From 98ca62cf91e7e0bd33f09edfc848a62061015aee Mon Sep 17 00:00:00 2001 From: GriffinR Date: Thu, 21 Nov 2019 01:15:34 -0500 Subject: Standardize Event Object to Object Event --- src/load_save.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/load_save.c') diff --git a/src/load_save.c b/src/load_save.c index a1ca7ce76..94a39857f 100644 --- a/src/load_save.c +++ b/src/load_save.c @@ -81,32 +81,32 @@ void LoadPlayerParty(void) gPlayerParty[i] = gSaveBlock1.playerParty[i]; } -static void SaveEventObjects(void) +static void SaveObjectEvents(void) { int i; - for (i = 0; i < EVENT_OBJECTS_COUNT; i++) - gSaveBlock1.eventObjects[i] = gEventObjects[i]; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + gSaveBlock1.objectEvents[i] = gObjectEvents[i]; } -static void LoadEventObjects(void) +static void LoadObjectEvents(void) { int i; - for (i = 0; i < EVENT_OBJECTS_COUNT; i++) - gEventObjects[i] = gSaveBlock1.eventObjects[i]; + for (i = 0; i < OBJECT_EVENTS_COUNT; i++) + gObjectEvents[i] = gSaveBlock1.objectEvents[i]; } void SaveSerializedGame(void) { SavePlayerParty(); - SaveEventObjects(); + SaveObjectEvents(); } void LoadSerializedGame(void) { LoadPlayerParty(); - LoadEventObjects(); + LoadObjectEvents(); } void LoadPlayerBag(void) -- cgit v1.2.3