From 20efe6984eb9ff9ac11dbb1c5d519c5134e7af60 Mon Sep 17 00:00:00 2001 From: Marijn van der Werf Date: Sat, 17 Dec 2016 13:43:44 +0100 Subject: Rename `charset` and use macro for build language --- src/mail.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/mail.c') diff --git a/src/mail.c b/src/mail.c index a9e21cbc6..c1ec02e4e 100644 --- a/src/mail.c +++ b/src/mail.c @@ -56,12 +56,6 @@ struct MailGraphics { u16 color12; }; -enum { - LANGUAGE_JAPANESE = 0, - LANGUAGE_ENGLISH = 1, - LANGUAGE_GERMAN = 5, -}; - enum { ITEM_ORANGE_MAIL = 0x79, ITEM_HARBOR_MAIL, @@ -103,7 +97,7 @@ void sub_80F890C(struct MailStruct *arg0, MainCallback arg1, bool8 arg2) { u8 buffer[4]; u8 local1; - unk_2000000.varFF = 2; + unk_2000000.varFF = GAME_LANGUAGE; // Compiler uses [sub 1], while asm uses [ptr + FE] unk_2000000.varFE = 1; @@ -479,7 +473,7 @@ static void sub_80F8DA0(void) { } } - if (unk_2000000.var100 == LANGUAGE_JAPANESE) { + if (unk_2000000.var100 == 0) { u8 *ptr; u16 length; -- cgit v1.2.3