From ba5e6c8a32c617f0d70e62968bf13023d1e1ff5e Mon Sep 17 00:00:00 2001 From: "Marco Willems (M17.1)" Date: Sun, 31 Dec 2017 13:06:30 +0100 Subject: disassembled fire.s --- src/battle/anim/fire.c | 113 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 src/battle/anim/fire.c (limited to 'src') diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c new file mode 100644 index 000000000..3cf633ab6 --- /dev/null +++ b/src/battle/anim/fire.c @@ -0,0 +1,113 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; + +void sub_80D5038(struct Sprite *); +void sub_80D50E8(struct Sprite *); + +void sub_80D4ED8(struct Sprite *sprite) { + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = 60; + sprite->data[2] = 9; + sprite->data[3] = 30; + sprite->data[4] = 65024; + StoreSpriteCallbackInData(sprite, move_anim_8072740); // DestroyAnimSprite + sprite->callback = sub_8078174; + sub_8078174(sprite); +} + +void sub_80D4F18(struct Sprite *sprite) { + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->callback = sub_8078394; + StoreSpriteCallbackInData(sprite, move_anim_8072740); // DestroyAnimSprite +} + +void sub_80D4F5C(struct Sprite *sprite) { + sub_8078650(sprite); + if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker + sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = -gBattleAnimArgs[4]; + } else { + sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[4]; + } + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D5038; +} + +void sub_80D4FCC(struct Sprite *sprite) { + if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker + sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[4]; + } else { + sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[2] = -gBattleAnimArgs[4]; + } + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D5038; +} + +void sub_80D5038(struct Sprite *sprite) { + sprite->data[0]++; + if (sprite->data[0] < sprite->data[4]) { + sprite->pos2.x = sprite->pos2.x + sprite->data[2]; + sprite->pos2.y = sprite->pos2.y + sprite->data[3]; + } + if (sprite->data[0] == sprite->data[1]) { + move_anim_8074EE0(sprite); + } +} + +void sub_80D5074(struct Sprite *sprite) { + sub_8078650(sprite); + if (GetBankSide(gBattleAnimBankAttacker) << 24) { // g.. = gAnimBankAttacker + sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; + } else { + sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->subpriority = 8; + } + sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[6]; + sprite->data[5] = 0; + sprite->callback = sub_80D50E8; +} + +void sub_80D50E8(struct Sprite *sprite) { + if (sprite->data[3]) { + if(sprite->data[5] > 0x00002710) { + sprite->subpriority = 1; + } + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->data[0] = sprite->data[0] + sprite->data[2]; + sprite->data[5] = sprite->data[5] + sprite->data[4]; + if (sprite->data[0] > 255) { + sprite->data[0] = sprite->data[0] - 256; + } else if (sprite->data[0] < 0) { + sprite->data[0] = sprite->data[0] + 256; + } + sprite->data[3]--; + } else { + move_anim_8074EE0(sprite); + } +} \ No newline at end of file -- cgit v1.2.3 From b5ecdfa404a34c66fdf9f96342a2de0f173e6e73 Mon Sep 17 00:00:00 2001 From: "Marco Willems (M17.1)" Date: Wed, 3 Jan 2018 16:22:06 +0100 Subject: Decompiled fire_2.s --- src/battle/anim/fire.c | 49 +++++---- src/battle/anim/fire_2.c | 259 +++++++++++++++++++++++++++++++++++++++++++++++ src/rom_8077ABC.c | 2 +- 3 files changed, 284 insertions(+), 26 deletions(-) create mode 100644 src/battle/anim/fire_2.c (limited to 'src') diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c index 41a4a9592..b71eedcdc 100644 --- a/src/battle/anim/fire.c +++ b/src/battle/anim/fire.c @@ -11,10 +11,10 @@ void sub_80D50E8(struct Sprite *); void sub_80D4ED8(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[0]; - sprite->data[1] = 60; - sprite->data[2] = 9; - sprite->data[3] = 30; - sprite->data[4] = 65024; + sprite->data[1] = 0x3C; + sprite->data[2] = 0x9; + sprite->data[3] = 0x1E; + sprite->data[4] = 0xFE00; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); sprite->callback = sub_8078174; sub_8078174(sprite); @@ -33,12 +33,12 @@ void sub_80D4F18(struct Sprite *sprite) { void sub_80D4F5C(struct Sprite *sprite) { sub_8078650(sprite); if (GetBankSide(gAnimBankAttacker) << 24) { - sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; - sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } else { - sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; - sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; @@ -49,12 +49,12 @@ void sub_80D4F5C(struct Sprite *sprite) { void sub_80D4FCC(struct Sprite *sprite) { if (GetBankSide(gAnimBankAttacker) << 24) { - sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; - sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } else { - sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; - sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } sprite->data[1] = gBattleAnimArgs[2]; @@ -64,10 +64,9 @@ void sub_80D4FCC(struct Sprite *sprite) { } void sub_80D5038(struct Sprite *sprite) { - sprite->data[0]++; - if (sprite->data[0] < sprite->data[4]) { - sprite->pos2.x = sprite->pos2.x + sprite->data[2]; - sprite->pos2.y = sprite->pos2.y + sprite->data[3]; + if (++sprite->data[0] < sprite->data[4]) { + sprite->pos2.x += sprite->data[2]; + sprite->pos2.y += sprite->data[3]; } if (sprite->data[0] == sprite->data[1]) { move_anim_8074EE0(sprite); @@ -77,12 +76,12 @@ void sub_80D5038(struct Sprite *sprite) { void sub_80D5074(struct Sprite *sprite) { sub_8078650(sprite); if (GetBankSide(gAnimBankAttacker) << 24) { - sprite->pos1.x = sprite->pos1.x - gBattleAnimArgs[0]; + sprite->pos1.x -= gBattleAnimArgs[0]; } else { - sprite->pos1.x = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->pos1.x += gBattleAnimArgs[0]; sprite->subpriority = 8; } - sprite->pos1.y = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; @@ -94,17 +93,17 @@ void sub_80D5074(struct Sprite *sprite) { void sub_80D50E8(struct Sprite *sprite) { if (sprite->data[3]) { - if(sprite->data[5] > 0x00002710) { + if(sprite->data[5] > 10000) { sprite->subpriority = 1; } sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); - sprite->data[0] = sprite->data[0] + sprite->data[2]; - sprite->data[5] = sprite->data[5] + sprite->data[4]; - if (sprite->data[0] > 255) { - sprite->data[0] = sprite->data[0] - 256; + sprite->data[0] += sprite->data[2]; + sprite->data[5] += sprite->data[4]; + if (sprite->data[0] > 0xFF) { + sprite->data[0] -= 0x100; } else if (sprite->data[0] < 0) { - sprite->data[0] = sprite->data[0] + 256; + sprite->data[0] += 0x100; } sprite->data[3]--; } else { diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c new file mode 100644 index 000000000..d13142941 --- /dev/null +++ b/src/battle/anim/fire_2.c @@ -0,0 +1,259 @@ +#include "global.h" +#include "battle_anim.h" +#include "heated_rock.h" +#include "rom_8077ABC.h" +#include "task.h" +#include "trig.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern struct SpriteTemplate gSpriteTemplate_83D96C4; +extern s16 gUnknown_083D96DC[7][2]; // x,y coords for heated rocks of Move_ERUPTION + +void sub_80D5254(struct Sprite *); +void sub_80D5348(struct Sprite *); +void sub_80D52AC(struct Sprite *); +void sub_80D5324(struct Sprite *); +void sub_80D53F4(struct Sprite *); +void sub_80D541C(struct Sprite *); +void sub_80D54E0(u8 taskId); +void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3); + +void sub_80D51A8(struct Sprite *sprite) { + if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) { + if (gAnimBankAttacker == GetBankByPlayerAI(2) || gAnimBankAttacker == GetBankByPlayerAI(3)) { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + } + sprite->callback = sub_8079534; + sub_8079534(sprite); +} + +struct Sprite *sub_80D5210(struct Sprite *sprite) { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->callback = sub_8079534; + return sprite; +} + +void sub_80D522C(struct Sprite *sprite) { + sub_80787B0(sprite, 1); + sprite->data[7] = gBattleAnimArgs[2]; + sprite->data[0] = 0; + sprite->callback = sub_80D5254; +} + +void sub_80D5254(struct Sprite *sprite) { + sub_80D5348(sprite); + sprite->data[0]++; + if (sprite->data[0] == 0x12) { + sprite->data[0] = 0x19; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->callback = sub_80D52AC; + } +} + +void sub_80D52AC(struct Sprite *sprite) { + if (sub_8078B5C(sprite)) { + sprite->data[0] = 0; + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->callback = sub_80D5324; + sub_80D5324(sprite); + } else { + sprite->pos2.x += Sin(sprite->data[7], 28); + sprite->pos2.y += Cos(sprite->data[7], 28); + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; + } +} + +void sub_80D5324(struct Sprite *sprite) { + sub_80D5348(sprite); + if (++sprite->data[0] == 0x1F) { + DestroyAnimSprite(sprite); + } +} + +void sub_80D5348(struct Sprite *sprite) { + sprite->pos2.x = Sin(sprite->data[7], 28); + sprite->pos2.y = Cos(sprite->data[7], 28); + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; +} + +void sub_80D5374(struct Sprite *sprite) { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078364; +} + +void sub_80D53B4(struct Sprite *sprite) { + sub_80787B0(sprite, 1); + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[3]; + sprite->invisible = TRUE; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, sub_80D53F4); +} + +void sub_80D53F4(struct Sprite *sprite) { + sprite->invisible = FALSE; + sprite->data[0] = sprite->data[1]; + sprite->data[1] = 0; + sprite->callback = sub_80D541C; + sub_80D541C(sprite); +} + +void sub_80D541C(struct Sprite *sprite) { + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8); + sprite->data[1] = (sprite->data[1] + 10) & 0xFF; + sprite->data[2] += 0xD0; + sprite->data[0]--; + if (sprite->data[0] == -1) { + DestroyAnimSprite(sprite); + } +} + +void sub_80D5470(u8 taskId) { // initialize animation task for Move_ERUPTION? + struct Task *task = &gTasks[taskId]; + task->data[15] = GetAnimBankSpriteId(0); + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = gSprites[task->data[15]].pos1.y; + task->data[5] = GetBankSide(gAnimBankAttacker); + task->data[6] = 0; + sub_8078E70(task->data[15], 0); + task->func = sub_80D54E0; +} + +void sub_80D54E0(u8 taskId) { // animate Move_ERUPTION? + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) { + case 0: + sub_8079C08(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20); + task->data[0]++; + case 1: + if (++task->data[1] > 1) { + task->data[1] = 0; + if (++task->data[2] & 0x1) { + gSprites[task->data[15]].pos2.x = 3; + } else { + gSprites[task->data[15]].pos2.x = -3; + } + } + if (task->data[5]) { + if (++task->data[3] > 4) { + task->data[3] = 0; + gSprites[task->data[15]].pos1.y++; + } + } + if(!sub_8079C74(task)) { + sub_8079A64(task->data[15]); + gSprites[task->data[15]].pos2.x = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 4) { + if (task->data[5]) { + sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6); + } else { + sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6); + } + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (!sub_8079C74(task) << 24) { + sub_80D57C4(task->data[15], taskId, 6); + task->data[0]++; + } + break; + case 4: + if (++task->data[1] > 1) { + task->data[1] = 0; + if (++task->data[2] & 1) { + gSprites[task->data[15]].pos2.y += 3; + } else { + gSprites[task->data[15]].pos2.y -= 3; + } + } + if (++task->data[3] > 0x18) { + if (task->data[5]) { + sub_8079C08(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8); + } else { + sub_8079C08(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); + } + if (task->data[2] & 1) { + gSprites[task->data[15]].pos2.y -= 3; + } + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 5: + if (task->data[5]) { + gSprites[task->data[15]].pos1.y--; + } + if (!sub_8079C74(task)) { + gSprites[task->data[15]].pos1.y = task->data[4]; + sub_8078F40(task->data[15]); + task->data[2] = 0; + task->data[0]++; + } + break; + case 6: + if (!task->data[6]) { + DestroyAnimVisualTask(taskId); + } + break; + default: + } +} + +void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) { + u16 i; + u16 j; + u16 y = sub_80D5940(spriteId); + u16 x = gSprites[spriteId].pos1.x; + s8 sign; + if(!GetBankSide(gAnimBankAttacker) << 24) { + x -= 0xC; + sign = 1; + } else { + x += 0x10; + sign = -1; + } + for (i = 0, j = 0; i <= 6; i++) { + u8 spriteId = CreateSprite(&gSpriteTemplate_83D96C4, x, y, 2); + if (spriteId != 0x40) { + gSprites[spriteId].oam.tileNum += j * 4 + 0x40; + if (++j >= 5) { + j = 0; + } + sub_80D5994(&gSprites[spriteId], gUnknown_083D96DC[i][0] * sign, gUnknown_083D96DC[i][1]); + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = a3; + gTasks[taskId].data[a3]++; + } + } +} \ No newline at end of file diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index cf57f8823..9cf28a111 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -1565,7 +1565,7 @@ void *sub_8079BFC(s16 bottom, s16 top) { void sub_8079C08(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) { task->data[8] = a7; - task->data[15] = a2; + task->data[15] = a2; // spriteId task->data[9] = a3; task->data[10] = a4; task->data[13] = a5; -- cgit v1.2.3 From 6649ab0876f608eedbdc5bff55d4c55593b12122 Mon Sep 17 00:00:00 2001 From: "Marco Willems (M17.1)" Date: Wed, 3 Jan 2018 20:55:10 +0100 Subject: Updated with pull request remarks --- src/battle/anim/fire.c | 6 +++--- src/battle/anim/fire_2.c | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c index b71eedcdc..d1ef86731 100644 --- a/src/battle/anim/fire.c +++ b/src/battle/anim/fire.c @@ -32,7 +32,7 @@ void sub_80D4F18(struct Sprite *sprite) { void sub_80D4F5C(struct Sprite *sprite) { sub_8078650(sprite); - if (GetBankSide(gAnimBankAttacker) << 24) { + if (GetBankSide(gAnimBankAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; @@ -48,7 +48,7 @@ void sub_80D4F5C(struct Sprite *sprite) { } void sub_80D4FCC(struct Sprite *sprite) { - if (GetBankSide(gAnimBankAttacker) << 24) { + if (GetBankSide(gAnimBankAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; @@ -75,7 +75,7 @@ void sub_80D5038(struct Sprite *sprite) { void sub_80D5074(struct Sprite *sprite) { sub_8078650(sprite); - if (GetBankSide(gAnimBankAttacker) << 24) { + if (GetBankSide(gAnimBankAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; } else { sprite->pos1.x += gBattleAnimArgs[0]; diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index d13142941..c68bc51f9 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -9,7 +9,7 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern struct SpriteTemplate gSpriteTemplate_83D96C4; -extern s16 gUnknown_083D96DC[7][2]; // x,y coords for heated rocks of Move_ERUPTION +extern s16 gHeatedRockCoords[7][2]; void sub_80D5254(struct Sprite *); void sub_80D5348(struct Sprite *); @@ -181,7 +181,7 @@ void sub_80D54E0(u8 taskId) { // animate Move_ERUPTION? } break; case 3: - if (!sub_8079C74(task) << 24) { + if (!sub_8079C74(task)) { sub_80D57C4(task->data[15], taskId, 6); task->data[0]++; } @@ -236,7 +236,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) { u16 y = sub_80D5940(spriteId); u16 x = gSprites[spriteId].pos1.x; s8 sign; - if(!GetBankSide(gAnimBankAttacker) << 24) { + if(!GetBankSide(gAnimBankAttacker)) { x -= 0xC; sign = 1; } else { @@ -250,7 +250,7 @@ void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) { if (++j >= 5) { j = 0; } - sub_80D5994(&gSprites[spriteId], gUnknown_083D96DC[i][0] * sign, gUnknown_083D96DC[i][1]); + sub_80D5994(&gSprites[spriteId], gHeatedRockCoords[i][0] * sign, gHeatedRockCoords[i][1]); gSprites[spriteId].data[6] = taskId; gSprites[spriteId].data[7] = a3; gTasks[taskId].data[a3]++; -- cgit v1.2.3 From ff1a79f2fcc111360fe0ce478fdd24cfcdf93932 Mon Sep 17 00:00:00 2001 From: "Marco Willems (M17.1)" Date: Thu, 4 Jan 2018 21:48:30 +0100 Subject: Formatted to fit with the rest of the source code --- src/battle/anim/fire.c | 84 +++++++++---- src/battle/anim/fire_2.c | 307 +++++++++++++++++++++++++++++------------------ 2 files changed, 246 insertions(+), 145 deletions(-) (limited to 'src') diff --git a/src/battle/anim/fire.c b/src/battle/anim/fire.c index d1ef86731..253236805 100644 --- a/src/battle/anim/fire.c +++ b/src/battle/anim/fire.c @@ -9,78 +9,105 @@ extern u8 gAnimBankAttacker; void sub_80D5038(struct Sprite *); void sub_80D50E8(struct Sprite *); -void sub_80D4ED8(struct Sprite *sprite) { +void sub_80D4ED8(struct Sprite *sprite) +{ sprite->data[0] = gBattleAnimArgs[0]; sprite->data[1] = 0x3C; sprite->data[2] = 0x9; sprite->data[3] = 0x1E; sprite->data[4] = 0xFE00; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078174; sub_8078174(sprite); } -void sub_80D4F18(struct Sprite *sprite) { +void sub_80D4F18(struct Sprite *sprite) +{ sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; + sprite->callback = sub_8078394; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } -void sub_80D4F5C(struct Sprite *sprite) { +void sub_80D4F5C(struct Sprite *sprite) +{ sub_8078650(sprite); - if (GetBankSide(gAnimBankAttacker)) { + + if (GetBankSide(gAnimBankAttacker)) + { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; - } else { + } + else + { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; } + sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D5038; } -void sub_80D4FCC(struct Sprite *sprite) { - if (GetBankSide(gAnimBankAttacker)) { +void sub_80D4FCC(struct Sprite *sprite) +{ + if (GetBankSide(gAnimBankAttacker)) + { sprite->pos1.x -= gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[4]; - } else { + } + else + { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] = -gBattleAnimArgs[4]; } + sprite->data[1] = gBattleAnimArgs[2]; sprite->data[4] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80D5038; } -void sub_80D5038(struct Sprite *sprite) { - if (++sprite->data[0] < sprite->data[4]) { +void sub_80D5038(struct Sprite *sprite) +{ + if (++sprite->data[0] < sprite->data[4]) + { sprite->pos2.x += sprite->data[2]; sprite->pos2.y += sprite->data[3]; } - if (sprite->data[0] == sprite->data[1]) { + + if (sprite->data[0] == sprite->data[1]) move_anim_8074EE0(sprite); - } } -void sub_80D5074(struct Sprite *sprite) { +void sub_80D5074(struct Sprite *sprite) +{ sub_8078650(sprite); - if (GetBankSide(gAnimBankAttacker)) { + + if (GetBankSide(gAnimBankAttacker)) + { sprite->pos1.x -= gBattleAnimArgs[0]; - } else { + } + else + { sprite->pos1.x += gBattleAnimArgs[0]; sprite->subpriority = 8; } + sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; @@ -88,25 +115,32 @@ void sub_80D5074(struct Sprite *sprite) { sprite->data[3] = gBattleAnimArgs[5]; sprite->data[4] = gBattleAnimArgs[6]; sprite->data[5] = 0; + sprite->callback = sub_80D50E8; } -void sub_80D50E8(struct Sprite *sprite) { - if (sprite->data[3]) { - if(sprite->data[5] > 10000) { +void sub_80D50E8(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + if(sprite->data[5] > 10000) sprite->subpriority = 1; - } + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); + sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; - if (sprite->data[0] > 0xFF) { - sprite->data[0] -= 0x100; - } else if (sprite->data[0] < 0) { - sprite->data[0] += 0x100; - } + + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + else if (sprite->data[0] < 0) + sprite->data[0] += 256; + sprite->data[3]--; - } else { + } + else + { move_anim_8074EE0(sprite); } } \ No newline at end of file diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c index c68bc51f9..6dc304232 100644 --- a/src/battle/anim/fire_2.c +++ b/src/battle/anim/fire_2.c @@ -20,114 +20,149 @@ void sub_80D541C(struct Sprite *); void sub_80D54E0(u8 taskId); void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3); -void sub_80D51A8(struct Sprite *sprite) { - if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget)) { - if (gAnimBankAttacker == GetBankByPlayerAI(2) || gAnimBankAttacker == GetBankByPlayerAI(3)) { +void sub_80D51A8(struct Sprite *sprite) +{ + if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget) + && (gAnimBankAttacker == GetBankByPlayerAI(2) + || gAnimBankAttacker == GetBankByPlayerAI(3))) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - } - } + sprite->callback = sub_8079534; sub_8079534(sprite); } -struct Sprite *sub_80D5210(struct Sprite *sprite) { +struct Sprite *sub_80D5210(struct Sprite *sprite) +{ gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->callback = sub_8079534; return sprite; } -void sub_80D522C(struct Sprite *sprite) { +void sub_80D522C(struct Sprite *sprite) +{ sub_80787B0(sprite, 1); + sprite->data[7] = gBattleAnimArgs[2]; sprite->data[0] = 0; + sprite->callback = sub_80D5254; } -void sub_80D5254(struct Sprite *sprite) { +void sub_80D5254(struct Sprite *sprite) +{ sub_80D5348(sprite); - sprite->data[0]++; - if (sprite->data[0] == 0x12) { + + if (++sprite->data[0] == 0x12) + { sprite->data[0] = 0x19; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->callback = sub_80D52AC; } } -void sub_80D52AC(struct Sprite *sprite) { - if (sub_8078B5C(sprite)) { +void sub_80D52AC(struct Sprite *sprite) +{ + if (sub_8078B5C(sprite)) + { sprite->data[0] = 0; + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); sprite->pos2.y = 0; sprite->pos2.x = 0; + sprite->callback = sub_80D5324; sub_80D5324(sprite); - } else { + } + else + { sprite->pos2.x += Sin(sprite->data[7], 28); sprite->pos2.y += Cos(sprite->data[7], 28); + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; } } -void sub_80D5324(struct Sprite *sprite) { +void sub_80D5324(struct Sprite *sprite) +{ sub_80D5348(sprite); - if (++sprite->data[0] == 0x1F) { + + if (++sprite->data[0] == 0x1F) DestroyAnimSprite(sprite); - } } -void sub_80D5348(struct Sprite *sprite) { +void sub_80D5348(struct Sprite *sprite) +{ sprite->pos2.x = Sin(sprite->data[7], 28); sprite->pos2.y = Cos(sprite->data[7], 28); + sprite->data[7] = (sprite->data[7] + 20) & 0xFF; } -void sub_80D5374(struct Sprite *sprite) { +void sub_80D5374(struct Sprite *sprite) +{ sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078364; } -void sub_80D53B4(struct Sprite *sprite) { +void sub_80D53B4(struct Sprite *sprite) +{ sub_80787B0(sprite, 1); + sprite->data[1] = gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[3]; + sprite->invisible = TRUE; sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, sub_80D53F4); } -void sub_80D53F4(struct Sprite *sprite) { +void sub_80D53F4(struct Sprite *sprite) +{ sprite->invisible = FALSE; + sprite->data[0] = sprite->data[1]; sprite->data[1] = 0; + sprite->callback = sub_80D541C; sub_80D541C(sprite); } -void sub_80D541C(struct Sprite *sprite) { +void sub_80D541C(struct Sprite *sprite) +{ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8); + sprite->data[1] = (sprite->data[1] + 10) & 0xFF; sprite->data[2] += 0xD0; - sprite->data[0]--; - if (sprite->data[0] == -1) { + + if (--sprite->data[0] == -1) DestroyAnimSprite(sprite); - } } -void sub_80D5470(u8 taskId) { // initialize animation task for Move_ERUPTION? +void sub_80D5470(u8 taskId) // initialize animation task for Move_ERUPTION? +{ struct Task *task = &gTasks[taskId]; + task->data[15] = GetAnimBankSpriteId(0); + task->data[0] = 0; task->data[1] = 0; task->data[2] = 0; @@ -135,124 +170,156 @@ void sub_80D5470(u8 taskId) { // initialize animation task for Move_ERUPTION? task->data[4] = gSprites[task->data[15]].pos1.y; task->data[5] = GetBankSide(gAnimBankAttacker); task->data[6] = 0; + sub_8078E70(task->data[15], 0); + task->func = sub_80D54E0; } -void sub_80D54E0(u8 taskId) { // animate Move_ERUPTION? +void sub_80D54E0(u8 taskId) // animate Move_ERUPTION? +{ struct Task *task = &gTasks[taskId]; - switch (task->data[0]) { - case 0: - sub_8079C08(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20); - task->data[0]++; - case 1: - if (++task->data[1] > 1) { - task->data[1] = 0; - if (++task->data[2] & 0x1) { - gSprites[task->data[15]].pos2.x = 3; - } else { - gSprites[task->data[15]].pos2.x = -3; - } - } - if (task->data[5]) { - if (++task->data[3] > 4) { - task->data[3] = 0; - gSprites[task->data[15]].pos1.y++; - } - } - if(!sub_8079C74(task)) { - sub_8079A64(task->data[15]); - gSprites[task->data[15]].pos2.x = 0; - task->data[1] = 0; - task->data[2] = 0; - task->data[3] = 0; - task->data[0]++; - } - break; - case 2: - if (++task->data[1] > 4) { - if (task->data[5]) { - sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6); - } else { - sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6); - } - task->data[1] = 0; - task->data[0]++; - } - break; - case 3: - if (!sub_8079C74(task)) { - sub_80D57C4(task->data[15], taskId, 6); - task->data[0]++; - } - break; - case 4: - if (++task->data[1] > 1) { - task->data[1] = 0; - if (++task->data[2] & 1) { - gSprites[task->data[15]].pos2.y += 3; - } else { - gSprites[task->data[15]].pos2.y -= 3; - } - } - if (++task->data[3] > 0x18) { - if (task->data[5]) { - sub_8079C08(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8); - } else { - sub_8079C08(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); - } - if (task->data[2] & 1) { - gSprites[task->data[15]].pos2.y -= 3; - } - task->data[1] = 0; - task->data[2] = 0; + + switch (task->data[0]) + { + case 0: + sub_8079C08(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20); + + task->data[0]++; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + + if (++task->data[2] & 0x1) + gSprites[task->data[15]].pos2.x = 3; + else + gSprites[task->data[15]].pos2.x = -3; + } + + if (task->data[5]) + { + if (++task->data[3] > 4) + { task->data[3] = 0; - task->data[0]++; - } - break; - case 5: - if (task->data[5]) { - gSprites[task->data[15]].pos1.y--; - } - if (!sub_8079C74(task)) { - gSprites[task->data[15]].pos1.y = task->data[4]; - sub_8078F40(task->data[15]); - task->data[2] = 0; - task->data[0]++; + gSprites[task->data[15]].pos1.y++; } - break; - case 6: - if (!task->data[6]) { - DestroyAnimVisualTask(taskId); - } - break; - default: + } + + if(!sub_8079C74(task)) + { + sub_8079A64(task->data[15]); + gSprites[task->data[15]].pos2.x = 0; + + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 4) + { + if (task->data[5]) + sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6); + else + sub_8079C08(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6); + + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (!sub_8079C74(task)) + { + sub_80D57C4(task->data[15], taskId, 6); + + task->data[0]++; + } + break; + case 4: + if (++task->data[1] > 1) + { + task->data[1] = 0; + + if (++task->data[2] & 1) + gSprites[task->data[15]].pos2.y += 3; + else + gSprites[task->data[15]].pos2.y -= 3; + } + + if (++task->data[3] > 0x18) + { + if (task->data[5]) + sub_8079C08(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8); + else + sub_8079C08(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8); + + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.y -= 3; + + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 5: + if (task->data[5]) + gSprites[task->data[15]].pos1.y--; + + if (!sub_8079C74(task)) + { + gSprites[task->data[15]].pos1.y = task->data[4]; + sub_8078F40(task->data[15]); + + task->data[2] = 0; + task->data[0]++; + } + break; + case 6: + if (!task->data[6]) + DestroyAnimVisualTask(taskId); + + break; + default: } } -void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) { - u16 i; - u16 j; +void sub_80D57C4(u8 spriteId, u8 taskId, u8 a3) +{ + u16 i, j; + s8 sign; + u16 y = sub_80D5940(spriteId); u16 x = gSprites[spriteId].pos1.x; - s8 sign; - if(!GetBankSide(gAnimBankAttacker)) { + + if(!GetBankSide(gAnimBankAttacker)) + { x -= 0xC; sign = 1; - } else { + } + else + { x += 0x10; sign = -1; } - for (i = 0, j = 0; i <= 6; i++) { + + for (i = 0, j = 0; i <= 6; i++) + { u8 spriteId = CreateSprite(&gSpriteTemplate_83D96C4, x, y, 2); - if (spriteId != 0x40) { + + if (spriteId != 0x40) + { gSprites[spriteId].oam.tileNum += j * 4 + 0x40; - if (++j >= 5) { + + if (++j >= 5) j = 0; - } + sub_80D5994(&gSprites[spriteId], gHeatedRockCoords[i][0] * sign, gHeatedRockCoords[i][1]); gSprites[spriteId].data[6] = taskId; gSprites[spriteId].data[7] = a3; + gTasks[taskId].data[a3]++; } } -- cgit v1.2.3