From d0549706007b1a24ffd75ba40594e70dda3ee123 Mon Sep 17 00:00:00 2001 From: NieDzejkob Date: Mon, 15 May 2017 16:19:18 +0200 Subject: Rename PlaySE to PlaySoundEffect - wide code is good code, daycare.c renames, match sub_80B92AC in record_mixing --- src/fldeff_cut.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/fldeff_cut.c') diff --git a/src/fldeff_cut.c b/src/fldeff_cut.c index 77c8752d1..39e438620 100644 --- a/src/fldeff_cut.c +++ b/src/fldeff_cut.c @@ -122,7 +122,7 @@ bool8 FldEff_CutGrass(void) u8 tileBehavior; u8 i, j; // not in for loop? - for(i = 0, PlaySE(SE_W015), PlayerGetDestCoords(&gUnknown_0203923C.x, &gUnknown_0203923C.y); i < 3; i++) + for(i = 0, PlaySoundEffect(SE_W015), PlayerGetDestCoords(&gUnknown_0203923C.x, &gUnknown_0203923C.y); i < 3; i++) { y = i - 1 + gUnknown_0203923C.y; for(j = 0; j < 3; j++) @@ -294,7 +294,7 @@ void sub_80A2AB8(void) void sub_80A2B00(void) { - PlaySE(0x80); + PlaySoundEffect(0x80); FieldEffectActiveListRemove(2); EnableBothScriptContexts(); } -- cgit v1.2.3