET(UNK_2016A00_STRUCT, 0, sizeof(struct UnkBattleStruct1), i, data); + MEMSET_ALT(UNK_2016A00_STRUCT, 0, sizeof(struct UnkBattleStruct1), i, data); if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gTrainerBattleOpponent != 0x400 @@ -295,7 +295,7 @@ void BattleAI_SetupAIData(void) u8 *data; // clear AI data and set default move score to 100. strange that they didn't use memset here. - BAD_MEMSET(AI_THINKING_STRUCT, 0, sizeof(struct AI_ThinkingStruct), i, data); + MEMSET_ALT(AI_THINKING_STRUCT, 0, sizeof(struct AI_ThinkingStruct), i, data); for (i = 0; i < MAX_MON_MOVES; i++) AI_THINKING_STRUCT->score[i] = 100; -- cgit v1.2.3