include $(DEVKITARM)/base_tools include config.mk ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif #### Tools #### SHELL := /bin/bash -o pipefail AS := $(PREFIX)as CC1 := tools/agbcc/bin/agbcc$(EXE) CPP := $(PREFIX)cpp LD := $(PREFIX)ld OBJCOPY := $(PREFIX)objcopy SHA1SUM := sha1sum -c GBAGFX := tools/gbagfx/gbagfx$(EXE) RSFONT := tools/rsfont/rsfont$(EXE) AIF2PCM := tools/aif2pcm/aif2pcm$(EXE) MID2AGB := tools/mid2agb/mid2agb$(EXE) PREPROC := tools/preproc/preproc$(EXE) SCANINC := tools/scaninc/scaninc$(EXE) RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE) GBAFIX := tools/gbafix/gbafix$(EXE) ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym $(GAME_LANGUAGE)=1 --defsym DEBUG=$(DEBUG) CC1FLAGS := -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm CPPFLAGS := -I tools/agbcc/include -iquote include -nostdinc -undef -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE) -D DEBUG=$(DEBUG) #### Files #### ROM := poke$(BUILD_NAME).gba MAP := $(ROM:%.gba=%.map) BUILD_DIR := build/$(BUILD_NAME) C_SOURCES := $(wildcard src/*.c src/*/*.c src/*/*/*.c) ASM_SOURCES := $(wildcard src/*.s src/*/*.s asm/*.s data/*.s sound/*.s sound/*/*.s) C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o)) ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o)) ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS) SUBDIRS := $(sort $(dir $(ALL_OBJECTS))) LIBC := tools/agbcc/lib/libc.a LIBGCC := tools/agbcc/lib/libgcc.a LD_SCRIPT := $(BUILD_DIR)/ld_script.ld # Special configurations required for lib files %src/libs/siirtc.o: CC1FLAGS := -mthumb-interwork %src/libs/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork %src/libs/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork %src/libs/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork %src/libs/m4a_2.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE) %src/libs/m4a_4.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE) %src/libs/libisagbprn.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE) %src/libs/libisagbprn.o: CC1FLAGS := -mthumb-interwork #### Main Rules #### ALL_BUILDS := ruby ruby_rev1 ruby_rev2 sapphire sapphire_rev1 sapphire_rev2 ruby_de sapphire_de ruby_de_debug # Available targets .PHONY: all clean tidy tools $(ALL_BUILDS) infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Build tools when building the rom # Disable dependency scanning for clean/tidy/tools ifeq (,$(filter-out all,$(MAKECMDGOALS))) $(call infoshell, $(MAKE) tools) else NODEP := 1 endif # Disable dependency scanning when NODEP is used for quick building ifeq ($(NODEP),) $(BUILD_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c $(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include $(C_FILE:$(BUILD_DIR)/=)) $(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s) $(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s) endif MAKEFLAGS += --no-print-directory # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Create build subdirectories $(shell mkdir -p $(SUBDIRS)) all: $(ROM) ifeq ($(COMPARE),1) @$(SHA1SUM) $(BUILD_NAME).sha1 endif clean: tidy find sound/direct_sound_samples \( -iname '*.bin' \) -exec rm {} + $(RM) $(ALL_OBJECTS) find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} + $(MAKE) clean -C tools/gbagfx $(MAKE) clean -C tools/scaninc $(MAKE) clean -C tools/preproc $(MAKE) clean -C tools/bin2c $(MAKE) clean -C tools/rsfont $(MAKE) clean -C tools/aif2pcm $(MAKE) clean -C tools/ramscrgen $(MAKE) clean -C tools/gbafix tools: @$(MAKE) -C tools/gbagfx @$(MAKE) -C tools/scaninc @$(MAKE) -C tools/preproc @$(MAKE) -C tools/bin2c @$(MAKE) -C tools/rsfont @$(MAKE) -C tools/aif2pcm @$(MAKE) -C tools/ramscrgen @$(MAKE) -C tools/mid2agb @$(MAKE) -C tools/gbafix tidy: $(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map}) $(RM) -r build $(ROM): %.gba: %.elf $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@ $(GBAFIX) $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent %.elf: $(LD_SCRIPT) $(ALL_OBJECTS) cd $(BUILD_DIR) && $(LD) -T ld_script.ld -Map ../../$(MAP) ../../$(LIBGCC) ../../$(LIBC) -o ../../$@ $(LD_SCRIPT): ld_script.txt $(BUILD_DIR)/sym_common.ld $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_bss.ld cd $(BUILD_DIR) && sed -e "s#tools/#../../tools/#g" ../../ld_script.txt >ld_script.ld $(BUILD_DIR)/sym_%.ld: sym_%.txt $(CPP) -P $(CPPFLAGS) $< | sed -e "s#tools/#../../tools/#g" > $@ $(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP) $(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i $(PREPROC) $(BUILD_DIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(BUILD_DIR)/$*.s @printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s @$(AS) $(ASFLAGS) -W -o $@ $(BUILD_DIR)/$*.s # Only .s files in data need preproc $(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP) $(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/%.o: %.s $$(ASM_DEP) $(AS) $(ASFLAGS) $< -o $@ # "friendly" target names for convenience sake ruby: ; @$(MAKE) GAME_VERSION=RUBY ruby_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=1 ruby_rev2: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=2 sapphire: ; @$(MAKE) GAME_VERSION=SAPPHIRE sapphire_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=1 sapphire_rev2: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=2 ruby_de: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN sapphire_de: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN ruby_de_debug: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1 #### Graphics Rules #### GFX_OPTS := include castform.mk include tilesets.mk include fonts.mk include misc.mk include spritesheet_rules.mk include override.mk %.1bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.4bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.8bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.gbapal: %.pal ; $(GBAGFX) $< $@ $(GFX_OPTS) %.gbapal: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS) %.lz: % ; $(GBAGFX) $< $@ $(GFX_OPTS) %.rl: % ; $(GBAGFX) $< $@ $(GFX_OPTS) #### Sound Rules #### sound/direct_sound_samples/cries/cry_%.bin: sound/direct_sound_samples/cries/cry_%.aif $(AIF2PCM) $< $@ --compress sound/%.bin: sound/%.aif $(AIF2PCM) $< $@ sound/songs/%.s: sound/songs/%.mid cd $(@D) && ../../$(MID2AGB) $(