From 2ec8ae4bec77ae4c5dac798a44e497d33be5dd7f Mon Sep 17 00:00:00 2001 From: Kaz Date: Mon, 8 Jun 2020 04:12:23 -0400 Subject: Preliminary support for English rev0 debug. Matching but still needs cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching. --- src/data/graphics.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/data/graphics.c') diff --git a/src/data/graphics.c b/src/data/graphics.c index 9cb0a83d6..0e98195cd 100644 --- a/src/data/graphics.c +++ b/src/data/graphics.c @@ -10,10 +10,10 @@ const u8 gMonBackPic_CircledQuestionMark[] = INCBIN_U8("graphics/pokemon/circled const u16 gMonPalette_CircledQuestionMark[] = INCBIN_U16("graphics/pokemon/circled_question_mark/normal.gbapal.lz"); const u16 gMonShinyPalette_CircledQuestionMark[] = INCBIN_U16("graphics/pokemon/circled_question_mark/shiny.gbapal.lz"); -// The test menu debug battle tileset. This uses the old Crystal charmap and -// rendering method (it uses tiles instead of text). -// Oddly, the English version is in Japanese and the German version is in English. -#if DEBUG_TRANSLATE || GERMAN +// The test menu debug battle tileset. This uses the old Crystal +// charmap and rendering method (it uses tiles instead of text). +// The non-English releases use translated graphics. +#if DEBUG_FIX || !ENGLISH const u8 gDebugBattleCharmap_Gfx_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.4bpp.lz"); const u8 gDebugBattleCharmap_Tilemap_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.bin.lz"); const u8 gDebugBattleCharmap_Pal_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.gbapal.lz"); -- cgit v1.2.3