include config.mk #### Tools #### SHELL := /bin/bash -o pipefail AS := $(DEVKITARM)/bin/arm-none-eabi-as CC1 := tools/agbcc/bin/agbcc CPP := $(DEVKITARM)/bin/arm-none-eabi-cpp LD := $(DEVKITARM)/bin/arm-none-eabi-ld OBJCOPY := $(DEVKITARM)/bin/arm-none-eabi-objcopy SHA1SUM := sha1sum -c GBAGFX := tools/gbagfx/gbagfx RSFONT := tools/rsfont/rsfont AIF2PCM := tools/aif2pcm/aif2pcm MID2AGB := tools/mid2agb/mid2agb PREPROC := tools/preproc/preproc SCANINC := tools/scaninc/scaninc RAMSCRGEN := tools/ramscrgen/ramscrgen ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(LANGUAGE)=1 CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs -D $(VERSION) -D REVISION=$(REVISION) -D $(LANGUAGE) #### Files #### ROM := poke$(BUILD_NAME).gba MAP := $(ROM:%.gba=%.map) SUBDIRS := \ sound \ sound/songs \ asm \ data \ src \ src/battle \ src/battle/anim \ src/field \ src/debug \ src/scene \ src/pokemon \ src/engine \ src/libs BUILD_DIR := build/$(BUILD_NAME) C_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.c)) ASM_SOURCES := $(foreach dir, $(SUBDIRS), $(wildcard $(dir)/*.s)) C_OBECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o)) ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o)) ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS) LIBC := tools/agbcc/lib/libc.a LIBGCC := tools/agbcc/lib/libgcc.a LD_SCRIPT := $(BUILD_DIR)/ld_script.ld # Special configurations required for lib files %src/libs/siirtc.o: CC1FLAGS := -mthumb-interwork %src/libs/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork %src/libs/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork %src/libs/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork %src/libs/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc %src/libs/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc #### Main Rules #### # Disable dependency scanning when NODEP is used for quick building ifeq ($(NODEP),) $(BUILD_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c $(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include $(wildcard $(C_FILE:$(BUILD_DIR)/=))) $(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s) $(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s) endif # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Create build subdirectories $(shell mkdir -p $(addprefix $(BUILD_DIR)/, $(SUBDIRS))) all: $(ROM) ifeq ($(COMPARE),1) @$(SHA1SUM) $(BUILD_NAME).sha1 endif clean: tidy $(RM) sound/direct_sound_samples/*.bin $(RM) $(ALL_OBJECTS) find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} + tidy: $(RM) poke$(BUILD_NAME){.gba,.elf,.map} $(RM) -r build %.gba: %.elf $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@ %.elf: $(LD_SCRIPT) $(ALL_OBJECTS) cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) -o ../../$@ ../../$(LIBGCC) ../../$(LIBC) $(LD_SCRIPT): $(BUILD_DIR)/sym_bss.ld $(BUILD_DIR)/sym_common.ld $(BUILD_DIR)/sym_ewram.ld cd $(BUILD_DIR) && sed -f ../../ld_script.sed ../../ld_script.txt | sed "s#tools/#../../tools/#g" >ld_script.ld $(BUILD_DIR)/sym_bss.ld: sym_bss.txt cd $(BUILD_DIR) && ../../$(RAMSCRGEN) .bss ../../sym_bss.txt $(LANGUAGE) >sym_bss.ld $(BUILD_DIR)/sym_common.ld: sym_common.txt $(C_OBECTS) $(wildcard common_syms/*.txt) cd $(BUILD_DIR) && ../../$(RAMSCRGEN) COMMON ../../sym_common.txt $(LANGUAGE) -c src,../../common_syms >sym_common.ld $(BUILD_DIR)/sym_ewram.ld: sym_ewram.txt cd $(BUILD_DIR) && ../../$(RAMSCRGEN) ewram_data ../../sym_ewram.txt $(LANGUAGE) >sym_ewram.ld $(BUILD_DIR)/%.o: %.c $$(C_DEP) $(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i $(PREPROC) $(BUILD_DIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(BUILD_DIR)/$*.s @printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s @$(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/$*.s # Only .s files in data need preproc $(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP) $(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/%.o: %.s $$(ASM_DEP) $(AS) $(ASFLAGS) $< -o $@ # "friendly" target names for convenience sake ruby: ; @$(MAKE) --no-print-directory VERSION=RUBY ruby_rev1: ; @$(MAKE) --no-print-directory VERSION=RUBY REVISION=1 ruby_rev2: ; @$(MAKE) --no-print-directory VERSION=RUBY REVISION=2 sapphire: ; @$(MAKE) --no-print-directory VERSION=SAPPHIRE sapphire_rev1: ; @$(MAKE) --no-print-directory VERSION=SAPPHIRE REVISION=1 sapphire_rev2: ; @$(MAKE) --no-print-directory VERSION=SAPPHIRE REVISION=2 ruby_de: ; @$(MAKE) --no-print-directory VERSION=RUBY LANGUAGE=GERMAN sapphire_de: ; @$(MAKE) --no-print-directory VERSION=SAPPHIRE LANGUAGE=GERMAN #### Graphics Rules #### GFX_OPTS := include castform.mk include tilesets.mk include fonts.mk include misc.mk include override.mk %.1bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.4bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.8bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.gbapal: %.pal ; $(GBAGFX) $< $@ $(GFX_OPTS) %.gbapal: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.lz: % ; $(GBAGFX) $< $@ $(GFX_OPTS) %.rl: % ; $(GBAGFX) $< $@ $(GFX_OPTS) #### Sound Rules #### sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif $(AIF2PCM) $< $@ --compress sound/%.bin: sound/%.aif $(AIF2PCM) $< $@ sound/songs/%.s: sound/songs/%.mid cd $(@D) && ../../$(MID2AGB) $(