From 27c5faf8e0e8a0f685ed61847a30eaf51b90c497 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Mon, 28 Jun 2021 15:54:22 -0400 Subject: Match sub_806CF04 --- src/reset_rtc_screen.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'src/reset_rtc_screen.c') diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c index 71f3fa0c8..ee207582b 100644 --- a/src/reset_rtc_screen.c +++ b/src/reset_rtc_screen.c @@ -160,36 +160,36 @@ void SpriteCB_ResetRtcCusor0(struct Sprite *sprite) sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 53; - sprite->pos1.y = 68; + sprite->x = 53; + sprite->y = 68; break; case 2: sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 86; - sprite->pos1.y = 68; + sprite->x = 86; + sprite->y = 68; break; case 3: sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 107; - sprite->pos1.y = 68; + sprite->x = 107; + sprite->y = 68; break; case 4: sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 128; - sprite->pos1.y = 68; + sprite->x = 128; + sprite->y = 68; break; case 5: sprite->invisible = FALSE; sprite->animNum = 2; sprite->animDelayCounter = 0; - sprite->pos1.x = 155; - sprite->pos1.y = 80; + sprite->x = 155; + sprite->y = 80; break; case 6: DestroySprite(sprite); @@ -210,29 +210,29 @@ void SpriteCB_ResetRtcCusor1(struct Sprite *sprite) sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 53; - sprite->pos1.y = 92; + sprite->x = 53; + sprite->y = 92; break; case 2: sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 86; - sprite->pos1.y = 92; + sprite->x = 86; + sprite->y = 92; break; case 3: sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 107; - sprite->pos1.y = 92; + sprite->x = 107; + sprite->y = 92; break; case 4: sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 128; - sprite->pos1.y = 92; + sprite->x = 128; + sprite->y = 92; break; case 5: sprite->invisible = TRUE; -- cgit v1.2.3