.include "constants/gba_constants.inc" .include "constants/species_constants.inc" .include "asm/macros.inc" .syntax unified .text thumb_func_start sub_812C144 sub_812C144: @ 812C144 push {lr} adds r2, r0, 0 ldr r1, _0812C168 @ =gBattleAnimArgs ldrh r0, [r1] ldrh r3, [r2, 0x20] adds r0, r3 strh r0, [r2, 0x20] ldrh r0, [r1, 0x2] ldrh r3, [r2, 0x22] adds r0, r3 strh r0, [r2, 0x22] movs r3, 0x6 ldrsh r0, [r1, r3] cmp r0, 0 bne _0812C16C ldrh r0, [r1, 0x4] b _0812C170 .align 2, 0 _0812C168: .4byte gBattleAnimArgs _0812C16C: ldrh r0, [r1, 0x4] negs r0, r0 _0812C170: strh r0, [r2, 0x2E] ldrh r0, [r1, 0x8] strh r0, [r2, 0x30] ldr r0, _0812C180 @ =sub_812C184 str r0, [r2, 0x1C] pop {r0} bx r0 .align 2, 0 _0812C180: .4byte sub_812C184 thumb_func_end sub_812C144 thumb_func_start sub_812C184 sub_812C184: @ 812C184 push {lr} adds r3, r0, 0 movs r1, 0x30 ldrsh r0, [r3, r1] cmp r0, 0 ble _0812C1C4 ldrh r1, [r3, 0x32] lsls r0, r1, 16 asrs r0, 24 strh r0, [r3, 0x24] ldrh r0, [r3, 0x2E] adds r1, r0 strh r1, [r3, 0x32] movs r0, 0x3E adds r0, r3 mov r12, r0 ldrb r2, [r0] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] ldrh r0, [r3, 0x30] subs r0, 0x1 strh r0, [r3, 0x30] b _0812C1CA _0812C1C4: adds r0, r3, 0 bl move_anim_8072740 _0812C1CA: pop {r0} bx r0 thumb_func_end sub_812C184 thumb_func_start sub_812C1D0 sub_812C1D0: @ 812C1D0 push {r4-r6,lr} adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 ldr r6, _0812C21C @ =gBattleAnimBankTarget ldrb r0, [r6] movs r1, 0x2 bl sub_8077ABC adds r4, r0, 0 lsls r4, 24 lsrs r4, 8 movs r0, 0x80 lsls r0, 12 adds r4, r0 asrs r4, 16 ldrb r0, [r6] movs r1, 0x3 bl sub_8077ABC adds r1, r0, 0 lsls r1, 24 lsrs r1, 8 movs r0, 0x80 lsls r0, 12 adds r1, r0 asrs r1, 16 adds r0, r4, 0 movs r2, 0 bl sub_8046234 adds r0, r5, 0 bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812C21C: .4byte gBattleAnimBankTarget thumb_func_end sub_812C1D0 thumb_func_start sub_812C220 sub_812C220: @ 812C220 push {r4,lr} adds r4, r0, 0 movs r0, 0x5A strh r0, [r4, 0x2E] ldr r0, _0812C258 @ =sub_80782D8 str r0, [r4, 0x1C] movs r0, 0x7 strh r0, [r4, 0x30] ldr r1, _0812C25C @ =sub_812C268 adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, _0812C260 @ =REG_BLDCNT movs r2, 0xFD lsls r2, 6 adds r0, r2, 0 strh r0, [r1] ldr r2, _0812C264 @ =REG_BLDALPHA ldrh r1, [r4, 0x30] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r0, r1 strh r0, [r2] pop {r4} pop {r0} bx r0 .align 2, 0 _0812C258: .4byte sub_80782D8 _0812C25C: .4byte sub_812C268 _0812C260: .4byte REG_BLDCNT _0812C264: .4byte REG_BLDALPHA thumb_func_end sub_812C220 thumb_func_start sub_812C268 sub_812C268: @ 812C268 push {lr} adds r3, r0, 0 ldr r2, _0812C29C @ =REG_BLDALPHA ldrh r1, [r3, 0x30] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r0, r1 strh r0, [r2] ldrh r0, [r3, 0x30] subs r0, 0x1 strh r0, [r3, 0x30] lsls r0, 16 cmp r0, 0 bge _0812C296 adds r2, r3, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, _0812C2A0 @ =sub_812C2A4 str r0, [r3, 0x1C] _0812C296: pop {r0} bx r0 .align 2, 0 _0812C29C: .4byte REG_BLDALPHA _0812C2A0: .4byte sub_812C2A4 thumb_func_end sub_812C268 thumb_func_start sub_812C2A4 sub_812C2A4: @ 812C2A4 push {lr} ldr r1, _0812C2B8 @ =REG_BLDCNT movs r2, 0 strh r2, [r1] adds r1, 0x2 strh r2, [r1] bl move_anim_8072740 pop {r0} bx r0 .align 2, 0 _0812C2B8: .4byte REG_BLDCNT thumb_func_end sub_812C2A4 thumb_func_start sub_812C2BC sub_812C2BC: @ 812C2BC push {r4-r7,lr} sub sp, 0x4 adds r5, r0, 0 ldr r4, _0812C348 @ =gBattleAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r7, r0, 0 ldrb r0, [r4] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r6, r0, 0 adds r0, r5, 0 movs r1, 0x1 bl sub_8078764 ldrh r0, [r5, 0x20] subs r0, r7 lsls r0, 16 asrs r0, 16 ldrh r1, [r5, 0x22] subs r1, r6 lsls r1, 16 asrs r1, 16 bl sub_80790F0 lsls r0, 16 movs r1, 0xC0 lsls r1, 23 adds r0, r1 lsrs r4, r0, 16 bl IsContest lsls r0, 24 cmp r0, 0 beq _0812C31A movs r1, 0x80 lsls r1, 7 adds r0, r4, r1 lsls r0, 16 lsrs r4, r0, 16 _0812C31A: movs r3, 0x80 lsls r3, 1 str r4, [sp] adds r0, r5, 0 movs r1, 0 adds r2, r3, 0 bl sub_8078FDC ldr r0, _0812C34C @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r5, 0x2E] strh r7, [r5, 0x32] strh r6, [r5, 0x36] ldr r0, _0812C350 @ =sub_8078B34 str r0, [r5, 0x1C] ldr r1, _0812C354 @ =move_anim_8072740 adds r0, r5, 0 bl StoreSpriteCallbackInData6 add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812C348: .4byte gBattleAnimBankTarget _0812C34C: .4byte gBattleAnimArgs _0812C350: .4byte sub_8078B34 _0812C354: .4byte move_anim_8072740 thumb_func_end sub_812C2BC thumb_func_start sub_812C358 sub_812C358: @ 812C358 ldr r2, _0812C378 @ =REG_BLDCNT movs r3, 0xFD lsls r3, 6 adds r1, r3, 0 strh r1, [r2] adds r2, 0x2 movs r3, 0x80 lsls r3, 5 adds r1, r3, 0 strh r1, [r2] movs r1, 0x4 strh r1, [r0, 0x2E] ldr r1, _0812C37C @ =sub_812C380 str r1, [r0, 0x1C] bx lr .align 2, 0 _0812C378: .4byte REG_BLDCNT _0812C37C: .4byte sub_812C380 thumb_func_end sub_812C358 thumb_func_start sub_812C380 sub_812C380: @ 812C380 push {r4,lr} adds r4, r0, 0 ldr r2, _0812C3A0 @ =REG_BLDALPHA ldrh r1, [r4, 0x2E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r0, r1 strh r0, [r2] movs r1, 0x30 ldrsh r0, [r4, r1] cmp r0, 0 beq _0812C3A4 ldrh r0, [r4, 0x2E] subs r0, 0x1 b _0812C3A8 .align 2, 0 _0812C3A0: .4byte REG_BLDALPHA _0812C3A4: ldrh r0, [r4, 0x2E] adds r0, 0x1 _0812C3A8: strh r0, [r4, 0x2E] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0xF beq _0812C3B6 cmp r0, 0x4 bne _0812C3BE _0812C3B6: ldrh r0, [r4, 0x30] movs r1, 0x1 eors r0, r1 strh r0, [r4, 0x30] _0812C3BE: ldrh r0, [r4, 0x32] adds r1, r0, 0x1 strh r1, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x46 ble _0812C3FC ldr r0, _0812C404 @ =REG_BLDCNT movs r1, 0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim movs r0, 0 strh r0, [r4, 0x32] adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] subs r2, 0x12 ldrb r0, [r2] movs r1, 0x80 orrs r0, r1 strb r0, [r2] ldr r0, _0812C408 @ =sub_812C40C str r0, [r4, 0x1C] _0812C3FC: pop {r4} pop {r0} bx r0 .align 2, 0 _0812C404: .4byte REG_BLDCNT _0812C408: .4byte sub_812C40C thumb_func_end sub_812C380 thumb_func_start sub_812C40C sub_812C40C: @ 812C40C push {lr} adds r3, r0, 0 ldrh r0, [r3, 0x32] adds r1, r0, 0x1 strh r1, [r3, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x9 ble _0812C448 adds r2, r3, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] subs r2, 0x12 ldrb r1, [r2] movs r0, 0x7F ands r0, r1 strb r0, [r2] adds r0, r3, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _0812C448 ldr r0, _0812C44C @ =sub_812C450 str r0, [r3, 0x1C] _0812C448: pop {r0} bx r0 .align 2, 0 _0812C44C: .4byte sub_812C450 thumb_func_end sub_812C40C thumb_func_start sub_812C450 sub_812C450: @ 812C450 push {lr} adds r2, r0, 0 movs r1, 0x34 ldrsh r0, [r2, r1] cmp r0, 0x6 bhi _0812C4A8 lsls r0, 2 ldr r1, _0812C468 @ =_0812C46C adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0812C468: .4byte _0812C46C .align 2, 0 _0812C46C: .4byte _0812C488 .4byte _0812C488 .4byte _0812C492 .4byte _0812C492 .4byte _0812C4A0 .4byte _0812C4A0 .4byte _0812C4A8 _0812C488: movs r1, 0 movs r0, 0x1 strh r0, [r2, 0x24] strh r1, [r2, 0x26] b _0812C4B0 _0812C492: ldr r0, _0812C49C @ =0x0000ffff strh r0, [r2, 0x24] movs r0, 0 b _0812C4AE .align 2, 0 _0812C49C: .4byte 0x0000ffff _0812C4A0: movs r0, 0 strh r0, [r2, 0x24] movs r0, 0x1 b _0812C4AE _0812C4A8: movs r0, 0 strh r0, [r2, 0x24] ldr r0, _0812C4F0 @ =0x0000ffff _0812C4AE: strh r0, [r2, 0x26] _0812C4B0: ldrh r0, [r2, 0x34] adds r0, 0x1 movs r3, 0 strh r0, [r2, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x7 ble _0812C4C2 strh r3, [r2, 0x34] _0812C4C2: ldrh r0, [r2, 0x36] adds r1, r0, 0x1 strh r1, [r2, 0x36] lsls r0, 16 asrs r0, 16 cmp r0, 0xF ble _0812C4EA movs r0, 0x10 strh r0, [r2, 0x2E] strh r3, [r2, 0x30] ldr r1, _0812C4F4 @ =REG_BLDCNT movs r3, 0xFD lsls r3, 6 adds r0, r3, 0 strh r0, [r1] adds r1, 0x2 ldrh r0, [r2, 0x2E] strh r0, [r1] ldr r0, _0812C4F8 @ =sub_812C4FC str r0, [r2, 0x1C] _0812C4EA: pop {r0} bx r0 .align 2, 0 _0812C4F0: .4byte 0x0000ffff _0812C4F4: .4byte REG_BLDCNT _0812C4F8: .4byte sub_812C4FC thumb_func_end sub_812C450 thumb_func_start sub_812C4FC sub_812C4FC: @ 812C4FC push {r4,lr} adds r2, r0, 0 ldr r4, _0812C558 @ =REG_BLDALPHA ldrh r1, [r2, 0x2E] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r0, r1 strh r0, [r4] ldrh r0, [r2, 0x30] adds r1, r0, 0x1 strh r1, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0812C526 ldrh r0, [r2, 0x2E] subs r0, 0x1 movs r1, 0 strh r0, [r2, 0x2E] strh r1, [r2, 0x30] _0812C526: movs r1, 0x2E ldrsh r0, [r2, r1] cmp r0, 0 bne _0812C53A adds r3, r2, 0 adds r3, 0x3E ldrb r0, [r3] movs r1, 0x4 orrs r0, r1 strb r0, [r3] _0812C53A: movs r1, 0x2E ldrsh r0, [r2, r1] cmp r0, 0 bge _0812C550 ldr r1, _0812C55C @ =REG_BLDCNT movs r0, 0 strh r0, [r1] strh r0, [r4] adds r0, r2, 0 bl move_anim_8072740 _0812C550: pop {r4} pop {r0} bx r0 .align 2, 0 _0812C558: .4byte REG_BLDALPHA _0812C55C: .4byte REG_BLDCNT thumb_func_end sub_812C4FC thumb_func_start sub_812C560 sub_812C560: @ 812C560 lsls r0, 24 lsrs r0, 24 ldr r2, _0812C57C @ =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 ldr r0, _0812C580 @ =sub_812C588 str r0, [r1] ldr r1, _0812C584 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] bx lr .align 2, 0 _0812C57C: .4byte gTasks _0812C580: .4byte sub_812C588 _0812C584: .4byte gAnimVisualTaskCount thumb_func_end sub_812C560 thumb_func_start sub_812C588 sub_812C588: @ 812C588 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r4, r0, 24 bl sub_80789BC lsls r0, 24 lsrs r6, r0, 24 ldr r7, _0812C614 @ =gTasks lsls r5, r4, 2 adds r1, r5, r4 lsls r1, 3 adds r1, r7 ldrh r0, [r1, 0x12] adds r0, 0x1 strh r0, [r1, 0x12] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _0812C5F8 ldr r0, _0812C618 @ =gPlttBufferFaded lsls r2, r6, 4 adds r1, r2, 0 adds r1, 0xB lsls r1, 1 adds r1, r0 ldrh r3, [r1] mov r8, r3 movs r3, 0xA mov r9, r7 adds r7, r5, 0 mov r12, r0 adds r5, r2, 0 lsls r0, r6, 5 add r0, r12 adds r2, r0, 0 adds r2, 0x14 _0812C5D6: ldrh r0, [r2] strh r0, [r1] subs r2, 0x2 subs r1, 0x2 subs r3, 0x1 cmp r3, 0 bgt _0812C5D6 adds r0, r5, 0x1 lsls r0, 1 add r0, r12 movs r1, 0 mov r2, r8 strh r2, [r0] adds r0, r7, r4 lsls r0, 3 add r0, r9 strh r1, [r0, 0x12] _0812C5F8: ldr r0, _0812C61C @ =gBattleAnimArgs ldrh r1, [r0, 0xE] ldr r0, _0812C620 @ =0x0000ffff cmp r1, r0 bne _0812C608 adds r0, r4, 0 bl DestroyTask _0812C608: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812C614: .4byte gTasks _0812C618: .4byte gPlttBufferFaded _0812C61C: .4byte gBattleAnimArgs _0812C620: .4byte 0x0000ffff thumb_func_end sub_812C588 thumb_func_start sub_812C624 sub_812C624: @ 812C624 lsls r0, 24 lsrs r0, 24 ldr r2, _0812C640 @ =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 ldr r0, _0812C644 @ =sub_812C64C str r0, [r1] ldr r1, _0812C648 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] bx lr .align 2, 0 _0812C640: .4byte gTasks _0812C644: .4byte sub_812C64C _0812C648: .4byte gAnimVisualTaskCount thumb_func_end sub_812C624 thumb_func_start sub_812C64C sub_812C64C: @ 812C64C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r0, 24 mov r8, r0 bl sub_80789BC lsls r0, 24 lsrs r7, r0, 24 ldr r5, _0812C70C @ =gTasks mov r0, r8 lsls r3, r0, 2 adds r1, r3, r0 lsls r1, 3 adds r1, r5 ldrh r0, [r1, 0x12] adds r0, 0x1 strh r0, [r1, 0x12] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _0812C6EE ldr r0, _0812C710 @ =gPlttBufferFaded lsls r2, r7, 4 adds r1, r2, 0 adds r1, 0xB lsls r1, 1 adds r1, r0 ldrh r6, [r1] movs r4, 0xA mov r10, r3 mov r9, r0 adds r5, r2, 0 ldr r2, _0812C714 @ =gPlttBufferUnfaded mov r12, r2 lsls r0, r7, 5 add r0, r9 adds r3, r0, 0 adds r3, 0x14 _0812C6A0: ldrh r0, [r3] strh r0, [r1] subs r3, 0x2 subs r1, 0x2 subs r4, 0x1 cmp r4, 0 bgt _0812C6A0 adds r0, r5, 0x1 lsls r0, 1 add r0, r9 strh r6, [r0] adds r1, r5, 0 adds r1, 0xB lsls r1, 1 add r1, r12 ldrh r6, [r1] movs r4, 0xA lsls r0, r7, 5 add r0, r12 adds r2, r0, 0 adds r2, 0x14 _0812C6CA: ldrh r0, [r2] strh r0, [r1] subs r2, 0x2 subs r1, 0x2 subs r4, 0x1 cmp r4, 0 bgt _0812C6CA adds r0, r5, 0x1 lsls r0, 1 add r0, r12 movs r1, 0 strh r6, [r0] mov r0, r10 add r0, r8 lsls r0, 3 ldr r2, _0812C70C @ =gTasks adds r0, r2 strh r1, [r0, 0x12] _0812C6EE: ldr r0, _0812C718 @ =gBattleAnimArgs ldrh r1, [r0, 0xE] ldr r0, _0812C71C @ =0x0000ffff cmp r1, r0 bne _0812C6FE mov r0, r8 bl DestroyTask _0812C6FE: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812C70C: .4byte gTasks _0812C710: .4byte gPlttBufferFaded _0812C714: .4byte gPlttBufferUnfaded _0812C718: .4byte gBattleAnimArgs _0812C71C: .4byte 0x0000ffff thumb_func_end sub_812C64C thumb_func_start sub_812C720 sub_812C720: @ 812C720 push {r4,r5,lr} sub sp, 0x4 adds r4, r0, 0 movs r1, 0x1 bl sub_80787B0 ldr r0, _0812C784 @ =gBattleAnimBankTarget ldrb r0, [r0] mov r5, sp adds r5, 0x2 movs r1, 0 mov r2, sp adds r3, r5, 0 bl sub_807A3FC ldr r0, _0812C788 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812C754 ldr r1, _0812C78C @ =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] _0812C754: ldr r1, _0812C78C @ =gBattleAnimArgs ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] mov r2, sp ldrh r0, [r1, 0x4] ldrh r2, [r2] adds r0, r2 strh r0, [r4, 0x32] ldrh r0, [r1, 0x6] ldrh r5, [r5] adds r0, r5 strh r0, [r4, 0x36] ldr r0, _0812C790 @ =0x0000ffce strh r0, [r4, 0x38] adds r0, r4, 0 bl sub_80786EC ldr r0, _0812C794 @ =sub_812C798 str r0, [r4, 0x1C] add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812C784: .4byte gBattleAnimBankTarget _0812C788: .4byte gBattleAnimBankAttacker _0812C78C: .4byte gBattleAnimArgs _0812C790: .4byte 0x0000ffce _0812C794: .4byte sub_812C798 thumb_func_end sub_812C720 thumb_func_start sub_812C798 sub_812C798: @ 812C798 push {r4,lr} adds r4, r0, 0 bl sub_8078718 lsls r0, 24 cmp r0, 0 beq _0812C7BA movs r1, 0 movs r0, 0x1E strh r0, [r4, 0x2E] strh r1, [r4, 0x30] ldr r0, _0812C7C0 @ =sub_80782D8 str r0, [r4, 0x1C] ldr r1, _0812C7C4 @ =sub_812C7C8 adds r0, r4, 0 bl StoreSpriteCallbackInData6 _0812C7BA: pop {r4} pop {r0} bx r0 .align 2, 0 _0812C7C0: .4byte sub_80782D8 _0812C7C4: .4byte sub_812C7C8 thumb_func_end sub_812C798 thumb_func_start sub_812C7C8 sub_812C7C8: @ 812C7C8 push {lr} adds r3, r0, 0 ldrh r1, [r3, 0x30] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0812C7F4 movs r0, 0x3E adds r0, r3 mov r12, r0 ldrb r2, [r0] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] _0812C7F4: ldrh r0, [r3, 0x30] adds r0, 0x1 strh r0, [r3, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 bne _0812C808 adds r0, r3, 0 bl move_anim_8072740 _0812C808: pop {r0} bx r0 thumb_func_end sub_812C7C8 thumb_func_start sub_812C80C sub_812C80C: @ 812C80C push {r4,r5,lr} adds r4, r0, 0 bl sub_8078650 ldr r5, _0812C83C @ =gBattleAnimArgs movs r0, 0 ldrsh r1, [r5, r0] adds r0, r4, 0 bl sub_807867C ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldr r0, _0812C840 @ =sub_8078600 str r0, [r4, 0x1C] ldr r1, _0812C844 @ =move_anim_8072740 adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812C83C: .4byte gBattleAnimArgs _0812C840: .4byte sub_8078600 _0812C844: .4byte move_anim_8072740 thumb_func_end sub_812C80C thumb_func_start sub_812C848 sub_812C848: @ 812C848 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _0812C8A8 adds r0, r4, 0 bl sub_8078650 ldr r5, _0812C884 @ =gBattleAnimArgs movs r2, 0 ldrsh r1, [r5, r2] adds r0, r4, 0 bl sub_807867C bl IsContest lsls r0, 24 cmp r0, 0 bne _0812C89C ldr r0, _0812C888 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0812C88C ldrh r0, [r5, 0x4] b _0812C8A2 .align 2, 0 _0812C884: .4byte gBattleAnimArgs _0812C888: .4byte gBattleAnimBankAttacker _0812C88C: movs r1, 0x4 ldrsh r0, [r5, r1] negs r0, r0 strh r0, [r4, 0x30] movs r2, 0x6 ldrsh r0, [r5, r2] negs r0, r0 b _0812C8A6 _0812C89C: movs r1, 0x4 ldrsh r0, [r5, r1] negs r0, r0 _0812C8A2: strh r0, [r4, 0x30] ldrh r0, [r5, 0x6] _0812C8A6: strh r0, [r4, 0x32] _0812C8A8: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] movs r2, 0x2E ldrsh r1, [r4, r2] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 movs r3, 0xFF ldrh r1, [r4, 0x30] ldrh r2, [r4, 0x34] adds r1, r2 strh r1, [r4, 0x34] ldrh r1, [r4, 0x32] ldrh r2, [r4, 0x36] adds r1, r2 strh r1, [r4, 0x36] movs r2, 0x34 ldrsh r1, [r4, r2] lsrs r2, r1, 31 adds r1, r2 asrs r1, 1 strh r1, [r4, 0x24] ands r0, r3 movs r1, 0x5 bl Sin movs r2, 0x36 ldrsh r1, [r4, r2] lsrs r2, r1, 31 adds r1, r2 asrs r1, 1 adds r0, r1 strh r0, [r4, 0x26] ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 lsls r0, 16 lsrs r0, 16 cmp r0, 0xF0 bls _0812C900 adds r0, r4, 0 bl move_anim_8072740 _0812C900: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812C848 thumb_func_start sub_812C908 sub_812C908: @ 812C908 push {lr} adds r2, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0812C91E adds r0, r2, 0 bl move_anim_8072740 _0812C91E: pop {r0} bx r0 thumb_func_end sub_812C908 thumb_func_start sub_812C924 sub_812C924: @ 812C924 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r0, _0812C940 @ =gBattleAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812C948 ldr r1, _0812C944 @ =gBattleAnimArgs movs r0, 0 b _0812C94C .align 2, 0 _0812C940: .4byte gBattleAnimBankTarget _0812C944: .4byte gBattleAnimArgs _0812C948: ldr r1, _0812C95C @ =gBattleAnimArgs movs r0, 0x1 _0812C94C: strh r0, [r1, 0xE] adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .align 2, 0 _0812C95C: .4byte gBattleAnimArgs thumb_func_end sub_812C924 thumb_func_start sub_812C960 sub_812C960: @ 812C960 push {lr} lsls r0, 24 lsrs r2, r0, 24 ldr r0, _0812C974 @ =gMoveDmgMoveAnim ldr r0, [r0] cmp r0, 0 ble _0812C97C ldr r1, _0812C978 @ =gBattleAnimArgs movs r0, 0 b _0812C980 .align 2, 0 _0812C974: .4byte gMoveDmgMoveAnim _0812C978: .4byte gBattleAnimArgs _0812C97C: ldr r1, _0812C98C @ =gBattleAnimArgs movs r0, 0x1 _0812C980: strh r0, [r1, 0xE] adds r0, r2, 0 bl DestroyAnimVisualTask pop {r0} bx r0 .align 2, 0 _0812C98C: .4byte gBattleAnimArgs thumb_func_end sub_812C960 thumb_func_start sub_812C990 sub_812C990: @ 812C990 push {r4,lr} adds r4, r0, 0 ldr r1, _0812C9EC @ =REG_WINOUT ldr r2, _0812C9F0 @ =0x00001f3f adds r0, r2, 0 strh r0, [r1] movs r2, 0x80 lsls r2, 19 ldrh r0, [r2] movs r3, 0x80 lsls r3, 8 adds r1, r3, 0 orrs r0, r1 strh r0, [r2] ldr r0, _0812C9F4 @ =gUnknown_030042C4 movs r1, 0 strh r1, [r0] ldr r0, _0812C9F8 @ =gUnknown_03004240 strh r1, [r0] ldr r0, _0812C9FC @ =REG_WIN0H strh r1, [r0] adds r0, 0x4 strh r1, [r0] adds r0, r4, 0 movs r1, 0 bl sub_8078764 ldrb r1, [r4, 0x1] movs r0, 0xD negs r0, r0 ands r0, r1 movs r1, 0x8 orrs r0, r1 strb r0, [r4, 0x1] adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, _0812CA00 @ =sub_812CA04 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _0812C9EC: .4byte REG_WINOUT _0812C9F0: .4byte 0x00001f3f _0812C9F4: .4byte gUnknown_030042C4 _0812C9F8: .4byte gUnknown_03004240 _0812C9FC: .4byte REG_WIN0H _0812CA00: .4byte sub_812CA04 thumb_func_end sub_812C990 thumb_func_start sub_812CA04 sub_812CA04: @ 812CA04 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x5 bhi _0812CAC4 lsls r0, 2 ldr r1, _0812CA1C @ =_0812CA20 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0812CA1C: .4byte _0812CA20 .align 2, 0 _0812CA20: .4byte _0812CA38 .4byte _0812CA56 .4byte _0812CA76 .4byte _0812CA56 .4byte _0812CA96 .4byte _0812CAA6 _0812CA38: adds r2, r4, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _0812CAC4 b _0812CA9E _0812CA56: ldrh r0, [r4, 0x30] adds r0, 0x75 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x15 bne _0812CAC4 movs r0, 0 strh r0, [r4, 0x32] b _0812CA9E _0812CA76: ldrh r0, [r4, 0x30] subs r0, 0x75 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x29 bne _0812CAC4 movs r0, 0 strh r0, [r4, 0x32] b _0812CA9E _0812CA96: adds r0, r4, 0 movs r1, 0x1 bl ChangeSpriteAffineAnim _0812CA9E: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _0812CAC4 _0812CAA6: adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _0812CAC4 adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, _0812CACC @ =sub_812CAD0 str r0, [r4, 0x1C] _0812CAC4: pop {r4} pop {r0} bx r0 .align 2, 0 _0812CACC: .4byte sub_812CAD0 thumb_func_end sub_812CA04 thumb_func_start sub_812CAD0 sub_812CAD0: @ 812CAD0 push {r4,lr} ldr r2, _0812CAF4 @ =REG_WINOUT ldr r3, _0812CAF8 @ =0x00003f3f adds r1, r3, 0 strh r1, [r2] movs r3, 0x80 lsls r3, 19 ldrh r1, [r3] movs r4, 0x80 lsls r4, 8 adds r2, r4, 0 eors r1, r2 strh r1, [r3] bl move_anim_8072740 pop {r4} pop {r0} bx r0 .align 2, 0 _0812CAF4: .4byte REG_WINOUT _0812CAF8: .4byte 0x00003f3f thumb_func_end sub_812CAD0 thumb_func_start sub_812CAFC sub_812CAFC: @ 812CAFC push {r4-r6,lr} adds r5, r0, 0 ldr r6, _0812CB70 @ =gBattleAnimArgs movs r1, 0x6 ldrsh r0, [r6, r1] cmp r0, 0 bne _0812CB28 ldr r4, _0812CB74 @ =gBattleAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] _0812CB28: ldrh r0, [r6] ldrh r2, [r5, 0x20] adds r0, r2 movs r3, 0 strh r0, [r5, 0x20] ldrh r0, [r6, 0x2] ldrh r4, [r5, 0x22] adds r0, r4 strh r0, [r5, 0x22] ldrh r2, [r5, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x10 ldr r4, _0812CB78 @ =0x000003ff adds r0, r4, 0 ands r1, r0 ldr r0, _0812CB7C @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r5, 0x4] movs r1, 0x4 ldrsh r0, [r6, r1] cmp r0, 0 bne _0812CB84 ldrb r1, [r5, 0x3] movs r0, 0x3F negs r0, r0 ands r0, r1 movs r1, 0x10 orrs r0, r1 strb r0, [r5, 0x3] ldr r0, _0812CB80 @ =0x0000fff4 strh r0, [r5, 0x24] movs r0, 0x2 b _0812CB8A .align 2, 0 _0812CB70: .4byte gBattleAnimArgs _0812CB74: .4byte gBattleAnimBankAttacker _0812CB78: .4byte 0x000003ff _0812CB7C: .4byte 0xfffffc00 _0812CB80: .4byte 0x0000fff4 _0812CB84: movs r0, 0xC strh r0, [r5, 0x24] ldr r0, _0812CBA8 @ =0x0000fffe _0812CB8A: strh r0, [r5, 0x30] ldr r1, _0812CBAC @ =gBattleAnimArgs ldrh r0, [r1, 0x8] strh r0, [r5, 0x2E] movs r2, 0x34 ldrsh r0, [r5, r2] cmp r0, 0xFF beq _0812CB9E ldrh r0, [r1, 0x4] strh r0, [r5, 0x34] _0812CB9E: ldr r0, _0812CBB0 @ =sub_812CBB4 str r0, [r5, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812CBA8: .4byte 0x0000fffe _0812CBAC: .4byte gBattleAnimArgs _0812CBB0: .4byte sub_812CBB4 thumb_func_end sub_812CAFC thumb_func_start sub_812CBB4 sub_812CBB4: @ 812CBB4 push {r4,lr} adds r4, r0, 0 ldrh r2, [r4, 0x32] movs r1, 0x32 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812CBF2 ldrh r0, [r4, 0x30] ldrh r1, [r4, 0x24] adds r0, r1 strh r0, [r4, 0x24] lsls r0, 16 cmp r0, 0 bne _0812CC12 adds r0, r2, 0x1 strh r0, [r4, 0x32] movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812CC12 movs r0, 0x40 negs r0, r0 bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xDE bl PlaySE1WithPanning b _0812CC12 _0812CBF2: ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x30] subs r0, r1 strh r0, [r4, 0x24] movs r1, 0x24 ldrsh r0, [r4, r1] cmp r0, 0 bge _0812CC04 negs r0, r0 _0812CC04: cmp r0, 0xC bne _0812CC12 ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] subs r0, r2, 0x1 strh r0, [r4, 0x32] _0812CC12: movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 bne _0812CC20 adds r0, r4, 0 bl move_anim_8072740 _0812CC20: pop {r4} pop {r0} bx r0 thumb_func_end sub_812CBB4 thumb_func_start sub_812CC28 sub_812CC28: @ 812CC28 push {lr} ldrb r2, [r0, 0x1] movs r1, 0xD negs r1, r1 ands r1, r2 movs r2, 0x8 orrs r1, r2 strb r1, [r0, 0x1] movs r1, 0xFF strh r1, [r0, 0x34] bl sub_812CAFC pop {r0} bx r0 thumb_func_end sub_812CC28 thumb_func_start sub_812CC44 sub_812CC44: @ 812CC44 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 beq _0812CC7A ldr r1, _0812CC88 @ =REG_WININ ldr r2, _0812CC8C @ =0x00001f3f adds r0, r2, 0 strh r0, [r1] ldr r1, _0812CC90 @ =gUnknown_03004200 ldr r2, _0812CC94 @ =0x000098f0 adds r0, r2, 0 strh r0, [r1] ldr r1, _0812CC98 @ =gUnknown_03004244 movs r0, 0xA0 strh r0, [r1] ldr r1, _0812CC9C @ =REG_WIN1H ldr r0, _0812CCA0 @ =gUnknown_030042C4 ldrh r0, [r0] strh r0, [r1] adds r1, 0x4 ldr r0, _0812CCA4 @ =gUnknown_03004240 ldrh r0, [r0] strh r0, [r1] _0812CC7A: adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .align 2, 0 _0812CC88: .4byte REG_WININ _0812CC8C: .4byte 0x00001f3f _0812CC90: .4byte gUnknown_03004200 _0812CC94: .4byte 0x000098f0 _0812CC98: .4byte gUnknown_03004244 _0812CC9C: .4byte REG_WIN1H _0812CCA0: .4byte gUnknown_030042C4 _0812CCA4: .4byte gUnknown_03004240 thumb_func_end sub_812CC44 thumb_func_start sub_812CCA8 sub_812CCA8: @ 812CCA8 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 bl IsContest lsls r0, 24 cmp r0, 0 beq _0812CCCA ldr r1, _0812CCD8 @ =REG_WININ ldr r2, _0812CCDC @ =0x00003f3f adds r0, r2, 0 strh r0, [r1] ldr r0, _0812CCE0 @ =gUnknown_03004200 movs r1, 0 strh r1, [r0] ldr r0, _0812CCE4 @ =gUnknown_03004244 strh r1, [r0] _0812CCCA: adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .align 2, 0 _0812CCD8: .4byte REG_WININ _0812CCDC: .4byte 0x00003f3f _0812CCE0: .4byte gUnknown_03004200 _0812CCE4: .4byte gUnknown_03004244 thumb_func_end sub_812CCA8 thumb_func_start sub_812CCE8 sub_812CCE8: @ 812CCE8 push {r4-r6,lr} adds r5, r0, 0 ldr r6, _0812CCFC @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r6, r1] cmp r0, 0 bne _0812CD04 ldr r4, _0812CD00 @ =gBattleAnimBankAttacker b _0812CD06 .align 2, 0 _0812CCFC: .4byte gBattleAnimArgs _0812CD00: .4byte gBattleAnimBankAttacker _0812CD04: ldr r4, _0812CD58 @ =gBattleAnimBankTarget _0812CD06: ldrb r0, [r4] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x2] adds r0, r6 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r2, _0812CD5C @ =gBattleAnimArgs ldrh r0, [r2, 0x4] strh r0, [r5, 0x26] movs r3, 0 lsls r0, 16 asrs r0, 16 ldrh r4, [r2, 0x6] movs r6, 0x6 ldrsh r1, [r2, r6] cmp r0, r1 ble _0812CD3E movs r3, 0x1 _0812CD3E: strh r3, [r5, 0x2E] movs r0, 0 strh r0, [r5, 0x30] ldrh r0, [r2, 0x8] strh r0, [r5, 0x32] ldrh r0, [r2, 0xA] strh r0, [r5, 0x34] strh r4, [r5, 0x36] ldr r0, _0812CD60 @ =sub_812CD64 str r0, [r5, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812CD58: .4byte gBattleAnimBankTarget _0812CD5C: .4byte gBattleAnimArgs _0812CD60: .4byte sub_812CD64 thumb_func_end sub_812CCE8 thumb_func_start sub_812CD64 sub_812CD64: @ 812CD64 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x32] ldrh r1, [r2, 0x30] adds r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r2, 0x30] ldr r1, _0812CDAC @ =gSineTable movs r3, 0x30 ldrsh r0, [r2, r3] lsls r0, 1 adds r0, r1 ldrh r0, [r0] lsls r0, 16 asrs r0, 20 strh r0, [r2, 0x24] ldrh r0, [r2, 0x34] ldrh r3, [r2, 0x26] adds r1, r0, r3 strh r1, [r2, 0x26] movs r3, 0x2E ldrsh r0, [r2, r3] cmp r0, 0 beq _0812CDB0 lsls r0, r1, 16 asrs r0, 16 movs r3, 0x36 ldrsh r1, [r2, r3] cmp r0, r1 bge _0812CDC2 adds r0, r2, 0 bl move_anim_8072740 b _0812CDC2 .align 2, 0 _0812CDAC: .4byte gSineTable _0812CDB0: lsls r0, r1, 16 asrs r0, 16 movs r3, 0x36 ldrsh r1, [r2, r3] cmp r0, r1 ble _0812CDC2 adds r0, r2, 0 bl move_anim_8072740 _0812CDC2: pop {r0} bx r0 thumb_func_end sub_812CD64 thumb_func_start sub_812CDC8 sub_812CDC8: @ 812CDC8 push {r4-r7,lr} sub sp, 0xC lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _0812CDE8 @ =gTasks adds r5, r1, r0 ldr r0, _0812CDEC @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _0812CDF4 ldr r4, _0812CDF0 @ =gBattleAnimBankAttacker b _0812CDF6 .align 2, 0 _0812CDE8: .4byte gTasks _0812CDEC: .4byte gBattleAnimArgs _0812CDF0: .4byte gBattleAnimBankAttacker _0812CDF4: ldr r4, _0812CE3C @ =gBattleAnimBankTarget _0812CDF6: ldrb r0, [r4] bl sub_8077FC0 lsls r0, 24 lsrs r6, r0, 24 ldrb r0, [r4] bl GetBankIdentity_permutated lsls r0, 24 lsrs r7, r0, 24 adds r0, r6, 0 adds r1, r0, 0 adds r1, 0x24 movs r2, 0 strh r1, [r5, 0x8] strh r1, [r5, 0xA] subs r0, 0x21 strh r0, [r5, 0xC] cmp r0, 0 bge _0812CE20 strh r2, [r5, 0xC] _0812CE20: ldrh r0, [r5, 0x8] strh r0, [r5, 0xE] movs r0, 0x8 strh r0, [r5, 0x10] ldr r1, _0812CE40 @ =gBattleAnimArgs ldrh r0, [r1, 0x2] strh r0, [r5, 0x12] strh r2, [r5, 0x14] strh r2, [r5, 0x16] cmp r7, 0x1 bne _0812CE48 ldr r0, _0812CE44 @ =gUnknown_030042C0 b _0812CE4A .align 2, 0 _0812CE3C: .4byte gBattleAnimBankTarget _0812CE40: .4byte gBattleAnimArgs _0812CE44: .4byte gUnknown_030042C0 _0812CE48: ldr r0, _0812CE68 @ =gUnknown_03004288 _0812CE4A: ldrh r2, [r0] strh r2, [r5, 0x18] adds r3, r2, 0 adds r3, 0xF0 strh r3, [r5, 0x1A] ldrh r0, [r1, 0x4] strh r0, [r5, 0x1C] movs r4, 0x4 ldrsh r0, [r1, r4] cmp r0, 0 bne _0812CE6C strh r3, [r5, 0x1E] ldrh r3, [r5, 0x18] b _0812CE70 .align 2, 0 _0812CE68: .4byte gUnknown_03004288 _0812CE6C: strh r2, [r5, 0x1E] ldrh r3, [r5, 0x1A] _0812CE70: movs r0, 0 strh r0, [r5, 0x26] ldrh r1, [r5, 0xC] lsls r2, r1, 16 asrs r1, r2, 16 movs r6, 0xE ldrsh r0, [r5, r6] cmp r1, r0 bgt _0812CEA6 ldr r4, _0812CEB0 @ =gUnknown_03004DE0 movs r0, 0xF0 lsls r0, 3 adds r0, r4 mov r12, r0 _0812CE8C: asrs r2, 16 lsls r1, r2, 1 adds r0, r1, r4 strh r3, [r0] add r1, r12 strh r3, [r1] adds r2, 0x1 lsls r2, 16 asrs r1, r2, 16 movs r6, 0xE ldrsh r0, [r5, r6] cmp r1, r0 ble _0812CE8C _0812CEA6: cmp r7, 0x1 bne _0812CEB8 ldr r0, _0812CEB4 @ =REG_BG1HOFS b _0812CEBA .align 2, 0 _0812CEB0: .4byte gUnknown_03004DE0 _0812CEB4: .4byte REG_BG1HOFS _0812CEB8: ldr r0, _0812CEE4 @ =REG_BG2HOFS _0812CEBA: str r0, [sp] ldr r0, _0812CEE8 @ =0xa2600001 str r0, [sp, 0x4] mov r1, sp movs r2, 0 movs r0, 0x1 strb r0, [r1, 0x8] mov r0, sp strb r2, [r0, 0x9] ldr r0, [sp] ldr r1, [sp, 0x4] ldr r2, [sp, 0x8] bl sub_80895F8 ldr r0, _0812CEEC @ =sub_812CEF0 str r0, [r5] add sp, 0xC pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812CEE4: .4byte REG_BG2HOFS _0812CEE8: .4byte 0xa2600001 _0812CEEC: .4byte sub_812CEF0 thumb_func_end sub_812CDC8 thumb_func_start sub_812CEF0 sub_812CEF0: @ 812CEF0 push {r4-r7,lr} lsls r0, 24 lsrs r7, r0, 24 lsls r0, r7, 2 adds r0, r7 lsls r0, 3 ldr r1, _0812CF40 @ =gTasks adds r4, r0, r1 ldrh r0, [r4, 0x8] ldrh r1, [r4, 0x12] subs r0, r1 strh r0, [r4, 0x8] lsls r0, 16 asrs r0, 16 ldrh r2, [r4, 0xC] movs r3, 0xC ldrsh r1, [r4, r3] cmp r0, r1 bge _0812CF18 strh r2, [r4, 0x8] _0812CF18: ldrh r1, [r4, 0x10] movs r2, 0x10 ldrsh r0, [r4, r2] cmp r0, 0 bne _0812CF44 ldrh r0, [r4, 0xA] ldrh r1, [r4, 0x12] subs r0, r1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 ldrh r2, [r4, 0xC] movs r3, 0xC ldrsh r1, [r4, r3] cmp r0, r1 bge _0812CF48 strh r2, [r4, 0xA] movs r0, 0x1 strh r0, [r4, 0x26] b _0812CF48 .align 2, 0 _0812CF40: .4byte gTasks _0812CF44: subs r0, r1, 0x1 strh r0, [r4, 0x10] _0812CF48: ldrh r0, [r4, 0x14] adds r0, 0x1 strh r0, [r4, 0x14] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0812CF74 movs r0, 0 strh r0, [r4, 0x14] movs r1, 0 movs r2, 0x16 ldrsh r0, [r4, r2] cmp r0, 0 bne _0812CF66 movs r1, 0x1 _0812CF66: strh r1, [r4, 0x16] cmp r1, 0 beq _0812CF70 ldrh r0, [r4, 0x18] b _0812CF72 _0812CF70: ldrh r0, [r4, 0x1A] _0812CF72: strh r0, [r4, 0x20] _0812CF74: ldrh r1, [r4, 0x8] lsls r3, r1, 16 asrs r1, r3, 16 movs r2, 0xA ldrsh r0, [r4, r2] cmp r1, r0 bge _0812CFA8 ldr r5, _0812D000 @ =gUnknown_03004DE0 movs r0, 0xF0 lsls r0, 3 adds r6, r5, r0 _0812CF8A: asrs r3, 16 lsls r1, r3, 1 adds r2, r1, r5 ldrh r0, [r4, 0x20] strh r0, [r2] adds r1, r6 ldrh r0, [r4, 0x20] strh r0, [r1] adds r3, 0x1 lsls r3, 16 asrs r1, r3, 16 movs r2, 0xA ldrsh r0, [r4, r2] cmp r1, r0 blt _0812CF8A _0812CFA8: ldrh r1, [r4, 0xA] lsls r3, r1, 16 asrs r1, r3, 16 movs r2, 0xE ldrsh r0, [r4, r2] cmp r1, r0 bgt _0812CFDC ldr r5, _0812D000 @ =gUnknown_03004DE0 movs r0, 0xF0 lsls r0, 3 adds r6, r5, r0 _0812CFBE: asrs r3, 16 lsls r1, r3, 1 adds r2, r1, r5 ldrh r0, [r4, 0x1E] strh r0, [r2] adds r1, r6 ldrh r0, [r4, 0x1E] strh r0, [r1] adds r3, 0x1 lsls r3, 16 asrs r1, r3, 16 movs r2, 0xE ldrsh r0, [r4, r2] cmp r1, r0 ble _0812CFBE _0812CFDC: movs r3, 0x26 ldrsh r0, [r4, r3] cmp r0, 0 beq _0812CFF8 movs r1, 0x1C ldrsh r0, [r4, r1] cmp r0, 0 beq _0812CFF2 ldr r1, _0812D004 @ =gUnknown_03004DC0 movs r0, 0x3 strb r0, [r1, 0x15] _0812CFF2: adds r0, r7, 0 bl DestroyAnimVisualTask _0812CFF8: pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812D000: .4byte gUnknown_03004DE0 _0812D004: .4byte gUnknown_03004DC0 thumb_func_end sub_812CEF0 thumb_func_start sub_812D008 sub_812D008: @ 812D008 push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, _0812D05C @ =gTasks adds r4, r0 movs r5, 0 strh r5, [r4, 0x8] strh r5, [r4, 0xA] ldr r6, _0812D060 @ =gBattleAnimBankAttacker ldrb r0, [r6] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xC] ldrb r0, [r6] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xE] movs r0, 0x20 strh r0, [r4, 0x10] ldr r0, _0812D064 @ =0x0000ffec strh r0, [r4, 0x12] strh r5, [r4, 0x14] movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] ldr r0, _0812D068 @ =sub_812D06C str r0, [r4] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812D05C: .4byte gTasks _0812D060: .4byte gBattleAnimBankAttacker _0812D064: .4byte 0x0000ffec _0812D068: .4byte sub_812D06C thumb_func_end sub_812D008 thumb_func_start sub_812D06C sub_812D06C: @ 812D06C push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x8 lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _0812D098 @ =gTasks adds r6, r0, r1 movs r1, 0x8 ldrsh r0, [r6, r1] cmp r0, 0x5 bls _0812D08C b _0812D246 _0812D08C: lsls r0, 2 ldr r1, _0812D09C @ =_0812D0A0 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0812D098: .4byte gTasks _0812D09C: .4byte _0812D0A0 .align 2, 0 _0812D0A0: .4byte _0812D0B8 .4byte _0812D178 .4byte _0812D1A6 .4byte _0812D1BA .4byte _0812D1D0 .4byte _0812D238 _0812D0B8: movs r0, 0xC ldrsh r2, [r6, r0] ldrh r1, [r6, 0xA] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0812D0CE movs r1, 0x10 ldrsh r0, [r6, r1] subs r0, r2, r0 b _0812D0D4 _0812D0CE: movs r1, 0x10 ldrsh r0, [r6, r1] adds r0, r2, r0 _0812D0D4: lsls r0, 16 lsrs r1, r0, 16 ldrh r2, [r6, 0x12] ldrh r0, [r6, 0xE] adds r2, r0 ldr r0, _0812D168 @ =gBattleAnimSpriteTemplate_83D7220 lsls r1, 16 asrs r1, 16 lsls r2, 16 asrs r2, 16 ldrb r4, [r6, 0xA] movs r3, 0x6 subs r3, r4 lsls r3, 24 lsrs r3, 24 bl CreateSprite lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x40 negs r0, r0 bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xBA bl PlaySE12WithPanning cmp r4, 0x40 beq _0812D138 ldr r5, _0812D16C @ =gSprites lsls r1, r4, 4 adds r1, r4 lsls r1, 2 adds r3, r1, r5 ldrh r0, [r6, 0xA] movs r2, 0x1 ands r2, r0 adds r3, 0x3F ldrb r4, [r3] movs r0, 0x2 negs r0, r0 ands r0, r4 orrs r0, r2 strb r0, [r3] adds r5, 0x1C adds r1, r5 ldr r0, _0812D170 @ =SpriteCallbackDummy str r0, [r1] _0812D138: ldrh r1, [r6, 0xA] movs r4, 0x1 adds r0, r4, 0 ands r0, r1 cmp r0, 0 beq _0812D150 ldrh r0, [r6, 0x10] subs r0, 0x6 strh r0, [r6, 0x10] ldrh r0, [r6, 0x12] subs r0, 0x6 strh r0, [r6, 0x12] _0812D150: ldrh r1, [r6, 0x26] lsls r1, 24 lsrs r1, 24 ldr r2, _0812D174 @ =gUnknown_08402400 adds r0, r6, 0 bl sub_80798F4 ldrh r0, [r6, 0xA] adds r0, 0x1 strh r0, [r6, 0xA] strh r4, [r6, 0x8] b _0812D246 .align 2, 0 _0812D168: .4byte gBattleAnimSpriteTemplate_83D7220 _0812D16C: .4byte gSprites _0812D170: .4byte SpriteCallbackDummy _0812D174: .4byte gUnknown_08402400 _0812D178: adds r0, r6, 0 bl sub_807992C lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _0812D246 movs r2, 0xA ldrsh r1, [r6, r2] cmp r1, 0x6 bne _0812D198 movs r0, 0x8 strh r0, [r6, 0x14] movs r0, 0x3 strh r0, [r6, 0x8] b _0812D246 _0812D198: cmp r1, 0x2 bgt _0812D19E movs r0, 0xA _0812D19E: strh r0, [r6, 0x14] movs r0, 0x2 strh r0, [r6, 0x8] b _0812D246 _0812D1A6: ldrh r0, [r6, 0x14] movs r2, 0x14 ldrsh r1, [r6, r2] cmp r1, 0 beq _0812D1B6 subs r0, 0x1 strh r0, [r6, 0x14] b _0812D246 _0812D1B6: strh r1, [r6, 0x8] b _0812D246 _0812D1BA: ldrh r1, [r6, 0x14] movs r2, 0x14 ldrsh r0, [r6, r2] cmp r0, 0 beq _0812D1CA subs r0, r1, 0x1 strh r0, [r6, 0x14] b _0812D246 _0812D1CA: movs r0, 0x4 strh r0, [r6, 0x8] b _0812D246 _0812D1D0: movs r5, 0 movs r7, 0 ldr r3, _0812D22C @ =gSprites movs r0, 0x1C adds r0, r3 mov r8, r0 _0812D1DC: lsls r0, r5, 4 adds r0, r5 lsls r4, r0, 2 adds r0, r3, 0 adds r0, 0x14 adds r0, r4, r0 ldr r1, [r0] ldr r0, _0812D230 @ =gBattleAnimSpriteTemplate_83D7220 cmp r1, r0 bne _0812D218 adds r0, r4, r3 strh r2, [r0, 0x2E] movs r1, 0x6 strh r1, [r0, 0x30] movs r1, 0x2 str r2, [sp] str r3, [sp, 0x4] bl StartSpriteAnim mov r0, r8 adds r1, r4, r0 ldr r0, _0812D234 @ =sub_812D254 str r0, [r1] adds r0, r7, 0x1 lsls r0, 16 lsrs r7, r0, 16 ldr r2, [sp] ldr r3, [sp, 0x4] cmp r7, 0x6 beq _0812D222 _0812D218: adds r0, r5, 0x1 lsls r0, 16 lsrs r5, r0, 16 cmp r5, 0x3F bls _0812D1DC _0812D222: strh r7, [r6, 0x14] movs r0, 0x5 strh r0, [r6, 0x8] b _0812D246 .align 2, 0 _0812D22C: .4byte gSprites _0812D230: .4byte gBattleAnimSpriteTemplate_83D7220 _0812D234: .4byte sub_812D254 _0812D238: movs r1, 0x14 ldrsh r0, [r6, r1] cmp r0, 0 bne _0812D246 adds r0, r2, 0 bl DestroyAnimVisualTask _0812D246: add sp, 0x8 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_812D06C thumb_func_start sub_812D254 sub_812D254: @ 812D254 push {r4,lr} adds r4, r0, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0812D288 ldr r3, _0812D290 @ =gTasks movs r0, 0x30 ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x2E ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r4, 0 bl DestroySprite _0812D288: pop {r4} pop {r0} bx r0 .align 2, 0 _0812D290: .4byte gTasks thumb_func_end sub_812D254 thumb_func_start sub_812D294 sub_812D294: @ 812D294 push {r4,r5,lr} adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0 bne _0812D2A8 adds r0, r5, 0 movs r1, 0 bl sub_80787B0 _0812D2A8: ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x27 bgt _0812D2DA ldrh r0, [r5, 0x2E] movs r1, 0x1 ands r0, r1 cmp r0, 0 bne _0812D2CC adds r2, r5, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 b _0812D2D8 _0812D2CC: adds r2, r5, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 _0812D2D8: strb r0, [r2] _0812D2DA: movs r2, 0x2E ldrsh r0, [r5, r2] cmp r0, 0x1E ble _0812D2F0 adds r2, r5, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] _0812D2F0: movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0x3D bne _0812D33C ldr r1, _0812D344 @ =move_anim_8072740 adds r0, r5, 0 bl StoreSpriteCallbackInData6 ldrh r0, [r5, 0x24] ldrh r2, [r5, 0x20] adds r0, r2 movs r1, 0 strh r0, [r5, 0x20] ldrh r0, [r5, 0x26] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] strh r1, [r5, 0x24] strh r1, [r5, 0x26] movs r0, 0x14 strh r0, [r5, 0x2E] ldr r4, _0812D348 @ =gBattleAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] ldr r0, _0812D34C @ =sub_8078B34 str r0, [r5, 0x1C] _0812D33C: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812D344: .4byte move_anim_8072740 _0812D348: .4byte gBattleAnimBankTarget _0812D34C: .4byte sub_8078B34 thumb_func_end sub_812D294 thumb_func_start sub_812D350 sub_812D350: @ 812D350 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, _0812D370 @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 beq _0812D374 cmp r0, 0x1 beq _0812D394 b _0812D3A6 .align 2, 0 _0812D370: .4byte gTasks _0812D374: movs r0, 0 bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, _0812D390 @ =gUnknown_084024B0 adds r0, r4, 0 bl sub_80798F4 ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812D3A6 .align 2, 0 _0812D390: .4byte gUnknown_084024B0 _0812D394: adds r0, r4, 0 bl sub_807992C lsls r0, 24 cmp r0, 0 bne _0812D3A6 adds r0, r5, 0 bl DestroyAnimVisualTask _0812D3A6: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812D350 thumb_func_start sub_812D3AC sub_812D3AC: @ 812D3AC push {r4-r6,lr} adds r5, r0, 0 movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r6, r0, 24 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0x1 beq _0812D40C cmp r0, 0x1 bgt _0812D3CC cmp r0, 0 beq _0812D3D6 b _0812D4AE _0812D3CC: cmp r0, 0x2 beq _0812D43C cmp r0, 0x3 beq _0812D490 b _0812D4AE _0812D3D6: ldr r4, _0812D408 @ =gBattleAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] adds r0, r6, 0 movs r1, 0 bl sub_8078E70 movs r0, 0x80 lsls r0, 1 strh r0, [r5, 0x30] strh r0, [r5, 0x32] b _0812D484 .align 2, 0 _0812D408: .4byte gBattleAnimBankAttacker _0812D40C: ldrh r0, [r5, 0x30] adds r0, 0x60 strh r0, [r5, 0x30] ldrh r0, [r5, 0x32] subs r0, 0x1A strh r0, [r5, 0x32] movs r2, 0x30 ldrsh r1, [r5, r2] movs r0, 0x32 ldrsh r2, [r5, r0] adds r0, r6, 0 movs r3, 0 bl obj_id_set_rotscale ldrh r0, [r5, 0x34] adds r0, 0x1 strh r0, [r5, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 bne _0812D43C ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] _0812D43C: ldrh r0, [r5, 0x30] adds r0, 0x60 strh r0, [r5, 0x30] ldrh r0, [r5, 0x32] adds r0, 0x30 strh r0, [r5, 0x32] movs r2, 0x30 ldrsh r1, [r5, r2] movs r0, 0x32 ldrsh r2, [r5, r0] adds r0, r6, 0 movs r3, 0 bl obj_id_set_rotscale ldrh r0, [r5, 0x34] adds r0, 0x1 strh r0, [r5, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x9 bne _0812D4AE movs r0, 0 strh r0, [r5, 0x34] ldr r1, _0812D48C @ =gSprites lsls r0, r6, 4 adds r0, r6 lsls r0, 2 adds r0, r1 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] adds r0, r6, 0 bl sub_8078F40 _0812D484: ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] b _0812D4AE .align 2, 0 _0812D48C: .4byte gSprites _0812D490: ldrh r0, [r5, 0x26] subs r0, 0x6 strh r0, [r5, 0x26] movs r1, 0x22 ldrsh r0, [r5, r1] movs r2, 0x26 ldrsh r1, [r5, r2] adds r0, r1 movs r1, 0x20 negs r1, r1 cmp r0, r1 bge _0812D4AE adds r0, r5, 0 bl move_anim_8072740 _0812D4AE: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_812D3AC thumb_func_start sub_812D4B4 sub_812D4B4: @ 812D4B4 push {r4,lr} adds r4, r0, 0 ldr r0, _0812D4CC @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812D4D4 ldr r0, _0812D4D0 @ =0x0000fff0 b _0812D4D8 .align 2, 0 _0812D4CC: .4byte gBattleAnimBankAttacker _0812D4D0: .4byte 0x0000fff0 _0812D4D4: movs r0, 0x80 lsls r0, 1 _0812D4D8: strh r0, [r4, 0x20] movs r0, 0 strh r0, [r4, 0x22] ldr r0, _0812D4E8 @ =sub_812D4EC str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _0812D4E8: .4byte sub_812D4EC thumb_func_end sub_812D4B4 thumb_func_start sub_812D4EC sub_812D4EC: @ 812D4EC push {r4,r5,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x48 strh r0, [r4, 0x2E] ldr r0, _0812D50C @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812D510 ldrh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 20 b _0812D518 .align 2, 0 _0812D50C: .4byte gBattleAnimBankAttacker _0812D510: ldrh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 20 negs r0, r0 _0812D518: strh r0, [r4, 0x24] ldrh r0, [r4, 0x30] adds r0, 0x10 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 24 ldrh r1, [r4, 0x26] adds r5, r0, r1 strh r5, [r4, 0x26] ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 movs r1, 0x3 bl __modsi3 lsls r0, 16 cmp r0, 0 bne _0812D564 ldr r0, _0812D584 @ =gSpriteTemplate_8402500 ldrh r1, [r4, 0x24] ldrh r2, [r4, 0x20] adds r1, r2 lsls r1, 16 asrs r1, 16 ldrh r2, [r4, 0x22] adds r2, r5 lsls r2, 16 asrs r2, 16 adds r3, r4, 0 adds r3, 0x43 ldrb r3, [r3] adds r3, 0x1 lsls r3, 24 lsrs r3, 24 bl CreateSpriteAndAnimate _0812D564: movs r1, 0x20 ldrsh r0, [r4, r1] movs r2, 0x24 ldrsh r1, [r4, r2] adds r0, r1 adds r0, 0x20 movs r1, 0x98 lsls r1, 1 cmp r0, r1 bls _0812D57E adds r0, r4, 0 bl move_anim_8072740 _0812D57E: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812D584: .4byte gSpriteTemplate_8402500 thumb_func_end sub_812D4EC thumb_func_start sub_812D588 sub_812D588: @ 812D588 push {r4,lr} adds r4, r0, 0 bl Random movs r1, 0x3 ands r0, r1 cmp r0, 0 bne _0812D5A2 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x4 b _0812D5AA _0812D5A2: ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x5 _0812D5AA: ldr r3, _0812D5DC @ =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, _0812D5E0 @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] bl Random movs r1, 0x7 ands r0, r1 adds r1, r0, 0 cmp r1, 0x3 ble _0812D5CC negs r0, r1 lsls r0, 24 lsrs r0, 24 _0812D5CC: lsls r0, 24 asrs r0, 24 strh r0, [r4, 0x26] ldr r0, _0812D5E4 @ =sub_812D5E8 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _0812D5DC: .4byte 0x000003ff _0812D5E0: .4byte 0xfffffc00 _0812D5E4: .4byte sub_812D5E8 thumb_func_end sub_812D588 thumb_func_start sub_812D5E8 sub_812D5E8: @ 812D5E8 push {lr} adds r3, r0, 0 ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x1D bgt _0812D62A ldrh r0, [r3, 0x30] adds r0, 0x1 strh r0, [r3, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _0812D65E movs r0, 0x3E adds r0, r3 mov r12, r0 ldrb r2, [r0] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] movs r0, 0 b _0812D65C _0812D62A: movs r1, 0x30 ldrsh r0, [r3, r1] cmp r0, 0x2 bne _0812D640 adds r2, r3, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] _0812D640: movs r1, 0x30 ldrsh r0, [r3, r1] cmp r0, 0x3 bne _0812D658 adds r2, r3, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, _0812D670 @ =0x0000ffff strh r0, [r3, 0x30] _0812D658: ldrh r0, [r3, 0x30] adds r0, 0x1 _0812D65C: strh r0, [r3, 0x30] _0812D65E: movs r1, 0x2E ldrsh r0, [r3, r1] cmp r0, 0x3C ble _0812D66C adds r0, r3, 0 bl DestroySprite _0812D66C: pop {r0} bx r0 .align 2, 0 _0812D670: .4byte 0x0000ffff thumb_func_end sub_812D5E8 thumb_func_start sub_812D674 sub_812D674: @ 812D674 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, _0812D6AC @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812D6B4 movs r0, 0 bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, _0812D6B0 @ =gUnknown_08402518 adds r0, r4, 0 bl sub_80798F4 ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812D6C6 .align 2, 0 _0812D6AC: .4byte gTasks _0812D6B0: .4byte gUnknown_08402518 _0812D6B4: adds r0, r4, 0 bl sub_807992C lsls r0, 24 cmp r0, 0 bne _0812D6C6 adds r0, r5, 0 bl DestroyAnimVisualTask _0812D6C6: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812D674 thumb_func_start sub_812D6CC sub_812D6CC: @ 812D6CC push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, _0812D704 @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812D70C movs r0, 0 bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, _0812D708 @ =gUnknown_08402540 adds r0, r4, 0 bl sub_80798F4 ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812D71E .align 2, 0 _0812D704: .4byte gTasks _0812D708: .4byte gUnknown_08402540 _0812D70C: adds r0, r4, 0 bl sub_807992C lsls r0, 24 cmp r0, 0 bne _0812D71E adds r0, r5, 0 bl DestroyAnimVisualTask _0812D71E: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812D6CC thumb_func_start sub_812D724 sub_812D724: @ 812D724 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 beq _0812D736 cmp r0, 0x1 beq _0812D760 b _0812D788 _0812D736: adds r0, r4, 0 movs r1, 0 bl sub_80787B0 movs r0, 0x90 lsls r0, 4 strh r0, [r4, 0x30] ldr r0, _0812D75C @ =gBattleAnimBankAttacker ldrb r0, [r0] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _0812D788 .align 2, 0 _0812D75C: .4byte gBattleAnimBankAttacker _0812D760: ldrh r2, [r4, 0x30] lsls r1, r2, 16 asrs r1, 24 ldrh r0, [r4, 0x26] subs r0, r1 strh r0, [r4, 0x26] subs r2, 0x60 strh r2, [r4, 0x30] movs r2, 0x22 ldrsh r0, [r4, r2] movs r2, 0x26 ldrsh r1, [r4, r2] adds r0, r1 movs r2, 0x32 ldrsh r1, [r4, r2] cmp r0, r1 ble _0812D788 adds r0, r4, 0 bl move_anim_8072740 _0812D788: pop {r4} pop {r0} bx r0 thumb_func_end sub_812D724 thumb_func_start sub_812D790 sub_812D790: @ 812D790 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, _0812D7C8 @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812D7D0 movs r0, 0 bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, _0812D7CC @ =gUnknown_08402590 adds r0, r4, 0 bl sub_80798F4 ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812D7E2 .align 2, 0 _0812D7C8: .4byte gTasks _0812D7CC: .4byte gUnknown_08402590 _0812D7D0: adds r0, r4, 0 bl sub_807992C lsls r0, 24 cmp r0, 0 bne _0812D7E2 adds r0, r5, 0 bl DestroyAnimVisualTask _0812D7E2: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812D790 thumb_func_start sub_812D7E8 sub_812D7E8: @ 812D7E8 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} sub sp, 0xC lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r1, _0812D818 @ =gTasks lsls r0, 2 add r0, r8 lsls r0, 3 adds r0, r1 movs r2, 0x8 ldrsh r0, [r0, r2] adds r3, r1, 0 cmp r0, 0x4 bls _0812D80E b _0812DAFA _0812D80E: lsls r0, 2 ldr r1, _0812D81C @ =_0812D820 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0812D818: .4byte gTasks _0812D81C: .4byte _0812D820 .align 2, 0 _0812D820: .4byte _0812D834 .4byte _0812D888 .4byte _0812D8C4 .4byte _0812DA48 .4byte _0812DA84 _0812D834: ldr r1, _0812D850 @ =REG_MOSAIC movs r0, 0 strh r0, [r1] ldr r0, _0812D854 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812D85C ldr r0, _0812D858 @ =REG_BG1CNT b _0812D85E .align 2, 0 _0812D850: .4byte REG_MOSAIC _0812D854: .4byte gBattleAnimBankAttacker _0812D858: .4byte REG_BG1CNT _0812D85C: ldr r0, _0812D87C @ =REG_BG2CNT _0812D85E: ldrb r1, [r0] movs r2, 0x40 orrs r1, r2 strb r1, [r0] ldr r0, _0812D880 @ =gTasks mov r6, r8 lsls r1, r6, 2 add r1, r8 lsls r1, 3 adds r1, r0 ldr r0, _0812D884 @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r1, 0x1C] b _0812DA2A .align 2, 0 _0812D87C: .4byte REG_BG2CNT _0812D880: .4byte gTasks _0812D884: .4byte gBattleAnimArgs _0812D888: mov r1, r8 lsls r0, r1, 2 add r0, r8 lsls r0, 3 adds r4, r0, r3 ldrh r0, [r4, 0xC] adds r1, r0, 0x1 strh r1, [r4, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bgt _0812D8A2 b _0812DAFA _0812D8A2: movs r0, 0 strh r0, [r4, 0xC] ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] ldrh r2, [r4, 0xA] ldr r1, _0812D8C0 @ =REG_MOSAIC lsls r0, r2, 4 orrs r0, r2 strh r0, [r1] cmp r2, 0xF beq _0812D8BC b _0812DAFA _0812D8BC: b _0812DA78 .align 2, 0 _0812D8C0: .4byte REG_MOSAIC _0812D8C4: ldr r5, _0812D8F4 @ =gBattleAnimBankAttacker ldrb r0, [r5] ldr r1, _0812D8F8 @ =gBattleAnimBankTarget ldrb r1, [r1] mov r2, r8 lsls r4, r2, 2 adds r2, r4, r2 lsls r2, 3 adds r2, r3 ldrb r2, [r2, 0x1C] bl sub_8031FC4 ldrb r1, [r5] mov r0, sp bl sub_8078954 bl IsContest lsls r0, 24 mov r9, r4 cmp r0, 0 beq _0812D8FC movs r1, 0 b _0812D906 .align 2, 0 _0812D8F4: .4byte gBattleAnimBankAttacker _0812D8F8: .4byte gBattleAnimBankTarget _0812D8FC: ldrb r0, [r5] bl GetBankIdentity lsls r0, 24 lsrs r1, r0, 24 _0812D906: ldr r0, _0812D9CC @ =gUnknown_081FAF4C lsls r1, 2 adds r1, r0 ldr r2, _0812D9D0 @ =gBattleMonForms ldr r0, _0812D9D4 @ =gBattleAnimBankAttacker ldrb r0, [r0] adds r0, r2 ldrb r0, [r0] lsls r0, 11 ldr r1, [r1] adds r1, r0 ldr r2, [sp] ldr r0, _0812D9D8 @ =0x040000d4 str r1, [r0] str r2, [r0, 0x4] ldr r1, _0812D9DC @ =0x84000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] bl IsContest lsls r0, 24 cmp r0, 0 beq _0812DA20 ldr r5, _0812D9E0 @ =0x02019348 ldrh r0, [r5] bl sub_80AEB1C adds r4, r0, 0 ldrh r0, [r5, 0x2] bl sub_80AEB1C lsls r4, 24 lsls r0, 24 cmp r4, r0 beq _0812D9A2 ldr r6, [sp, 0x4] movs r5, 0 movs r0, 0x7 mov r12, r0 movs r7, 0 _0812D956: movs r4, 0 adds r3, r7, r6 mov r1, r12 lsls r0, r1, 1 adds r2, r0, r6 _0812D960: ldrh r1, [r3] ldrh r0, [r2] strh r0, [r3] strh r1, [r2] adds r3, 0x2 subs r2, 0x2 adds r4, 0x1 cmp r4, 0x3 ble _0812D960 movs r2, 0x20 add r12, r2 adds r7, 0x40 adds r5, 0x1 cmp r5, 0x7 ble _0812D956 movs r5, 0 movs r0, 0x80 lsls r0, 3 adds r3, r0, 0 _0812D986: adds r2, r5, 0x1 lsls r0, r5, 6 adds r1, r0, r6 movs r4, 0x7 _0812D98E: ldrh r0, [r1] eors r0, r3 strh r0, [r1] adds r1, 0x2 subs r4, 0x1 cmp r4, 0 bge _0812D98E adds r5, r2, 0 cmp r5, 0x7 ble _0812D986 _0812D9A2: ldr r0, _0812D9E0 @ =0x02019348 ldrh r0, [r0, 0x2] bl sub_80AEB1C lsls r0, 24 cmp r0, 0 beq _0812D9F0 ldr r3, _0812D9E4 @ =gSprites ldr r4, _0812D9E8 @ =gObjectBankIDs ldr r2, _0812D9D4 @ =gBattleAnimBankAttacker ldrb r0, [r2] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r3, 0 adds r1, 0x10 adds r0, r1 ldr r1, _0812D9EC @ =gSpriteAffineAnimTable_81E7C18 b _0812DA0A .align 2, 0 _0812D9CC: .4byte gUnknown_081FAF4C _0812D9D0: .4byte gBattleMonForms _0812D9D4: .4byte gBattleAnimBankAttacker _0812D9D8: .4byte 0x040000d4 _0812D9DC: .4byte 0x84000200 _0812D9E0: .4byte 0x02019348 _0812D9E4: .4byte gSprites _0812D9E8: .4byte gObjectBankIDs _0812D9EC: .4byte gSpriteAffineAnimTable_81E7C18 _0812D9F0: ldr r3, _0812DA34 @ =gSprites ldr r4, _0812DA38 @ =gObjectBankIDs ldr r2, _0812DA3C @ =gBattleAnimBankAttacker ldrb r0, [r2] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r3, 0 adds r1, 0x10 adds r0, r1 ldr r1, _0812DA40 @ =gSpriteAffineAnimTable_81E7BEC _0812DA0A: str r1, [r0] ldrb r0, [r2] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 movs r1, 0 bl StartSpriteAffineAnim _0812DA20: ldr r0, _0812DA44 @ =gTasks mov r1, r9 add r1, r8 lsls r1, 3 adds r1, r0 _0812DA2A: ldrh r0, [r1, 0x8] adds r0, 0x1 strh r0, [r1, 0x8] b _0812DAFA .align 2, 0 _0812DA34: .4byte gSprites _0812DA38: .4byte gObjectBankIDs _0812DA3C: .4byte gBattleAnimBankAttacker _0812DA40: .4byte gSpriteAffineAnimTable_81E7BEC _0812DA44: .4byte gTasks _0812DA48: mov r1, r8 lsls r0, r1, 2 add r0, r8 lsls r0, 3 adds r4, r0, r3 ldrh r0, [r4, 0xC] adds r1, r0, 0x1 strh r1, [r4, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0812DAFA movs r0, 0 strh r0, [r4, 0xC] ldrh r0, [r4, 0xA] subs r0, 0x1 strh r0, [r4, 0xA] ldrh r2, [r4, 0xA] ldr r1, _0812DA80 @ =REG_MOSAIC lsls r0, r2, 4 orrs r0, r2 strh r0, [r1] cmp r2, 0 bne _0812DAFA _0812DA78: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812DAFA .align 2, 0 _0812DA80: .4byte REG_MOSAIC _0812DA84: ldr r1, _0812DAA0 @ =REG_MOSAIC movs r0, 0 strh r0, [r1] ldr r0, _0812DAA4 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812DAAC ldr r2, _0812DAA8 @ =REG_BG1CNT b _0812DAAE .align 2, 0 _0812DAA0: .4byte REG_MOSAIC _0812DAA4: .4byte gBattleAnimBankAttacker _0812DAA8: .4byte REG_BG1CNT _0812DAAC: ldr r2, _0812DB08 @ =REG_BG2CNT _0812DAAE: ldrb r1, [r2] movs r0, 0x41 negs r0, r0 ands r0, r1 strb r0, [r2] bl IsContest lsls r0, 24 cmp r0, 0 bne _0812DAF4 ldr r4, _0812DB0C @ =gBattleAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812DAF4 ldr r0, _0812DB10 @ =gTasks mov r2, r8 lsls r1, r2, 2 add r1, r8 lsls r1, 3 adds r1, r0 movs r6, 0x1C ldrsh r0, [r1, r6] cmp r0, 0 bne _0812DAF4 ldrb r0, [r4] lsls r1, r0, 2 ldr r2, _0812DB14 @ =0x02017800 adds r1, r2 ldrh r1, [r1, 0x2] bl sub_8032984 _0812DAF4: mov r0, r8 bl DestroyAnimVisualTask _0812DAFA: add sp, 0xC pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812DB08: .4byte REG_BG2CNT _0812DB0C: .4byte gBattleAnimBankAttacker _0812DB10: .4byte gTasks _0812DB14: .4byte 0x02017800 thumb_func_end sub_812D7E8 thumb_func_start c3_80DFBE4 c3_80DFBE4: @ 812DB18 push {r4,lr} lsls r0, 24 lsrs r0, 24 ldr r4, _0812DB48 @ =gBattleAnimArgs ldr r3, _0812DB4C @ =gSprites ldr r2, _0812DB50 @ =gObjectBankIDs ldr r1, _0812DB54 @ =gBattleAnimBankAttacker ldrb r1, [r1] adds r1, r2 ldrb r2, [r1] lsls r1, r2, 4 adds r1, r2 lsls r1, 2 adds r1, r3 adds r1, 0x3E ldrb r1, [r1] lsls r1, 29 lsrs r1, 31 strh r1, [r4, 0xE] bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .align 2, 0 _0812DB48: .4byte gBattleAnimArgs _0812DB4C: .4byte gSprites _0812DB50: .4byte gObjectBankIDs _0812DB54: .4byte gBattleAnimBankAttacker thumb_func_end c3_80DFBE4 thumb_func_start sub_812DB58 sub_812DB58: @ 812DB58 push {r4,lr} adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, _0812DB7C @ =gBattleAnimBankAttacker ldrb r0, [r0] ldr r1, _0812DB80 @ =gBattleAnimBankTarget ldrb r1, [r1] movs r2, 0x1 bl sub_8031FC4 adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .align 2, 0 _0812DB7C: .4byte gBattleAnimBankAttacker _0812DB80: .4byte gBattleAnimBankTarget thumb_func_end sub_812DB58 thumb_func_start sub_812DB84 sub_812DB84: @ 812DB84 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} sub sp, 0x10 lsls r0, 24 lsrs r7, r0, 24 ldr r1, _0812DBB4 @ =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r0, r1 movs r2, 0x8 ldrsh r0, [r0, r2] adds r2, r1, 0 cmp r0, 0x4 bls _0812DBA8 b _0812DE80 _0812DBA8: lsls r0, 2 ldr r1, _0812DBB8 @ =_0812DBBC adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0812DBB4: .4byte gTasks _0812DBB8: .4byte _0812DBBC .align 2, 0 _0812DBBC: .4byte _0812DBD0 .4byte _0812DCFC .4byte _0812DD4C .4byte _0812DDB6 .4byte _0812DDEA _0812DBD0: ldr r1, _0812DC70 @ =REG_BLDCNT ldr r4, _0812DC74 @ =0x00003f42 adds r0, r4, 0 strh r0, [r1] adds r1, 0x2 movs r2, 0x80 lsls r2, 5 adds r0, r2, 0 strh r0, [r1] ldr r4, _0812DC78 @ =REG_BG1CNT ldrb r1, [r4, 0x1] movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] ldrb r1, [r4] movs r0, 0x4 negs r0, r0 ands r0, r1 movs r1, 0x1 orrs r0, r1 strb r0, [r4] bl IsContest lsls r0, 24 cmp r0, 0 bne _0812DC12 ldrb r0, [r4] movs r1, 0xD negs r1, r1 ands r1, r0 movs r0, 0x4 orrs r1, r0 strb r1, [r4] _0812DC12: mov r0, sp bl sub_8078914 ldr r1, [sp, 0x4] movs r4, 0 str r4, [sp, 0xC] ldr r2, _0812DC7C @ =0x040000d4 add r0, sp, 0xC str r0, [r2] str r1, [r2, 0x4] ldr r0, _0812DC80 @ =0x85000400 str r0, [r2, 0x8] ldr r0, [r2, 0x8] ldr r0, _0812DC84 @ =gUnknown_08D2AA98 bl LZDecompressVram ldr r0, _0812DC88 @ =gUnknown_08D2A9E0 ldr r1, [sp] bl LZDecompressVram ldr r0, _0812DC8C @ =gUnknown_08D2AA80 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette bl IsContest lsls r0, 24 cmp r0, 0 beq _0812DC9C mov r0, sp ldrb r0, [r0, 0x8] ldr r1, [sp, 0x4] movs r2, 0 movs r3, 0 bl sub_80763FC ldr r1, _0812DC90 @ =gUnknown_030042C0 ldr r2, _0812DC94 @ =0x0000ffc8 adds r0, r2, 0 strh r0, [r1] ldr r0, _0812DC98 @ =gUnknown_030041B4 strh r4, [r0] b _0812DCCE .align 2, 0 _0812DC70: .4byte REG_BLDCNT _0812DC74: .4byte 0x00003f42 _0812DC78: .4byte REG_BG1CNT _0812DC7C: .4byte 0x040000d4 _0812DC80: .4byte 0x85000400 _0812DC84: .4byte gUnknown_08D2AA98 _0812DC88: .4byte gUnknown_08D2A9E0 _0812DC8C: .4byte gUnknown_08D2AA80 _0812DC90: .4byte gUnknown_030042C0 _0812DC94: .4byte 0x0000ffc8 _0812DC98: .4byte gUnknown_030041B4 _0812DC9C: ldr r0, _0812DCB4 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812DCC0 ldr r1, _0812DCB8 @ =gUnknown_030042C0 ldr r4, _0812DCBC @ =0x0000ff79 adds r0, r4, 0 b _0812DCC6 .align 2, 0 _0812DCB4: .4byte gBattleAnimBankAttacker _0812DCB8: .4byte gUnknown_030042C0 _0812DCBC: .4byte 0x0000ff79 _0812DCC0: ldr r1, _0812DCEC @ =gUnknown_030042C0 ldr r2, _0812DCF0 @ =0x0000fff6 adds r0, r2, 0 _0812DCC6: strh r0, [r1] ldr r1, _0812DCF4 @ =gUnknown_030041B4 movs r0, 0 strh r0, [r1] _0812DCCE: ldr r0, _0812DCF8 @ =gTasks lsls r1, r7, 2 adds r1, r7 lsls r1, 3 adds r1, r0 ldr r0, _0812DCEC @ =gUnknown_030042C0 ldrh r0, [r0] strh r0, [r1, 0x1C] ldr r0, _0812DCF4 @ =gUnknown_030041B4 ldrh r0, [r0] strh r0, [r1, 0x1E] ldrh r0, [r1, 0x8] adds r0, 0x1 b _0812DDD2 .align 2, 0 _0812DCEC: .4byte gUnknown_030042C0 _0812DCF0: .4byte 0x0000fff6 _0812DCF4: .4byte gUnknown_030041B4 _0812DCF8: .4byte gTasks _0812DCFC: lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r3, r0, r2 ldrh r0, [r3, 0x10] adds r1, r0, 0x1 strh r1, [r3, 0x10] lsls r0, 16 cmp r0, 0 bgt _0812DD12 b _0812DE80 _0812DD12: movs r0, 0 strh r0, [r3, 0x10] ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0xC ble _0812DD28 movs r0, 0xC strh r0, [r3, 0xA] _0812DD28: ldr r2, _0812DD48 @ =REG_BLDALPHA ldrh r1, [r3, 0xA] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r0, r1 strh r0, [r2] movs r4, 0xA ldrsh r0, [r3, r4] cmp r0, 0xC beq _0812DD40 b _0812DE80 _0812DD40: ldrh r0, [r3, 0x8] adds r0, 0x1 strh r0, [r3, 0x8] b _0812DE80 .align 2, 0 _0812DD48: .4byte REG_BLDALPHA _0812DD4C: lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r3, r0, r2 ldrh r0, [r3, 0xA] subs r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 cmp r0, 0 bge _0812DD64 movs r0, 0 strh r0, [r3, 0xA] _0812DD64: ldr r2, _0812DDA4 @ =REG_BLDALPHA ldrh r1, [r3, 0xA] movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r0, r1 strh r0, [r2] movs r1, 0xA ldrsh r0, [r3, r1] cmp r0, 0 beq _0812DD7C b _0812DE80 _0812DD7C: ldr r2, _0812DDA8 @ =gUnknown_030042C0 ldr r1, _0812DDAC @ =gUnknown_084025C0 movs r4, 0xC ldrsh r0, [r3, r4] adds r0, r1 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 ldrh r1, [r3, 0x1C] adds r0, r1 strh r0, [r2] ldrh r0, [r3, 0xC] adds r0, 0x1 strh r0, [r3, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _0812DDB0 strh r0, [r3, 0x8] b _0812DE80 .align 2, 0 _0812DDA4: .4byte REG_BLDALPHA _0812DDA8: .4byte gUnknown_030042C0 _0812DDAC: .4byte gUnknown_084025C0 _0812DDB0: movs r0, 0x3 strh r0, [r3, 0x8] b _0812DE80 _0812DDB6: lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r1, r0, r2 ldrh r0, [r1, 0xE] adds r0, 0x1 strh r0, [r1, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _0812DE80 movs r0, 0 strh r0, [r1, 0xE] movs r0, 0x1 _0812DDD2: strh r0, [r1, 0x8] movs r0, 0x40 negs r0, r0 bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xE4 bl PlaySE12WithPanning b _0812DE80 _0812DDEA: mov r0, sp bl sub_8078914 ldr r2, [sp] movs r3, 0x80 lsls r3, 6 add r5, sp, 0xC movs r6, 0 ldr r1, _0812DE90 @ =0x040000d4 movs r4, 0x80 lsls r4, 5 mov r8, r5 ldr r0, _0812DE94 @ =0x85000400 mov r12, r0 movs r0, 0x85 lsls r0, 24 mov r9, r0 _0812DE0C: str r6, [sp, 0xC] mov r0, r8 str r0, [r1] str r2, [r1, 0x4] mov r0, r12 str r0, [r1, 0x8] ldr r0, [r1, 0x8] adds r2, r4 subs r3, r4 cmp r3, r4 bhi _0812DE0C str r6, [sp, 0xC] str r5, [r1] str r2, [r1, 0x4] lsrs r0, r3, 2 mov r2, r9 orrs r0, r2 str r0, [r1, 0x8] ldr r0, [r1, 0x8] ldr r1, [sp, 0x4] movs r4, 0 str r4, [sp, 0xC] ldr r0, _0812DE90 @ =0x040000d4 str r5, [r0] str r1, [r0, 0x4] ldr r1, _0812DE98 @ =0x85000200 str r1, [r0, 0x8] ldr r0, [r0, 0x8] bl IsContest lsls r0, 24 cmp r0, 0 bne _0812DE5A ldr r2, _0812DE9C @ =REG_BG1CNT ldrb r1, [r2] movs r0, 0xD negs r0, r0 ands r0, r1 strb r0, [r2] _0812DE5A: ldr r2, _0812DE9C @ =REG_BG1CNT ldrb r1, [r2] movs r0, 0x4 negs r0, r0 ands r0, r1 movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r0, _0812DEA0 @ =gUnknown_030042C0 strh r4, [r0] ldr r0, _0812DEA4 @ =gUnknown_030041B4 strh r4, [r0] ldr r0, _0812DEA8 @ =REG_BLDCNT strh r4, [r0] adds r0, 0x2 strh r4, [r0] adds r0, r7, 0 bl DestroyAnimVisualTask _0812DE80: add sp, 0x10 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812DE90: .4byte 0x040000d4 _0812DE94: .4byte 0x85000400 _0812DE98: .4byte 0x85000200 _0812DE9C: .4byte REG_BG1CNT _0812DEA0: .4byte gUnknown_030042C0 _0812DEA4: .4byte gUnknown_030041B4 _0812DEA8: .4byte REG_BLDCNT thumb_func_end sub_812DB84 thumb_func_start sub_812DEAC sub_812DEAC: @ 812DEAC push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 adds r7, r0, 0 bl Random lsls r0, 16 movs r1, 0xFC lsls r1, 14 ands r1, r0 lsrs r5, r1, 16 adds r1, r5, 0 cmp r1, 0x1F ble _0812DED6 movs r0, 0x20 subs r0, r1 lsls r0, 16 lsrs r5, r0, 16 _0812DED6: ldr r4, _0812DFD0 @ =gBattleAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r0, r5 strh r0, [r7, 0x20] ldrb r0, [r4] movs r1, 0x1 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r0, 0x20 strh r0, [r7, 0x22] ldr r1, _0812DFD4 @ =gBattleAnimArgs ldrh r0, [r1] strh r0, [r7, 0x30] ldrh r0, [r1, 0x2] strh r0, [r7, 0x32] ldr r4, _0812DFD8 @ =gBattleAnimSpriteTemplate_84025EC movs r0, 0x20 ldrsh r1, [r7, r0] movs r0, 0x22 ldrsh r2, [r7, r0] adds r5, r7, 0 adds r5, 0x43 ldrb r3, [r5] adds r3, 0x1 lsls r3, 24 lsrs r3, 24 adds r0, r4, 0 bl CreateSprite mov r9, r0 mov r1, r9 lsls r1, 24 lsrs r1, 24 mov r9, r1 movs r0, 0x20 ldrsh r1, [r7, r0] movs r0, 0x22 ldrsh r2, [r7, r0] ldrb r3, [r5] adds r3, 0x1 lsls r3, 24 lsrs r3, 24 adds r0, r4, 0 bl CreateSprite mov r8, r0 mov r1, r8 lsls r1, 24 lsrs r1, 24 mov r8, r1 mov r0, r9 lsls r2, r0, 4 add r2, r9 lsls r2, 2 ldr r1, _0812DFDC @ =gSprites mov r10, r1 adds r5, r2, r1 adds r0, r5, 0 movs r1, 0x1 str r2, [sp] bl StartSpriteAnim mov r0, r8 lsls r6, r0, 4 add r6, r8 lsls r6, 2 mov r1, r10 adds r4, r6, r1 adds r0, r4, 0 movs r1, 0x2 bl StartSpriteAnim ldr r1, _0812DFD4 @ =gBattleAnimArgs ldrh r0, [r1] strh r0, [r5, 0x30] ldrh r0, [r1, 0x2] strh r0, [r5, 0x32] ldrh r0, [r1] strh r0, [r4, 0x30] ldrh r0, [r1, 0x2] strh r0, [r4, 0x32] ldr r0, _0812DFE0 @ =0x0000ffff strh r0, [r5, 0x3C] movs r0, 0x1 negs r0, r0 strh r0, [r4, 0x3C] adds r5, 0x3E ldrb r0, [r5] movs r1, 0x4 orrs r0, r1 strb r0, [r5] adds r4, 0x3E ldrb r0, [r4] orrs r0, r1 strb r0, [r4] movs r0, 0x1C add r10, r0 ldr r2, [sp] add r2, r10 ldr r0, _0812DFE4 @ =sub_812E0F8 str r0, [r2] add r6, r10 str r0, [r6] mov r1, r9 strh r1, [r7, 0x3A] mov r0, r8 strh r0, [r7, 0x3C] ldr r0, _0812DFE8 @ =sub_812DFEC str r0, [r7, 0x1C] add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812DFD0: .4byte gBattleAnimBankAttacker _0812DFD4: .4byte gBattleAnimArgs _0812DFD8: .4byte gBattleAnimSpriteTemplate_84025EC _0812DFDC: .4byte gSprites _0812DFE0: .4byte 0x0000ffff _0812DFE4: .4byte sub_812E0F8 _0812DFE8: .4byte sub_812DFEC thumb_func_end sub_812DEAC thumb_func_start sub_812DFEC sub_812DFEC: @ 812DFEC push {lr} adds r3, r0, 0 ldrh r2, [r3, 0x32] ldrh r0, [r3, 0x34] adds r2, r0 lsls r0, r2, 16 asrs r0, 24 ldrh r1, [r3, 0x26] subs r1, r0 strh r1, [r3, 0x26] movs r0, 0xFF ands r2, r0 strh r2, [r3, 0x34] movs r2, 0x36 ldrsh r0, [r3, r2] cmp r0, 0 bne _0812E03A lsls r0, r1, 16 asrs r0, 16 movs r1, 0x8 negs r1, r1 cmp r0, r1 bge _0812E03A ldr r2, _0812E094 @ =gSprites movs r0, 0x3A ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] ldrh r0, [r3, 0x36] adds r0, 0x1 strh r0, [r3, 0x36] _0812E03A: movs r1, 0x36 ldrsh r0, [r3, r1] cmp r0, 0x1 bne _0812E06E movs r2, 0x26 ldrsh r1, [r3, r2] movs r0, 0x10 negs r0, r0 cmp r1, r0 bge _0812E06E ldr r2, _0812E094 @ =gSprites movs r0, 0x3C ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r2, [r0] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r0] ldrh r0, [r3, 0x36] adds r0, 0x1 strh r0, [r3, 0x36] _0812E06E: ldrh r0, [r3, 0x30] subs r0, 0x1 strh r0, [r3, 0x30] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _0812E090 adds r2, r3, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, _0812E098 @ =sub_812E09C str r0, [r3, 0x1C] _0812E090: pop {r0} bx r0 .align 2, 0 _0812E094: .4byte gSprites _0812E098: .4byte sub_812E09C thumb_func_end sub_812DFEC thumb_func_start sub_812E09C sub_812E09C: @ 812E09C push {r4-r6,lr} adds r4, r0, 0 ldr r5, _0812E0F0 @ =gSprites movs r0, 0x3A ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r3, r0, 2 adds r6, r5, 0 adds r6, 0x1C adds r0, r3, r6 ldr r2, [r0] ldr r0, _0812E0F4 @ =SpriteCallbackDummy cmp r2, r0 bne _0812E0E8 movs r1, 0x3C ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r6 ldr r0, [r1] cmp r0, r2 bne _0812E0E8 adds r0, r3, r5 bl DestroySprite movs r0, 0x3C ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 bl DestroySprite adds r0, r4, 0 bl move_anim_8072740 _0812E0E8: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812E0F0: .4byte gSprites _0812E0F4: .4byte SpriteCallbackDummy thumb_func_end sub_812E09C thumb_func_start sub_812E0F8 sub_812E0F8: @ 812E0F8 push {lr} adds r3, r0, 0 movs r0, 0x3E adds r0, r3 mov r12, r0 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 bne _0812E144 ldrh r2, [r3, 0x32] ldrh r1, [r3, 0x34] adds r2, r1 lsls r1, r2, 16 asrs r1, 24 ldrh r0, [r3, 0x26] subs r0, r1 strh r0, [r3, 0x26] movs r0, 0xFF ands r2, r0 strh r2, [r3, 0x34] ldrh r0, [r3, 0x30] subs r0, 0x1 strh r0, [r3, 0x30] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _0812E144 mov r1, r12 ldrb r0, [r1] movs r1, 0x4 orrs r0, r1 mov r1, r12 strb r0, [r1] ldr r0, _0812E148 @ =SpriteCallbackDummy str r0, [r3, 0x1C] _0812E144: pop {r0} bx r0 .align 2, 0 _0812E148: .4byte SpriteCallbackDummy thumb_func_end sub_812E0F8 thumb_func_start sub_812E14C sub_812E14C: @ 812E14C push {r4-r6,lr} sub sp, 0x10 lsls r0, 24 lsrs r6, r0, 24 ldr r1, _0812E174 @ =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r0, r1 movs r2, 0x8 ldrsh r0, [r0, r2] adds r4, r1, 0 cmp r0, 0x5 bls _0812E16A b _0812E476 _0812E16A: lsls r0, 2 ldr r1, _0812E178 @ =_0812E17C adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0812E174: .4byte gTasks _0812E178: .4byte _0812E17C .align 2, 0 _0812E17C: .4byte _0812E194 .4byte _0812E300 .4byte _0812E388 .4byte _0812E3BC .4byte _0812E3E8 .4byte _0812E420 _0812E194: ldr r1, _0812E230 @ =REG_BLDCNT ldr r3, _0812E234 @ =0x00003f42 adds r0, r3, 0 strh r0, [r1] adds r1, 0x2 ldr r2, _0812E238 @ =0x00000d03 adds r0, r2, 0 strh r0, [r1] ldr r4, _0812E23C @ =REG_BG1CNT ldrb r1, [r4, 0x1] movs r0, 0x3F ands r0, r1 strb r0, [r4, 0x1] ldrb r1, [r4] movs r0, 0x4 negs r0, r0 ands r0, r1 movs r1, 0x1 orrs r0, r1 strb r0, [r4] bl IsContest lsls r0, 24 cmp r0, 0 bne _0812E1D4 ldrb r0, [r4] movs r1, 0xD negs r1, r1 ands r1, r0 movs r0, 0x4 orrs r1, r0 strb r1, [r4] _0812E1D4: mov r0, sp bl sub_8078914 ldr r1, [sp, 0x4] movs r4, 0 str r4, [sp, 0xC] ldr r2, _0812E240 @ =0x040000d4 add r0, sp, 0xC str r0, [r2] str r1, [r2, 0x4] ldr r0, _0812E244 @ =0x85000400 str r0, [r2, 0x8] ldr r0, [r2, 0x8] ldr r0, _0812E248 @ =gUnknown_08D2AA98 bl LZDecompressVram ldr r0, _0812E24C @ =gUnknown_08D2A9E0 ldr r1, [sp] bl LZDecompressVram ldr r0, _0812E250 @ =gUnknown_08D2AA80 mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette bl IsContest lsls r0, 24 cmp r0, 0 beq _0812E260 mov r0, sp ldrb r0, [r0, 0x8] ldr r1, [sp, 0x4] movs r2, 0 movs r3, 0 bl sub_80763FC ldr r1, _0812E254 @ =gUnknown_030042C0 ldr r3, _0812E258 @ =0x0000ffc8 adds r0, r3, 0 strh r0, [r1] ldr r0, _0812E25C @ =gUnknown_030041B4 strh r4, [r0] b _0812E2D2 .align 2, 0 _0812E230: .4byte REG_BLDCNT _0812E234: .4byte 0x00003f42 _0812E238: .4byte 0x00000d03 _0812E23C: .4byte REG_BG1CNT _0812E240: .4byte 0x040000d4 _0812E244: .4byte 0x85000400 _0812E248: .4byte gUnknown_08D2AA98 _0812E24C: .4byte gUnknown_08D2A9E0 _0812E250: .4byte gUnknown_08D2AA80 _0812E254: .4byte gUnknown_030042C0 _0812E258: .4byte 0x0000ffc8 _0812E25C: .4byte gUnknown_030041B4 _0812E260: ldr r0, _0812E2A0 @ =gBattleAnimBankTarget ldrb r0, [r0] bl GetBankIdentity lsls r0, 24 lsrs r4, r0, 24 bl IsDoubleBattle lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812E2B4 ldr r1, _0812E2A4 @ =gUnknown_030042C0 cmp r4, 0x1 bne _0812E284 ldr r2, _0812E2A8 @ =0x0000ff65 adds r0, r2, 0 strh r0, [r1] _0812E284: cmp r4, 0x3 bne _0812E28E ldr r3, _0812E2AC @ =0x0000ff8d adds r0, r3, 0 strh r0, [r1] _0812E28E: cmp r4, 0 bne _0812E296 movs r0, 0xE strh r0, [r1] _0812E296: cmp r4, 0x2 bne _0812E2CC ldr r1, _0812E2A4 @ =gUnknown_030042C0 ldr r2, _0812E2B0 @ =0x0000ffec b _0812E2C8 .align 2, 0 _0812E2A0: .4byte gBattleAnimBankTarget _0812E2A4: .4byte gUnknown_030042C0 _0812E2A8: .4byte 0x0000ff65 _0812E2AC: .4byte 0x0000ff8d _0812E2B0: .4byte 0x0000ffec _0812E2B4: cmp r4, 0x1 bne _0812E2C0 ldr r1, _0812E2EC @ =gUnknown_030042C0 ldr r3, _0812E2F0 @ =0x0000ff79 adds r0, r3, 0 strh r0, [r1] _0812E2C0: cmp r4, 0 bne _0812E2CC ldr r1, _0812E2EC @ =gUnknown_030042C0 ldr r2, _0812E2F4 @ =0x0000fff6 _0812E2C8: adds r0, r2, 0 strh r0, [r1] _0812E2CC: ldr r1, _0812E2F8 @ =gUnknown_030041B4 movs r0, 0 strh r0, [r1] _0812E2D2: ldr r0, _0812E2FC @ =gTasks lsls r1, r6, 2 adds r1, r6 lsls r1, 3 adds r1, r0 ldr r0, _0812E2EC @ =gUnknown_030042C0 ldrh r0, [r0] strh r0, [r1, 0x1C] ldr r0, _0812E2F8 @ =gUnknown_030041B4 ldrh r0, [r0] strh r0, [r1, 0x1E] b _0812E380 .align 2, 0 _0812E2EC: .4byte gUnknown_030042C0 _0812E2F0: .4byte 0x0000ff79 _0812E2F4: .4byte 0x0000fff6 _0812E2F8: .4byte gUnknown_030041B4 _0812E2FC: .4byte gTasks _0812E300: ldr r1, _0812E334 @ =gTasks lsls r4, r6, 2 adds r0, r4, r6 lsls r0, 3 adds r5, r0, r1 movs r0, 0 strh r0, [r5, 0xE] ldr r0, _0812E338 @ =gBattleAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812E344 ldr r2, _0812E33C @ =gUnknown_030042C0 ldr r1, _0812E340 @ =gUnknown_08402604 movs r3, 0xC ldrsh r0, [r5, r3] adds r0, r1 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 ldrh r5, [r5, 0x1C] adds r0, r5 b _0812E356 .align 2, 0 _0812E334: .4byte gTasks _0812E338: .4byte gBattleAnimBankTarget _0812E33C: .4byte gUnknown_030042C0 _0812E340: .4byte gUnknown_08402604 _0812E344: ldr r2, _0812E374 @ =gUnknown_030042C0 ldr r1, _0812E378 @ =gUnknown_08402604 movs r3, 0xC ldrsh r0, [r5, r3] adds r0, r1 movs r1, 0 ldrsb r1, [r0, r1] ldrh r0, [r5, 0x1C] subs r0, r1 _0812E356: strh r0, [r2] ldr r0, _0812E37C @ =gTasks adds r1, r4, r6 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0xC] adds r0, 0x1 strh r0, [r1, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 bne _0812E380 strh r0, [r1, 0x8] b _0812E476 .align 2, 0 _0812E374: .4byte gUnknown_030042C0 _0812E378: .4byte gUnknown_08402604 _0812E37C: .4byte gTasks _0812E380: ldrh r0, [r1, 0x8] adds r0, 0x1 strh r0, [r1, 0x8] b _0812E476 _0812E388: lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r4, r0, r4 ldrh r0, [r4, 0xA] subs r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bgt _0812E3A2 movs r0, 0x5 strh r0, [r4, 0xA] _0812E3A2: ldr r2, _0812E3B8 @ =REG_BLDALPHA ldrh r0, [r4, 0xA] lsls r0, 8 movs r1, 0x3 orrs r0, r1 strh r0, [r2] movs r1, 0xA ldrsh r0, [r4, r1] cmp r0, 0x5 bne _0812E476 b _0812E3DC .align 2, 0 _0812E3B8: .4byte REG_BLDALPHA _0812E3BC: lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r4, r0, r4 ldrh r1, [r4, 0xE] adds r1, 0x1 strh r1, [r4, 0xE] lsls r1, 16 asrs r1, 16 ldr r2, _0812E3E4 @ =gUnknown_08402608 movs r3, 0xC ldrsh r0, [r4, r3] adds r0, r2 ldrb r0, [r0] cmp r1, r0 ble _0812E476 _0812E3DC: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812E476 .align 2, 0 _0812E3E4: .4byte gUnknown_08402608 _0812E3E8: lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r4, r0, r4 ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0xD ble _0812E402 movs r0, 0xD strh r0, [r4, 0xA] _0812E402: ldr r2, _0812E41C @ =REG_BLDALPHA ldrh r0, [r4, 0xA] lsls r0, 8 movs r1, 0x3 orrs r0, r1 strh r0, [r2] movs r1, 0xA ldrsh r0, [r4, r1] cmp r0, 0xD bne _0812E476 movs r0, 0x1 strh r0, [r4, 0x8] b _0812E476 .align 2, 0 _0812E41C: .4byte REG_BLDALPHA _0812E420: mov r0, sp bl sub_8078914 ldr r2, [sp, 0x4] movs r4, 0 str r4, [sp, 0xC] ldr r1, _0812E480 @ =0x040000d4 add r0, sp, 0xC str r0, [r1] str r2, [r1, 0x4] ldr r0, _0812E484 @ =0x85000200 str r0, [r1, 0x8] ldr r0, [r1, 0x8] bl IsContest lsls r0, 24 cmp r0, 0 bne _0812E450 ldr r2, _0812E488 @ =REG_BG1CNT ldrb r1, [r2] movs r0, 0xD negs r0, r0 ands r0, r1 strb r0, [r2] _0812E450: ldr r2, _0812E488 @ =REG_BG1CNT ldrb r1, [r2] movs r0, 0x4 negs r0, r0 ands r0, r1 movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r0, _0812E48C @ =gUnknown_030042C0 strh r4, [r0] ldr r0, _0812E490 @ =gUnknown_030041B4 strh r4, [r0] ldr r0, _0812E494 @ =REG_BLDCNT strh r4, [r0] adds r0, 0x2 strh r4, [r0] adds r0, r6, 0 bl DestroyAnimVisualTask _0812E476: add sp, 0x10 pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812E480: .4byte 0x040000d4 _0812E484: .4byte 0x85000200 _0812E488: .4byte REG_BG1CNT _0812E48C: .4byte gUnknown_030042C0 _0812E490: .4byte gUnknown_030041B4 _0812E494: .4byte REG_BLDCNT thumb_func_end sub_812E14C thumb_func_start sub_812E498 sub_812E498: @ 812E498 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r1, _0812E4D0 @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812E4D8 movs r0, 0 bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 ldr r2, _0812E4D4 @ =gUnknown_08402610 adds r0, r4, 0 bl sub_80798F4 ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812E4EA .align 2, 0 _0812E4D0: .4byte gTasks _0812E4D4: .4byte gUnknown_08402610 _0812E4D8: adds r0, r4, 0 bl sub_807992C lsls r0, 24 cmp r0, 0 bne _0812E4EA adds r0, r5, 0 bl DestroyAnimVisualTask _0812E4EA: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812E498 thumb_func_start sub_812E4F0 sub_812E4F0: @ 812E4F0 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] movs r2, 0x2E ldrsh r1, [r4, r2] cmp r1, 0 bne _0812E50E adds r0, r4, 0 movs r1, 0 bl sub_80787B0 ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _0812E562 _0812E50E: adds r0, 0x1 strh r0, [r4, 0x2E] cmp r1, 0x14 ble _0812E562 ldrh r0, [r4, 0x30] adds r0, 0xA0 strh r0, [r4, 0x30] ldrh r0, [r4, 0x32] adds r0, 0x80 strh r0, [r4, 0x32] ldr r0, _0812E53C @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812E540 ldrh r0, [r4, 0x30] lsls r0, 16 asrs r0, 24 negs r0, r0 b _0812E546 .align 2, 0 _0812E53C: .4byte gBattleAnimBankAttacker _0812E540: ldrh r0, [r4, 0x30] lsls r0, 16 asrs r0, 24 _0812E546: strh r0, [r4, 0x24] ldrh r0, [r4, 0x32] lsls r0, 16 asrs r0, 24 ldrh r1, [r4, 0x26] adds r0, r1 strh r0, [r4, 0x26] lsls r0, 16 asrs r0, 16 cmp r0, 0x40 ble _0812E562 adds r0, r4, 0 bl move_anim_8072740 _0812E562: pop {r4} pop {r0} bx r0 thumb_func_end sub_812E4F0 thumb_func_start sub_812E568 sub_812E568: @ 812E568 push {r4,r5,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _0812E58C @ =gTasks adds r4, r0, r1 ldr r5, _0812E590 @ =gBattleAnimArgs movs r1, 0x2 ldrsh r0, [r5, r1] cmp r0, 0 bne _0812E594 adds r0, r2, 0 bl DestroyAnimVisualTask b _0812E628 .align 2, 0 _0812E58C: .4byte gTasks _0812E590: .4byte gBattleAnimArgs _0812E594: movs r1, 0x4 ldrsh r0, [r5, r1] cmp r0, 0 bge _0812E5A0 movs r0, 0 strh r0, [r5, 0x4] _0812E5A0: movs r1, 0x4 ldrsh r0, [r5, r1] cmp r0, 0x2 ble _0812E5AC movs r0, 0x2 strh r0, [r5, 0x4] _0812E5AC: movs r0, 0 strh r0, [r4, 0x8] strh r0, [r4, 0xA] strh r0, [r4, 0xC] movs r0, 0x4 ldrsh r1, [r5, r0] lsls r1, 1 movs r0, 0x8 subs r0, r1 strh r0, [r4, 0xE] movs r1, 0x4 ldrsh r0, [r5, r1] lsls r0, 7 movs r1, 0x80 lsls r1, 1 adds r0, r1 strh r0, [r4, 0x10] ldrh r0, [r5, 0x4] adds r0, 0x2 strh r0, [r4, 0x12] ldrh r0, [r5, 0x2] subs r0, 0x1 strh r0, [r4, 0x14] ldrb r0, [r5] bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] movs r1, 0 ldrsh r0, [r5, r1] cmp r0, 0 bne _0812E5F8 ldr r0, _0812E5F4 @ =gBattleAnimBankAttacker b _0812E5FA .align 2, 0 _0812E5F4: .4byte gBattleAnimBankAttacker _0812E5F8: ldr r0, _0812E630 @ =gBattleAnimBankTarget _0812E5FA: ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812E618 movs r1, 0x10 ldrsh r0, [r4, r1] negs r0, r0 strh r0, [r4, 0x10] movs r1, 0x12 ldrsh r0, [r4, r1] negs r0, r0 strh r0, [r4, 0x12] _0812E618: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 movs r1, 0 bl sub_8078E70 ldr r0, _0812E634 @ =sub_812E638 str r0, [r4] _0812E628: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812E630: .4byte gBattleAnimBankTarget _0812E634: .4byte sub_812E638 thumb_func_end sub_812E568 thumb_func_start sub_812E638 sub_812E638: @ 812E638 push {r4-r6,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, _0812E65C @ =gTasks adds r4, r0, r1 movs r0, 0x8 ldrsh r6, [r4, r0] cmp r6, 0x1 beq _0812E6C0 cmp r6, 0x1 bgt _0812E660 cmp r6, 0 beq _0812E66C b _0812E798 .align 2, 0 _0812E65C: .4byte gTasks _0812E660: cmp r6, 0x2 beq _0812E718 cmp r6, 0x3 bne _0812E66A b _0812E788 _0812E66A: b _0812E798 _0812E66C: ldr r2, _0812E6BC @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r4, 0x12] ldrh r2, [r0, 0x24] adds r1, r2 strh r1, [r0, 0x24] ldrh r0, [r4, 0xC] ldrh r1, [r4, 0x10] subs r0, r1 strh r0, [r4, 0xC] ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 movs r2, 0x80 lsls r2, 1 ldrh r3, [r4, 0xC] adds r1, r2, 0 bl obj_id_set_rotscale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_8078F9C ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 movs r2, 0xE ldrsh r1, [r4, r2] cmp r0, r1 blt _0812E798 strh r6, [r4, 0xA] b _0812E780 .align 2, 0 _0812E6BC: .4byte gSprites _0812E6C0: ldr r2, _0812E714 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x24] ldrh r2, [r4, 0x12] subs r1, r2 strh r1, [r0, 0x24] ldrh r0, [r4, 0x10] ldrh r1, [r4, 0xC] adds r0, r1 strh r0, [r4, 0xC] ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 movs r2, 0x80 lsls r2, 1 ldrh r3, [r4, 0xC] adds r1, r2, 0 bl obj_id_set_rotscale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_8078F9C ldrh r1, [r4, 0xA] adds r1, 0x1 strh r1, [r4, 0xA] lsls r1, 16 asrs r1, 16 movs r2, 0xE ldrsh r0, [r4, r2] lsls r0, 1 cmp r1, r0 blt _0812E798 movs r0, 0 strh r0, [r4, 0xA] b _0812E780 .align 2, 0 _0812E714: .4byte gSprites _0812E718: ldr r2, _0812E77C @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r4, 0x12] ldrh r2, [r0, 0x24] adds r1, r2 movs r5, 0 strh r1, [r0, 0x24] ldrh r0, [r4, 0xC] ldrh r1, [r4, 0x10] subs r0, r1 strh r0, [r4, 0xC] ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 movs r2, 0x80 lsls r2, 1 ldrh r3, [r4, 0xC] adds r1, r2, 0 bl obj_id_set_rotscale ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_8078F9C ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 movs r2, 0xE ldrsh r1, [r4, r2] cmp r0, r1 blt _0812E798 ldrh r1, [r4, 0x14] movs r2, 0x14 ldrsh r0, [r4, r2] cmp r0, 0 beq _0812E780 subs r0, r1, 0x1 strh r0, [r4, 0x14] strh r5, [r4, 0xA] strh r5, [r4, 0x8] b _0812E798 .align 2, 0 _0812E77C: .4byte gSprites _0812E780: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812E798 _0812E788: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_8078F40 adds r0, r5, 0 bl DestroyAnimVisualTask _0812E798: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_812E638 thumb_func_start sub_812E7A0 sub_812E7A0: @ 812E7A0 push {r4,lr} adds r4, r0, 0 ldr r0, _0812E7BC @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _0812E7C4 strh r0, [r4, 0x20] ldr r1, _0812E7C0 @ =gBattleAnimArgs ldrh r0, [r1] b _0812E7CE .align 2, 0 _0812E7BC: .4byte gBattleAnimBankAttacker _0812E7C0: .4byte gBattleAnimArgs _0812E7C4: movs r0, 0xF0 strh r0, [r4, 0x20] ldr r1, _0812E7E8 @ =gBattleAnimArgs ldrh r0, [r1] subs r0, 0x1E _0812E7CE: strh r0, [r4, 0x22] ldrh r0, [r1, 0x4] strh r0, [r4, 0x32] ldrb r1, [r1, 0x2] adds r0, r4, 0 bl StartSpriteAnim ldr r0, _0812E7EC @ =sub_812E7F0 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _0812E7E8: .4byte gBattleAnimArgs _0812E7EC: .4byte sub_812E7F0 thumb_func_end sub_812E7A0 thumb_func_start sub_812E7F0 sub_812E7F0: @ 812E7F0 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x3 strh r0, [r4, 0x2E] ldr r0, _0812E830 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0812E834 ldrh r1, [r4, 0x20] adds r1, 0x5 strh r1, [r4, 0x20] ldrh r0, [r4, 0x22] subs r0, 0x1 strh r0, [r4, 0x22] lsls r1, 16 asrs r1, 16 cmp r1, 0xF0 ble _0812E822 adds r0, r4, 0 bl move_anim_8072740 _0812E822: ldrh r1, [r4, 0x2E] movs r0, 0xFF ands r0, r1 movs r1, 0x10 bl Sin b _0812E858 .align 2, 0 _0812E830: .4byte gBattleAnimBankAttacker _0812E834: ldrh r1, [r4, 0x20] subs r1, 0x5 strh r1, [r4, 0x20] ldrh r0, [r4, 0x22] adds r0, 0x1 strh r0, [r4, 0x22] lsls r1, 16 cmp r1, 0 bge _0812E84C adds r0, r4, 0 bl move_anim_8072740 _0812E84C: ldrh r1, [r4, 0x2E] movs r0, 0xFF ands r0, r1 movs r1, 0x10 bl Cos _0812E858: strh r0, [r4, 0x26] pop {r4} pop {r0} bx r0 thumb_func_end sub_812E7F0 thumb_func_start sub_812E860 sub_812E860: @ 812E860 push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, _0812E8A8 @ =gTasks adds r4, r0 movs r0, 0 strh r0, [r4, 0x8] strh r0, [r4, 0xA] strh r0, [r4, 0xC] strh r0, [r4, 0xE] movs r0, 0x20 strh r0, [r4, 0x20] movs r0, 0x40 strh r0, [r4, 0x22] movs r0, 0x80 lsls r0, 4 strh r0, [r4, 0x24] ldr r0, _0812E8AC @ =gBattleAnimArgs ldrb r0, [r0] bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] movs r1, 0 bl sub_8078E70 ldr r0, _0812E8B0 @ =sub_812E8B4 str r0, [r4] pop {r4} pop {r0} bx r0 .align 2, 0 _0812E8A8: .4byte gTasks _0812E8AC: .4byte gBattleAnimArgs _0812E8B0: .4byte sub_812E8B4 thumb_func_end sub_812E860 thumb_func_start sub_812E8B4 sub_812E8B4: @ 812E8B4 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, _0812E8E0 @ =gTasks adds r7, r0, r1 movs r1, 0x8 ldrsh r0, [r7, r1] mov r8, r0 cmp r0, 0x1 beq _0812E950 cmp r0, 0x1 bgt _0812E8E4 cmp r0, 0 beq _0812E8EC b _0812E9CA .align 2, 0 _0812E8E0: .4byte gTasks _0812E8E4: mov r2, r8 cmp r2, 0x2 beq _0812E9B8 b _0812E9CA _0812E8EC: movs r3, 0x80 lsls r3, 2 adds r0, r3, 0 ldrh r1, [r7, 0xC] adds r2, r0, r1 strh r2, [r7, 0xC] lsls r0, r2, 16 asrs r0, 16 ldrh r3, [r7, 0x24] mov r8, r3 movs r3, 0x24 ldrsh r1, [r7, r3] cmp r0, r1 blt _0812E9CA mov r0, r8 subs r5, r0, r2 lsls r5, 16 asrs r5, 16 adds r6, r1, 0 lsls r6, 1 adds r0, r5, 0 adds r1, r6, 0 bl __divsi3 adds r4, r0, 0 lsls r4, 16 lsrs r4, 16 adds r0, r5, 0 adds r1, r6, 0 bl __modsi3 lsls r0, 16 lsrs r0, 16 lsls r4, 16 asrs r4, 16 movs r1, 0x1 ands r4, r1 cmp r4, 0 bne _0812E944 lsls r0, 16 asrs r0, 16 mov r2, r8 subs r0, r2, r0 b _0812E9A2 _0812E944: lsls r0, 16 asrs r0, 16 mov r3, r8 subs r0, r3 strh r0, [r7, 0xC] b _0812E9CA _0812E950: ldr r1, _0812E9A8 @ =0xfffffe00 adds r0, r1, 0 ldrh r2, [r7, 0xC] adds r1, r0, r2 strh r1, [r7, 0xC] movs r3, 0xC ldrsh r0, [r7, r3] movs r2, 0x24 ldrsh r6, [r7, r2] cmn r0, r6 bgt _0812E9CA ldrh r3, [r7, 0x24] mov r9, r3 mov r0, r9 subs r4, r0, r1 lsls r4, 16 asrs r4, 16 lsls r6, 1 adds r0, r4, 0 adds r1, r6, 0 bl __divsi3 adds r5, r0, 0 lsls r5, 16 lsrs r5, 16 adds r0, r4, 0 adds r1, r6, 0 bl __modsi3 lsls r0, 16 lsrs r2, r0, 16 mov r1, r8 ands r1, r5 lsls r0, r1, 16 asrs r1, r0, 16 cmp r1, 0 bne _0812E9AC lsls r0, r2, 16 asrs r0, 16 mov r2, r9 subs r0, r2 _0812E9A2: strh r0, [r7, 0xC] strh r1, [r7, 0x8] b _0812E9CA .align 2, 0 _0812E9A8: .4byte 0xfffffe00 _0812E9AC: lsls r0, r2, 16 asrs r0, 16 mov r3, r9 subs r0, r3, r0 strh r0, [r7, 0xC] b _0812E9CA _0812E9B8: ldrh r0, [r7, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_8078F40 adds r0, r4, 0 bl DestroyAnimVisualTask b _0812EA40 _0812E9CA: ldrh r0, [r7, 0x26] lsls r0, 24 lsrs r0, 24 movs r2, 0x80 lsls r2, 1 ldrh r3, [r7, 0xC] adds r1, r2, 0 bl obj_id_set_rotscale ldrh r0, [r7, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_8078F9C ldr r2, _0812EA38 @ =gSprites movs r0, 0x26 ldrsh r1, [r7, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r0, r2 movs r2, 0xC ldrsh r0, [r7, r2] cmp r0, 0 bge _0812E9FE adds r0, 0x3F _0812E9FE: asrs r0, 6 negs r0, r0 strh r0, [r1, 0x24] ldrh r0, [r7, 0xA] adds r0, 0x1 strh r0, [r7, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x8 ble _0812EA40 ldrh r1, [r7, 0x20] movs r3, 0x20 ldrsh r0, [r7, r3] cmp r0, 0 beq _0812EA3C subs r0, r1, 0x1 strh r0, [r7, 0x20] ldrh r0, [r7, 0x24] ldrh r1, [r7, 0x22] subs r0, r1 strh r0, [r7, 0x24] lsls r0, 16 asrs r0, 16 cmp r0, 0xF bgt _0812EA40 movs r0, 0x10 strh r0, [r7, 0x24] b _0812EA40 .align 2, 0 _0812EA38: .4byte gSprites _0812EA3C: movs r0, 0x2 strh r0, [r7, 0x8] _0812EA40: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_812E8B4 thumb_func_start sub_812EA4C sub_812EA4C: @ 812EA4C push {r4-r6,lr} adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0 bne _0812EAAC ldr r6, _0812EAA4 @ =gBattleAnimArgs movs r2, 0x4 ldrsh r0, [r6, r2] cmp r0, 0 bne _0812EA80 ldr r4, _0812EAA8 @ =gBattleAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] _0812EA80: ldrh r0, [r6] ldrh r1, [r5, 0x20] adds r0, r1 strh r0, [r5, 0x20] ldrh r1, [r6, 0x2] ldrh r2, [r5, 0x22] adds r0, r1, r2 strh r0, [r5, 0x22] movs r0, 0x80 strh r0, [r5, 0x30] movs r0, 0xC0 lsls r0, 2 strh r0, [r5, 0x32] strh r1, [r5, 0x34] ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] b _0812EB0A .align 2, 0 _0812EAA4: .4byte gBattleAnimArgs _0812EAA8: .4byte gBattleAnimBankAttacker _0812EAAC: ldrh r1, [r5, 0x30] lsls r0, r1, 16 asrs r0, 24 strh r0, [r5, 0x24] ldrh r0, [r5, 0x32] lsls r0, 16 asrs r0, 24 ldrh r2, [r5, 0x26] adds r0, r2 strh r0, [r5, 0x26] movs r2, 0x36 ldrsh r0, [r5, r2] adds r4, r1, 0 cmp r0, 0 bne _0812EAEA movs r0, 0x26 ldrsh r1, [r5, r0] movs r2, 0x34 ldrsh r0, [r5, r2] cmn r1, r0 ble _0812EAEA movs r0, 0x1 strh r0, [r5, 0x36] movs r1, 0x32 ldrsh r0, [r5, r1] negs r0, r0 movs r1, 0x3 bl __divsi3 lsls r0, 1 strh r0, [r5, 0x32] _0812EAEA: adds r0, r4, 0 adds r0, 0xC0 strh r0, [r5, 0x30] ldrh r0, [r5, 0x32] adds r0, 0x80 strh r0, [r5, 0x32] adds r0, r5, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0812EB0A adds r0, r5, 0 bl move_anim_8072740 _0812EB0A: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_812EA4C thumb_func_start sub_812EB10 sub_812EB10: @ 812EB10 push {r4-r7,lr} mov r7, r8 push {r7} lsls r0, 24 lsrs r0, 24 adds r7, r0, 0 ldr r1, _0812EB40 @ =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r2, r0, r1 movs r1, 0x8 ldrsh r0, [r2, r1] cmp r0, 0 bne _0812EC1C ldr r0, _0812EB44 @ =gBattleAnimArgs movs r3, 0 ldrsh r1, [r0, r3] mov r8, r0 cmp r1, 0 bne _0812EB4C ldr r0, _0812EB48 @ =gBattleAnimBankAttacker b _0812EB4E .align 2, 0 _0812EB40: .4byte gTasks _0812EB44: .4byte gBattleAnimArgs _0812EB48: .4byte gBattleAnimBankAttacker _0812EB4C: ldr r0, _0812EB88 @ =gBattleAnimBankTarget _0812EB4E: ldrb r0, [r0] strh r0, [r2, 0x1E] mov r1, r8 ldrb r0, [r1] bl GetAnimBankSpriteId lsls r0, 24 lsrs r5, r0, 24 ldr r1, _0812EB8C @ =gTasks lsls r4, r7, 2 adds r0, r4, r7 lsls r0, 3 adds r6, r0, r1 strh r5, [r6, 0x1C] adds r0, r5, 0 movs r1, 0 bl sub_8078E70 mov r2, r8 movs r3, 0x2 ldrsh r0, [r2, r3] cmp r0, 0x1 beq _0812EBB0 cmp r0, 0x1 bgt _0812EB90 cmp r0, 0 beq _0812EB98 lsls r2, r5, 4 b _0812EBF8 .align 2, 0 _0812EB88: .4byte gBattleAnimBankTarget _0812EB8C: .4byte gTasks _0812EB90: cmp r0, 0x2 beq _0812EBBA lsls r2, r5, 4 b _0812EBF8 _0812EB98: movs r2, 0xA0 lsls r2, 1 adds r0, r5, 0 movs r1, 0xE0 movs r3, 0 bl obj_id_set_rotscale adds r0, r5, 0 bl sub_8079A64 lsls r2, r5, 4 b _0812EBF8 _0812EBB0: movs r2, 0x98 lsls r2, 1 movs r3, 0xF0 lsls r3, 4 b _0812EBC2 _0812EBBA: movs r2, 0x98 lsls r2, 1 movs r3, 0xF1 lsls r3, 8 _0812EBC2: adds r0, r5, 0 movs r1, 0xD0 bl obj_id_set_rotscale adds r0, r5, 0 bl sub_8079A64 bl IsContest lsls r0, 24 cmp r0, 0 bne _0812EBE8 ldrb r0, [r6, 0x1E] bl GetBankSide lsls r0, 24 lsls r2, r5, 4 cmp r0, 0 bne _0812EBF8 _0812EBE8: ldr r0, _0812EC14 @ =gSprites lsls r2, r5, 4 adds r1, r2, r5 lsls r1, 2 adds r1, r0 ldrh r0, [r1, 0x26] adds r0, 0x10 strh r0, [r1, 0x26] _0812EBF8: ldr r1, _0812EC14 @ =gSprites adds r0, r2, r5 lsls r0, 2 adds r0, r1 movs r1, 0x2 strh r1, [r0, 0x24] ldr r0, _0812EC18 @ =gTasks adds r1, r4, r7 lsls r1, 3 adds r1, r0 ldrh r0, [r1, 0x8] adds r0, 0x1 strh r0, [r1, 0x8] b _0812EC68 .align 2, 0 _0812EC14: .4byte gSprites _0812EC18: .4byte gTasks _0812EC1C: ldrb r5, [r2, 0x1C] ldrh r0, [r2, 0xC] adds r0, 0x1 movs r4, 0 strh r0, [r2, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 bne _0812EC40 strh r4, [r2, 0xC] ldr r0, _0812EC74 @ =gSprites lsls r1, r5, 4 adds r1, r5 lsls r1, 2 adds r1, r0 ldrh r0, [r1, 0x24] negs r0, r0 strh r0, [r1, 0x24] _0812EC40: ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0xD bne _0812EC68 adds r0, r5, 0 bl sub_8078F40 ldr r1, _0812EC74 @ =gSprites lsls r0, r5, 4 adds r0, r5 lsls r0, 2 adds r0, r1 strh r4, [r0, 0x24] strh r4, [r0, 0x26] adds r0, r7, 0 bl DestroyAnimVisualTask _0812EC68: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812EC74: .4byte gSprites thumb_func_end sub_812EB10 thumb_func_start sub_812EC78 sub_812EC78: @ 812EC78 push {r4,r5,lr} adds r4, r0, 0 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0xC bl __umodsi3 lsls r0, 24 lsrs r0, 24 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, r0 ldr r3, _0812ECC4 @ =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, _0812ECC8 @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] bl Random ldr r5, _0812ECCC @ =0x000001ff ands r5, r0 bl Random movs r1, 0xFF ands r1, r0 movs r0, 0x1 ands r0, r5 cmp r0, 0 beq _0812ECD0 movs r2, 0xBC lsls r2, 3 adds r0, r5, r2 b _0812ECD8 .align 2, 0 _0812ECC4: .4byte 0x000003ff _0812ECC8: .4byte 0xfffffc00 _0812ECCC: .4byte 0x000001ff _0812ECD0: movs r3, 0xBC lsls r3, 3 adds r0, r3, 0 subs r0, r5 _0812ECD8: strh r0, [r4, 0x2E] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0812ECEA movs r2, 0x90 lsls r2, 3 adds r0, r1, r2 b _0812ECF2 _0812ECEA: movs r3, 0x90 lsls r3, 3 adds r0, r3, 0 subs r0, r1 _0812ECF2: strh r0, [r4, 0x30] ldr r0, _0812ED04 @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r4, 0x32] lsls r0, 16 cmp r0, 0 bne _0812ED0C ldr r0, _0812ED08 @ =0x0000fff8 b _0812ED0E .align 2, 0 _0812ED04: .4byte gBattleAnimArgs _0812ED08: .4byte 0x0000fff8 _0812ED0C: movs r0, 0xF8 _0812ED0E: strh r0, [r4, 0x20] movs r0, 0x68 strh r0, [r4, 0x22] ldr r0, _0812ED20 @ =sub_812ED24 str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812ED20: .4byte sub_812ED24 thumb_func_end sub_812EC78 thumb_func_start sub_812ED24 sub_812ED24: @ 812ED24 push {r4,lr} adds r4, r0, 0 movs r1, 0x32 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812ED3C ldrh r3, [r4, 0x2E] lsls r0, r3, 16 asrs r0, 24 ldrh r1, [r4, 0x24] adds r0, r1 b _0812ED46 _0812ED3C: ldrh r3, [r4, 0x2E] lsls r1, r3, 16 asrs r1, 24 ldrh r0, [r4, 0x24] subs r0, r1 _0812ED46: strh r0, [r4, 0x24] ldrh r2, [r4, 0x30] lsls r1, r2, 16 asrs r1, 24 ldrh r0, [r4, 0x26] subs r0, r1 strh r0, [r4, 0x26] adds r0, r3, 0 subs r0, 0x16 strh r0, [r4, 0x2E] adds r1, r2, 0 subs r1, 0x30 strh r1, [r4, 0x30] lsls r0, 16 cmp r0, 0 bge _0812ED6A movs r0, 0 strh r0, [r4, 0x2E] _0812ED6A: ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x1F bne _0812ED7E adds r0, r4, 0 bl move_anim_8072740 _0812ED7E: pop {r4} pop {r0} bx r0 thumb_func_end sub_812ED24 thumb_func_start sub_812ED84 sub_812ED84: @ 812ED84 push {r4,lr} adds r4, r0, 0 ldr r1, _0812EDE4 @ =REG_WINOUT ldr r2, _0812EDE8 @ =0x00001f3f adds r0, r2, 0 strh r0, [r1] movs r2, 0x80 lsls r2, 19 ldrh r0, [r2] movs r3, 0x80 lsls r3, 8 adds r1, r3, 0 orrs r0, r1 strh r0, [r2] ldr r0, _0812EDEC @ =gUnknown_030042C4 movs r1, 0 strh r1, [r0] ldr r0, _0812EDF0 @ =gUnknown_03004240 strh r1, [r0] ldr r0, _0812EDF4 @ =REG_WIN0H strh r1, [r0] adds r0, 0x4 strh r1, [r0] ldr r0, _0812EDF8 @ =gBattleAnimArgs ldrh r0, [r0, 0x4] strh r0, [r4, 0x2E] adds r0, r4, 0 movs r1, 0 bl sub_8078764 ldrb r1, [r4, 0x1] movs r0, 0xD negs r0, r0 ands r0, r1 movs r1, 0x8 orrs r0, r1 strb r0, [r4, 0x1] adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, _0812EDFC @ =sub_812EE00 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _0812EDE4: .4byte REG_WINOUT _0812EDE8: .4byte 0x00001f3f _0812EDEC: .4byte gUnknown_030042C4 _0812EDF0: .4byte gUnknown_03004240 _0812EDF4: .4byte REG_WIN0H _0812EDF8: .4byte gBattleAnimArgs _0812EDFC: .4byte sub_812EE00 thumb_func_end sub_812ED84 thumb_func_start sub_812EE00 sub_812EE00: @ 812EE00 push {r4,lr} adds r4, r0, 0 movs r1, 0x30 ldrsh r0, [r4, r1] cmp r0, 0x1 beq _0812EE3E cmp r0, 0x1 bgt _0812EE16 cmp r0, 0 beq _0812EE20 b _0812EE94 _0812EE16: cmp r0, 0x2 beq _0812EE54 cmp r0, 0x3 beq _0812EE76 b _0812EE94 _0812EE20: adds r2, r4, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _0812EE94 b _0812EE6E _0812EE3E: ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 cmp r0, 0 bne _0812EE94 adds r0, r4, 0 movs r1, 0x1 bl ChangeSpriteAffineAnim b _0812EE6E _0812EE54: adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _0812EE94 adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] _0812EE6E: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] b _0812EE94 _0812EE76: ldr r1, _0812EE9C @ =REG_WINOUT ldr r2, _0812EEA0 @ =0x00003f3f adds r0, r2, 0 strh r0, [r1] movs r2, 0x80 lsls r2, 19 ldrh r0, [r2] movs r3, 0x80 lsls r3, 8 adds r1, r3, 0 eors r0, r1 strh r0, [r2] adds r0, r4, 0 bl move_anim_8072740 _0812EE94: pop {r4} pop {r0} bx r0 .align 2, 0 _0812EE9C: .4byte REG_WINOUT _0812EEA0: .4byte 0x00003f3f thumb_func_end sub_812EE00 thumb_func_start sub_812EEA4 sub_812EEA4: @ 812EEA4 push {r4,r5,lr} adds r4, r0, 0 ldr r5, _0812EEE0 @ =gBattleAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] ldrb r0, [r5] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] ldr r1, _0812EEE4 @ =gBattleAnimArgs ldrh r0, [r1] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x2] strh r0, [r4, 0x30] ldr r1, _0812EEE8 @ =sub_812EEEC str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812EEE0: .4byte gBattleAnimBankAttacker _0812EEE4: .4byte gBattleAnimArgs _0812EEE8: .4byte sub_812EEEC thumb_func_end sub_812EEA4 thumb_func_start sub_812EEEC sub_812EEEC: @ 812EEEC push {r4,lr} adds r4, r0, 0 movs r1, 0x30 ldrsh r0, [r4, r1] ldrh r1, [r4, 0x32] lsls r1, 16 asrs r1, 24 bl Sin strh r0, [r4, 0x24] movs r2, 0x30 ldrsh r0, [r4, r2] ldrh r1, [r4, 0x34] lsls r1, 16 asrs r1, 24 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0x9 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] lsls r1, r0, 16 cmp r0, 0x3F bls _0812EF26 asrs r0, r1, 16 cmp r0, 0xC3 ble _0812EF38 _0812EF26: ldr r0, _0812EF34 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 subs r0, 0x1 b _0812EF42 .align 2, 0 _0812EF34: .4byte gBattleAnimBankAttacker _0812EF38: ldr r0, _0812EF84 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 adds r0, 0x1 _0812EF42: adds r1, r4, 0 adds r1, 0x43 strb r0, [r1] movs r3, 0x38 ldrsh r2, [r4, r3] cmp r2, 0 bne _0812EF88 movs r1, 0x80 lsls r1, 3 adds r0, r1, 0 ldrh r3, [r4, 0x32] adds r0, r3 strh r0, [r4, 0x32] movs r1, 0x80 lsls r1, 1 adds r0, r1, 0 ldrh r3, [r4, 0x34] adds r0, r3 strh r0, [r4, 0x34] ldrh r0, [r4, 0x36] adds r0, 0x1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 16 movs r3, 0x2E ldrsh r1, [r4, r3] cmp r0, r1 bne _0812EFB8 strh r2, [r4, 0x36] movs r0, 0x1 strh r0, [r4, 0x38] b _0812EFB8 .align 2, 0 _0812EF84: .4byte gBattleAnimBankAttacker _0812EF88: cmp r2, 0x1 bne _0812EFB8 ldr r1, _0812EFC0 @ =0xfffffc00 adds r0, r1, 0 ldrh r2, [r4, 0x32] adds r0, r2 strh r0, [r4, 0x32] ldr r3, _0812EFC4 @ =0xffffff00 adds r0, r3, 0 ldrh r1, [r4, 0x34] adds r0, r1 strh r0, [r4, 0x34] ldrh r0, [r4, 0x36] adds r0, 0x1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 16 movs r2, 0x2E ldrsh r1, [r4, r2] cmp r0, r1 bne _0812EFB8 adds r0, r4, 0 bl move_anim_8072740 _0812EFB8: pop {r4} pop {r0} bx r0 .align 2, 0 _0812EFC0: .4byte 0xfffffc00 _0812EFC4: .4byte 0xffffff00 thumb_func_end sub_812EEEC thumb_func_start sub_812EFC8 sub_812EFC8: @ 812EFC8 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x18 lsls r0, 24 lsrs r0, 24 str r0, [sp, 0x10] movs r0, 0 bl GetAnimBankSpriteId bl IsContest lsls r0, 24 cmp r0, 0 beq _0812F004 movs r0, 0x1 str r0, [sp, 0x14] ldr r0, _0812F000 @ =0x02019348 ldr r1, [r0, 0x10] mov r9, r1 ldr r2, [r0, 0xC] mov r8, r2 ldrh r6, [r0, 0x2] movs r3, 0x14 b _0812F13C .align 2, 0 _0812F000: .4byte 0x02019348 _0812F004: ldr r0, _0812F070 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812F0AC movs r0, 0 str r0, [sp, 0x14] ldr r6, _0812F074 @ =gBattlePartyID ldr r4, _0812F078 @ =gBattleAnimBankTarget ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] movs r5, 0x64 muls r0, r5 ldr r7, _0812F07C @ =gPlayerParty adds r0, r7 movs r1, 0 bl GetMonData mov r9, r0 ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 adds r0, r7 movs r1, 0x1 bl GetMonData mov r8, r0 ldrb r2, [r4] lsls r1, r2, 2 ldr r0, _0812F080 @ =0x02017800 adds r1, r0 ldrh r0, [r1, 0x2] cmp r0, 0 bne _0812F0A4 adds r0, r2, 0 bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0812F084 ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 adds r0, r7 b _0812F092 .align 2, 0 _0812F070: .4byte gBattleAnimBankAttacker _0812F074: .4byte gBattlePartyID _0812F078: .4byte gBattleAnimBankTarget _0812F07C: .4byte gPlayerParty _0812F080: .4byte 0x02017800 _0812F084: ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 ldr r1, _0812F0A0 @ =gEnemyParty adds r0, r1 _0812F092: movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r6, r0, 16 b _0812F0A6 .align 2, 0 _0812F0A0: .4byte gEnemyParty _0812F0A4: ldrh r6, [r1, 0x2] _0812F0A6: movs r1, 0x14 mov r10, r1 b _0812F13E _0812F0AC: movs r2, 0x1 str r2, [sp, 0x14] ldr r6, _0812F10C @ =gBattlePartyID ldr r4, _0812F110 @ =gBattleAnimBankTarget ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] movs r5, 0x64 muls r0, r5 ldr r7, _0812F114 @ =gEnemyParty adds r0, r7 movs r1, 0 bl GetMonData mov r9, r0 ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 adds r0, r7 movs r1, 0x1 bl GetMonData mov r8, r0 ldrb r2, [r4] lsls r1, r2, 2 ldr r0, _0812F118 @ =0x02017800 adds r1, r0 ldrh r0, [r1, 0x2] cmp r0, 0 bne _0812F138 adds r0, r2, 0 bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0812F120 ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 ldr r1, _0812F11C @ =gPlayerParty adds r0, r1 b _0812F12C .align 2, 0 _0812F10C: .4byte gBattlePartyID _0812F110: .4byte gBattleAnimBankTarget _0812F114: .4byte gEnemyParty _0812F118: .4byte 0x02017800 _0812F11C: .4byte gPlayerParty _0812F120: ldrb r0, [r4] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 adds r0, r7 _0812F12C: movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r6, r0, 16 b _0812F13A _0812F138: ldrh r6, [r1, 0x2] _0812F13A: ldr r3, _0812F218 @ =0x0000ffec _0812F13C: mov r10, r3 _0812F13E: ldr r0, _0812F21C @ =gBattleAnimBankAttacker ldrb r0, [r0] bl sub_8079ED4 lsls r0, 24 lsrs r7, r0, 24 ldr r5, _0812F21C @ =gBattleAnimBankAttacker ldrb r0, [r5] movs r1, 0 bl sub_8077ABC adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r5] movs r1, 0x1 bl sub_8077ABC lsls r0, 24 mov r2, r10 lsls r1, r2, 16 asrs r1, 16 adds r4, r1 lsls r4, 16 asrs r4, 16 lsrs r0, 24 str r0, [sp] movs r0, 0x5 str r0, [sp, 0x4] mov r3, r9 str r3, [sp, 0x8] mov r0, r8 str r0, [sp, 0xC] adds r0, r6, 0 ldr r1, [sp, 0x14] movs r2, 0 adds r3, r4, 0 bl sub_8079F44 adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 ldr r0, _0812F220 @ =gSprites lsls r5, r6, 4 adds r5, r6 lsls r5, 2 adds r5, r0 movs r0, 0x3 ands r7, r0 lsls r7, 2 mov r8, r7 ldrb r0, [r5, 0x5] movs r4, 0xD negs r4, r4 adds r1, r4, 0 ands r1, r0 mov r2, r8 orrs r1, r2 strb r1, [r5, 0x5] ldrb r2, [r5, 0x1] adds r0, r4, 0 ands r0, r2 movs r2, 0x4 orrs r0, r2 strb r0, [r5, 0x1] ldr r0, _0812F224 @ =0x00007fff lsrs r1, 4 lsls r1, 4 movs r3, 0x80 lsls r3, 1 adds r2, r3, 0 orrs r1, r2 movs r2, 0x20 bl FillPalette ldrb r0, [r5, 0x5] ands r4, r0 mov r0, r8 orrs r4, r0 strb r4, [r5, 0x5] ldr r1, _0812F228 @ =REG_BLDCNT movs r2, 0xFD lsls r2, 6 adds r0, r2, 0 strh r0, [r1] ldr r3, _0812F22C @ =REG_BLDALPHA ldr r0, _0812F230 @ =gTasks ldr r2, [sp, 0x10] lsls r1, r2, 2 adds r1, r2 lsls r1, 3 adds r1, r0 ldrh r2, [r1, 0xA] movs r0, 0x10 subs r0, r2 lsls r0, 8 orrs r0, r2 strh r0, [r3] strh r6, [r1, 0x8] ldr r0, _0812F234 @ =sub_812F238 str r0, [r1] add sp, 0x18 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812F218: .4byte 0x0000ffec _0812F21C: .4byte gBattleAnimBankAttacker _0812F220: .4byte gSprites _0812F224: .4byte 0x00007fff _0812F228: .4byte REG_BLDCNT _0812F22C: .4byte REG_BLDALPHA _0812F230: .4byte gTasks _0812F234: .4byte sub_812F238 thumb_func_end sub_812EFC8 thumb_func_start sub_812F238 sub_812F238: @ 812F238 push {lr} lsls r0, 24 lsrs r0, 24 ldr r2, _0812F284 @ =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r3, r1, r2 ldrh r0, [r3, 0x1C] adds r1, r0, 0x1 strh r1, [r3, 0x1C] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0812F280 movs r0, 0 strh r0, [r3, 0x1C] ldrh r1, [r3, 0xA] adds r1, 0x1 strh r1, [r3, 0xA] ldr r2, _0812F288 @ =REG_BLDALPHA movs r0, 0x10 subs r0, r1 lsls r0, 8 orrs r1, r0 strh r1, [r2] movs r1, 0xA ldrsh r0, [r3, r1] cmp r0, 0xA bne _0812F280 movs r0, 0x80 lsls r0, 1 strh r0, [r3, 0x1C] strh r0, [r3, 0x1E] ldr r0, _0812F28C @ =sub_812F290 str r0, [r3] _0812F280: pop {r0} bx r0 .align 2, 0 _0812F284: .4byte gTasks _0812F288: .4byte REG_BLDALPHA _0812F28C: .4byte sub_812F290 thumb_func_end sub_812F238 thumb_func_start sub_812F290 sub_812F290: @ 812F290 push {r4-r6,lr} sub sp, 0x4 lsls r0, 24 lsrs r0, 24 ldr r2, _0812F308 @ =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r5, r1, r2 ldrb r2, [r5, 0x8] ldrh r0, [r5, 0x1C] subs r0, 0x10 movs r4, 0 strh r0, [r5, 0x1C] ldrh r0, [r5, 0x1E] adds r0, 0x80 strh r0, [r5, 0x1E] ldr r1, _0812F30C @ =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r6, r0, r1 ldrb r2, [r6, 0x1] lsls r1, r2, 30 lsrs r1, 30 movs r0, 0x2 orrs r1, r0 subs r0, 0x6 ands r0, r2 orrs r0, r1 strb r0, [r6, 0x1] movs r0, 0x1C ldrsh r2, [r5, r0] movs r0, 0x1E ldrsh r3, [r5, r0] str r4, [sp] adds r0, r6, 0 movs r1, 0x1 bl sub_8078FDC ldrh r0, [r5, 0x20] adds r0, 0x1 strh r0, [r5, 0x20] lsls r0, 16 asrs r0, 16 cmp r0, 0x9 bne _0812F2FE adds r0, r6, 0 bl sub_8079098 adds r0, r6, 0 bl sub_807A0F4 ldr r0, _0812F310 @ =sub_8078634 str r0, [r5] _0812F2FE: add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812F308: .4byte gTasks _0812F30C: .4byte gSprites _0812F310: .4byte sub_8078634 thumb_func_end sub_812F290 thumb_func_start sub_812F314 sub_812F314: @ 812F314 push {r4-r7,lr} sub sp, 0xC lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _0812F334 @ =gTasks adds r4, r1, r0 ldr r0, _0812F338 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _0812F340 ldr r0, _0812F33C @ =gBattleAnimBankAttacker b _0812F342 .align 2, 0 _0812F334: .4byte gTasks _0812F338: .4byte gBattleAnimArgs _0812F33C: .4byte gBattleAnimBankAttacker _0812F340: ldr r0, _0812F3C0 @ =gBattleAnimBankTarget _0812F342: ldrb r5, [r0] movs r6, 0 strh r6, [r4, 0x8] strh r6, [r4, 0xA] strh r6, [r4, 0xC] movs r0, 0x10 strh r0, [r4, 0xE] strh r6, [r4, 0x10] strh r5, [r4, 0x12] movs r0, 0x20 strh r0, [r4, 0x14] strh r6, [r4, 0x16] movs r0, 0x18 strh r0, [r4, 0x18] adds r0, r5, 0 bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812F374 movs r2, 0x18 ldrsh r0, [r4, r2] negs r0, r0 strh r0, [r4, 0x18] _0812F374: adds r0, r5, 0 bl sub_8077FC0 lsls r0, 24 lsrs r0, 24 subs r0, 0x22 strh r0, [r4, 0x22] cmp r0, 0 bge _0812F388 strh r6, [r4, 0x22] _0812F388: ldrh r0, [r4, 0x22] adds r0, 0x42 strh r0, [r4, 0x24] ldr r0, _0812F3C4 @ =gBattleAnimArgs ldrb r0, [r0] bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] adds r0, r5, 0 bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812F3DC ldr r0, _0812F3C8 @ =REG_BG1HOFS str r0, [sp] ldr r1, _0812F3CC @ =REG_BLDCNT ldr r2, _0812F3D0 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] ldr r0, _0812F3D4 @ =gUnknown_030042C0 ldrh r5, [r0] ldr r0, _0812F3D8 @ =gUnknown_030041B4 b _0812F3EE .align 2, 0 _0812F3C0: .4byte gBattleAnimBankTarget _0812F3C4: .4byte gBattleAnimArgs _0812F3C8: .4byte REG_BG1HOFS _0812F3CC: .4byte REG_BLDCNT _0812F3D0: .4byte 0x00003f42 _0812F3D4: .4byte gUnknown_030042C0 _0812F3D8: .4byte gUnknown_030041B4 _0812F3DC: ldr r0, _0812F454 @ =REG_BG2HOFS str r0, [sp] ldr r1, _0812F458 @ =REG_BLDCNT ldr r2, _0812F45C @ =0x00003f44 adds r0, r2, 0 strh r0, [r1] ldr r0, _0812F460 @ =gUnknown_03004288 ldrh r5, [r0] ldr r0, _0812F464 @ =gUnknown_03004280 _0812F3EE: ldrh r3, [r0] movs r7, 0 movs r2, 0 ldr r6, _0812F468 @ =gUnknown_03004DE0 movs r0, 0xF0 lsls r0, 3 adds r0, r6 mov r12, r0 _0812F3FE: lsls r2, 16 asrs r2, 16 lsls r1, r2, 1 adds r0, r1, r6 strh r5, [r0] add r1, r12 strh r5, [r1] adds r0, r2, 0x1 lsls r0, 1 adds r1, r0, r6 strh r3, [r1] add r0, r12 strh r3, [r0] lsls r0, r7, 16 movs r1, 0x80 lsls r1, 9 adds r0, r1 adds r2, 0x2 lsls r2, 16 lsrs r2, 16 lsrs r7, r0, 16 asrs r0, 16 cmp r0, 0x9F ble _0812F3FE ldr r0, _0812F46C @ =0xa6600001 str r0, [sp, 0x4] mov r1, sp movs r2, 0 movs r0, 0x1 strb r0, [r1, 0x8] mov r0, sp strb r2, [r0, 0x9] ldr r0, [sp] ldr r1, [sp, 0x4] ldr r2, [sp, 0x8] bl sub_80895F8 ldr r0, _0812F470 @ =sub_812F474 str r0, [r4] add sp, 0xC pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812F454: .4byte REG_BG2HOFS _0812F458: .4byte REG_BLDCNT _0812F45C: .4byte 0x00003f44 _0812F460: .4byte gUnknown_03004288 _0812F464: .4byte gUnknown_03004280 _0812F468: .4byte gUnknown_03004DE0 _0812F46C: .4byte 0xa6600001 _0812F470: .4byte sub_812F474 thumb_func_end sub_812F314 thumb_func_start sub_812F474 sub_812F474: @ 812F474 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x14 lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, _0812F4A8 @ =gTasks adds r6, r0, r1 ldrb r0, [r6, 0x12] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0812F4B4 ldr r0, _0812F4AC @ =gUnknown_030042C0 ldrh r0, [r0] str r0, [sp, 0x4] ldr r0, _0812F4B0 @ =gUnknown_030041B4 b _0812F4BC .align 2, 0 _0812F4A8: .4byte gTasks _0812F4AC: .4byte gUnknown_030042C0 _0812F4B0: .4byte gUnknown_030041B4 _0812F4B4: ldr r0, _0812F4D4 @ =gUnknown_03004288 ldrh r0, [r0] str r0, [sp, 0x4] ldr r0, _0812F4D8 @ =gUnknown_03004280 _0812F4BC: ldrh r0, [r0] str r0, [sp, 0x8] movs r1, 0x8 ldrsh r0, [r6, r1] cmp r0, 0x1 bne _0812F4CA b _0812F6A6 _0812F4CA: cmp r0, 0x1 bgt _0812F4DC cmp r0, 0 beq _0812F4EA b _0812F712 .align 2, 0 _0812F4D4: .4byte gUnknown_03004288 _0812F4D8: .4byte gUnknown_03004280 _0812F4DC: cmp r0, 0x2 bne _0812F4E2 b _0812F6C4 _0812F4E2: cmp r0, 0x3 bne _0812F4E8 b _0812F70C _0812F4E8: b _0812F712 _0812F4EA: movs r2, 0x24 ldrsh r0, [r6, r2] lsls r0, 17 lsrs r5, r0, 16 movs r3, 0 str r3, [sp] mov r9, r3 movs r4, 0 ldrh r0, [r6, 0xA] adds r0, 0x2 movs r1, 0xFF ands r0, r1 strh r0, [r6, 0xA] ldrh r7, [r6, 0xA] mov r8, r7 movs r0, 0x14 ldrsh r1, [r6, r0] movs r0, 0xFC lsls r0, 3 bl __divsi3 strh r0, [r6, 0x1A] movs r1, 0x16 ldrsh r0, [r6, r1] lsls r0, 1 movs r2, 0x1A ldrsh r1, [r6, r2] bl __divsi3 negs r0, r0 strh r0, [r6, 0x1C] ldrh r0, [r6, 0x16] strh r0, [r6, 0x1E] lsls r0, 16 asrs r0, 21 lsls r0, 16 lsrs r7, r0, 16 strh r7, [r6, 0x20] ldrh r2, [r6, 0x24] lsls r3, r2, 16 mov r12, r3 asrs r1, r3, 16 movs r3, 0x22 ldrsh r0, [r6, r3] cmp r1, r0 ble _0812F60A ldr r0, _0812F660 @ =gUnknown_03004DC0 mov r10, r0 ldr r1, [sp, 0x4] lsls r0, r1, 16 asrs r0, 16 str r0, [sp, 0x10] ldr r2, [sp, 0x8] lsls r0, r2, 16 asrs r0, 16 str r0, [sp, 0xC] _0812F55A: lsls r5, 16 asrs r5, 16 adds r2, r5, 0x1 lsls r2, 1 mov r3, r10 ldrb r1, [r3, 0x14] lsls r0, r1, 4 subs r0, r1 lsls r0, 7 adds r2, r0 ldr r0, _0812F664 @ =gUnknown_03004DE0 adds r2, r0 lsls r4, 16 asrs r4, 16 mov r1, r9 lsls r0, r1, 16 asrs r0, 16 subs r0, r4, r0 ldr r3, [sp, 0xC] adds r0, r3, r0 strh r0, [r2] lsls r3, r5, 1 mov r0, r10 ldrb r1, [r0, 0x14] lsls r0, r1, 4 subs r0, r1 lsls r0, 7 adds r3, r0 ldr r1, _0812F664 @ =gUnknown_03004DE0 adds r3, r1 lsls r1, r7, 16 asrs r1, 16 ldr r2, [sp, 0x10] adds r1, r2, r1 mov r7, r8 lsls r2, r7, 16 asrs r2, 16 lsls r0, r2, 1 ldr r7, _0812F668 @ =gSineTable adds r0, r7 ldrh r0, [r0] lsls r0, 16 asrs r0, 21 adds r1, r0 strh r1, [r3] adds r2, 0xA mov r8, r2 movs r0, 0xFF mov r1, r8 ands r1, r0 mov r8, r1 ldrh r0, [r6, 0x1C] ldrh r2, [r6, 0x1E] adds r0, r2 strh r0, [r6, 0x1E] lsls r0, 16 asrs r0, 21 lsls r0, 16 lsrs r7, r0, 16 strh r7, [r6, 0x20] adds r4, 0x1 lsls r4, 16 lsrs r4, 16 subs r5, 0x2 lsls r5, 16 lsrs r5, 16 ldr r3, [sp] lsls r0, r3, 16 asrs r0, 16 ldrh r1, [r6, 0x14] adds r0, r1 lsls r0, 16 lsrs r2, r0, 16 str r2, [sp] asrs r0, 21 lsls r0, 16 lsrs r0, 16 mov r9, r0 ldr r0, _0812F66C @ =0xffff0000 add r0, r12 lsrs r2, r0, 16 lsls r3, r2, 16 mov r12, r3 asrs r1, r3, 16 movs r3, 0x22 ldrsh r0, [r6, r3] cmp r1, r0 bgt _0812F55A _0812F60A: lsls r1, r2, 17 cmp r1, 0 blt _0812F636 ldr r4, _0812F664 @ =gUnknown_03004DE0 ldr r7, [sp, 0x4] lsls r0, r7, 16 asrs r0, 16 adds r3, r0, 0 adds r3, 0xF0 movs r0, 0xF0 lsls r0, 3 adds r5, r4, r0 _0812F622: asrs r2, r1, 16 lsls r1, r2, 1 adds r0, r1, r4 strh r3, [r0] adds r1, r5 strh r3, [r1] subs r2, 0x2 lsls r1, r2, 16 cmp r1, 0 bge _0812F622 _0812F636: ldrh r0, [r6, 0x14] adds r0, 0x1 strh r0, [r6, 0x14] lsls r0, 16 asrs r0, 16 cmp r0, 0x3F ble _0812F69C movs r0, 0x40 strh r0, [r6, 0x14] ldrh r0, [r6, 0xC] adds r0, 0x1 strh r0, [r6, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0812F670 ldrh r0, [r6, 0xE] subs r0, 0x1 strh r0, [r6, 0xE] b _0812F676 .align 2, 0 _0812F660: .4byte gUnknown_03004DC0 _0812F664: .4byte gUnknown_03004DE0 _0812F668: .4byte gSineTable _0812F66C: .4byte 0xffff0000 _0812F670: ldrh r0, [r6, 0x10] adds r0, 0x1 strh r0, [r6, 0x10] _0812F676: ldr r0, _0812F698 @ =REG_BLDALPHA ldrh r1, [r6, 0x10] lsls r1, 8 ldrh r2, [r6, 0xE] orrs r1, r2 strh r1, [r0] movs r2, 0xE ldrsh r1, [r6, r2] cmp r1, 0 bne _0812F712 movs r3, 0x10 ldrsh r0, [r6, r3] cmp r0, 0x10 bne _0812F712 strh r1, [r6, 0xC] strh r1, [r6, 0xE] b _0812F700 .align 2, 0 _0812F698: .4byte REG_BLDALPHA _0812F69C: ldrh r0, [r6, 0x18] ldrh r7, [r6, 0x16] adds r0, r7 strh r0, [r6, 0x16] b _0812F712 _0812F6A6: ldrh r0, [r6, 0xC] adds r0, 0x1 strh r0, [r6, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0xC ble _0812F712 ldr r1, _0812F6C0 @ =gUnknown_03004DC0 movs r0, 0x3 strb r0, [r1, 0x15] movs r0, 0 strh r0, [r6, 0xC] b _0812F700 .align 2, 0 _0812F6C0: .4byte gUnknown_03004DC0 _0812F6C4: ldrh r0, [r6, 0xC] adds r0, 0x1 strh r0, [r6, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0812F6DA ldrh r0, [r6, 0xE] adds r0, 0x1 strh r0, [r6, 0xE] b _0812F6E0 _0812F6DA: ldrh r0, [r6, 0x10] subs r0, 0x1 strh r0, [r6, 0x10] _0812F6E0: ldr r2, _0812F708 @ =REG_BLDALPHA ldrh r0, [r6, 0x10] lsls r0, 8 ldrh r1, [r6, 0xE] orrs r0, r1 strh r0, [r2] movs r1, 0xE ldrsh r0, [r6, r1] cmp r0, 0x10 bne _0812F712 movs r2, 0x10 ldrsh r0, [r6, r2] cmp r0, 0 bne _0812F712 strh r0, [r6, 0xC] strh r0, [r6, 0xE] _0812F700: ldrh r0, [r6, 0x8] adds r0, 0x1 strh r0, [r6, 0x8] b _0812F712 .align 2, 0 _0812F708: .4byte REG_BLDALPHA _0812F70C: adds r0, r4, 0 bl DestroyAnimVisualTask _0812F712: add sp, 0x14 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_812F474 thumb_func_start sub_812F724 sub_812F724: @ 812F724 push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, _0812F75C @ =gTasks adds r4, r0 movs r0, 0 strh r0, [r4, 0x8] ldr r0, _0812F760 @ =gBattleAnimArgs ldrb r0, [r0] bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 strh r1, [r4, 0x26] ldr r2, _0812F764 @ =gUnknown_08402750 adds r0, r4, 0 bl sub_80798F4 ldr r0, _0812F768 @ =sub_812F76C str r0, [r4] pop {r4} pop {r0} bx r0 .align 2, 0 _0812F75C: .4byte gTasks _0812F760: .4byte gBattleAnimArgs _0812F764: .4byte gUnknown_08402750 _0812F768: .4byte sub_812F76C thumb_func_end sub_812F724 thumb_func_start sub_812F76C sub_812F76C: @ 812F76C push {r4-r6,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r2, _0812F7C4 @ =gTasks adds r3, r0, r2 ldrh r0, [r3, 0x8] adds r1, r0, 0x1 movs r5, 0 strh r1, [r3, 0x8] subs r0, 0x14 lsls r0, 16 lsrs r0, 16 adds r6, r2, 0 cmp r0, 0x16 bhi _0812F7D0 ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0812F7E0 strh r5, [r3, 0xA] ldrh r0, [r3, 0xC] adds r0, 0x1 strh r0, [r3, 0xC] movs r5, 0x1 ands r0, r5 cmp r0, 0 bne _0812F7D0 ldr r2, _0812F7C8 @ =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r1, _0812F7CC @ =0x0000ffff strh r1, [r0, 0x24] b _0812F7E0 .align 2, 0 _0812F7C4: .4byte gTasks _0812F7C8: .4byte gSprites _0812F7CC: .4byte 0x0000ffff _0812F7D0: ldr r2, _0812F800 @ =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r5, [r0, 0x24] _0812F7E0: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r6 bl sub_807992C lsls r0, 24 cmp r0, 0 bne _0812F7F8 adds r0, r4, 0 bl DestroyAnimVisualTask _0812F7F8: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812F800: .4byte gSprites thumb_func_end sub_812F76C thumb_func_start sub_812F804 sub_812F804: @ 812F804 push {r4-r6,lr} mov r6, r8 push {r6} mov r8, r0 adds r5, r2, 0 adds r0, r3, 0 ldr r4, [sp, 0x14] ldr r6, [sp, 0x18] lsls r1, 16 lsrs r1, 16 lsls r5, 16 lsrs r5, 16 lsls r4, 16 lsrs r4, 16 lsls r6, 16 lsrs r6, 16 mov r2, r8 strh r1, [r2, 0x20] strh r5, [r2, 0x22] lsls r1, 16 asrs r1, 16 lsls r2, r1, 4 mov r3, r8 strh r2, [r3, 0x36] lsls r5, 16 asrs r5, 16 lsls r2, r5, 4 strh r2, [r3, 0x38] lsls r0, 16 asrs r0, 16 subs r0, r1 lsls r0, 4 adds r1, r6, 0 bl __divsi3 mov r1, r8 strh r0, [r1, 0x3A] lsls r4, 16 asrs r4, 16 subs r4, r5 lsls r4, 4 adds r0, r4, 0 adds r1, r6, 0 bl __divsi3 mov r2, r8 strh r0, [r2, 0x3C] pop {r3} mov r8, r3 pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_812F804 thumb_func_start sub_812F86C sub_812F86C: @ 812F86C ldrh r1, [r0, 0x3A] ldrh r2, [r0, 0x36] adds r1, r2 strh r1, [r0, 0x36] ldrh r2, [r0, 0x3C] ldrh r3, [r0, 0x38] adds r2, r3 strh r2, [r0, 0x38] lsls r1, 16 asrs r1, 20 strh r1, [r0, 0x20] lsls r2, 16 asrs r2, 20 strh r2, [r0, 0x22] bx lr thumb_func_end sub_812F86C thumb_func_start sub_812F88C sub_812F88C: @ 812F88C push {r4-r6,lr} sub sp, 0x8 adds r4, r0, 0 ldrh r6, [r4, 0x20] ldrh r5, [r4, 0x22] bl sub_8078650 ldr r0, _0812F8D4 @ =gBattleAnimArgs ldrb r1, [r0] adds r0, r4, 0 bl StartSpriteAffineAnim movs r0, 0x20 ldrsh r1, [r4, r0] movs r0, 0x22 ldrsh r2, [r4, r0] lsls r6, 16 asrs r6, 16 lsls r5, 16 asrs r5, 16 str r5, [sp] movs r0, 0x40 str r0, [sp, 0x4] adds r0, r4, 0 adds r3, r6, 0 bl sub_812F804 movs r0, 0 strh r0, [r4, 0x2E] ldr r0, _0812F8D8 @ =sub_812F8DC str r0, [r4, 0x1C] add sp, 0x8 pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812F8D4: .4byte gBattleAnimArgs _0812F8D8: .4byte sub_812F8DC thumb_func_end sub_812F88C thumb_func_start sub_812F8DC sub_812F8DC: @ 812F8DC push {r4,r5,lr} adds r5, r0, 0 ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] movs r0, 0x2E ldrsh r4, [r5, r0] lsls r4, 3 movs r0, 0xFF ands r4, r0 adds r0, r5, 0 bl sub_812F86C adds r0, r4, 0 movs r1, 0x8 bl Sin strh r0, [r5, 0x26] movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0x3A ble _0812F942 ldrh r0, [r5, 0x30] adds r0, 0x1 strh r0, [r5, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0812F942 movs r0, 0 strh r0, [r5, 0x30] ldrh r1, [r5, 0x32] adds r1, 0x1 strh r1, [r5, 0x32] movs r0, 0x1 ands r1, r0 adds r3, r5, 0 adds r3, 0x3E lsls r1, 2 ldrb r2, [r3] subs r0, 0x6 ands r0, r2 orrs r0, r1 strb r0, [r3] movs r1, 0x32 ldrsh r0, [r5, r1] cmp r0, 0x3 ble _0812F942 adds r0, r5, 0 bl move_anim_8074EE0 _0812F942: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812F8DC thumb_func_start sub_812F948 sub_812F948: @ 812F948 push {r4-r6,lr} adds r5, r0, 0 ldr r6, _0812F9A0 @ =gBattleAnimArgs ldrh r0, [r6, 0x6] strh r0, [r5, 0x2E] ldrb r1, [r6] adds r0, r5, 0 bl StartSpriteAffineAnim ldr r0, _0812F9A4 @ =gBattleAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812F96E ldrh r0, [r6, 0x2] negs r0, r0 strh r0, [r6, 0x2] _0812F96E: ldr r4, _0812F9A8 @ =gBattleAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 ldrh r1, [r6, 0x2] adds r0, r1 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 ldrh r6, [r6, 0x4] adds r0, r6 strh r0, [r5, 0x22] ldr r0, _0812F9AC @ =sub_80DA48C str r0, [r5, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _0812F9A0: .4byte gBattleAnimArgs _0812F9A4: .4byte gBattleAnimBankTarget _0812F9A8: .4byte gBattleAnimBankAttacker _0812F9AC: .4byte sub_80DA48C thumb_func_end sub_812F948 thumb_func_start sub_812F9B0 sub_812F9B0: @ 812F9B0 push {r4-r7,lr} mov r7, r8 push {r7} lsls r0, 24 lsrs r5, r0, 24 movs r7, 0 ldr r2, _0812FA00 @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r3, r0, r2 ldrh r0, [r3, 0x8] subs r0, 0x1 strh r0, [r3, 0x8] movs r1, 0x14 ldrsh r0, [r3, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 mov r8, r2 cmp r0, 0 beq _0812FA32 ldrh r0, [r3, 0xA] subs r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _0812FA32 movs r2, 0x1A ldrsh r0, [r3, r2] cmp r0, 0 bne _0812FA04 ldrh r0, [r3, 0x10] strh r0, [r3, 0x1A] negs r0, r0 strh r0, [r3, 0x10] b _0812FA06 .align 2, 0 _0812FA00: .4byte gTasks _0812FA04: strh r7, [r3, 0x1A] _0812FA06: lsls r0, r5, 2 adds r0, r5 lsls r0, 3 mov r2, r8 adds r1, r0, r2 movs r2, 0x1C ldrsh r0, [r1, r2] cmp r0, 0 bne _0812FA22 ldrh r0, [r1, 0x12] strh r0, [r1, 0x1C] negs r0, r0 strh r0, [r1, 0x12] b _0812FA26 _0812FA22: movs r0, 0 strh r0, [r1, 0x1C] _0812FA26: lsls r0, r5, 2 adds r0, r5 lsls r0, 3 add r0, r8 ldrh r1, [r0, 0x22] strh r1, [r0, 0xA] _0812FA32: lsls r2, r5, 2 adds r0, r2, r5 lsls r0, 3 mov r1, r8 adds r4, r0, r1 ldrh r6, [r4, 0x16] ldrh r7, [r4, 0x18] movs r1, 0xC ldrsh r0, [r4, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 mov r12, r2 cmp r0, 0 beq _0812FA70 ldr r3, _0812FA6C @ =gSprites movs r2, 0x26 ldrsh r0, [r4, r2] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 lsrs r2, r6, 8 ldrh r0, [r4, 0x1A] subs r0, r2 strh r0, [r1, 0x24] adds r2, r3, 0 b _0812FA86 .align 2, 0 _0812FA6C: .4byte gSprites _0812FA70: ldr r2, _0812FAB4 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 lsrs r1, r6, 8 ldrh r4, [r4, 0x1A] adds r1, r4 strh r1, [r0, 0x24] _0812FA86: mov r1, r12 adds r0, r1, r5 lsls r0, 3 mov r1, r8 adds r4, r0, r1 movs r1, 0xE ldrsh r0, [r4, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0812FAB8 movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 lsrs r2, r7, 8 ldrh r0, [r4, 0x1C] subs r0, r2 b _0812FACA .align 2, 0 _0812FAB4: .4byte gSprites _0812FAB8: movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 lsrs r0, r7, 8 ldrh r4, [r4, 0x1C] adds r0, r4 _0812FACA: strh r0, [r1, 0x26] mov r2, r12 adds r0, r2, r5 lsls r0, 3 add r0, r8 movs r1, 0x8 ldrsh r0, [r0, r1] cmp r0, 0 bgt _0812FAEA adds r0, r5, 0 bl DestroyTask ldr r1, _0812FAF4 @ =gAnimVisualTaskCount ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] _0812FAEA: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812FAF4: .4byte gAnimVisualTaskCount thumb_func_end sub_812F9B0 thumb_func_start sub_812FAF8 sub_812FAF8: @ 812FAF8 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r6, r0, 24 movs r7, 0 ldr r2, _0812FB4C @ =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r3, r0, r2 ldrh r0, [r3, 0x8] subs r0, 0x1 strh r0, [r3, 0x8] movs r1, 0x14 ldrsh r0, [r3, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 mov r8, r2 cmp r0, 0 beq _0812FB7E ldrh r0, [r3, 0xA] subs r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _0812FB7E movs r2, 0x1A ldrsh r0, [r3, r2] cmp r0, 0 bne _0812FB50 ldrh r0, [r3, 0x10] strh r0, [r3, 0x1A] negs r0, r0 strh r0, [r3, 0x10] b _0812FB52 .align 2, 0 _0812FB4C: .4byte gTasks _0812FB50: strh r7, [r3, 0x1A] _0812FB52: lsls r0, r6, 2 adds r0, r6 lsls r0, 3 mov r2, r8 adds r1, r0, r2 movs r2, 0x1C ldrsh r0, [r1, r2] cmp r0, 0 bne _0812FB6E ldrh r0, [r1, 0x12] strh r0, [r1, 0x1C] negs r0, r0 strh r0, [r1, 0x12] b _0812FB72 _0812FB6E: movs r0, 0 strh r0, [r1, 0x1C] _0812FB72: lsls r0, r6, 2 adds r0, r6 lsls r0, 3 add r0, r8 ldrh r1, [r0, 0x22] strh r1, [r0, 0xA] _0812FB7E: lsls r3, r6, 2 adds r0, r3, r6 lsls r0, 3 mov r1, r8 adds r4, r0, r1 ldrh r2, [r4, 0xC] ldr r1, _0812FBD0 @ =0x00007fff adds r0, r1, 0 ands r0, r2 ldrh r2, [r4, 0x16] adds r0, r2 lsls r5, r0, 16 lsrs r0, r5, 16 mov r9, r0 ldrh r0, [r4, 0xE] ands r1, r0 ldrh r2, [r4, 0x18] adds r1, r2 lsls r1, 16 lsrs r7, r1, 16 movs r1, 0xC ldrsh r0, [r4, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 mov r12, r3 cmp r0, 0 beq _0812FBD8 ldr r3, _0812FBD4 @ =gSprites movs r2, 0x26 ldrsh r0, [r4, r2] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 lsrs r2, r5, 24 ldrh r0, [r4, 0x1A] subs r0, r2 strh r0, [r1, 0x24] adds r2, r3, 0 b _0812FBEE .align 2, 0 _0812FBD0: .4byte 0x00007fff _0812FBD4: .4byte gSprites _0812FBD8: ldr r2, _0812FC1C @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 lsrs r1, r5, 24 ldrh r4, [r4, 0x1A] adds r1, r4 strh r1, [r0, 0x24] _0812FBEE: mov r1, r12 adds r0, r1, r6 lsls r0, 3 mov r1, r8 adds r4, r0, r1 movs r1, 0xE ldrsh r0, [r4, r1] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0812FC20 movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 lsrs r2, r7, 8 ldrh r0, [r4, 0x1C] subs r0, r2 b _0812FC32 .align 2, 0 _0812FC1C: .4byte gSprites _0812FC20: movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 lsrs r0, r7, 8 ldrh r4, [r4, 0x1C] adds r0, r4 _0812FC32: strh r0, [r1, 0x26] mov r2, r12 adds r0, r2, r6 lsls r0, 3 mov r1, r8 adds r2, r0, r1 mov r0, r9 strh r0, [r2, 0x16] strh r7, [r2, 0x18] movs r1, 0x8 ldrsh r0, [r2, r1] cmp r0, 0 bgt _0812FC58 movs r0, 0x1E strh r0, [r2, 0x8] movs r0, 0 strh r0, [r2, 0x22] ldr r0, _0812FC64 @ =sub_812F9B0 str r0, [r2] _0812FC58: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812FC64: .4byte sub_812F9B0 thumb_func_end sub_812FAF8 thumb_func_start sub_812FC68 sub_812FC68: @ 812FC68 push {r4-r7,lr} mov r7, r8 push {r7} lsls r0, 24 lsrs r6, r0, 24 ldr r0, _0812FCC8 @ =gTasks mov r8, r0 lsls r7, r6, 2 adds r0, r7, r6 lsls r0, 3 mov r1, r8 adds r4, r0, r1 ldr r1, _0812FCCC @ =gObjectBankIDs ldr r2, _0812FCD0 @ =gBattleAnimBankAttacker ldrb r0, [r2] adds r0, r1 ldrb r0, [r0] strh r0, [r4, 0x26] ldr r5, _0812FCD4 @ =gBattleAnimArgs ldrh r0, [r5] strh r0, [r4, 0x24] ldrh r0, [r5] strh r0, [r4, 0x8] ldrh r0, [r5, 0xC] strh r0, [r4, 0x22] movs r3, 0x6 ldrsh r0, [r5, r3] cmp r0, 0 beq _0812FCAC ldrh r0, [r4, 0x14] ldr r3, _0812FCD8 @ =0xffff8000 adds r1, r3, 0 orrs r0, r1 strh r0, [r4, 0x14] _0812FCAC: ldrb r0, [r2] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _0812FCDC ldrh r0, [r5, 0x2] strh r0, [r4, 0xC] ldrh r0, [r5, 0x4] strh r0, [r4, 0xE] mov r3, r8 adds r4, r7, 0 b _0812FD4C .align 2, 0 _0812FCC8: .4byte gTasks _0812FCCC: .4byte gObjectBankIDs _0812FCD0: .4byte gBattleAnimBankAttacker _0812FCD4: .4byte gBattleAnimArgs _0812FCD8: .4byte 0xffff8000 _0812FCDC: movs r7, 0x2 ldrsh r0, [r5, r7] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0812FCF8 ldrh r1, [r5, 0x2] ldr r0, _0812FCF4 @ =0x00007fff ands r0, r1 b _0812FD00 .align 2, 0 _0812FCF4: .4byte 0x00007fff _0812FCF8: ldrh r0, [r5, 0x2] ldr r2, _0812FD28 @ =0xffff8000 adds r1, r2, 0 orrs r0, r1 _0812FD00: strh r0, [r4, 0xC] ldr r0, _0812FD2C @ =gBattleAnimArgs movs r3, 0x4 ldrsh r1, [r0, r3] movs r2, 0x80 lsls r2, 8 ands r1, r2 adds r5, r0, 0 cmp r1, 0 beq _0812FD38 ldr r3, _0812FD30 @ =gTasks lsls r4, r6, 2 adds r1, r4, r6 lsls r1, 3 adds r1, r3 ldrh r2, [r5, 0x4] ldr r0, _0812FD34 @ =0x00007fff ands r0, r2 b _0812FD4A .align 2, 0 _0812FD28: .4byte 0xffff8000 _0812FD2C: .4byte gBattleAnimArgs _0812FD30: .4byte gTasks _0812FD34: .4byte 0x00007fff _0812FD38: ldr r3, _0812FD70 @ =gTasks lsls r4, r6, 2 adds r1, r4, r6 lsls r1, 3 adds r1, r3 ldrh r2, [r5, 0x4] ldr r7, _0812FD74 @ =0xffff8000 adds r0, r7, 0 orrs r0, r2 _0812FD4A: strh r0, [r1, 0xE] _0812FD4C: adds r0, r4, r6 lsls r0, 3 adds r0, r3 movs r1, 0 strh r1, [r0, 0x18] strh r1, [r0, 0x16] ldrh r1, [r5, 0x8] strh r1, [r0, 0x10] ldrh r1, [r5, 0xA] strh r1, [r0, 0x12] ldr r1, _0812FD78 @ =sub_812FAF8 str r1, [r0] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812FD70: .4byte gTasks _0812FD74: .4byte 0xffff8000 _0812FD78: .4byte sub_812FAF8 thumb_func_end sub_812FC68 thumb_func_start sub_812FD7C sub_812FD7C: @ 812FD7C push {r4,r5,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _0812FDB4 @ =gTasks adds r5, r0, r1 ldr r4, _0812FDB8 @ =gBattleAnimArgs movs r1, 0x2 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812FD9C adds r0, r2, 0 bl DestroyAnimVisualTask _0812FD9C: movs r0, 0 strh r0, [r5, 0x8] strh r0, [r5, 0xA] strh r0, [r5, 0xC] ldrh r0, [r4, 0x2] strh r0, [r5, 0xE] movs r1, 0 ldrsh r0, [r4, r1] cmp r0, 0 bne _0812FDC0 ldr r0, _0812FDBC @ =gBattleAnimBankAttacker b _0812FDC2 .align 2, 0 _0812FDB4: .4byte gTasks _0812FDB8: .4byte gBattleAnimArgs _0812FDBC: .4byte gBattleAnimBankAttacker _0812FDC0: ldr r0, _0812FE10 @ =gBattleAnimBankTarget _0812FDC2: ldrb r4, [r0] adds r0, r4, 0 movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] adds r0, r4, 0 movs r1, 0x1 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x12] adds r0, r4, 0 bl sub_8079E90 lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x14] ldr r0, _0812FE14 @ =gBattleAnimArgs ldrb r0, [r0] bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 strh r1, [r5, 0x26] ldr r2, _0812FE18 @ =gUnknown_084028AC adds r0, r5, 0 bl sub_80798F4 ldr r0, _0812FE1C @ =sub_812FE20 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _0812FE10: .4byte gBattleAnimBankTarget _0812FE14: .4byte gBattleAnimArgs _0812FE18: .4byte gUnknown_084028AC _0812FE1C: .4byte sub_812FE20 thumb_func_end sub_812FD7C thumb_func_start sub_812FE20 sub_812FE20: @ 812FE20 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, _0812FE40 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 beq _0812FE44 cmp r0, 0x1 beq _0812FEA4 b _0812FEB2 .align 2, 0 _0812FE40: .4byte gTasks _0812FE44: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 bne _0812FE5A adds r0, r5, 0 movs r1, 0x1 bl sub_812FEB8 _0812FE5A: movs r1, 0xA ldrsh r0, [r4, r1] cmp r0, 0x12 bne _0812FE6A adds r0, r5, 0 movs r1, 0 bl sub_812FEB8 _0812FE6A: adds r0, r4, 0 bl sub_807992C lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _0812FEB2 ldrh r0, [r4, 0xE] subs r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 cmp r0, 0 bne _0812FE8C ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0812FEB2 _0812FE8C: strh r1, [r4, 0xA] ldrh r1, [r4, 0x26] lsls r1, 24 lsrs r1, 24 ldr r2, _0812FEA0 @ =gUnknown_084028AC adds r0, r4, 0 bl sub_80798F4 b _0812FEB2 .align 2, 0 _0812FEA0: .4byte gUnknown_084028AC _0812FEA4: movs r1, 0xC ldrsh r0, [r4, r1] cmp r0, 0 bne _0812FEB2 adds r0, r5, 0 bl DestroyAnimVisualTask _0812FEB2: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_812FE20 thumb_func_start sub_812FEB8 sub_812FEB8: @ 812FEB8 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0xC lsls r0, 24 lsrs r6, r0, 24 lsls r1, 24 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r2, _0812FEDC @ =gTasks adds r4, r0, r2 cmp r1, 0 bne _0812FEE0 movs r1, 0x12 movs r3, 0xEC b _0812FEE4 .align 2, 0 _0812FEDC: .4byte gTasks _0812FEE0: movs r1, 0x1E movs r3, 0x14 _0812FEE4: mov r2, sp ldrh r0, [r4, 0x10] subs r0, r1 strh r0, [r2] ldrh r0, [r4, 0x10] subs r0, r1 subs r0, 0x4 strh r0, [r2, 0x2] ldrh r0, [r4, 0x10] adds r0, r1 strh r0, [r2, 0x4] ldrh r0, [r4, 0x10] adds r0, r1 adds r0, 0x4 strh r0, [r2, 0x6] add r2, sp, 0x8 lsls r1, r3, 24 asrs r1, 24 ldrh r0, [r4, 0x12] adds r0, r1 strh r0, [r2] ldrh r0, [r4, 0x12] adds r0, r1 adds r0, 0x6 strh r0, [r2, 0x2] movs r5, 0 mov r8, r2 ldr r7, _0812FF88 @ =gSprites _0812FF1C: lsls r0, r5, 1 add r0, sp movs r2, 0 ldrsh r1, [r0, r2] movs r0, 0x1 ands r0, r5 lsls r0, 1 add r0, r8 movs r3, 0 ldrsh r2, [r0, r3] ldrb r3, [r4, 0x14] subs r3, 0x5 lsls r3, 24 lsrs r3, 24 ldr r0, _0812FF8C @ =gSpriteTemplate_84028CC bl CreateSprite lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x40 beq _0812FF70 lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r0, r7 movs r0, 0 strh r0, [r1, 0x2E] movs r0, 0x2 cmp r5, 0x1 bhi _0812FF5E movs r2, 0x2 negs r2, r2 adds r0, r2, 0 _0812FF5E: strh r0, [r1, 0x30] ldr r0, _0812FF90 @ =0x0000ffff strh r0, [r1, 0x32] strh r6, [r1, 0x34] movs r0, 0x2 strh r0, [r1, 0x36] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] _0812FF70: adds r0, r5, 0x1 lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x3 bls _0812FF1C add sp, 0xC pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _0812FF88: .4byte gSprites _0812FF8C: .4byte gSpriteTemplate_84028CC _0812FF90: .4byte 0x0000ffff thumb_func_end sub_812FEB8 thumb_func_start sub_812FF94 sub_812FF94: @ 812FF94 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] ldrh r0, [r4, 0x32] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 ble _0812FFDA ldr r3, _0812FFE0 @ =gTasks movs r0, 0x36 ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x34 ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r4, 0 bl DestroySprite _0812FFDA: pop {r4} pop {r0} bx r0 .align 2, 0 _0812FFE0: .4byte gTasks thumb_func_end sub_812FF94 thumb_func_start sub_812FFE4 sub_812FFE4: @ 812FFE4 push {r4,lr} lsls r0, 24 lsrs r0, 24 ldr r1, _0813002C @ =gTasks lsls r4, r0, 2 adds r4, r0 lsls r4, 3 adds r4, r1 movs r0, 0 strh r0, [r4, 0x8] ldr r1, _08130030 @ =gBattleAnimArgs ldrh r0, [r1, 0x2] strh r0, [r4, 0xA] ldrb r0, [r1] bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 ldr r2, _08130034 @ =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 ldrb r0, [r1, 0x5] lsrs r0, 4 lsls r0, 4 movs r2, 0x80 lsls r2, 1 adds r1, r2, 0 adds r0, r1 strh r0, [r4, 0xC] ldr r0, _08130038 @ =sub_813003C str r0, [r4] pop {r4} pop {r0} bx r0 .align 2, 0 _0813002C: .4byte gTasks _08130030: .4byte gBattleAnimArgs _08130034: .4byte gSprites _08130038: .4byte sub_813003C thumb_func_end sub_812FFE4 thumb_func_start sub_813003C sub_813003C: @ 813003C push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, _08130084 @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 movs r1, 0xA ldrsh r0, [r4, r1] cmp r0, 0 beq _0813008C ldrh r0, [r4, 0xC] ldr r2, _08130088 @ =gUnknown_084028E4 movs r3, 0x8 ldrsh r1, [r4, r3] lsls r1, 1 adds r1, r2 ldrh r3, [r1] movs r1, 0x10 movs r2, 0x8 bl BlendPalette ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] lsls r0, 16 asrs r0, 16 cmp r0, 0x17 ble _0813007C movs r0, 0 strh r0, [r4, 0x8] _0813007C: ldrh r0, [r4, 0xA] subs r0, 0x1 strh r0, [r4, 0xA] b _0813009E .align 2, 0 _08130084: .4byte gTasks _08130088: .4byte gUnknown_084028E4 _0813008C: ldrh r0, [r4, 0xC] movs r1, 0x10 movs r2, 0 movs r3, 0 bl BlendPalette adds r0, r5, 0 bl DestroyAnimVisualTask _0813009E: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_813003C thumb_func_start sub_81300A4 sub_81300A4: @ 81300A4 push {lr} sub sp, 0x1C lsls r0, 24 lsrs r0, 24 movs r2, 0xD0 lsls r2, 1 ldr r1, _081300E0 @ =gBattleAnimBankAttacker ldrb r3, [r1] ldr r1, _081300E4 @ =gBattleAnimArgs ldrb r1, [r1] str r1, [sp] movs r1, 0xA str r1, [sp, 0x4] movs r1, 0x2 str r1, [sp, 0x8] movs r1, 0x1E str r1, [sp, 0xC] ldr r1, _081300E8 @ =gUnknown_08D2E014 str r1, [sp, 0x10] ldr r1, _081300EC @ =gUnknown_08D2E170 str r1, [sp, 0x14] ldr r1, _081300F0 @ =gUnknown_08D2E150 str r1, [sp, 0x18] movs r1, 0 bl sub_80E3C4C add sp, 0x1C pop {r0} bx r0 .align 2, 0 _081300E0: .4byte gBattleAnimBankAttacker _081300E4: .4byte gBattleAnimArgs _081300E8: .4byte gUnknown_08D2E014 _081300EC: .4byte gUnknown_08D2E170 _081300F0: .4byte gUnknown_08D2E150 thumb_func_end sub_81300A4 thumb_func_start sub_81300F4 sub_81300F4: @ 81300F4 push {r4-r6,lr} adds r5, r0, 0 ldr r6, _0813014C @ =gBattleAnimBankAttacker ldrb r0, [r6] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08130110 ldr r1, _08130150 @ =gBattleAnimArgs ldrh r0, [r1] negs r0, r0 strh r0, [r1] _08130110: ldrb r0, [r6] movs r1, 0 bl sub_8077ABC lsls r0, 24 ldr r4, _08130150 @ =gBattleAnimArgs lsrs r0, 24 ldrh r1, [r4] adds r0, r1 strh r0, [r5, 0x20] ldrb r0, [r6] movs r1, 0x1 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x2] adds r0, r1 strh r0, [r5, 0x22] movs r1, 0x4 ldrsh r0, [r4, r1] cmp r0, 0 bne _08130158 movs r0, 0xA0 lsls r0, 2 strh r0, [r5, 0x2E] ldr r0, _08130154 @ =0x0000fd80 strh r0, [r5, 0x30] b _08130180 .align 2, 0 _0813014C: .4byte gBattleAnimBankAttacker _08130150: .4byte gBattleAnimArgs _08130154: .4byte 0x0000fd80 _08130158: cmp r0, 0x1 bne _08130172 adds r2, r5, 0 adds r2, 0x3F ldrb r0, [r2] movs r1, 0x2 orrs r0, r1 strb r0, [r2] movs r0, 0xA0 lsls r0, 2 strh r0, [r5, 0x2E] strh r0, [r5, 0x30] b _08130180 _08130172: adds r0, r5, 0 movs r1, 0x1 bl StartSpriteAnim movs r0, 0xA0 lsls r0, 2 strh r0, [r5, 0x2E] _08130180: ldr r0, _081301AC @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _081301A0 ldrh r0, [r5, 0x2E] negs r0, r0 strh r0, [r5, 0x2E] adds r2, r5, 0 adds r2, 0x3F ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] _081301A0: ldr r0, _081301B0 @ =sub_81301B4 str r0, [r5, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _081301AC: .4byte gBattleAnimBankAttacker _081301B0: .4byte sub_81301B4 thumb_func_end sub_81300F4 thumb_func_start sub_81301B4 sub_81301B4: @ 81301B4 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] ldrh r1, [r2, 0x3A] adds r0, r1 strh r0, [r2, 0x3A] ldrh r1, [r2, 0x30] ldrh r3, [r2, 0x3C] adds r1, r3 strh r1, [r2, 0x3C] lsls r0, 16 asrs r0, 24 strh r0, [r2, 0x24] lsls r1, 16 asrs r1, 24 strh r1, [r2, 0x26] ldrh r0, [r2, 0x38] adds r0, 0x1 strh r0, [r2, 0x38] lsls r0, 16 asrs r0, 16 cmp r0, 0xE bne _081301E8 adds r0, r2, 0 bl move_anim_8072740 _081301E8: pop {r0} bx r0 thumb_func_end sub_81301B4 thumb_func_start sub_81301EC sub_81301EC: @ 81301EC push {r4-r6,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _08130218 @ =gTasks adds r6, r1, r0 bl IsContest lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 beq _0813021C movs r0, 0x8 strh r0, [r6, 0x12] movs r0, 0x3 strh r0, [r6, 0x14] movs r0, 0x1 strh r0, [r6, 0x16] b _08130226 .align 2, 0 _08130218: .4byte gTasks _0813021C: movs r0, 0xC strh r0, [r6, 0x12] movs r0, 0x3 strh r0, [r6, 0x14] strh r1, [r6, 0x16] _08130226: ldr r5, _0813025C @ =gBattleAnimBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08130260 ldrb r0, [r5] movs r1, 0x2 bl sub_8077ABC adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 bl sub_807A100 lsls r4, 24 lsrs r4, 24 lsls r0, 16 asrs r0, 16 cmp r0, 0 bge _08130254 adds r0, 0x3 _08130254: asrs r0, 2 adds r0, r4, r0 b _08130284 .align 2, 0 _0813025C: .4byte gBattleAnimBankAttacker _08130260: ldrb r0, [r5] movs r1, 0x2 bl sub_8077ABC adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 bl sub_807A100 lsls r4, 24 lsrs r4, 24 lsls r0, 16 asrs r0, 16 cmp r0, 0 bge _08130280 adds r0, 0x3 _08130280: asrs r0, 2 subs r0, r4, r0 _08130284: strh r0, [r6, 0x1E] ldr r5, _081302D8 @ =gBattleAnimBankAttacker ldrb r0, [r5] movs r1, 0x3 bl sub_8077ABC adds r4, r0, 0 ldrb r0, [r5] movs r1, 0 bl sub_807A100 lsls r4, 24 lsrs r4, 24 lsls r0, 16 asrs r0, 16 cmp r0, 0 bge _081302A8 adds r0, 0x3 _081302A8: asrs r0, 2 subs r0, r4, r0 strh r0, [r6, 0x20] ldr r4, _081302DC @ =gBattleAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] ldrb r0, [r4] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x24] ldr r0, _081302E0 @ =sub_81302E4 str r0, [r6] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _081302D8: .4byte gBattleAnimBankAttacker _081302DC: .4byte gBattleAnimBankTarget _081302E0: .4byte sub_81302E4 thumb_func_end sub_81301EC thumb_func_start sub_81302E4 sub_81302E4: @ 81302E4 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x14 lsls r0, 24 lsrs r7, r0, 24 lsls r0, r7, 2 adds r0, r7 lsls r0, 3 ldr r1, _0813030C @ =gTasks adds r5, r0, r1 movs r0, 0x8 ldrsh r1, [r5, r0] cmp r1, 0 beq _08130310 cmp r1, 0x1 bne _08130308 b _08130408 _08130308: b _08130416 .align 2, 0 _0813030C: .4byte gTasks _08130310: ldrh r0, [r5, 0xA] adds r0, 0x1 strh r0, [r5, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 ble _08130416 strh r1, [r5, 0xA] movs r1, 0x1E ldrsh r0, [r5, r1] movs r2, 0x20 ldrsh r1, [r5, r2] movs r3, 0x22 ldrsh r2, [r5, r3] movs r4, 0x24 ldrsh r3, [r5, r4] ldrb r4, [r5, 0x12] str r4, [sp] ldrb r4, [r5, 0xC] str r4, [sp, 0x4] add r4, sp, 0x10 str r4, [sp, 0x8] adds r4, 0x2 str r4, [sp, 0xC] bl sub_8130424 movs r6, 0 mov r8, r4 ldr r4, _08130384 @ =gSprites _0813034A: add r0, sp, 0x10 movs r2, 0 ldrsh r1, [r0, r2] mov r3, r8 movs r0, 0 ldrsh r2, [r3, r0] ldr r0, _08130388 @ =gSpriteTemplate_840294C movs r3, 0x23 bl CreateSprite lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0x40 beq _081303DE movs r1, 0x16 ldrsh r0, [r5, r1] cmp r0, 0 bne _0813039E cmp r6, 0 bne _0813038C lsls r2, r3, 4 adds r1, r2, r3 lsls r1, 2 adds r1, r4 ldrh r0, [r5, 0x14] negs r0, r0 strh r0, [r1, 0x26] strh r0, [r1, 0x24] b _081303C6 .align 2, 0 _08130384: .4byte gSprites _08130388: .4byte gSpriteTemplate_840294C _0813038C: lsls r2, r3, 4 adds r1, r2, r3 lsls r1, 2 adds r1, r4 ldrh r0, [r5, 0x14] strh r0, [r1, 0x26] ldrh r0, [r5, 0x14] strh r0, [r1, 0x24] b _081303C6 _0813039E: cmp r6, 0 bne _081303B4 lsls r2, r3, 4 adds r1, r2, r3 lsls r1, 2 adds r1, r4 ldrh r0, [r5, 0x14] negs r0, r0 strh r0, [r1, 0x24] ldrh r0, [r5, 0x14] b _081303C4 _081303B4: lsls r2, r3, 4 adds r1, r2, r3 lsls r1, 2 adds r1, r4 ldrh r0, [r5, 0x14] strh r0, [r1, 0x24] ldrh r0, [r5, 0x14] negs r0, r0 _081303C4: strh r0, [r1, 0x26] _081303C6: ldr r1, _08130404 @ =gSprites adds r0, r2, r3 lsls r0, 2 adds r0, r1 movs r1, 0 strh r1, [r0, 0x2E] strh r7, [r0, 0x30] movs r1, 0xA strh r1, [r0, 0x32] ldrh r0, [r5, 0x1C] adds r0, 0x1 strh r0, [r5, 0x1C] _081303DE: adds r0, r6, 0x1 lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0x1 bls _0813034A ldrh r2, [r5, 0xC] movs r3, 0xC ldrsh r1, [r5, r3] movs r4, 0x12 ldrsh r0, [r5, r4] cmp r1, r0 bne _081303FC ldrh r0, [r5, 0x8] adds r0, 0x1 strh r0, [r5, 0x8] _081303FC: adds r0, r2, 0x1 strh r0, [r5, 0xC] b _08130416 .align 2, 0 _08130404: .4byte gSprites _08130408: movs r1, 0x1C ldrsh r0, [r5, r1] cmp r0, 0 bne _08130416 adds r0, r7, 0 bl DestroyAnimVisualTask _08130416: add sp, 0x14 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_81302E4 thumb_func_start sub_8130424 sub_8130424: @ 8130424 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 ldr r4, [sp, 0x28] ldr r5, [sp, 0x2C] ldr r6, [sp, 0x30] mov r9, r6 ldr r6, [sp, 0x34] mov r10, r6 lsls r0, 16 lsrs r0, 16 mov r12, r0 lsls r1, 16 lsrs r1, 16 str r1, [sp] lsls r2, 16 lsrs r2, 16 adds r7, r2, 0 lsls r3, 16 lsrs r3, 16 str r3, [sp, 0x4] lsls r4, 24 lsrs r6, r4, 24 lsls r5, 24 lsrs r5, 24 mov r8, r5 cmp r5, 0 bne _0813046C mov r2, r9 strh r0, [r2] mov r6, r10 strh r1, [r6] b _081304CA _0813046C: cmp r5, r6 bcc _0813047A mov r0, r9 strh r2, [r0] mov r1, r10 strh r3, [r1] b _081304CA _0813047A: subs r0, r6, 0x1 lsls r0, 24 lsrs r6, r0, 24 mov r2, r12 lsls r1, r2, 16 asrs r1, 16 lsls r5, r1, 8 lsls r0, r7, 16 asrs r0, 16 subs r0, r1 lsls r0, 8 adds r1, r6, 0 bl __divsi3 mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r5, r0 ldr r2, [sp] lsls r1, r2, 16 asrs r1, 16 lsls r4, r1, 8 ldr r2, [sp, 0x4] lsls r0, r2, 16 asrs r0, 16 subs r0, r1 lsls r0, 8 adds r1, r6, 0 bl __divsi3 mov r6, r8 muls r6, r0 adds r0, r6, 0 adds r4, r0 asrs r5, 8 mov r0, r9 strh r5, [r0] asrs r4, 8 mov r1, r10 strh r4, [r1] _081304CA: add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_8130424 thumb_func_start sub_81304DC sub_81304DC: @ 81304DC push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x24 ble _08130512 ldr r3, _08130518 @ =gTasks movs r0, 0x32 ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x30 ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r4, 0 bl DestroySprite _08130512: pop {r4} pop {r0} bx r0 .align 2, 0 _08130518: .4byte gTasks thumb_func_end sub_81304DC thumb_func_start sub_813051C sub_813051C: @ 813051C push {r4,lr} adds r4, r0, 0 ldr r1, _08130548 @ =gBattleAnimArgs ldrh r0, [r1] strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] strh r0, [r4, 0x22] ldrh r0, [r1, 0x4] strh r0, [r4, 0x32] ldrh r0, [r1, 0x6] strh r0, [r4, 0x36] ldrh r0, [r1, 0x8] strh r0, [r4, 0x2E] ldr r1, _0813054C @ =move_anim_8072740 adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, _08130550 @ =sub_8078CC0 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _08130548: .4byte gBattleAnimArgs _0813054C: .4byte move_anim_8072740 _08130550: .4byte sub_8078CC0 thumb_func_end sub_813051C thumb_func_start sub_8130554 sub_8130554: @ 8130554 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r0, 24 mov r9, r0 lsls r0, 2 add r0, r9 lsls r0, 3 ldr r1, _08130674 @ =gTasks adds r7, r0, r1 ldr r0, _08130678 @ =gBattleAnimBankAttacker mov r10, r0 ldrb r0, [r0] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x1E] mov r1, r10 ldrb r0, [r1] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x20] ldr r0, _0813067C @ =gBattleAnimBankTarget mov r8, r0 ldrb r0, [r0] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x22] mov r1, r8 ldrb r0, [r1] movs r1, 0x3 bl sub_8077ABC adds r4, r0, 0 mov r1, r8 ldrb r0, [r1] movs r1, 0 bl sub_807A100 lsls r4, 24 lsrs r4, 24 lsls r0, 16 asrs r0, 16 cmp r0, 0 bge _081305C6 adds r0, 0x3 _081305C6: asrs r0, 2 adds r0, r4, r0 strh r0, [r7, 0x24] ldr r4, _08130680 @ =gSpriteTemplate_84029AC movs r0, 0x1E ldrsh r5, [r7, r0] movs r1, 0x20 ldrsh r6, [r7, r1] mov r1, r8 ldrb r0, [r1] bl sub_8079E90 adds r3, r0, 0 subs r3, 0x5 lsls r3, 24 lsrs r3, 24 adds r0, r4, 0 adds r1, r5, 0 adds r2, r6, 0 bl CreateSprite lsls r0, 24 lsrs r0, 24 strh r0, [r7, 0x26] cmp r0, 0x40 beq _08130690 ldr r4, _08130684 @ =gSprites movs r0, 0x26 ldrsh r1, [r7, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x10 strh r1, [r0, 0x2E] movs r0, 0x26 ldrsh r1, [r7, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrh r1, [r7, 0x22] strh r1, [r0, 0x32] movs r0, 0x26 ldrsh r1, [r7, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrh r1, [r7, 0x24] strh r1, [r0, 0x36] movs r0, 0x26 ldrsh r1, [r7, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, _08130688 @ =0x0000ffe0 strh r1, [r0, 0x38] movs r0, 0x26 ldrsh r1, [r7, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 bl sub_80786EC mov r1, r10 ldrb r0, [r1] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0813066E movs r0, 0x26 ldrsh r1, [r7, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x1 bl StartSpriteAffineAnim _0813066E: ldr r0, _0813068C @ =sub_81306A4 str r0, [r7] b _08130696 .align 2, 0 _08130674: .4byte gTasks _08130678: .4byte gBattleAnimBankAttacker _0813067C: .4byte gBattleAnimBankTarget _08130680: .4byte gSpriteTemplate_84029AC _08130684: .4byte gSprites _08130688: .4byte 0x0000ffe0 _0813068C: .4byte sub_81306A4 _08130690: mov r0, r9 bl DestroyAnimVisualTask _08130696: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_8130554 thumb_func_start sub_81306A4 sub_81306A4: @ 81306A4 push {r4,r5,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _081306C8 @ =gTasks adds r4, r0, r1 movs r0, 0x8 ldrsh r1, [r4, r0] cmp r1, 0x1 beq _0813070C cmp r1, 0x1 bgt _081306CC cmp r1, 0 beq _081306D6 b _081307AA .align 2, 0 _081306C8: .4byte gTasks _081306CC: cmp r1, 0x2 beq _08130730 cmp r1, 0x3 beq _081307A4 b _081307AA _081306D6: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _081307AA strh r1, [r4, 0xA] movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, _08130708 @ =gSprites adds r0, r1 bl sub_8078718 ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] lsls r0, 16 asrs r0, 16 cmp r0, 0x7 ble _081307AA b _08130796 .align 2, 0 _08130708: .4byte gSprites _0813070C: movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, _0813072C @ =gSprites adds r0, r1 bl sub_8078718 lsls r0, 24 cmp r0, 0 beq _081307AA movs r0, 0 strh r0, [r4, 0xA] strh r0, [r4, 0xC] b _08130796 .align 2, 0 _0813072C: .4byte gSprites _08130730: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _081307AA movs r0, 0 strh r0, [r4, 0xA] ldrh r2, [r4, 0xC] adds r2, 0x1 strh r2, [r4, 0xC] ldr r5, _081307A0 @ =gSprites movs r1, 0x26 ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 movs r0, 0x1 ands r2, r0 adds r1, 0x3E lsls r2, 2 ldrb r3, [r1] subs r0, 0x6 ands r0, r3 orrs r0, r2 strb r0, [r1] movs r1, 0xC ldrsh r0, [r4, r1] cmp r0, 0x10 bne _081307AA movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldrb r0, [r0, 0x3] lsls r0, 26 lsrs r0, 27 bl FreeOamMatrix movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 bl DestroySprite _08130796: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _081307AA .align 2, 0 _081307A0: .4byte gSprites _081307A4: adds r0, r2, 0 bl DestroyAnimVisualTask _081307AA: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_81306A4 thumb_func_start sub_81307B0 sub_81307B0: @ 81307B0 push {r4-r6,lr} adds r4, r0, 0 ldr r0, _081307C4 @ =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r6, r0, 0 cmp r1, 0 bne _081307CC ldr r0, _081307C8 @ =gBattleAnimBankAttacker b _081307CE .align 2, 0 _081307C4: .4byte gBattleAnimArgs _081307C8: .4byte gBattleAnimBankAttacker _081307CC: ldr r0, _08130834 @ =gBattleAnimBankTarget _081307CE: ldrb r5, [r0] ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x10 ldr r3, _08130838 @ =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, _0813083C @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] adds r1, r6, 0 ldrh r0, [r1, 0x4] strh r0, [r4, 0x3A] movs r2, 0x2 ldrsh r0, [r1, r2] movs r1, 0x1 cmp r0, 0 bne _081307FC movs r3, 0x1 negs r3, r3 adds r1, r3, 0 _081307FC: strh r1, [r4, 0x3C] adds r0, r5, 0 movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x22] movs r1, 0x2 ldrsh r0, [r6, r1] cmp r0, 0 bne _08130840 ldrb r2, [r4, 0x3] lsls r1, r2, 26 lsrs r1, 27 movs r0, 0x8 orrs r1, r0 lsls r1, 1 subs r0, 0x47 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x3] adds r0, r5, 0 movs r1, 0x4 bl sub_807A100 subs r0, 0x8 b _0813084A .align 2, 0 _08130834: .4byte gBattleAnimBankTarget _08130838: .4byte 0x000003ff _0813083C: .4byte 0xfffffc00 _08130840: adds r0, r5, 0 movs r1, 0x5 bl sub_807A100 adds r0, 0x8 _0813084A: strh r0, [r4, 0x20] ldr r0, _08130858 @ =sub_813085C str r0, [r4, 0x1C] pop {r4-r6} pop {r0} bx r0 .align 2, 0 _08130858: .4byte sub_813085C thumb_func_end sub_81307B0 thumb_func_start sub_813085C sub_813085C: @ 813085C push {lr} adds r2, r0, 0 movs r0, 0x2E ldrsh r1, [r2, r0] cmp r1, 0x1 beq _081308A4 cmp r1, 0x1 bgt _08130872 cmp r1, 0 beq _0813087C b _08130914 _08130872: cmp r1, 0x2 beq _081308B4 cmp r1, 0x3 beq _081308DA b _08130914 _0813087C: ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08130914 strh r1, [r2, 0x30] ldrh r0, [r2, 0x3C] ldrh r1, [r2, 0x24] adds r0, r1 strh r0, [r2, 0x24] ldrh r0, [r2, 0x32] adds r0, 0x1 strh r0, [r2, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0xC bne _08130914 b _081308D2 _081308A4: ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x8 bne _08130914 b _081308CE _081308B4: movs r0, 0x3C ldrsh r1, [r2, r0] lsls r1, 2 ldrh r0, [r2, 0x24] subs r0, r1 strh r0, [r2, 0x24] ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 bne _08130914 _081308CE: movs r0, 0 strh r0, [r2, 0x30] _081308D2: ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] b _08130914 _081308DA: movs r0, 0x3C ldrsh r1, [r2, r0] lsls r0, r1, 1 adds r0, r1 ldrh r1, [r2, 0x24] adds r0, r1 strh r0, [r2, 0x24] ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x8 bne _08130914 ldrh r0, [r2, 0x3A] subs r0, 0x1 strh r0, [r2, 0x3A] lsls r0, 16 cmp r0, 0 beq _0813090E movs r0, 0 strh r0, [r2, 0x30] ldrh r0, [r2, 0x2E] subs r0, 0x1 strh r0, [r2, 0x2E] b _08130914 _0813090E: adds r0, r2, 0 bl move_anim_8072740 _08130914: pop {r0} bx r0 thumb_func_end sub_813085C thumb_func_start sub_8130918 sub_8130918: @ 8130918 push {r4,lr} lsls r0, 24 lsrs r1, r0, 24 ldr r2, _08130930 @ =gBattleAnimArgs movs r3, 0 ldrsh r0, [r2, r3] cmp r0, 0 bne _08130934 adds r0, r1, 0 bl DestroyAnimVisualTask b _0813095C .align 2, 0 _08130930: .4byte gBattleAnimArgs _08130934: ldr r0, _08130964 @ =gTasks lsls r4, r1, 2 adds r4, r1 lsls r4, 3 adds r4, r0 ldrh r0, [r2, 0x2] strh r0, [r4, 0x8] ldrb r0, [r2] bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 strh r1, [r4, 0x26] ldr r2, _08130968 @ =gUnknown_084029DC adds r0, r4, 0 bl sub_80798F4 ldr r0, _0813096C @ =sub_8130970 str r0, [r4] _0813095C: pop {r4} pop {r0} bx r0 .align 2, 0 _08130964: .4byte gTasks _08130968: .4byte gUnknown_084029DC _0813096C: .4byte sub_8130970 thumb_func_end sub_8130918 thumb_func_start sub_8130970 sub_8130970: @ 8130970 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r1, _081309B0 @ =gTasks adds r4, r0, r1 ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _081309CA movs r0, 0 strh r0, [r4, 0xA] ldrh r1, [r4, 0xC] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _081309B8 ldr r2, _081309B4 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x2 b _081309C8 .align 2, 0 _081309B0: .4byte gTasks _081309B4: .4byte gSprites _081309B8: ldr r2, _08130A10 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r1, _08130A14 @ =0x0000fffe _081309C8: strh r1, [r0, 0x24] _081309CA: adds r0, r4, 0 bl sub_807992C lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0 bne _08130A26 ldr r2, _08130A10 @ =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r5, [r0, 0x24] ldrh r0, [r4, 0x8] subs r0, 0x1 strh r0, [r4, 0x8] lsls r0, 16 cmp r0, 0 beq _08130A20 lsls r0, r6, 2 adds r0, r6 lsls r0, 3 ldr r1, _08130A18 @ =gTasks adds r0, r1 ldrh r1, [r0, 0x26] lsls r1, 24 lsrs r1, 24 ldr r2, _08130A1C @ =gUnknown_084029DC bl sub_80798F4 strh r5, [r4, 0xA] strh r5, [r4, 0xC] b _08130A26 .align 2, 0 _08130A10: .4byte gSprites _08130A14: .4byte 0x0000fffe _08130A18: .4byte gTasks _08130A1C: .4byte gUnknown_084029DC _08130A20: adds r0, r6, 0 bl DestroyAnimVisualTask _08130A26: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8130970 thumb_func_start sub_8130A2C sub_8130A2C: @ 8130A2C push {r4,r5,lr} adds r5, r0, 0 ldr r0, _08130A40 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08130A48 ldr r4, _08130A44 @ =gBattleAnimBankAttacker b _08130A4A .align 2, 0 _08130A40: .4byte gBattleAnimArgs _08130A44: .4byte gBattleAnimBankAttacker _08130A48: ldr r4, _08130A88 @ =gBattleAnimBankTarget _08130A4A: ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x2 bl sub_807A100 strh r0, [r5, 0x22] movs r1, 0x22 ldrsh r0, [r5, r1] cmp r0, 0x7 bgt _08130A6E movs r0, 0x8 strh r0, [r5, 0x22] _08130A6E: movs r2, 0 strh r2, [r5, 0x2E] ldr r1, _08130A8C @ =gBattleAnimArgs ldrh r0, [r1, 0x2] strh r0, [r5, 0x30] strh r2, [r5, 0x32] ldrh r0, [r1, 0x4] strh r0, [r5, 0x34] ldr r0, _08130A90 @ =sub_8130A94 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08130A88: .4byte gBattleAnimBankTarget _08130A8C: .4byte gBattleAnimArgs _08130A90: .4byte sub_8130A94 thumb_func_end sub_8130A2C thumb_func_start sub_8130A94 sub_8130A94: @ 8130A94 push {lr} adds r3, r0, 0 ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] lsls r0, 16 asrs r0, 16 movs r2, 0x30 ldrsh r1, [r3, r2] cmp r0, r1 blt _08130AE8 movs r0, 0 strh r0, [r3, 0x2E] ldrh r1, [r3, 0x32] adds r1, 0x1 movs r0, 0x1 ands r1, r0 strh r1, [r3, 0x32] movs r0, 0x3E adds r0, r3 mov r12, r0 lsls r1, 2 ldrb r2, [r0] movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 mov r1, r12 strb r0, [r1] movs r2, 0x32 ldrsh r0, [r3, r2] cmp r0, 0 beq _08130AE8 ldrh r0, [r3, 0x34] subs r0, 0x1 strh r0, [r3, 0x34] lsls r0, 16 cmp r0, 0 bne _08130AE8 adds r0, r3, 0 bl move_anim_8072740 _08130AE8: pop {r0} bx r0 thumb_func_end sub_8130A94 thumb_func_start sub_8130AEC sub_8130AEC: @ 8130AEC push {lr} adds r3, r0, 0 ldr r0, _08130B18 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08130B1C ldrb r2, [r3, 0x3] lsls r1, r2, 26 lsrs r1, 27 movs r0, 0x8 orrs r1, r0 lsls r1, 1 subs r0, 0x47 ands r0, r2 orrs r0, r1 strb r0, [r3, 0x3] movs r0, 0x64 strh r0, [r3, 0x20] movs r0, 0x1 b _08130B22 .align 2, 0 _08130B18: .4byte gBattleAnimArgs _08130B1C: movs r0, 0x8C strh r0, [r3, 0x20] ldr r0, _08130B30 @ =0x0000ffff _08130B22: strh r0, [r3, 0x3C] movs r0, 0x38 strh r0, [r3, 0x22] ldr r0, _08130B34 @ =sub_8130B38 str r0, [r3, 0x1C] pop {r0} bx r0 .align 2, 0 _08130B30: .4byte 0x0000ffff _08130B34: .4byte sub_8130B38 thumb_func_end sub_8130AEC thumb_func_start sub_8130B38 sub_8130B38: @ 8130B38 push {r4,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x8 bls _08130B46 b _08130D18 _08130B46: lsls r0, 2 ldr r1, _08130B50 @ =_08130B54 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08130B50: .4byte _08130B54 .align 2, 0 _08130B54: .4byte _08130B78 .4byte _08130BAA .4byte _08130BBC .4byte _08130BFC .4byte _08130C0E .4byte _08130C4C .4byte _08130CB0 .4byte _08130CD0 .4byte _08130CF6 _08130B78: movs r3, 0x3C ldrsh r0, [r4, r3] lsls r0, 1 ldrh r1, [r4, 0x22] subs r1, r0 strh r1, [r4, 0x22] ldrh r2, [r4, 0x30] movs r0, 0x1 ands r0, r2 cmp r0, 0 beq _08130B9A movs r0, 0x3C ldrsh r1, [r4, r0] lsls r1, 1 ldrh r0, [r4, 0x20] subs r0, r1 strh r0, [r4, 0x20] _08130B9A: adds r0, r2, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x9 beq _08130BA8 b _08130D18 _08130BA8: b _08130CEA _08130BAA: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 beq _08130BBA b _08130D18 _08130BBA: b _08130CEA _08130BBC: ldrh r2, [r4, 0x30] adds r2, 0x1 strh r2, [r4, 0x30] movs r3, 0x3C ldrsh r1, [r4, r3] lsls r0, r1, 1 adds r0, r1 ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldr r3, _08130BF8 @ =gSineTable movs r0, 0x30 ldrsh r1, [r4, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r3 ldrh r0, [r0] lsls r0, 16 asrs r0, 19 ldrh r1, [r4, 0x3C] muls r0, r1 strh r0, [r4, 0x24] lsls r2, 16 asrs r2, 16 cmp r2, 0xC beq _08130BF4 b _08130D18 _08130BF4: b _08130CEA .align 2, 0 _08130BF8: .4byte gSineTable _08130BFC: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 beq _08130C0C b _08130D18 _08130C0C: b _08130CEA _08130C0E: ldrh r2, [r4, 0x30] adds r2, 0x1 strh r2, [r4, 0x30] movs r1, 0x3C ldrsh r0, [r4, r1] lsls r1, r0, 1 adds r1, r0 ldrh r0, [r4, 0x22] subs r0, r1 strh r0, [r4, 0x22] ldr r3, _08130C48 @ =gSineTable movs r0, 0x30 ldrsh r1, [r4, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r3 ldrh r0, [r0] lsls r0, 16 asrs r0, 19 ldrh r1, [r4, 0x3C] muls r0, r1 strh r0, [r4, 0x24] lsls r2, 16 asrs r2, 16 cmp r2, 0xC bne _08130D18 b _08130CEE .align 2, 0 _08130C48: .4byte gSineTable _08130C4C: ldrh r2, [r4, 0x30] adds r2, 0x1 strh r2, [r4, 0x30] movs r3, 0x3C ldrsh r1, [r4, r3] lsls r0, r1, 1 adds r0, r1 ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldr r3, _08130CA4 @ =gSineTable movs r0, 0x30 ldrsh r1, [r4, r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r3 ldrh r0, [r0] lsls r0, 16 asrs r0, 19 ldrh r1, [r4, 0x3C] muls r0, r1 strh r0, [r4, 0x24] lsls r2, 16 asrs r2, 16 cmp r2, 0xF bne _08130C98 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x10 ldr r3, _08130CA8 @ =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r0, _08130CAC @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] _08130C98: movs r1, 0x30 ldrsh r0, [r4, r1] cmp r0, 0x12 bne _08130D18 b _08130CEA .align 2, 0 _08130CA4: .4byte gSineTable _08130CA8: .4byte 0x000003ff _08130CAC: .4byte 0xfffffc00 _08130CB0: movs r3, 0x3C ldrsh r0, [r4, r3] lsls r1, r0, 1 adds r1, r0 lsls r1, 1 ldrh r0, [r4, 0x20] adds r1, r0 strh r1, [r4, 0x20] ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x9 bne _08130D18 b _08130CEA _08130CD0: movs r1, 0x3C ldrsh r0, [r4, r1] lsls r0, 1 ldrh r3, [r4, 0x20] adds r0, r3 strh r0, [r4, 0x20] ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bne _08130D18 _08130CEA: movs r0, 0 strh r0, [r4, 0x30] _08130CEE: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _08130D18 _08130CF6: movs r1, 0x3C ldrsh r0, [r4, r1] lsls r1, r0, 1 adds r1, r0 ldrh r0, [r4, 0x20] subs r0, r1 strh r0, [r4, 0x20] ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 bne _08130D18 adds r0, r4, 0 bl move_anim_8072740 _08130D18: pop {r4} pop {r0} bx r0 thumb_func_end sub_8130B38 thumb_func_start sub_8130D20 sub_8130D20: @ 8130D20 push {r4-r7,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _08130D7C @ =gTasks adds r6, r1, r0 movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x26] bl IsContest lsls r0, 24 cmp r0, 0 bne _08130DA8 bl IsDoubleBattle lsls r0, 24 lsrs r7, r0, 24 cmp r7, 0x1 bne _08130D8C ldr r5, _08130D80 @ =gBattleAnimBankAttacker ldrb r0, [r5] movs r1, 0 bl sub_8077ABC adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r1, [r5] movs r0, 0x2 eors r0, r1 movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 cmp r4, r0 ble _08130D84 strh r7, [r6, 0x24] b _08130DAC .align 2, 0 _08130D7C: .4byte gTasks _08130D80: .4byte gBattleAnimBankAttacker _08130D84: ldr r0, _08130D88 @ =0x0000ffff b _08130DAA .align 2, 0 _08130D88: .4byte 0x0000ffff _08130D8C: ldr r0, _08130DA0 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08130DA8 ldr r0, _08130DA4 @ =0x0000ffff b _08130DAA .align 2, 0 _08130DA0: .4byte gBattleAnimBankAttacker _08130DA4: .4byte 0x0000ffff _08130DA8: movs r0, 0x1 _08130DAA: strh r0, [r6, 0x24] _08130DAC: ldr r0, _08130DB8 @ =sub_8130DBC str r0, [r6] pop {r4-r7} pop {r0} bx r0 .align 2, 0 _08130DB8: .4byte sub_8130DBC thumb_func_end sub_8130D20 thumb_func_start sub_8130DBC sub_8130DBC: @ 8130DBC push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, _08130DE0 @ =gTasks adds r3, r0, r1 movs r1, 0x8 ldrsh r0, [r3, r1] cmp r0, 0x8 bls _08130DD6 b _08130F50 _08130DD6: lsls r0, 2 ldr r1, _08130DE4 @ =_08130DE8 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08130DE0: .4byte gTasks _08130DE4: .4byte _08130DE8 .align 2, 0 _08130DE8: .4byte _08130E0C .4byte _08130E1E .4byte _08130E50 .4byte _08130E80 .4byte _08130EA6 .4byte _08130ED0 .4byte _08130EE0 .4byte _08130F00 .4byte _08130F38 _08130E0C: ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0xD beq _08130E1C b _08130F50 _08130E1C: b _08130F28 _08130E1E: ldr r2, _08130E4C @ =gSprites movs r1, 0x26 ldrsh r0, [r3, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 movs r2, 0x24 ldrsh r0, [r3, r2] lsls r2, r0, 1 adds r2, r0 ldrh r0, [r1, 0x24] subs r0, r2 strh r0, [r1, 0x24] ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 beq _08130E4A b _08130F50 _08130E4A: b _08130F28 .align 2, 0 _08130E4C: .4byte gSprites _08130E50: ldr r2, _08130E7C @ =gSprites movs r1, 0x26 ldrsh r0, [r3, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 movs r0, 0x24 ldrsh r2, [r3, r0] lsls r0, r2, 1 adds r0, r2 ldrh r2, [r1, 0x24] adds r0, r2 strh r0, [r1, 0x24] ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 bne _08130F50 b _08130F28 .align 2, 0 _08130E7C: .4byte gSprites _08130E80: ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _08130F50 movs r0, 0 strh r0, [r3, 0xA] ldrh r1, [r3, 0xC] movs r2, 0xC ldrsh r0, [r3, r2] cmp r0, 0 bne _08130F2C adds r0, r1, 0x1 strh r0, [r3, 0xC] movs r0, 0x1 strh r0, [r3, 0x8] b _08130F50 _08130EA6: ldr r2, _08130ECC @ =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r3, 0x24] ldrh r2, [r0, 0x24] adds r1, r2 strh r1, [r0, 0x24] ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 bne _08130F50 b _08130F28 .align 2, 0 _08130ECC: .4byte gSprites _08130ED0: ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x6 bne _08130F50 b _08130F28 _08130EE0: ldr r2, _08130EFC @ =gSprites movs r1, 0x26 ldrsh r0, [r3, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 movs r0, 0x24 ldrsh r2, [r3, r0] lsls r2, 2 ldrh r0, [r1, 0x24] subs r0, r2 b _08130F18 .align 2, 0 _08130EFC: .4byte gSprites _08130F00: ldr r2, _08130F34 @ =gSprites movs r1, 0x26 ldrsh r0, [r3, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 movs r2, 0x24 ldrsh r0, [r3, r2] lsls r0, 2 ldrh r2, [r1, 0x24] adds r0, r2 _08130F18: strh r0, [r1, 0x24] ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 bne _08130F50 _08130F28: movs r0, 0 strh r0, [r3, 0xA] _08130F2C: ldrh r0, [r3, 0x8] adds r0, 0x1 strh r0, [r3, 0x8] b _08130F50 .align 2, 0 _08130F34: .4byte gSprites _08130F38: ldr r2, _08130F58 @ =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strh r1, [r0, 0x24] adds r0, r4, 0 bl DestroyAnimVisualTask _08130F50: pop {r4} pop {r0} bx r0 .align 2, 0 _08130F58: .4byte gSprites thumb_func_end sub_8130DBC thumb_func_start sub_8130F5C sub_8130F5C: @ 8130F5C push {r4,lr} adds r4, r0, 0 ldr r0, _08130F78 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _08130F80 adds r0, r4, 0 movs r1, 0x1 bl sub_80787B0 ldr r0, _08130F7C @ =gBattleAnimBankAttacker b _08130F82 .align 2, 0 _08130F78: .4byte gBattleAnimArgs _08130F7C: .4byte gBattleAnimBankAttacker _08130F80: ldr r0, _08130FD8 @ =gBattleAnimBankTarget _08130F82: ldrb r0, [r0] strh r0, [r4, 0x3C] ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08130FA6 ldrb r0, [r4, 0x3] movs r1, 0x3F negs r1, r1 ands r1, r0 movs r0, 0x10 orrs r1, r0 strb r1, [r4, 0x3] _08130FA6: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 bl sub_8079ED4 movs r2, 0x3 ands r2, r0 lsls r2, 2 ldrb r3, [r4, 0x5] movs r1, 0xD negs r1, r1 adds r0, r1, 0 ands r0, r3 orrs r0, r2 strb r0, [r4, 0x5] ldrb r0, [r4, 0x1] ands r1, r0 movs r0, 0x4 orrs r1, r0 strb r1, [r4, 0x1] ldr r0, _08130FDC @ =sub_8130FE0 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _08130FD8: .4byte gBattleAnimBankTarget _08130FDC: .4byte sub_8130FE0 thumb_func_end sub_8130F5C thumb_func_start sub_8130FE0 sub_8130FE0: @ 8130FE0 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x38 ldrsh r0, [r4, r1] cmp r0, 0x4 bls _08130FEE b _081311DE _08130FEE: lsls r0, 2 ldr r1, _08130FF8 @ =_08130FFC adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08130FF8: .4byte _08130FFC .align 2, 0 _08130FFC: .4byte _08131010 .4byte _08131110 .4byte _08131178 .4byte _0813118C .4byte _081311D8 _08131010: movs r2, 0x3A ldrsh r0, [r4, r2] cmp r0, 0x5 bhi _08131040 lsls r0, 2 ldr r1, _08131024 @ =_08131028 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08131024: .4byte _08131028 .align 2, 0 _08131028: .4byte _08131044 .4byte _08131060 .4byte _08131082 .4byte _0813109E .4byte _08131044 .4byte _081310C4 _08131040: movs r0, 0 strh r0, [r4, 0x3A] _08131044: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x5 bl sub_807A100 subs r0, 0x4 lsls r0, 16 lsrs r5, r0, 16 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x3 b _081310B8 _08131060: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x5 bl sub_807A100 subs r0, 0x4 lsls r0, 16 lsrs r5, r0, 16 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x2 bl sub_807A100 adds r0, 0x4 b _081310BE _08131082: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x4 bl sub_807A100 adds r0, 0x4 lsls r0, 16 lsrs r5, r0, 16 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x3 b _081310B8 _0813109E: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x4 bl sub_807A100 adds r0, 0x4 lsls r0, 16 lsrs r5, r0, 16 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x2 _081310B8: bl sub_807A100 subs r0, 0x4 _081310BE: lsls r0, 16 lsrs r1, r0, 16 b _081310E4 _081310C4: ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r5, r0, 24 ldrh r0, [r4, 0x3C] lsls r0, 24 lsrs r0, 24 movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r1, r0, 24 _081310E4: movs r2, 0x3A ldrsh r0, [r4, r2] cmp r0, 0x4 bne _081310F0 movs r0, 0x18 b _081310FA _081310F0: cmp r0, 0x5 bne _081310F8 movs r0, 0x6 b _081310FA _081310F8: movs r0, 0xC _081310FA: strh r0, [r4, 0x2E] ldrh r0, [r4, 0x20] strh r0, [r4, 0x30] strh r5, [r4, 0x32] ldrh r0, [r4, 0x22] strh r0, [r4, 0x34] strh r1, [r4, 0x36] adds r0, r4, 0 bl obj_translate_based_on_private_1_2_3_4 b _081311CA _08131110: adds r0, r4, 0 bl sub_8078B5C lsls r0, 24 cmp r0, 0 beq _081311DE movs r1, 0x3A ldrsh r0, [r4, r1] cmp r0, 0x4 beq _08131148 cmp r0, 0x5 beq _08131168 ldrh r0, [r4, 0x24] ldrh r2, [r4, 0x20] adds r0, r2 movs r1, 0 strh r0, [r4, 0x20] ldrh r0, [r4, 0x26] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] strh r1, [r4, 0x26] strh r1, [r4, 0x24] strh r1, [r4, 0x2E] ldrh r0, [r4, 0x38] adds r0, 0x1 strh r0, [r4, 0x38] b _08131160 _08131148: ldrh r0, [r4, 0x24] ldrh r1, [r4, 0x20] adds r0, r1 movs r1, 0 strh r0, [r4, 0x20] ldrh r0, [r4, 0x26] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] strh r1, [r4, 0x26] strh r1, [r4, 0x24] strh r1, [r4, 0x38] _08131160: ldrh r0, [r4, 0x3A] adds r0, 0x1 strh r0, [r4, 0x3A] b _081311DE _08131168: movs r0, 0 strh r0, [r4, 0x2E] movs r1, 0x10 strh r1, [r4, 0x30] strh r0, [r4, 0x32] movs r0, 0x3 strh r0, [r4, 0x38] b _081311DE _08131178: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bne _081311DE movs r0, 0 strh r0, [r4, 0x38] b _081311DE _0813118C: ldrh r1, [r4, 0x2E] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _0813119E ldrh r0, [r4, 0x30] subs r0, 0x1 strh r0, [r4, 0x30] b _081311A4 _0813119E: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] _081311A4: ldr r2, _081311D4 @ =REG_BLDALPHA ldrh r0, [r4, 0x32] lsls r0, 8 ldrh r1, [r4, 0x30] orrs r0, r1 strh r0, [r2] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x20 bne _081311DE adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] _081311CA: ldrh r0, [r4, 0x38] adds r0, 0x1 strh r0, [r4, 0x38] b _081311DE .align 2, 0 _081311D4: .4byte REG_BLDALPHA _081311D8: adds r0, r4, 0 bl move_anim_8072740 _081311DE: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_8130FE0 thumb_func_start sub_81311E4 sub_81311E4: @ 81311E4 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x32 ldrsh r0, [r4, r1] movs r2, 0x2E ldrsh r1, [r4, r2] subs r0, r1 movs r2, 0x38 ldrsh r1, [r4, r2] muls r0, r1 movs r2, 0x36 ldrsh r1, [r4, r2] bl __divsi3 adds r5, r0, 0 strh r5, [r4, 0x24] movs r1, 0x34 ldrsh r0, [r4, r1] movs r2, 0x30 ldrsh r1, [r4, r2] subs r0, r1 movs r2, 0x38 ldrsh r1, [r4, r2] muls r0, r1 movs r2, 0x36 ldrsh r1, [r4, r2] bl __divsi3 adds r3, r0, 0 strh r3, [r4, 0x26] ldrh r1, [r4, 0x38] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _08131242 ldr r0, _08131260 @ =gSpriteTemplate_8402500 ldrh r1, [r4, 0x20] adds r1, r5 lsls r1, 16 asrs r1, 16 ldrh r2, [r4, 0x22] adds r2, r3 lsls r2, 16 asrs r2, 16 movs r3, 0x5 bl CreateSprite _08131242: movs r0, 0x38 ldrsh r1, [r4, r0] movs r2, 0x36 ldrsh r0, [r4, r2] cmp r1, r0 bne _08131254 adds r0, r4, 0 bl move_anim_8072740 _08131254: ldrh r0, [r4, 0x38] adds r0, 0x1 strh r0, [r4, 0x38] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08131260: .4byte gSpriteTemplate_8402500 thumb_func_end sub_81311E4 thumb_func_start sub_8131264 sub_8131264: @ 8131264 push {r4,r5,lr} adds r5, r0, 0 ldr r4, _081312A0 @ =gBattleAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC ldrb r0, [r4] movs r1, 0x3 bl sub_8077ABC ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _08131290 bl IsContest lsls r0, 24 cmp r0, 0 beq _081312A8 _08131290: ldr r2, _081312A4 @ =gBattleAnimArgs ldrh r1, [r5, 0x20] ldrh r0, [r2] subs r0, r1, r0 strh r0, [r5, 0x2E] ldrh r0, [r2, 0x4] subs r1, r0 b _081312B6 .align 2, 0 _081312A0: .4byte gBattleAnimBankTarget _081312A4: .4byte gBattleAnimArgs _081312A8: ldr r2, _081312DC @ =gBattleAnimArgs ldrh r1, [r5, 0x20] ldrh r0, [r2] adds r0, r1, r0 strh r0, [r5, 0x2E] ldrh r0, [r2, 0x4] adds r1, r0 _081312B6: strh r1, [r5, 0x32] adds r3, r2, 0 ldrh r1, [r5, 0x22] ldrh r2, [r3, 0x2] adds r2, r1, r2 strh r2, [r5, 0x30] ldrh r0, [r3, 0x6] adds r1, r0 strh r1, [r5, 0x34] ldrh r0, [r3, 0x8] strh r0, [r5, 0x36] ldrh r0, [r5, 0x2E] strh r0, [r5, 0x20] strh r2, [r5, 0x22] ldr r0, _081312E0 @ =sub_81311E4 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _081312DC: .4byte gBattleAnimArgs _081312E0: .4byte sub_81311E4 thumb_func_end sub_8131264 thumb_func_start sub_81312E4 sub_81312E4: @ 81312E4 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r6, r0, 24 movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r5, r0, 24 adds r2, r5, 0 ldr r0, _08131328 @ =gTasks mov r9, r0 lsls r7, r6, 2 adds r0, r7, r6 lsls r0, 3 mov r8, r0 mov r4, r8 add r4, r9 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0 bne _0813132C adds r0, r5, 0 movs r1, 0 bl sub_8078E70 movs r0, 0x80 lsls r0, 1 strh r0, [r4, 0xA] strh r0, [r4, 0xC] b _08131378 .align 2, 0 _08131328: .4byte gTasks _0813132C: cmp r0, 0x1 bne _08131384 ldrh r0, [r4, 0xA] adds r0, 0x60 strh r0, [r4, 0xA] ldrh r0, [r4, 0xC] subs r0, 0xD strh r0, [r4, 0xC] movs r2, 0xA ldrsh r1, [r4, r2] movs r0, 0xC ldrsh r2, [r4, r0] adds r0, r5, 0 movs r3, 0 bl obj_id_set_rotscale ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x9 bne _081313E8 movs r0, 0 strh r0, [r4, 0xE] adds r0, r5, 0 bl sub_8078F40 ldr r1, _08131380 @ =gSprites lsls r0, r5, 4 adds r0, r5 lsls r0, 2 adds r0, r1 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] _08131378: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _081313E8 .align 2, 0 _08131380: .4byte gSprites _08131384: ldr r4, _081313F4 @ =gBattleAnimBankAttacker ldrb r0, [r4] movs r1, 0 bl refresh_graphics_maybe bl IsContest lsls r0, 24 cmp r0, 0 beq _081313C6 ldr r3, _081313F8 @ =gSprites ldr r2, _081313FC @ =gObjectBankIDs ldrb r0, [r4] adds r0, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r3, 0 adds r1, 0x10 adds r0, r1 ldr r1, _08131400 @ =gSpriteAffineAnimTable_81E7C18 str r1, [r0] ldrb r0, [r4] adds r0, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 movs r1, 0 bl StartSpriteAffineAnim _081313C6: mov r4, r9 adds r3, r7, 0 ldr r5, _08131404 @ =sub_8131408 movs r1, 0xF mov r2, r8 adds r0, r4, r2 adds r0, 0x26 movs r2, 0 _081313D6: strh r2, [r0] subs r0, 0x2 subs r1, 0x1 cmp r1, 0 bge _081313D6 adds r0, r3, r6 lsls r0, 3 adds r0, r4 str r5, [r0] _081313E8: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _081313F4: .4byte gBattleAnimBankAttacker _081313F8: .4byte gSprites _081313FC: .4byte gObjectBankIDs _08131400: .4byte gSpriteAffineAnimTable_81E7C18 _08131404: .4byte sub_8131408 thumb_func_end sub_81312E4 thumb_func_start sub_8131408 sub_8131408: @ 8131408 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r3, r0, 24 ldr r1, _08131434 @ =gTasks lsls r0, r6, 2 adds r0, r6 lsls r0, 3 adds r4, r0, r1 movs r0, 0x8 ldrsh r5, [r4, r0] cmp r5, 0x1 beq _0813146C cmp r5, 0x1 bgt _08131438 cmp r5, 0 beq _08131442 b _0813155A .align 2, 0 _08131434: .4byte gTasks _08131438: cmp r5, 0x2 beq _081314D8 cmp r5, 0x3 beq _08131514 b _0813155A _08131442: ldr r0, _08131464 @ =gSprites lsls r1, r3, 4 adds r1, r3 lsls r1, 2 adds r1, r0 ldr r0, _08131468 @ =0x0000ff38 strh r0, [r1, 0x26] movs r0, 0xC8 strh r0, [r1, 0x24] adds r1, 0x3E ldrb r2, [r1] subs r0, 0xCD ands r0, r2 strb r0, [r1] strh r5, [r4, 0x1C] b _08131506 .align 2, 0 _08131464: .4byte gSprites _08131468: .4byte 0x0000ff38 _0813146C: ldrh r1, [r4, 0x1C] adds r1, 0x70 movs r5, 0 strh r1, [r4, 0x1C] ldr r2, _081314D0 @ =gSprites lsls r0, r3, 4 adds r0, r3 lsls r0, 2 adds r2, r0, r2 lsls r1, 16 asrs r1, 24 ldrh r3, [r2, 0x26] adds r1, r3 strh r1, [r2, 0x26] movs r1, 0x22 ldrsh r0, [r2, r1] movs r3, 0x26 ldrsh r1, [r2, r3] adds r0, r1 movs r1, 0x20 negs r1, r1 cmp r0, r1 blt _0813149C strh r5, [r2, 0x24] _0813149C: movs r1, 0x26 ldrsh r0, [r2, r1] cmp r0, 0 ble _081314A6 strh r5, [r2, 0x26] _081314A6: movs r3, 0x26 ldrsh r0, [r2, r3] cmp r0, 0 bne _0813155A movs r0, 0x40 negs r0, r0 bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0x7D bl PlaySE12WithPanning ldr r1, _081314D4 @ =0xfffff800 adds r0, r1, 0 ldrh r2, [r4, 0x1C] adds r0, r2 strh r0, [r4, 0x1C] b _08131506 .align 2, 0 _081314D0: .4byte gSprites _081314D4: .4byte 0xfffff800 _081314D8: ldrh r0, [r4, 0x1C] subs r0, 0x70 strh r0, [r4, 0x1C] lsls r0, 16 cmp r0, 0 bge _081314E8 movs r0, 0 strh r0, [r4, 0x1C] _081314E8: ldr r0, _08131510 @ =gSprites lsls r1, r3, 4 adds r1, r3 lsls r1, 2 adds r1, r0 ldrh r2, [r4, 0x1C] lsls r2, 16 asrs r2, 24 ldrh r0, [r1, 0x26] subs r0, r2 strh r0, [r1, 0x26] movs r3, 0x1C ldrsh r0, [r4, r3] cmp r0, 0 bne _0813155A _08131506: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0813155A .align 2, 0 _08131510: .4byte gSprites _08131514: ldrh r0, [r4, 0x1C] adds r0, 0x70 strh r0, [r4, 0x1C] ldr r2, _08131560 @ =gSprites lsls r1, r3, 4 adds r1, r3 lsls r1, 2 adds r1, r2 lsls r0, 16 asrs r0, 24 ldrh r2, [r1, 0x26] adds r0, r2 strh r0, [r1, 0x26] lsls r0, 16 cmp r0, 0 ble _08131538 movs r0, 0 strh r0, [r1, 0x26] _08131538: movs r3, 0x26 ldrsh r0, [r1, r3] cmp r0, 0 bne _0813155A movs r0, 0x40 negs r0, r0 bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0x7D bl PlaySE12WithPanning adds r0, r6, 0 bl DestroyAnimVisualTask _0813155A: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _08131560: .4byte gSprites thumb_func_end sub_8131408 thumb_func_start sub_8131564 sub_8131564: @ 8131564 push {r4,r5,lr} adds r5, r0, 0 ldr r4, _08131588 @ =gBattleAnimBankTarget ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08131590 ldrb r0, [r4] bl sub_8079E90 subs r0, 0x2 adds r1, r5, 0 adds r1, 0x43 strb r0, [r1] ldr r4, _0813158C @ =0x0000ff70 b _081315A0 .align 2, 0 _08131588: .4byte gBattleAnimBankTarget _0813158C: .4byte 0x0000ff70 _08131590: ldrb r0, [r4] bl sub_8079E90 adds r0, 0x2 adds r1, r5, 0 adds r1, 0x43 strb r0, [r1] ldr r4, _081315BC @ =0x0000ffa0 _081315A0: ldr r0, _081315C0 @ =gBattleAnimBankTarget ldrb r0, [r0] movs r1, 0x3 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] strh r4, [r5, 0x26] ldr r0, _081315C4 @ =sub_81315C8 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _081315BC: .4byte 0x0000ffa0 _081315C0: .4byte gBattleAnimBankTarget _081315C4: .4byte sub_81315C8 thumb_func_end sub_8131564 thumb_func_start sub_81315C8 sub_81315C8: @ 81315C8 push {r4,r5,lr} adds r4, r0, 0 movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0x4 bls _081315D6 b _081316F2 _081315D6: lsls r0, 2 ldr r1, _081315E0 @ =_081315E4 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _081315E0: .4byte _081315E4 .align 2, 0 _081315E4: .4byte _081315F8 .4byte _0813161C .4byte _0813165C .4byte _0813168C .4byte _081316B8 _081315F8: ldrh r0, [r4, 0x26] adds r0, 0xA strh r0, [r4, 0x26] lsls r0, 16 cmp r0, 0 blt _081316F2 movs r0, 0x3F bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xCD bl PlaySE12WithPanning movs r0, 0 strh r0, [r4, 0x26] b _081316B0 _0813161C: ldrh r1, [r4, 0x30] adds r1, 0x4 movs r5, 0 strh r1, [r4, 0x30] ldr r2, _08131658 @ =gSineTable movs r3, 0x30 ldrsh r0, [r4, r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] lsls r0, 16 asrs r0, 19 negs r0, r0 strh r0, [r4, 0x26] lsls r1, 16 asrs r1, 16 cmp r1, 0x7F ble _081316F2 movs r0, 0x3F bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xCD bl PlaySE12WithPanning strh r5, [r4, 0x30] strh r5, [r4, 0x26] b _081316B0 .align 2, 0 _08131658: .4byte gSineTable _0813165C: ldrh r1, [r4, 0x30] adds r1, 0x6 movs r3, 0 strh r1, [r4, 0x30] ldr r2, _08131688 @ =gSineTable movs r5, 0x30 ldrsh r0, [r4, r5] lsls r0, 1 adds r0, r2 ldrh r0, [r0] lsls r0, 16 asrs r0, 20 negs r0, r0 strh r0, [r4, 0x26] lsls r1, 16 asrs r1, 16 cmp r1, 0x7F ble _081316F2 strh r3, [r4, 0x30] strh r3, [r4, 0x26] b _081316B0 .align 2, 0 _08131688: .4byte gSineTable _0813168C: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x8 ble _081316F2 movs r0, 0x3F bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0xC0 bl PlaySE12WithPanning movs r0, 0 strh r0, [r4, 0x30] _081316B0: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _081316F2 _081316B8: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x8 ble _081316F2 movs r0, 0 strh r0, [r4, 0x30] ldrh r1, [r4, 0x32] adds r1, 0x1 strh r1, [r4, 0x32] movs r0, 0x1 ands r1, r0 adds r3, r4, 0 adds r3, 0x3E lsls r1, 2 ldrb r2, [r3] subs r0, 0x6 ands r0, r2 orrs r0, r1 strb r0, [r3] movs r1, 0x32 ldrsh r0, [r4, r1] cmp r0, 0x7 bne _081316F2 adds r0, r4, 0 bl move_anim_8072740 _081316F2: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_81315C8 thumb_func_start sub_81316F8 sub_81316F8: @ 81316F8 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r4, r0, 24 mov r10, r4 bl IsContest lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0 bne _0813173E movs r0, 0x1 bl duplicate_obj_of_side_rel2move_in_transparent_mode lsls r0, 16 asrs r7, r0, 16 cmp r7, 0 blt _0813173E movs r0, 0x1 bl duplicate_obj_of_side_rel2move_in_transparent_mode lsls r0, 16 asrs r0, 16 cmp r0, 0 bge _0813174C lsls r0, r7, 4 adds r0, r7 lsls r0, 2 ldr r1, _08131748 @ =gSprites adds r0, r1 bl obj_delete_but_dont_free_vram _0813173E: adds r0, r4, 0 bl DestroyAnimVisualTask b _081317EE .align 2, 0 _08131748: .4byte gSprites _0813174C: ldr r1, _081317FC @ =gSprites mov r9, r1 lsls r1, r0, 4 mov r8, r1 add r8, r0 mov r0, r8 lsls r0, 2 mov r8, r0 mov r4, r8 add r4, r9 ldrh r0, [r4, 0x24] adds r0, 0x18 strh r0, [r4, 0x24] lsls r6, r7, 4 adds r6, r7 lsls r6, 2 mov r1, r9 adds r2, r6, r1 ldrh r0, [r2, 0x24] subs r0, 0x18 strh r0, [r2, 0x24] strh r5, [r4, 0x2E] strh r5, [r2, 0x2E] strh r5, [r4, 0x30] strh r5, [r2, 0x30] strh r5, [r4, 0x32] strh r5, [r2, 0x32] movs r0, 0x10 strh r0, [r4, 0x34] ldr r0, _08131800 @ =0x0000fff0 strh r0, [r2, 0x34] strh r5, [r4, 0x36] movs r0, 0x80 strh r0, [r2, 0x36] movs r0, 0x18 strh r0, [r4, 0x38] strh r0, [r2, 0x38] mov r0, r10 strh r0, [r4, 0x3A] strh r0, [r2, 0x3A] strh r5, [r4, 0x3C] strh r5, [r2, 0x3C] ldr r0, _08131804 @ =gTasks mov r1, r10 lsls r3, r1, 2 add r3, r10 lsls r3, 3 adds r3, r0 movs r0, 0x2 strh r0, [r3, 0x8] adds r5, r4, 0 adds r5, 0x3E ldrb r1, [r5] subs r0, 0x7 ands r0, r1 strb r0, [r5] adds r5, r2, 0 adds r5, 0x3E ldrb r0, [r5] movs r1, 0x4 orrs r0, r1 strb r0, [r5] ldrb r5, [r4, 0x1] movs r1, 0xD negs r1, r1 adds r0, r1, 0 ands r0, r5 strb r0, [r4, 0x1] ldrb r0, [r2, 0x1] ands r1, r0 strb r1, [r2, 0x1] movs r0, 0x1C add r9, r0 add r8, r9 ldr r0, _08131808 @ =sub_8131838 mov r1, r8 str r0, [r1] add r6, r9 str r0, [r6] ldr r0, _0813180C @ =sub_8131810 str r0, [r3] _081317EE: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _081317FC: .4byte gSprites _08131800: .4byte 0x0000fff0 _08131804: .4byte gTasks _08131808: .4byte sub_8131838 _0813180C: .4byte sub_8131810 thumb_func_end sub_81316F8 thumb_func_start sub_8131810 sub_8131810: @ 8131810 push {lr} lsls r0, 24 lsrs r2, r0, 24 ldr r1, _08131834 @ =gTasks lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r0, r1 movs r1, 0x8 ldrsh r0, [r0, r1] cmp r0, 0 bne _0813182E adds r0, r2, 0 bl DestroyAnimVisualTask _0813182E: pop {r0} bx r0 .align 2, 0 _08131834: .4byte gTasks thumb_func_end sub_8131810 thumb_func_start sub_8131838 sub_8131838: @ 8131838 push {r4,r5,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] adds r0, 0x1 movs r5, 0 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08131868 strh r5, [r4, 0x30] adds r3, r4, 0 adds r3, 0x3E ldrb r2, [r3] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _08131868: ldrh r0, [r4, 0x34] ldrh r1, [r4, 0x36] adds r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x36] movs r2, 0x36 ldrsh r0, [r4, r2] movs r2, 0x38 ldrsh r1, [r4, r2] bl Cos strh r0, [r4, 0x24] movs r1, 0x2E ldrsh r0, [r4, r1] cmp r0, 0 beq _08131890 cmp r0, 0x1 beq _081318A8 b _081318E6 _08131890: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x3C bne _081318E6 strh r5, [r4, 0x32] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _081318E6 _081318A8: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 cmp r0, 0 ble _081318E6 strh r5, [r4, 0x32] ldrh r0, [r4, 0x38] subs r0, 0x2 strh r0, [r4, 0x38] lsls r0, 16 cmp r0, 0 bge _081318E6 ldr r3, _081318EC @ =gTasks movs r2, 0x3C ldrsh r1, [r4, r2] lsls r1, 1 movs r0, 0x3A ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r4, 0 bl obj_delete_but_dont_free_vram _081318E6: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _081318EC: .4byte gTasks thumb_func_end sub_8131838 thumb_func_start sub_81318F0 sub_81318F0: @ 81318F0 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r3, _0813193C @ =gBattleAnimArgs movs r2, 0 strh r2, [r3, 0xE] ldr r1, _08131940 @ =gHappinessMoveAnim ldrb r0, [r1] ldrb r1, [r1] adds r0, r1, 0 subs r0, 0x3D lsls r0, 24 lsrs r0, 24 adds r2, r1, 0 cmp r0, 0x1E bhi _08131914 movs r0, 0x1 strh r0, [r3, 0xE] _08131914: adds r0, r2, 0 subs r0, 0x5C lsls r0, 24 lsrs r0, 24 cmp r0, 0x6C bhi _08131924 movs r0, 0x2 strh r0, [r3, 0xE] _08131924: lsls r0, r1, 24 lsrs r0, 24 cmp r0, 0xC8 bls _08131930 movs r0, 0x3 strh r0, [r3, 0xE] _08131930: adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .align 2, 0 _0813193C: .4byte gBattleAnimArgs _08131940: .4byte gHappinessMoveAnim thumb_func_end sub_81318F0 thumb_func_start sub_8131944 sub_8131944: @ 8131944 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x14 lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r1, _08131974 @ =gTasks lsls r0, 2 add r0, r8 lsls r0, 3 adds r0, r1 movs r1, 0x8 ldrsh r0, [r0, r1] cmp r0, 0x4 bls _0813196A b _08131EA0 _0813196A: lsls r0, 2 ldr r1, _08131978 @ =_0813197C adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08131974: .4byte gTasks _08131978: .4byte _0813197C .align 2, 0 _0813197C: .4byte _08131990 .4byte _08131A44 .4byte _08131C20 .4byte _08131D40 .4byte _08131DC4 _08131990: movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, _081319DC @ =gTasks mov r2, r8 lsls r4, r2, 2 adds r0, r4, r2 lsls r0, 3 adds r6, r0, r1 movs r3, 0x80 lsls r3, 4 adds r0, r3, 0 ldrh r1, [r6, 0xA] adds r0, r1 strh r0, [r6, 0xA] ldr r0, _081319E0 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 mov r9, r4 cmp r0, 0 bne _081319E8 ldr r2, _081319E4 @ =gSprites lsls r3, r7, 4 adds r1, r3, r7 lsls r1, 2 adds r1, r2 ldrh r0, [r6, 0xA] lsls r0, 16 asrs r0, 24 ldrh r4, [r1, 0x24] adds r0, r4 strh r0, [r1, 0x24] b _08131A02 .align 2, 0 _081319DC: .4byte gTasks _081319E0: .4byte gBattleAnimBankAttacker _081319E4: .4byte gSprites _081319E8: ldr r3, _08131A3C @ =gSprites lsls r4, r7, 4 adds r2, r4, r7 lsls r2, 2 adds r2, r3 ldrh r1, [r6, 0xA] lsls r1, 16 asrs r1, 24 ldrh r0, [r2, 0x24] subs r0, r1 strh r0, [r2, 0x24] adds r2, r3, 0 adds r3, r4, 0 _08131A02: ldr r1, _08131A40 @ =gTasks mov r0, r9 add r0, r8 lsls r0, 3 adds r4, r0, r1 ldrb r0, [r4, 0xA] strh r0, [r4, 0xA] adds r1, r3, r7 lsls r1, 2 adds r1, r2 ldrh r0, [r1, 0x24] ldrh r1, [r1, 0x20] adds r0, r1 lsls r0, 16 movs r1, 0x80 lsls r1, 14 adds r0, r1 movs r1, 0x98 lsls r1, 17 cmp r0, r1 bhi _08131A2E b _08131EA0 _08131A2E: movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _08131EA0 .align 2, 0 _08131A3C: .4byte gSprites _08131A40: .4byte gTasks _08131A44: bl IsContest lsls r0, 24 cmp r0, 0 beq _08131A74 ldr r0, _08131A6C @ =0x02019348 ldr r2, [r0, 0x8] mov r10, r2 ldr r3, [r0, 0xC] mov r9, r3 ldrh r5, [r0] ldr r0, _08131A70 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 lsls r0, 24 lsrs r4, r0, 24 movs r7, 0 b _08131B92 .align 2, 0 _08131A6C: .4byte 0x02019348 _08131A70: .4byte gBattleAnimBankAttacker _08131A74: ldr r4, _08131AD4 @ =gBattleAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08131B10 ldr r7, _08131AD8 @ =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] movs r6, 0x64 muls r0, r6 ldr r5, _08131ADC @ =gPlayerParty adds r0, r5 movs r1, 0 bl GetMonData mov r10, r0 ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0x1 bl GetMonData mov r9, r0 ldrb r2, [r4] lsls r1, r2, 2 ldr r0, _08131AE0 @ =0x02017800 adds r1, r0 ldrh r0, [r1, 0x2] cmp r0, 0 bne _08131AE4 lsls r0, r2, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r5, r0, 16 b _08131AE6 .align 2, 0 _08131AD4: .4byte gBattleAnimBankAttacker _08131AD8: .4byte gBattlePartyID _08131ADC: .4byte gPlayerParty _08131AE0: .4byte 0x02017800 _08131AE4: ldrh r5, [r1, 0x2] _08131AE6: movs r0, 0x1 bl GetAnimBankSpriteId ldr r2, _08131B0C @ =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x43 ldrb r0, [r1] adds r0, 0x1 lsls r0, 24 lsrs r4, r0, 24 movs r7, 0 movs r6, 0x88 lsls r6, 1 b _08131B94 .align 2, 0 _08131B0C: .4byte gSprites _08131B10: ldr r7, _08131B64 @ =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] movs r6, 0x64 muls r0, r6 ldr r5, _08131B68 @ =gEnemyParty adds r0, r5 movs r1, 0 bl GetMonData mov r10, r0 ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0x1 bl GetMonData mov r9, r0 ldrb r2, [r4] lsls r1, r2, 2 ldr r0, _08131B6C @ =0x02017800 adds r1, r0 ldrh r0, [r1, 0x2] cmp r0, 0 bne _08131B70 lsls r0, r2, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r5, r0, 16 b _08131B72 .align 2, 0 _08131B64: .4byte gBattlePartyID _08131B68: .4byte gEnemyParty _08131B6C: .4byte 0x02017800 _08131B70: ldrh r5, [r1, 0x2] _08131B72: movs r0, 0x1 bl GetAnimBankSpriteId ldr r2, _08131C04 @ =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x43 ldrb r0, [r1] subs r0, 0x1 lsls r0, 24 lsrs r4, r0, 24 movs r7, 0x1 _08131B92: ldr r6, _08131C08 @ =0x0000ffe0 _08131B94: ldr r0, _08131C0C @ =gBattleAnimBankTarget ldrb r0, [r0] movs r1, 0x1 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 lsls r3, r6, 16 asrs r3, 16 str r0, [sp] str r4, [sp, 0x4] mov r4, r10 str r4, [sp, 0x8] mov r0, r9 str r0, [sp, 0xC] adds r0, r5, 0 adds r1, r7, 0 movs r2, 0 bl sub_8079F44 lsls r0, 24 lsrs r5, r0, 24 ldr r0, _08131C10 @ =gBattleAnimBankAttacker ldrb r0, [r0] lsls r0, 2 ldr r1, _08131C14 @ =0x02017800 adds r0, r1 ldrh r0, [r0, 0x2] cmp r0, 0 beq _08131BF2 ldr r1, _08131C04 @ =gSprites lsls r0, r5, 4 adds r0, r5 lsls r0, 2 adds r0, r1 ldrb r0, [r0, 0x5] lsrs r0, 4 lsls r0, 4 movs r2, 0x80 lsls r2, 1 adds r1, r2, 0 orrs r0, r1 ldr r3, _08131C18 @ =0x00007fff movs r1, 0x10 movs r2, 0x6 bl BlendPalette _08131BF2: ldr r0, _08131C1C @ =gTasks mov r3, r8 lsls r1, r3, 2 add r1, r8 lsls r1, 3 adds r1, r0 strh r5, [r1, 0x26] b _08131DB6 .align 2, 0 _08131C04: .4byte gSprites _08131C08: .4byte 0x0000ffe0 _08131C0C: .4byte gBattleAnimBankTarget _08131C10: .4byte gBattleAnimBankAttacker _08131C14: .4byte 0x02017800 _08131C18: .4byte 0x00007fff _08131C1C: .4byte gTasks _08131C20: ldr r1, _08131C6C @ =gTasks mov r0, r8 lsls r4, r0, 2 adds r0, r4, r0 lsls r0, 3 adds r6, r0, r1 ldrh r0, [r6, 0x26] lsls r0, 24 lsrs r5, r0, 24 movs r1, 0x80 lsls r1, 4 adds r0, r1, 0 ldrh r2, [r6, 0xA] adds r0, r2 strh r0, [r6, 0xA] ldr r0, _08131C70 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 mov r9, r4 cmp r0, 0 bne _08131C78 ldr r3, _08131C74 @ =gSprites lsls r4, r5, 4 adds r2, r4, r5 lsls r2, 2 adds r2, r3 ldrh r1, [r6, 0xA] lsls r1, 16 asrs r1, 24 ldrh r0, [r2, 0x24] subs r0, r1 strh r0, [r2, 0x24] adds r2, r3, 0 adds r3, r4, 0 b _08131C8E .align 2, 0 _08131C6C: .4byte gTasks _08131C70: .4byte gBattleAnimBankAttacker _08131C74: .4byte gSprites _08131C78: ldr r2, _08131CDC @ =gSprites lsls r3, r5, 4 adds r1, r3, r5 lsls r1, 2 adds r1, r2 ldrh r0, [r6, 0xA] lsls r0, 16 asrs r0, 24 ldrh r4, [r1, 0x24] adds r0, r4 strh r0, [r1, 0x24] _08131C8E: ldr r1, _08131CE0 @ =gTasks mov r0, r9 add r0, r8 lsls r0, 3 adds r6, r0, r1 ldrb r0, [r6, 0xA] strh r0, [r6, 0xA] adds r1, r3, r5 lsls r1, 2 adds r1, r2 ldrh r0, [r1, 0x24] ldrh r1, [r1, 0x20] adds r0, r1 lsls r0, 16 lsrs r5, r0, 16 movs r1, 0x24 ldrsh r0, [r6, r1] cmp r0, 0 bne _08131D0E ldr r0, _08131CE4 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08131CEC lsls r4, r5, 16 asrs r4, 16 ldr r0, _08131CE8 @ =gBattleAnimBankTarget ldrb r0, [r0] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 cmp r4, r0 bge _08131D0E b _08131D02 .align 2, 0 _08131CDC: .4byte gSprites _08131CE0: .4byte gTasks _08131CE4: .4byte gBattleAnimBankAttacker _08131CE8: .4byte gBattleAnimBankTarget _08131CEC: lsls r4, r5, 16 asrs r4, 16 ldr r0, _08131D30 @ =gBattleAnimBankTarget ldrb r0, [r0] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 cmp r4, r0 ble _08131D0E _08131D02: ldrh r0, [r6, 0x24] adds r0, 0x1 strh r0, [r6, 0x24] ldr r1, _08131D34 @ =gBattleAnimArgs ldr r0, _08131D38 @ =0x0000ffff strh r0, [r1, 0xE] _08131D0E: lsls r0, r5, 16 movs r2, 0x80 lsls r2, 14 adds r0, r2 movs r1, 0x98 lsls r1, 17 cmp r0, r1 bhi _08131D20 b _08131EA0 _08131D20: ldr r0, _08131D3C @ =gTasks mov r1, r9 add r1, r8 lsls r1, 3 adds r1, r0 movs r0, 0 strh r0, [r1, 0xA] b _08131DB6 .align 2, 0 _08131D30: .4byte gBattleAnimBankTarget _08131D34: .4byte gBattleAnimArgs _08131D38: .4byte 0x0000ffff _08131D3C: .4byte gTasks _08131D40: movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, _08131D8C @ =gTasks mov r3, r8 lsls r4, r3, 2 adds r0, r4, r3 lsls r0, 3 adds r0, r1 ldrh r0, [r0, 0x26] lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 4 adds r0, r5 lsls r0, 2 ldr r5, _08131D90 @ =gSprites adds r0, r5 bl sub_807A0F4 ldr r0, _08131D94 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 mov r9, r4 cmp r0, 0 bne _08131D98 lsls r1, r7, 4 adds r1, r7 lsls r1, 2 adds r1, r5 ldrh r0, [r1, 0x20] negs r0, r0 subs r0, 0x20 strh r0, [r1, 0x24] b _08131DAC .align 2, 0 _08131D8C: .4byte gTasks _08131D90: .4byte gSprites _08131D94: .4byte gBattleAnimBankAttacker _08131D98: lsls r0, r7, 4 adds r0, r7 lsls r0, 2 adds r0, r5 ldrh r2, [r0, 0x20] movs r4, 0x88 lsls r4, 1 adds r1, r4, 0 subs r1, r2 strh r1, [r0, 0x24] _08131DAC: ldr r0, _08131DC0 @ =gTasks mov r1, r9 add r1, r8 lsls r1, 3 adds r1, r0 _08131DB6: ldrh r0, [r1, 0x8] adds r0, 0x1 strh r0, [r1, 0x8] b _08131EA0 .align 2, 0 _08131DC0: .4byte gTasks _08131DC4: movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, _08131E38 @ =gTasks mov r0, r8 lsls r4, r0, 2 adds r0, r4, r0 lsls r0, 3 adds r2, r0, r1 movs r1, 0x80 lsls r1, 4 adds r0, r1, 0 ldrh r3, [r2, 0xA] adds r0, r3 strh r0, [r2, 0xA] ldr r0, _08131E3C @ =gBattleAnimBankAttacker mov r10, r0 ldrb r0, [r0] str r2, [sp, 0x10] bl GetBankSide lsls r0, 24 mov r9, r4 ldr r2, [sp, 0x10] cmp r0, 0 bne _08131E44 ldr r1, _08131E40 @ =gSprites lsls r5, r7, 4 adds r0, r5, r7 lsls r0, 2 adds r6, r0, r1 ldrh r0, [r2, 0xA] lsls r0, 16 asrs r0, 24 ldrh r1, [r6, 0x24] adds r0, r1 strh r0, [r6, 0x24] movs r2, 0x24 ldrsh r4, [r6, r2] movs r3, 0x20 ldrsh r0, [r6, r3] adds r4, r0 mov r1, r10 ldrb r0, [r1] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 cmp r4, r0 blt _08131E7C movs r2, 0 strh r2, [r6, 0x24] b _08131E7C .align 2, 0 _08131E38: .4byte gTasks _08131E3C: .4byte gBattleAnimBankAttacker _08131E40: .4byte gSprites _08131E44: ldr r1, _08131EB0 @ =gSprites lsls r5, r7, 4 adds r0, r5, r7 lsls r0, 2 adds r6, r0, r1 ldrh r1, [r2, 0xA] lsls r1, 16 asrs r1, 24 ldrh r0, [r6, 0x24] subs r0, r1 strh r0, [r6, 0x24] movs r3, 0x24 ldrsh r4, [r6, r3] movs r1, 0x20 ldrsh r0, [r6, r1] adds r4, r0 mov r2, r10 ldrb r0, [r2] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 cmp r4, r0 bgt _08131E7C movs r4, 0 strh r4, [r6, 0x24] _08131E7C: ldr r1, _08131EB4 @ =gTasks mov r0, r9 add r0, r8 lsls r0, 3 adds r0, r1 ldrb r1, [r0, 0xA] strh r1, [r0, 0xA] ldr r1, _08131EB0 @ =gSprites adds r0, r3, r7 lsls r0, 2 adds r0, r1 movs r1, 0x24 ldrsh r0, [r0, r1] cmp r0, 0 bne _08131EA0 mov r0, r8 bl DestroyAnimVisualTask _08131EA0: add sp, 0x14 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _08131EB0: .4byte gSprites _08131EB4: .4byte gTasks thumb_func_end sub_8131944 thumb_func_start sub_8131EB8 sub_8131EB8: @ 8131EB8 push {r4,lr} adds r4, r0, 0 movs r1, 0x3C ldrsh r0, [r4, r1] cmp r0, 0 beq _08131ECA cmp r0, 0x1 beq _08131F72 b _08131FF4 _08131ECA: ldr r0, _08131F50 @ =gBattleAnimArgs movs r2, 0xE ldrsh r1, [r0, r2] movs r0, 0x1 negs r0, r0 cmp r1, r0 bne _08131F64 movs r0, 0x3F bl sub_8076F98 adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0x7A bl PlaySE12WithPanning ldr r0, _08131F54 @ =gBattleAnimBankTarget ldrb r0, [r0] movs r1, 0x1 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r0, 0x10 strh r0, [r4, 0x22] ldr r0, _08131F58 @ =0x0000ffe0 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x3C] adds r0, 0x1 strh r0, [r4, 0x3C] adds r2, r4, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] ldr r0, _08131F5C @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08131FF4 bl IsContest lsls r0, 24 cmp r0, 0 bne _08131FF4 movs r0, 0x1 bl GetAnimBankSpriteId ldr r2, _08131F60 @ =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x43 ldrb r0, [r1] subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 strb r0, [r1] b _08131FF4 .align 2, 0 _08131F50: .4byte gBattleAnimArgs _08131F54: .4byte gBattleAnimBankTarget _08131F58: .4byte 0x0000ffe0 _08131F5C: .4byte gBattleAnimBankAttacker _08131F60: .4byte gSprites _08131F64: adds r0, r4, 0 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] b _08131FF4 _08131F72: movs r1, 0x30 ldrsh r0, [r4, r1] movs r2, 0x2E ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r2, [r4, 0x30] adds r0, r2, 0x5 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x7F ble _08131FA6 movs r1, 0x2E ldrsh r0, [r4, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] adds r0, r2, 0 subs r0, 0x7A strh r0, [r4, 0x30] _08131FA6: movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] ldr r0, _08131FD0 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08131FD4 ldrh r2, [r4, 0x32] lsls r1, r2, 16 asrs r1, 24 ldrh r0, [r4, 0x24] subs r0, r1 strh r0, [r4, 0x24] adds r1, r2, 0 b _08131FE0 .align 2, 0 _08131FD0: .4byte gBattleAnimBankAttacker _08131FD4: ldrh r1, [r4, 0x32] lsls r0, r1, 16 asrs r0, 24 ldrh r2, [r4, 0x24] adds r0, r2 strh r0, [r4, 0x24] _08131FE0: movs r0, 0xFF ands r0, r1 strh r0, [r4, 0x32] movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0x2 bne _08131FF4 adds r0, r4, 0 bl move_anim_8072740 _08131FF4: pop {r4} pop {r0} bx r0 thumb_func_end sub_8131EB8 thumb_func_start sub_8131FFC sub_8131FFC: @ 8131FFC push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r1, _08132024 @ =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 movs r2, 0x26 ldrsh r0, [r0, r2] adds r3, r1, 0 cmp r0, 0x4 bls _08132018 b _0813216A _08132018: lsls r0, 2 ldr r1, _08132028 @ =_0813202C adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _08132024: .4byte gTasks _08132028: .4byte _0813202C .align 2, 0 _0813202C: .4byte _08132040 .4byte _08132090 .4byte _081320EC .4byte _08132104 .4byte _0813216A _08132040: ldr r0, _08132084 @ =gBattleAnimBankAttacker ldrb r0, [r0] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r0, _08132088 @ =gBattleAnimBankTarget ldrb r0, [r0] movs r1, 0 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 adds r2, r0, 0 ldr r1, _0813208C @ =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r1 movs r0, 0x6 strh r0, [r1, 0x8] cmp r5, r2 ble _08132076 negs r0, r0 strh r0, [r1, 0x8] _08132076: strh r5, [r1, 0xA] strh r2, [r1, 0xC] ldrh r0, [r1, 0x26] adds r0, 0x1 strh r0, [r1, 0x26] b _08132188 .align 2, 0 _08132084: .4byte gBattleAnimBankAttacker _08132088: .4byte gBattleAnimBankTarget _0813208C: .4byte gTasks _08132090: ldr r1, _081320CC @ =gObjectBankIDs ldr r0, _081320D0 @ =gBattleAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] ldr r1, _081320D4 @ =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r1, r0, r1 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r2, r0, r3 ldrh r0, [r2, 0x8] ldrh r3, [r1, 0x24] adds r0, r3 strh r0, [r1, 0x24] movs r3, 0x8 ldrsh r0, [r2, r3] cmp r0, 0 ble _081320D8 movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xC ldrsh r1, [r2, r3] b _0813215E .align 2, 0 _081320CC: .4byte gObjectBankIDs _081320D0: .4byte gBattleAnimBankAttacker _081320D4: .4byte gSprites _081320D8: movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xC ldrsh r1, [r2, r3] cmp r0, r1 bgt _08132188 b _08132162 _081320EC: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r3 movs r2, 0x8 ldrsh r1, [r0, r2] negs r1, r1 strh r1, [r0, 0x8] ldrh r1, [r0, 0x26] adds r1, 0x1 strh r1, [r0, 0x26] b _08132188 _08132104: ldr r1, _08132144 @ =gObjectBankIDs ldr r0, _08132148 @ =gBattleAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] ldr r1, _0813214C @ =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r1, r0, r1 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r2, r0, r3 ldrh r0, [r2, 0x8] ldrh r3, [r1, 0x24] adds r0, r3 strh r0, [r1, 0x24] movs r3, 0x8 ldrsh r0, [r2, r3] cmp r0, 0 bge _08132150 movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xA ldrsh r1, [r2, r3] cmp r0, r1 bgt _08132188 b _08132162 .align 2, 0 _08132144: .4byte gObjectBankIDs _08132148: .4byte gBattleAnimBankAttacker _0813214C: .4byte gSprites _08132150: movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xA ldrsh r1, [r2, r3] _0813215E: cmp r0, r1 blt _08132188 _08132162: ldrh r0, [r2, 0x26] adds r0, 0x1 strh r0, [r2, 0x26] b _08132188 _0813216A: ldr r1, _08132190 @ =gObjectBankIDs ldr r0, _08132194 @ =gBattleAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] ldr r1, _08132198 @ =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 movs r1, 0 strh r1, [r0, 0x24] adds r0, r4, 0 bl DestroyAnimVisualTask _08132188: pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08132190: .4byte gObjectBankIDs _08132194: .4byte gBattleAnimBankAttacker _08132198: .4byte gSprites thumb_func_end sub_8131FFC thumb_func_start sub_813219C sub_813219C: @ 813219C push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _08132204 @ =gTasks adds r4, r1, r0 movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0xE] ldr r0, _08132208 @ =gBattleAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 movs r2, 0x1 negs r2, r2 adds r1, r2, 0 cmp r0, 0 bne _081321D0 movs r1, 0x1 _081321D0: strh r1, [r4, 0x10] ldr r2, _0813220C @ =gSprites movs r0, 0xE ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r0, [r0, 0x22] strh r0, [r4, 0x14] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r0, [r0, 0x20] strh r0, [r4, 0x12] strh r5, [r4, 0x1A] strh r5, [r4, 0x1E] movs r0, 0x1 strh r0, [r4, 0x1C] strh r5, [r4, 0x20] ldr r0, _08132210 @ =sub_8132214 str r0, [r4] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08132204: .4byte gTasks _08132208: .4byte gBattleAnimBankAttacker _0813220C: .4byte gSprites _08132210: .4byte sub_8132214 thumb_func_end sub_813219C thumb_func_start sub_8132214 sub_8132214: @ 8132214 push {r4-r6,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _08132238 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x1 beq _081322BC cmp r0, 0x1 bgt _0813223C cmp r0, 0 beq _08132242 b _08132312 .align 2, 0 _08132238: .4byte gTasks _0813223C: cmp r0, 0x2 beq _0813230C b _08132312 _08132242: ldrh r0, [r4, 0x1E] adds r0, 0x8 movs r2, 0xFF ands r0, r2 strh r0, [r4, 0x1E] ldr r5, _081322B4 @ =gSprites movs r6, 0xE ldrsh r0, [r4, r6] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 ldr r3, _081322B8 @ =gSineTable movs r6, 0x1E ldrsh r0, [r4, r6] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 16 asrs r0, 21 strh r0, [r1, 0x24] ldrh r0, [r4, 0x1A] adds r0, 0x2 ands r0, r2 strh r0, [r4, 0x1A] movs r1, 0xE ldrsh r0, [r4, r1] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r5 movs r6, 0x1A ldrsh r0, [r4, r6] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 16 asrs r0, 19 ldrh r1, [r4, 0x10] muls r0, r1 ldrh r1, [r4, 0x12] adds r0, r1 strh r0, [r2, 0x20] movs r6, 0x1A ldrsh r0, [r4, r6] cmp r0, 0 bne _08132312 movs r0, 0xE ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldrh r1, [r4, 0x12] strh r1, [r0, 0x20] b _081322FC .align 2, 0 _081322B4: .4byte gSprites _081322B8: .4byte gSineTable _081322BC: ldrh r0, [r4, 0x1E] adds r0, 0x8 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x1E] ldr r3, _08132304 @ =gSprites movs r1, 0xE ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 ldr r2, _08132308 @ =gSineTable movs r5, 0x1E ldrsh r0, [r4, r5] lsls r0, 1 adds r0, r2 ldrh r0, [r0] lsls r0, 16 asrs r0, 21 strh r0, [r1, 0x24] movs r6, 0x1E ldrsh r2, [r4, r6] cmp r2, 0 bne _08132312 movs r1, 0xE ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 strh r2, [r1, 0x24] _081322FC: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _08132312 .align 2, 0 _08132304: .4byte gSprites _08132308: .4byte gSineTable _0813230C: adds r0, r2, 0 bl DestroyAnimVisualTask _08132312: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8132214 thumb_func_start sub_8132318 sub_8132318: @ 8132318 push {r4,lr} adds r4, r0, 0 ldr r0, _0813236C @ =gBattleAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 ldrh r0, [r4, 0x2E] ldrh r1, [r4, 0x30] adds r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x14 bl Cos strh r0, [r4, 0x24] movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x14 bl Sin strh r0, [r4, 0x26] adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _0813235E adds r0, r4, 0 bl move_anim_8072740 _0813235E: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] pop {r4} pop {r0} bx r0 .align 2, 0 _0813236C: .4byte gBattleAnimBankTarget thumb_func_end sub_8132318 thumb_func_start sub_8132370 sub_8132370: @ 8132370 push {r4,lr} adds r4, r0, 0 ldr r0, _081323A8 @ =gBattleAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _081323B4 ldr r2, _081323AC @ =gBattleAnimArgs ldrh r0, [r4, 0x20] ldrh r1, [r2] subs r0, r1 strh r0, [r4, 0x20] ldrh r0, [r2, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldr r0, _081323B0 @ =0x0000fff5 strh r0, [r4, 0x2E] movs r0, 0xC0 strh r0, [r4, 0x30] adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim b _081323CE .align 2, 0 _081323A8: .4byte gBattleAnimBankTarget _081323AC: .4byte gBattleAnimArgs _081323B0: .4byte 0x0000fff5 _081323B4: movs r0, 0xB strh r0, [r4, 0x2E] movs r0, 0xC0 strh r0, [r4, 0x30] ldr r1, _081323D8 @ =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] _081323CE: ldr r0, _081323DC @ =sub_8132318 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .align 2, 0 _081323D8: .4byte gBattleAnimArgs _081323DC: .4byte sub_8132318 thumb_func_end sub_8132370 thumb_func_start sub_81323E0 sub_81323E0: @ 81323E0 push {r4,r5,lr} adds r5, r0, 0 ldr r4, _08132424 @ =gBattleAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl sub_8077ABC lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x2 bl sub_807A100 strh r0, [r5, 0x22] lsls r0, 16 asrs r0, 16 cmp r0, 0xF bgt _0813240A movs r0, 0x10 strh r0, [r5, 0x22] _0813240A: movs r0, 0 strh r0, [r5, 0x3A] movs r1, 0x10 strh r1, [r5, 0x3C] ldr r0, _08132428 @ =sub_8132430 str r0, [r5, 0x1C] ldr r0, _0813242C @ =REG_BLDALPHA lsls r1, 8 strh r1, [r0] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _08132424: .4byte gBattleAnimBankAttacker _08132428: .4byte sub_8132430 _0813242C: .4byte REG_BLDALPHA thumb_func_end sub_81323E0 thumb_func_start sub_8132430 sub_8132430: @ 8132430 push {r4,lr} adds r3, r0, 0 movs r0, 0x32 ldrsh r1, [r3, r0] cmp r1, 0x1 beq _081324A8 cmp r1, 0x1 bgt _08132446 cmp r1, 0 beq _08132450 b _08132522 _08132446: cmp r1, 0x2 beq _081324BE cmp r1, 0x3 beq _0813251C b _08132522 _08132450: ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08132522 strh r1, [r3, 0x2E] ldrh r1, [r3, 0x30] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _0813247A ldrh r2, [r3, 0x3A] movs r4, 0x3A ldrsh r0, [r3, r4] cmp r0, 0xF bgt _08132488 adds r0, r2, 0x1 strh r0, [r3, 0x3A] b _08132488 _0813247A: ldrh r2, [r3, 0x3C] movs r4, 0x3C ldrsh r0, [r3, r4] cmp r0, 0 beq _08132488 subs r0, r2, 0x1 strh r0, [r3, 0x3C] _08132488: adds r0, r1, 0x1 strh r0, [r3, 0x30] ldr r2, _081324A4 @ =REG_BLDALPHA ldrh r0, [r3, 0x3C] lsls r0, 8 ldrh r1, [r3, 0x3A] orrs r0, r1 strh r0, [r2] movs r1, 0x3C ldrsh r0, [r3, r1] cmp r0, 0 bne _08132522 b _08132510 .align 2, 0 _081324A4: .4byte REG_BLDALPHA _081324A8: ldrh r0, [r3, 0x2E] adds r0, 0x1 movs r1, 0 strh r0, [r3, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0xA bne _08132522 strh r1, [r3, 0x2E] strh r1, [r3, 0x30] b _08132510 _081324BE: ldrh r0, [r3, 0x2E] adds r0, 0x1 strh r0, [r3, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08132522 movs r0, 0 strh r0, [r3, 0x2E] ldrh r1, [r3, 0x30] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _081324EA ldrh r2, [r3, 0x3A] movs r4, 0x3A ldrsh r0, [r3, r4] cmp r0, 0 beq _081324F8 subs r0, r2, 0x1 strh r0, [r3, 0x3A] b _081324F8 _081324EA: ldrh r2, [r3, 0x3C] movs r4, 0x3C ldrsh r0, [r3, r4] cmp r0, 0xF bgt _081324F8 adds r0, r2, 0x1 strh r0, [r3, 0x3C] _081324F8: adds r0, r1, 0x1 strh r0, [r3, 0x30] ldr r2, _08132518 @ =REG_BLDALPHA ldrh r0, [r3, 0x3C] lsls r0, 8 ldrh r1, [r3, 0x3A] orrs r0, r1 strh r0, [r2] movs r1, 0x3C ldrsh r0, [r3, r1] cmp r0, 0x10 bne _08132522 _08132510: ldrh r0, [r3, 0x32] adds r0, 0x1 strh r0, [r3, 0x32] b _08132522 .align 2, 0 _08132518: .4byte REG_BLDALPHA _0813251C: adds r0, r3, 0 bl move_anim_8074EE0 _08132522: pop {r4} pop {r0} bx r0 thumb_func_end sub_8132430 thumb_func_start sub_8132528 sub_8132528: @ 8132528 push {lr} lsls r0, 24 lsrs r3, r0, 24 ldr r2, _08132544 @ =gBattleAnimArgs movs r0, 0 strh r0, [r2, 0xE] ldr r0, _08132548 @ =gWeatherMoveAnim ldrh r1, [r0] movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _0813254C movs r0, 0x1 b _0813256E .align 2, 0 _08132544: .4byte gBattleAnimArgs _08132548: .4byte gWeatherMoveAnim _0813254C: movs r0, 0x7 ands r0, r1 cmp r0, 0 beq _08132558 movs r0, 0x2 b _0813256E _08132558: movs r0, 0x18 ands r0, r1 cmp r0, 0 beq _08132564 movs r0, 0x3 b _0813256E _08132564: movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08132570 movs r0, 0x4 _0813256E: strh r0, [r2, 0xE] _08132570: adds r0, r3, 0 bl DestroyAnimVisualTask pop {r0} bx r0 thumb_func_end sub_8132528 thumb_func_start sub_813257C sub_813257C: @ 813257C push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, _081325B4 @ =gTasks adds r4, r0 movs r0, 0 strh r0, [r4, 0x8] ldr r0, _081325B8 @ =gBattleAnimArgs ldrb r0, [r0] bl GetAnimBankSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 strh r1, [r4, 0x26] ldr r2, _081325BC @ =gUnknown_08402B28 adds r0, r4, 0 bl sub_80798F4 ldr r0, _081325C0 @ =sub_81325C4 str r0, [r4] pop {r4} pop {r0} bx r0 .align 2, 0 _081325B4: .4byte gTasks _081325B8: .4byte gBattleAnimArgs _081325BC: .4byte gUnknown_08402B28 _081325C0: .4byte sub_81325C4 thumb_func_end sub_813257C thumb_func_start sub_81325C4 sub_81325C4: @ 81325C4 push {r4-r6,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r2, _0813261C @ =gTasks adds r3, r0, r2 ldrh r0, [r3, 0x8] adds r1, r0, 0x1 movs r5, 0 strh r1, [r3, 0x8] subs r0, 0x10 lsls r0, 16 lsrs r0, 16 adds r6, r2, 0 cmp r0, 0x16 bhi _08132628 ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 ble _08132638 strh r5, [r3, 0xA] ldrh r0, [r3, 0xC] adds r0, 0x1 strh r0, [r3, 0xC] movs r5, 0x1 ands r0, r5 cmp r0, 0 bne _08132628 ldr r2, _08132620 @ =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r1, _08132624 @ =0x0000ffff strh r1, [r0, 0x24] b _08132638 .align 2, 0 _0813261C: .4byte gTasks _08132620: .4byte gSprites _08132624: .4byte 0x0000ffff _08132628: ldr r2, _08132658 @ =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r5, [r0, 0x24] _08132638: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r6 bl sub_807992C lsls r0, 24 cmp r0, 0 bne _08132650 adds r0, r4, 0 bl DestroyAnimVisualTask _08132650: pop {r4-r6} pop {r0} bx r0 .align 2, 0 _08132658: .4byte gSprites thumb_func_end sub_81325C4 .align 2, 0 @ Don't pad with nop.