From fe2897c8a49579e6aac147d5d365b7fa6c6cdb72 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Tue, 29 Jun 2021 21:31:19 -0400 Subject: Define BSTRUCT_OFF for gBattleStruct macro hacks --- src/battle_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle_main.c') diff --git a/src/battle_main.c b/src/battle_main.c index e8978b01c..4988fe660 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4338,7 +4338,7 @@ void sub_8012324(void) } break; case B_ACTION_SWITCH: - ewram16064arr(gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; + BATTLE_PARTY_ID(gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED) { @@ -5367,7 +5367,7 @@ void HandleAction_Switch(void) gActionSelectionCursor[gBattlerAttacker] = 0; gMoveSelectionCursor[gBattlerAttacker] = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, ewram16064arr(gBattlerAttacker)) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, BATTLE_PARTY_ID(gBattlerAttacker)) gBattleStruct->scriptingActive = gBattlerAttacker; gBattlescriptCurrInstr = BattleScript_ActionSwitch; -- cgit v1.2.3