From 460fcf567ee43ccacb56da7b9fbbac58d4352008 Mon Sep 17 00:00:00 2001 From: yenatch Date: Wed, 18 Apr 2018 21:45:59 -0400 Subject: use TYPE_MYSTERY for physical/special checks --- src/battle/calculate_base_damage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/battle/calculate_base_damage.c') diff --git a/src/battle/calculate_base_damage.c b/src/battle/calculate_base_damage.c index 5e63ee92c..8dc4108d9 100644 --- a/src/battle/calculate_base_damage.c +++ b/src/battle/calculate_base_damage.c @@ -170,7 +170,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de if (attackerHoldEffect == gHoldEffectToType[i][0] && type == gHoldEffectToType[i][1]) { - if (type <= 8) + if (type < TYPE_MYSTERY) attack = (attack * (attackerHoldEffectParam + 100)) / 100; else spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100; -- cgit v1.2.3