From 8d09cdb6102fa60f018478dff316aa861b6bc60f Mon Sep 17 00:00:00 2001 From: SatoMew Date: Thu, 31 Dec 2020 15:27:53 +0000 Subject: Document the unused battle strings for downpour weather --- src/data/battle_strings_en.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h index 4534516c1..9686f1543 100644 --- a/src/data/battle_strings_en.h +++ b/src/data/battle_strings_en.h @@ -638,9 +638,9 @@ const u8 BattleText_Failed[] = _("But it failed!"); const u8 BattleText_HurtItself[] = _("It hurt itself in its\nconfusion!"); const u8 BattleText_MirrorFail[] = _("The MIRROR MOVE failed!"); const u8 BattleText_RainStart[] = _("It started to rain!"); -const u8 BattleText_PourStart[] = _("A downpour started!"); +const u8 BattleText_PourStart[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC const u8 BattleText_RainCont1[] = _("Rain continues to fall."); -const u8 BattleText_PourCont[] = _("The downpour continues."); +const u8 BattleText_PourCont[] = _("The downpour continues."); // unused const u8 BattleText_RainStop[] = _("The rain stopped."); const u8 BattleText_SandBrewed[] = _("A sandstorm brewed!"); const u8 BattleText_SandRages[] = _("The sandstorm rages."); -- cgit v1.2.3