From 2ec8ae4bec77ae4c5dac798a44e497d33be5dd7f Mon Sep 17 00:00:00 2001 From: Kaz Date: Mon, 8 Jun 2020 04:12:23 -0400 Subject: Preliminary support for English rev0 debug. Matching but still needs cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching. --- src/battle_ai_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/battle_ai_script_commands.c') diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index bf5444cf6..956cc2f6e 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -334,7 +334,7 @@ void BattleAI_SetupAIData(void) AI_THINKING_STRUCT->aiFlags = 0x20000000; else if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) AI_THINKING_STRUCT->aiFlags = 0x80000000; -#ifdef GERMAN +#if GERMAN || (ENGLISH && DEBUG && REVISION == 0) else if (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER) || gTrainerBattleOpponent == SECRET_BASE_OPPONENT) AI_THINKING_STRUCT->aiFlags = 7; #endif -- cgit v1.2.3