From c775680d716299ae74cbcfb7eeb41c8982010021 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Sun, 11 Feb 2018 12:43:48 -0800 Subject: Document battle anim things related to STRENGTH, TACKLE, BODY_SLAM, and SUPERSONIC --- src/battle/battle_controller_player.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/battle/battle_controller_player.c') diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 33a29c064..e28c058a3 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -102,7 +102,7 @@ extern void sub_8047858(); extern u8 GetBankSide(u8); extern void StartBattleIntroAnim(); extern void oamt_add_pos2_onto_pos1(); -extern void sub_8078B34(struct Sprite *); +extern void StartTranslateAnimSpriteByDeltas(struct Sprite *); extern void StoreSpriteCallbackInData(); extern void BattleLoadPlayerMonSprite(); extern bool8 IsDoubleBattle(void); @@ -3145,7 +3145,7 @@ void PlayerHandleTrainerSlideBack(void) gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8078B34; + gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); gBattleBankFunc[gActiveBank] = sub_802D274; @@ -3600,7 +3600,7 @@ void PlayerHandleTrainerBallThrow(void) gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50; gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40; gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; - gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8078B34; + gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas; gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank; StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); -- cgit v1.2.3