.include "constants/gba_constants.inc" .include "constants/misc_constants.inc" .include "constants/version.inc" .syntax unified .global Start .text .arm Start: @ 8000000 b Init .include "asm/rom_header.inc" @ 80000C0 .word 0 .global GPIOPortData GPIOPortData: @ 80000C4 .hword 0 .global GPIOPortDirection GPIOPortDirection: @ 80000C6 .hword 0 .global GPIOPortReadEnable GPIOPortReadEnable: @ 80000C8 .hword 0 .space 6 @ 80000D0 @ TODO: figure out what this data is .ifdef GERMAN .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte 0xFFFFFFFF .4byte GAME_VERSION .4byte GAME_LANGUAGE .ifdef SAPPHIRE .ascii "pokemon sapphire version" .space 8 .else .ascii "pokemon ruby version" .space 12 .endif .4byte gMonFrontPicTable .4byte gMonBackPicTable .4byte gMonPaletteTable .4byte gMonShinyPaletteTable .4byte gMonIconTable .4byte gMonIconPaletteIndices .4byte gMonIconPaletteTable .4byte gSpeciesNames .4byte gMoveNames .4byte gDecorations .4byte 0x1220 .4byte 0x1340 .4byte 0x18 .4byte 0x938 .4byte 0x3A8C .4byte 0x46 .4byte 0x836 .4byte 0x84C .4byte 0x182 .4byte 0xA0A0A07 .4byte 0xC060C0C .4byte 0xC121006 .4byte 0x8010B0F .4byte 0xC .4byte 0x890 .4byte 0x3AC0 .4byte 0x234 .4byte 0x238 .4byte 9 .4byte 0xA .4byte 0 .4byte 8 .4byte 0x556 .4byte 0x557 .4byte 0x312F .4byte 0x311B .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0 .4byte 0xFFFFFFFF .endif .arm .align 2, 0 .global Init Init: mov r0, PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq mov r0, PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys ldr r1, =INTR_VECTOR adr r0, IntrMain str r0, [r1] ldr r1, =AgbMain mov lr, pc bx r1 b Init .align 2, 0 sp_sys: .word IWRAM_END - 0x1a0 sp_irq: .word IWRAM_END - 0x60 .arm .align 2, 0 .global IntrMain IntrMain: mov r3, REG_BASE add r3, r3, 0x200 ldr r2, [r3, OFFSET_REG_IE - 0x200] ldrh r1, [r3, OFFSET_REG_IME - 0x200] mrs r0, spsr stmdb sp!, {r0-r3,lr} mov r0, 1 strh r0, [r3, OFFSET_REG_IME - 0x200] and r1, r2, r2, lsr 16 mov r12, 0 ands r0, r1, INTR_FLAG_SERIAL bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_HBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_VBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_VCOUNT bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_TIMER2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_DMA3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_KEYPAD bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, INTR_FLAG_GAMEPAK strbne r0, [r3, OFFSET_REG_SOUNDCNT_X - 0x200] IntrMain_Loop: bne IntrMain_Loop IntrMain_FoundIntr: strh r0, [r3, OFFSET_REG_IF - 0x200] mov r1, INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_HBLANK bic r2, r2, r0 and r1, r1, r2 strh r1, [r3, OFFSET_REG_IE - 0x200] mrs r3, cpsr bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] stmdb sp!, {lr} adr lr, IntrMain_RetAddr bx r0 IntrMain_RetAddr: ldmia sp!, {lr} mrs r3, cpsr bic r3, r3, PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} strh r2, [r3, OFFSET_REG_IE - 0x200] strh r1, [r3, OFFSET_REG_IME - 0x200] msr spsr_cf, r0 bx lr .pool .align 2, 0 @ Don't pad with nop.