.include "constants/gba_constants.inc" .include "include/macros.inc" .syntax unified .text @ dark thumb_func_start sub_80DFF1C sub_80DFF1C: @ 80DFF1C push {r4,r5,lr} adds r4, r0, 0 ldr r5, _080DFF50 @ =gBattleAnimArgs ldrh r0, [r5] ldrh r1, [r4, 0x20] adds r0, r1 strh r0, [r4, 0x20] ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldrb r1, [r5, 0x4] adds r0, r4, 0 bl StartSpriteAffineAnim ldrh r0, [r5, 0x6] strh r0, [r4, 0x2E] ldrh r0, [r5, 0x8] strh r0, [r4, 0x30] ldrh r0, [r5, 0xA] strh r0, [r4, 0x32] ldr r0, _080DFF54 @ =sub_80DFF58 str r0, [r4, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DFF50: .4byte gBattleAnimArgs _080DFF54: .4byte sub_80DFF58 thumb_func_end sub_80DFF1C thumb_func_start sub_80DFF58 sub_80DFF58: @ 80DFF58 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] ldrh r1, [r2, 0x36] adds r0, r1 strh r0, [r2, 0x36] ldrh r1, [r2, 0x30] ldrh r3, [r2, 0x38] adds r1, r3 strh r1, [r2, 0x38] lsls r0, 16 asrs r0, 24 strh r0, [r2, 0x24] lsls r1, 16 asrs r1, 24 strh r1, [r2, 0x26] ldrh r0, [r2, 0x34] adds r0, 0x1 strh r0, [r2, 0x34] lsls r0, 16 asrs r0, 16 movs r3, 0x32 ldrsh r1, [r2, r3] cmp r0, r1 bne _080DFF8E ldr r0, _080DFF94 @ =sub_80DFF98 str r0, [r2, 0x1C] _080DFF8E: pop {r0} bx r0 .align 2, 0 _080DFF94: .4byte sub_80DFF98 thumb_func_end sub_80DFF58 thumb_func_start sub_80DFF98 sub_80DFF98: @ 80DFF98 push {lr} adds r3, r0, 0 ldrh r1, [r3, 0x36] ldrh r0, [r3, 0x2E] subs r1, r0 strh r1, [r3, 0x36] ldrh r0, [r3, 0x38] ldrh r2, [r3, 0x30] subs r0, r2 strh r0, [r3, 0x38] lsls r1, 16 asrs r1, 24 strh r1, [r3, 0x24] lsls r0, 16 asrs r0, 24 strh r0, [r3, 0x26] ldrh r0, [r3, 0x34] subs r0, 0x1 strh r0, [r3, 0x34] lsls r0, 16 cmp r0, 0 bne _080DFFCA adds r0, r3, 0 bl move_anim_8074EE0 _080DFFCA: pop {r0} bx r0 thumb_func_end sub_80DFF98 thumb_func_start sub_80DFFD0 sub_80DFFD0: @ 80DFFD0 push {r4-r7,lr} adds r4, r0, 0 ldr r0, _080DFFE4 @ =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r3, r0, 0 cmp r1, 0 bne _080DFFEC ldr r0, _080DFFE8 @ =gAnimBankAttacker b _080DFFEE .align 2, 0 _080DFFE4: .4byte gBattleAnimArgs _080DFFE8: .4byte gAnimBankAttacker _080DFFEC: ldr r0, _080E001C @ =gAnimBankTarget _080DFFEE: ldrb r5, [r0] movs r6, 0x14 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 adds r1, 0x4 ldr r7, _080E0020 @ =0x000003ff adds r0, r7, 0 ands r1, r0 ldr r0, _080E0024 @ =0xfffffc00 ands r0, r2 orrs r0, r1 strh r0, [r4, 0x4] movs r1, 0x2 ldrsh r0, [r3, r1] cmp r0, 0x1 beq _080E004C cmp r0, 0x1 bgt _080E0028 cmp r0, 0 beq _080E0032 b _080E00A0 .align 2, 0 _080E001C: .4byte gAnimBankTarget _080E0020: .4byte 0x000003ff _080E0024: .4byte 0xfffffc00 _080E0028: cmp r0, 0x2 beq _080E0066 cmp r0, 0x3 beq _080E007E b _080E00A0 _080E0032: adds r0, r5, 0 movs r1, 0x5 bl sub_807A100 subs r0, 0x8 strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_807A100 adds r0, 0x8 strh r0, [r4, 0x22] b _080E00A0 _080E004C: adds r0, r5, 0 movs r1, 0x5 bl sub_807A100 subs r0, 0xE strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_807A100 adds r0, 0x10 strh r0, [r4, 0x22] b _080E00A0 _080E0066: adds r0, r5, 0 movs r1, 0x4 bl sub_807A100 adds r0, 0x8 strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_807A100 adds r0, 0x8 b _080E0094 _080E007E: adds r0, r5, 0 movs r1, 0x4 bl sub_807A100 adds r0, 0xE strh r0, [r4, 0x20] adds r0, r5, 0 movs r1, 0x2 bl sub_807A100 adds r0, 0x10 _080E0094: strh r0, [r4, 0x22] adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim movs r6, 0xEC _080E00A0: movs r0, 0x20 strh r0, [r4, 0x2E] lsls r0, r6, 24 asrs r0, 24 ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x32] ldrh r0, [r4, 0x22] adds r0, 0xC strh r0, [r4, 0x36] ldr r0, _080E00C8 @ =0x0000fff4 strh r0, [r4, 0x38] adds r0, r4, 0 bl sub_80786EC ldr r0, _080E00CC @ =sub_80E00D0 str r0, [r4, 0x1C] pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E00C8: .4byte 0x0000fff4 _080E00CC: .4byte sub_80E00D0 thumb_func_end sub_80DFFD0 thumb_func_start sub_80E00D0 sub_80E00D0: @ 80E00D0 push {r4,lr} adds r4, r0, 0 bl sub_8078718 lsls r0, 24 cmp r0, 0 beq _080E00E4 adds r0, r4, 0 bl move_anim_8074EE0 _080E00E4: pop {r4} pop {r0} bx r0 thumb_func_end sub_80E00D0 thumb_func_start sub_80E00EC sub_80E00EC: @ 80E00EC push {r4-r7,lr} sub sp, 0x18 lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _080E0150 @ =gTasks adds r5, r1, r0 ldr r4, _080E0154 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x1F movs r6, 0 strh r0, [r5, 0x16] ldrb r0, [r4] movs r1, 0x2 bl sub_807A100 subs r0, 0x7 strh r0, [r5, 0x14] ldrh r1, [r5, 0x16] strh r1, [r5, 0x12] strh r0, [r5, 0x10] subs r1, r0 lsls r1, 8 strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 subs r1, 0x20 strh r1, [r5, 0x24] adds r0, 0x20 strh r0, [r5, 0x26] ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080E015C ldr r0, _080E0158 @ =0x0000fff4 b _080E015E .align 2, 0 _080E0150: .4byte gTasks _080E0154: .4byte gAnimBankAttacker _080E0158: .4byte 0x0000fff4 _080E015C: ldr r0, _080E01A8 @ =0x0000ffc0 _080E015E: strh r0, [r5, 0x18] ldr r0, _080E01AC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] cmp r0, 0x1 bne _080E01C4 add r4, sp, 0xC adds r0, r4, 0 bl sub_8078914 ldr r0, _080E01B0 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, _080E01B4 @ =REG_BLDCNT ldr r2, _080E01B8 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] ldrb r1, [r4, 0x8] lsls r1, 4 movs r0, 0 movs r2, 0x20 bl FillPalette ldr r0, _080E01BC @ =REG_BG1VOFS str r0, [sp] movs r7, 0x2 bl IsContest lsls r0, 24 cmp r0, 0 bne _080E01F4 ldr r1, _080E01C0 @ =gBattle_BG2_X b _080E01EE .align 2, 0 _080E01A8: .4byte 0x0000ffc0 _080E01AC: .4byte gAnimBankAttacker _080E01B0: .4byte gBattle_BG1_Y _080E01B4: .4byte REG_BLDCNT _080E01B8: .4byte 0x00003f42 _080E01BC: .4byte REG_BG1VOFS _080E01C0: .4byte gBattle_BG2_X _080E01C4: ldr r0, _080E0278 @ =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] ldr r1, _080E027C @ =REG_BLDCNT ldr r2, _080E0280 @ =0x00003f44 adds r0, r2, 0 strh r0, [r1] movs r0, 0 movs r1, 0x90 movs r2, 0x20 bl FillPalette ldr r0, _080E0284 @ =REG_BG2VOFS str r0, [sp] movs r7, 0x4 bl IsContest lsls r0, 24 cmp r0, 0 bne _080E01F4 ldr r1, _080E0288 @ =gBattle_BG1_X _080E01EE: ldrh r0, [r1] adds r0, 0xF0 strh r0, [r1] _080E01F4: ldr r0, _080E028C @ =0xa2600001 str r0, [sp, 0x4] mov r2, sp movs r1, 0 movs r0, 0x1 strb r0, [r2, 0x8] mov r0, sp strb r1, [r0, 0x9] strh r1, [r5, 0x1E] movs r0, 0x10 strh r0, [r5, 0x20] strh r1, [r5, 0x8] strh r1, [r5, 0xA] strh r1, [r5, 0xC] movs r0, 0x3 bl sub_80E08CC movs r3, 0 ldr r4, _080E0290 @ =gScanlineEffectRegBuffers movs r0, 0xF0 lsls r0, 3 adds r6, r4, r0 _080E0220: lsls r1, r3, 1 adds r2, r1, r4 ldrh r0, [r5, 0x1C] strh r0, [r2] adds r1, r6 ldrh r0, [r5, 0x1C] strh r0, [r1] adds r0, r3, 0x1 lsls r0, 16 lsrs r3, r0, 16 cmp r3, 0x6F bls _080E0220 ldr r0, [sp] ldr r1, [sp, 0x4] ldr r2, [sp, 0x8] bl ScanlineEffect_SetParams ldr r1, _080E0294 @ =REG_WINOUT movs r0, 0x3F eors r7, r0 movs r2, 0xFC lsls r2, 6 adds r0, r2, 0 orrs r7, r0 strh r7, [r1] subs r1, 0x2 adds r2, 0x3F adds r0, r2, 0 strh r0, [r1] ldr r2, _080E0298 @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] ldr r1, _080E029C @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] ldr r0, _080E02A0 @ =sub_80E02A4 str r0, [r5] add sp, 0x18 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E0278: .4byte gBattle_BG2_Y _080E027C: .4byte REG_BLDCNT _080E0280: .4byte 0x00003f44 _080E0284: .4byte REG_BG2VOFS _080E0288: .4byte gBattle_BG1_X _080E028C: .4byte 0xa2600001 _080E0290: .4byte gScanlineEffectRegBuffers _080E0294: .4byte REG_WINOUT _080E0298: .4byte gBattle_WIN0H _080E029C: .4byte gBattle_WIN0V _080E02A0: .4byte sub_80E02A4 thumb_func_end sub_80E00EC thumb_func_start sub_80E02A4 sub_80E02A4: @ 80E02A4 push {r4,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E02C8 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x4 bls _080E02BE b _080E03B6 _080E02BE: lsls r0, 2 ldr r1, _080E02CC @ =_080E02D0 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080E02C8: .4byte gTasks _080E02CC: .4byte _080E02D0 .align 2, 0 _080E02D0: .4byte _080E02E4 .4byte _080E0344 .4byte _080E035E .4byte _080E039C .4byte _080E03B0 _080E02E4: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080E03B6 movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _080E0314 ldrh r1, [r4, 0x1E] movs r2, 0x1E ldrsh r0, [r4, r2] cmp r0, 0xC beq _080E0322 adds r0, r1, 0x1 strh r0, [r4, 0x1E] b _080E0322 _080E0314: ldrh r1, [r4, 0x20] movs r2, 0x20 ldrsh r0, [r4, r2] cmp r0, 0x8 beq _080E0322 subs r0, r1, 0x1 strh r0, [r4, 0x20] _080E0322: ldr r2, _080E0340 @ =REG_BLDALPHA ldrh r0, [r4, 0x20] lsls r0, 8 ldrh r1, [r4, 0x1E] orrs r0, r1 strh r0, [r2] movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0xC bne _080E03B6 movs r2, 0x20 ldrsh r0, [r4, r2] cmp r0, 0x8 bne _080E03B6 b _080E03A2 .align 2, 0 _080E0340: .4byte REG_BLDALPHA _080E0344: ldrh r0, [r4, 0x10] subs r0, 0x8 strh r0, [r4, 0x10] adds r0, r4, 0 bl sub_80E079C movs r0, 0x10 ldrsh r1, [r4, r0] movs r2, 0x18 ldrsh r0, [r4, r2] cmp r1, r0 bge _080E03B6 b _080E03A2 _080E035E: ldrh r0, [r4, 0x10] subs r0, 0x8 strh r0, [r4, 0x10] adds r0, r4, 0 bl sub_80E079C ldrh r1, [r4, 0x24] adds r1, 0x4 strh r1, [r4, 0x24] ldrh r0, [r4, 0x26] subs r2, r0, 0x4 strh r2, [r4, 0x26] lsls r1, 16 lsls r0, r2, 16 cmp r1, r0 blt _080E0380 strh r2, [r4, 0x24] _080E0380: ldr r3, _080E0398 @ =gBattle_WIN0H ldrh r2, [r4, 0x24] lsls r0, r2, 8 ldrh r1, [r4, 0x26] orrs r0, r1 strh r0, [r3] lsls r2, 16 lsls r1, 16 cmp r2, r1 bne _080E03B6 b _080E03A2 .align 2, 0 _080E0398: .4byte gBattle_WIN0H _080E039C: ldr r1, _080E03AC @ =gScanlineEffect movs r0, 0x3 strb r0, [r1, 0x15] _080E03A2: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080E03B6 .align 2, 0 _080E03AC: .4byte gScanlineEffect _080E03B0: adds r0, r2, 0 bl DestroyAnimVisualTask _080E03B6: pop {r4} pop {r0} bx r0 thumb_func_end sub_80E02A4 thumb_func_start sub_80E03BC sub_80E03BC: @ 80E03BC push {r4-r7,lr} sub sp, 0x18 lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, _080E03E4 @ =gTasks adds r5, r0, r1 movs r1, 0x8 ldrsh r0, [r5, r1] cmp r0, 0x4 bls _080E03D8 b _080E05F2 _080E03D8: lsls r0, 2 ldr r1, _080E03E8 @ =_080E03EC adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080E03E4: .4byte gTasks _080E03E8: .4byte _080E03EC .align 2, 0 _080E03EC: .4byte _080E0400 .4byte _080E048C .4byte _080E04D0 .4byte _080E053C .4byte _080E05A4 _080E0400: bl IsContest lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080E043C ldr r0, _080E042C @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, _080E0430 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _080E0434 @ =REG_WININ ldr r2, _080E0438 @ =0x00003f3f adds r1, r2, 0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] adds r0, r4, 0 bl DestroyAnimVisualTask b _080E05F2 .align 2, 0 _080E042C: .4byte gBattle_WIN0H _080E0430: .4byte gBattle_WIN0V _080E0434: .4byte REG_WININ _080E0438: .4byte 0x00003f3f _080E043C: ldr r0, _080E045C @ =gAnimBankTarget ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0xE] cmp r0, 0x1 bne _080E046C ldr r1, _080E0460 @ =REG_BLDCNT ldr r2, _080E0464 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] ldr r1, _080E0468 @ =gBattle_BG2_X b _080E0476 .align 2, 0 _080E045C: .4byte gAnimBankTarget _080E0460: .4byte REG_BLDCNT _080E0464: .4byte 0x00003f42 _080E0468: .4byte gBattle_BG2_X _080E046C: ldr r1, _080E0480 @ =REG_BLDCNT ldr r2, _080E0484 @ =0x00003f44 adds r0, r2, 0 strh r0, [r1] ldr r1, _080E0488 @ =gBattle_BG1_X _080E0476: ldrh r0, [r1] adds r0, 0xF0 strh r0, [r1] b _080E0590 .align 2, 0 _080E0480: .4byte REG_BLDCNT _080E0484: .4byte 0x00003f44 _080E0488: .4byte gBattle_BG1_X _080E048C: movs r1, 0xE ldrsh r0, [r5, r1] cmp r0, 0x1 bne _080E04B4 mov r0, sp bl sub_8078914 ldr r0, _080E04B0 @ =gBattle_BG1_Y ldrh r0, [r0] strh r0, [r5, 0x1C] mov r0, sp ldrb r1, [r0, 0x8] lsls r1, 4 movs r0, 0 movs r2, 0x20 bl FillPalette b _080E04C4 .align 2, 0 _080E04B0: .4byte gBattle_BG1_Y _080E04B4: ldr r0, _080E04CC @ =gBattle_BG2_Y ldrh r0, [r0] strh r0, [r5, 0x1C] movs r0, 0 movs r1, 0x90 movs r2, 0x20 bl FillPalette _080E04C4: movs r0, 0x3 bl sub_80E08CC b _080E0590 .align 2, 0 _080E04CC: .4byte gBattle_BG2_Y _080E04D0: ldr r4, _080E051C @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x1F movs r6, 0 strh r0, [r5, 0x16] ldrb r0, [r4] movs r1, 0x2 bl sub_807A100 subs r0, 0x7 strh r0, [r5, 0x14] ldrh r1, [r5, 0x16] subs r1, r0 lsls r1, 8 strh r1, [r5, 0x22] ldrb r0, [r4] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 subs r1, r0, 0x4 strh r1, [r5, 0x24] adds r0, 0x4 strh r0, [r5, 0x26] ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _080E0524 ldr r0, _080E0520 @ =0x0000fff4 b _080E0526 .align 2, 0 _080E051C: .4byte gAnimBankTarget _080E0520: .4byte 0x0000fff4 _080E0524: ldr r0, _080E0538 @ =0x0000ffc0 _080E0526: strh r0, [r5, 0x18] ldrh r0, [r5, 0x18] strh r0, [r5, 0x10] strh r0, [r5, 0x12] movs r0, 0xC strh r0, [r5, 0x1E] movs r0, 0x8 strh r0, [r5, 0x20] b _080E0590 .align 2, 0 _080E0538: .4byte 0x0000ffc0 _080E053C: movs r2, 0xE ldrsh r0, [r5, r2] cmp r0, 0x1 bne _080E054C ldr r0, _080E0548 @ =REG_BG1VOFS b _080E054E .align 2, 0 _080E0548: .4byte REG_BG1VOFS _080E054C: ldr r0, _080E0598 @ =REG_BG2VOFS _080E054E: str r0, [sp, 0xC] movs r3, 0 add r4, sp, 0xC ldr r6, _080E059C @ =gScanlineEffectRegBuffers movs r0, 0xF0 lsls r0, 3 adds r7, r6, r0 _080E055C: lsls r1, r3, 1 adds r2, r1, r6 ldrh r0, [r5, 0x1C] adds r0, 0x9F subs r0, r3 strh r0, [r2] adds r1, r7 ldrh r0, [r5, 0x1C] adds r0, 0x9F subs r0, r3 strh r0, [r1] adds r0, r3, 0x1 lsls r0, 16 lsrs r3, r0, 16 cmp r3, 0x6F bls _080E055C ldr r1, _080E05A0 @ =0xa2600001 str r1, [r4, 0x4] movs r2, 0 movs r0, 0x1 strb r0, [r4, 0x8] strb r2, [r4, 0x9] ldr r0, [sp, 0xC] ldr r2, [r4, 0x8] bl ScanlineEffect_SetParams _080E0590: ldrh r0, [r5, 0x8] adds r0, 0x1 strh r0, [r5, 0x8] b _080E05F2 .align 2, 0 _080E0598: .4byte REG_BG2VOFS _080E059C: .4byte gScanlineEffectRegBuffers _080E05A0: .4byte 0xa2600001 _080E05A4: movs r1, 0xE ldrsh r0, [r5, r1] cmp r0, 0x1 bne _080E05BC ldr r1, _080E05B4 @ =REG_WINOUT ldr r2, _080E05B8 @ =0x00003f3d b _080E05C0 .align 2, 0 _080E05B4: .4byte REG_WINOUT _080E05B8: .4byte 0x00003f3d _080E05BC: ldr r1, _080E05FC @ =REG_WINOUT ldr r2, _080E0600 @ =0x00003f3b _080E05C0: adds r0, r2, 0 strh r0, [r1] ldr r1, _080E0604 @ =REG_WININ ldr r2, _080E0608 @ =0x00003f3f adds r0, r2, 0 strh r0, [r1] ldr r2, _080E060C @ =gBattle_WIN0H ldrh r0, [r5, 0x24] lsls r0, 8 ldrh r1, [r5, 0x26] orrs r0, r1 strh r0, [r2] ldr r1, _080E0610 @ =gBattle_WIN0V movs r0, 0xA0 strh r0, [r1] movs r0, 0 strh r0, [r5, 0x8] strh r0, [r5, 0xA] strh r0, [r5, 0xC] ldr r1, _080E0614 @ =REG_BLDALPHA ldr r2, _080E0618 @ =0x0000080c adds r0, r2, 0 strh r0, [r1] ldr r0, _080E061C @ =sub_80E0620 str r0, [r5] _080E05F2: add sp, 0x18 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E05FC: .4byte REG_WINOUT _080E0600: .4byte 0x00003f3b _080E0604: .4byte REG_WININ _080E0608: .4byte 0x00003f3f _080E060C: .4byte gBattle_WIN0H _080E0610: .4byte gBattle_WIN0V _080E0614: .4byte REG_BLDALPHA _080E0618: .4byte 0x0000080c _080E061C: .4byte sub_80E0620 thumb_func_end sub_80E03BC thumb_func_start sub_80E0620 sub_80E0620: @ 80E0620 push {r4,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, _080E0644 @ =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x4 bls _080E063A b _080E0784 _080E063A: lsls r0, 2 ldr r1, _080E0648 @ =_080E064C adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080E0644: .4byte gTasks _080E0648: .4byte _080E064C .align 2, 0 _080E064C: .4byte _080E0660 .4byte _080E068C .4byte _080E06F4 .4byte _080E0754 .4byte _080E0768 _080E0660: ldrh r0, [r4, 0x12] adds r0, 0x8 strh r0, [r4, 0x12] lsls r0, 16 asrs r0, 16 ldrh r2, [r4, 0x16] movs r3, 0x16 ldrsh r1, [r4, r3] cmp r0, r1 blt _080E0676 strh r2, [r4, 0x12] _080E0676: adds r0, r4, 0 bl sub_80E079C movs r0, 0x12 ldrsh r1, [r4, r0] movs r2, 0x16 ldrsh r0, [r4, r2] cmp r1, r0 beq _080E068A b _080E0784 _080E068A: b _080E075A _080E068C: movs r3, 0x26 ldrsh r0, [r4, r3] movs r2, 0x24 ldrsh r1, [r4, r2] subs r0, r1 cmp r0, 0x3F bgt _080E06A8 ldrh r0, [r4, 0x24] subs r0, 0x4 strh r0, [r4, 0x24] ldrh r0, [r4, 0x26] adds r0, 0x4 strh r0, [r4, 0x26] b _080E06AC _080E06A8: movs r0, 0x1 strh r0, [r4, 0xA] _080E06AC: ldr r2, _080E06F0 @ =gBattle_WIN0H ldrh r0, [r4, 0x24] lsls r0, 8 ldrh r1, [r4, 0x26] orrs r0, r1 strh r0, [r2] ldrh r0, [r4, 0x10] adds r0, 0x8 strh r0, [r4, 0x10] lsls r0, 16 asrs r0, 16 ldrh r2, [r4, 0x14] movs r3, 0x14 ldrsh r1, [r4, r3] cmp r0, r1 blt _080E06CE strh r2, [r4, 0x10] _080E06CE: adds r0, r4, 0 bl sub_80E079C movs r0, 0x10 ldrsh r1, [r4, r0] movs r2, 0x14 ldrsh r0, [r4, r2] cmp r1, r0 bne _080E0784 movs r3, 0xA ldrsh r0, [r4, r3] cmp r0, 0 beq _080E0784 movs r0, 0 strh r0, [r4, 0xA] b _080E075A .align 2, 0 _080E06F0: .4byte gBattle_WIN0H _080E06F4: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080E0784 movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _080E0724 ldrh r1, [r4, 0x1E] movs r2, 0x1E ldrsh r0, [r4, r2] cmp r0, 0 beq _080E0732 subs r0, r1, 0x1 strh r0, [r4, 0x1E] b _080E0732 _080E0724: ldrh r1, [r4, 0x20] movs r3, 0x20 ldrsh r0, [r4, r3] cmp r0, 0xF bgt _080E0732 adds r0, r1, 0x1 strh r0, [r4, 0x20] _080E0732: ldr r2, _080E0750 @ =REG_BLDALPHA ldrh r0, [r4, 0x20] lsls r0, 8 ldrh r1, [r4, 0x1E] orrs r0, r1 strh r0, [r2] movs r1, 0x1E ldrsh r0, [r4, r1] cmp r0, 0 bne _080E0784 movs r2, 0x20 ldrsh r0, [r4, r2] cmp r0, 0x10 bne _080E0784 b _080E075A .align 2, 0 _080E0750: .4byte REG_BLDALPHA _080E0754: ldr r1, _080E0764 @ =gScanlineEffect movs r0, 0x3 strb r0, [r1, 0x15] _080E075A: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _080E0784 .align 2, 0 _080E0764: .4byte gScanlineEffect _080E0768: ldr r0, _080E078C @ =gBattle_WIN0H movs r1, 0 strh r1, [r0] ldr r0, _080E0790 @ =gBattle_WIN0V strh r1, [r0] ldr r0, _080E0794 @ =REG_WININ ldr r3, _080E0798 @ =0x00003f3f adds r1, r3, 0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] adds r0, r2, 0 bl DestroyAnimVisualTask _080E0784: pop {r4} pop {r0} bx r0 .align 2, 0 _080E078C: .4byte gBattle_WIN0H _080E0790: .4byte gBattle_WIN0V _080E0794: .4byte REG_WININ _080E0798: .4byte 0x00003f3f thumb_func_end sub_80E0620 thumb_func_start sub_80E079C sub_80E079C: @ 80E079C push {r4-r7,lr} mov r7, r8 push {r7} adds r6, r0, 0 ldrh r0, [r6, 0x12] ldrh r4, [r6, 0x10] subs r0, r4 lsls r0, 16 asrs r1, r0, 16 cmp r1, 0 beq _080E0890 movs r2, 0x22 ldrsh r0, [r6, r2] bl __divsi3 mov r8, r0 movs r3, 0x14 ldrsh r0, [r6, r3] lsls r5, r0, 8 lsls r0, r4, 16 movs r4, 0 cmp r0, 0 ble _080E07FC ldr r0, _080E0888 @ =gScanlineEffectRegBuffers mov r12, r0 ldr r7, _080E088C @ =gScanlineEffect _080E07D0: lsls r2, r4, 16 asrs r2, 16 lsls r3, r2, 1 ldrb r1, [r7, 0x14] lsls r0, r1, 4 subs r0, r1 lsls r0, 7 adds r3, r0 add r3, r12 adds r1, r2, 0 subs r1, 0x9F ldrh r0, [r6, 0x1C] subs r0, r1 strh r0, [r3] adds r2, 0x1 lsls r2, 16 lsrs r4, r2, 16 asrs r2, 16 movs r1, 0x10 ldrsh r0, [r6, r1] cmp r2, r0 blt _080E07D0 _080E07FC: ldrh r4, [r6, 0x10] lsls r3, r4, 16 asrs r1, r3, 16 movs r2, 0x12 ldrsh r0, [r6, r2] cmp r1, r0 bgt _080E0846 ldr r0, _080E0888 @ =gScanlineEffectRegBuffers mov r12, r0 ldr r7, _080E088C @ =gScanlineEffect _080E0810: asrs r4, r3, 16 cmp r4, 0 blt _080E0832 asrs r1, r5, 8 subs r1, r4 lsls r3, r4, 1 ldrb r2, [r7, 0x14] lsls r0, r2, 4 subs r0, r2 lsls r0, 7 adds r3, r0 add r3, r12 lsls r1, 16 asrs r1, 16 ldrh r2, [r6, 0x1C] adds r1, r2 strh r1, [r3] _080E0832: add r5, r8 adds r0, r4, 0x1 lsls r0, 16 lsrs r4, r0, 16 lsls r3, r4, 16 asrs r1, r3, 16 movs r2, 0x12 ldrsh r0, [r6, r2] cmp r1, r0 ble _080E0810 _080E0846: movs r3, 0x1C ldrsh r0, [r6, r3] adds r0, 0x9F lsls r2, r4, 16 asrs r1, r2, 16 subs r5, r0, r1 movs r3, 0x16 ldrsh r0, [r6, r3] cmp r1, r0 bge _080E08BE ldr r7, _080E0888 @ =gScanlineEffectRegBuffers ldr r4, _080E088C @ =gScanlineEffect _080E085E: asrs r3, r2, 16 cmp r3, 0 blt _080E0876 lsls r2, r3, 1 ldrb r1, [r4, 0x14] lsls r0, r1, 4 subs r0, r1 lsls r0, 7 adds r2, r0 adds r2, r7 strh r5, [r2] subs r5, 0x1 _080E0876: adds r0, r3, 0x1 lsls r2, r0, 16 asrs r1, r2, 16 movs r3, 0x16 ldrsh r0, [r6, r3] cmp r1, r0 blt _080E085E b _080E08BE .align 2, 0 _080E0888: .4byte gScanlineEffectRegBuffers _080E088C: .4byte gScanlineEffect _080E0890: movs r1, 0x1C ldrsh r0, [r6, r1] adds r5, r0, 0 adds r5, 0x9F movs r4, 0 ldr r3, _080E08C8 @ =gScanlineEffectRegBuffers movs r2, 0xF0 lsls r2, 3 adds r6, r3, r2 _080E08A2: lsls r0, r4, 16 asrs r0, 16 lsls r2, r0, 1 adds r1, r2, r3 strh r5, [r1] adds r2, r6 strh r5, [r2] subs r5, 0x1 adds r0, 0x1 lsls r0, 16 lsrs r4, r0, 16 asrs r0, 16 cmp r0, 0x6F ble _080E08A2 _080E08BE: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E08C8: .4byte gScanlineEffectRegBuffers thumb_func_end sub_80E079C thumb_func_start sub_80E08CC sub_80E08CC: @ 80E08CC push {r4-r7,lr} lsls r0, 24 lsrs r0, 24 movs r4, 0 ldr r7, _080E0914 @ =gSprites movs r1, 0x3 ands r0, r1 lsls r5, r0, 2 movs r0, 0xD negs r0, r0 adds r6, r0, 0 _080E08E2: lsls r0, r4, 24 lsrs r0, 24 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF beq _080E0902 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r7 ldrb r0, [r1, 0x5] ands r0, r6 orrs r0, r5 strb r0, [r1, 0x5] _080E0902: adds r0, r4, 0x1 lsls r0, 16 lsrs r4, r0, 16 cmp r4, 0x3 bls _080E08E2 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E0914: .4byte gSprites thumb_func_end sub_80E08CC thumb_func_start sub_80E0918 sub_80E0918: @ 80E0918 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r0, 24 mov r10, r0 ldr r6, _080E09B8 @ =gAnimBankAttacker ldrb r0, [r6] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 movs r1, 0x1 eors r0, r1 negs r1, r0 orrs r1, r0 lsrs r4, r1, 31 ldrb r0, [r6] adds r1, r4, 0 bl sub_8076034 ldr r0, _080E09BC @ =gSprites mov r9, r0 ldr r0, _080E09C0 @ =gObjectBankIDs mov r8, r0 ldrb r0, [r6] add r0, r8 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 add r1, r9 adds r1, 0x3E ldrb r2, [r1] movs r7, 0x5 negs r7, r7 adds r0, r7, 0 ands r0, r2 strb r0, [r1] ldrb r0, [r6] movs r5, 0x2 eors r0, r5 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080E09A2 ldrb r0, [r6] eors r0, r5 movs r1, 0x1 eors r4, r1 adds r1, r4, 0 bl sub_8076034 ldrb r0, [r6] eors r0, r5 add r0, r8 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 add r0, r9 adds r0, 0x3E ldrb r2, [r0] adds r1, r7, 0 ands r1, r2 strb r1, [r0] _080E09A2: mov r0, r10 bl DestroyAnimVisualTask pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E09B8: .4byte gAnimBankAttacker _080E09BC: .4byte gSprites _080E09C0: .4byte gObjectBankIDs thumb_func_end sub_80E0918 thumb_func_start sub_80E09C4 sub_80E09C4: @ 80E09C4 push {r4-r6,lr} lsls r0, 24 lsrs r6, r0, 24 ldr r4, _080E0A0C @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 movs r1, 0x1 eors r0, r1 negs r1, r0 orrs r1, r0 lsrs r5, r1, 31 adds r0, r5, 0 bl sub_8076464 ldrb r1, [r4] movs r0, 0x2 eors r0, r1 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080E0A00 movs r0, 0x1 eors r5, r0 adds r0, r5, 0 bl sub_8076464 _080E0A00: adds r0, r6, 0 bl DestroyAnimVisualTask pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080E0A0C: .4byte gAnimBankAttacker thumb_func_end sub_80E09C4 thumb_func_start sub_80E0A10 sub_80E0A10: @ 80E0A10 push {r4,lr} adds r4, r0, 0 ldr r1, _080E0A40 @ =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] ldrb r1, [r1, 0x4] adds r0, r4, 0 bl StartSpriteAnim ldr r0, _080E0A44 @ =sub_8078600 str r0, [r4, 0x1C] ldr r1, _080E0A48 @ =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData pop {r4} pop {r0} bx r0 .align 2, 0 _080E0A40: .4byte gBattleAnimArgs _080E0A44: .4byte sub_8078600 _080E0A48: .4byte DestroyAnimSprite thumb_func_end sub_80E0A10 thumb_func_start sub_80E0A4C sub_80E0A4C: @ 80E0A4C push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} sub sp, 0x10 lsls r0, 24 lsrs r0, 24 mov r9, r0 movs r7, 0 ldr r0, _080E0B50 @ =gBattle_WIN0H strh r7, [r0] ldr r0, _080E0B54 @ =gBattle_WIN0V strh r7, [r0] ldr r1, _080E0B58 @ =REG_WININ ldr r2, _080E0B5C @ =0x00003f3f adds r0, r2, 0 strh r0, [r1] adds r1, 0x2 ldr r3, _080E0B60 @ =0x00003f3d adds r0, r3, 0 strh r0, [r1] movs r2, 0x80 lsls r2, 19 ldrh r0, [r2] movs r3, 0x80 lsls r3, 8 adds r1, r3, 0 orrs r0, r1 strh r0, [r2] ldr r1, _080E0B64 @ =REG_BLDCNT ldr r2, _080E0B68 @ =0x00003f42 adds r0, r2, 0 strh r0, [r1] adds r1, 0x2 ldr r3, _080E0B6C @ =0x00000c08 adds r0, r3, 0 strh r0, [r1] ldr r5, _080E0B70 @ =REG_BG1CNT ldrb r1, [r5] movs r0, 0x4 negs r0, r0 mov r8, r0 ands r0, r1 strb r0, [r5] ldrb r1, [r5, 0x1] movs r0, 0x3F ands r0, r1 strb r0, [r5, 0x1] bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0AC4 ldrb r0, [r5] movs r1, 0xD negs r1, r1 ands r1, r0 movs r0, 0x4 orrs r1, r0 strb r1, [r5] _080E0AC4: bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _080E0B40 bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0B40 ldr r4, _080E0B74 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankIdentity lsls r0, 24 lsrs r0, 24 cmp r0, 0x3 beq _080E0AF4 ldrb r0, [r4] bl GetBankIdentity lsls r0, 24 cmp r0, 0 bne _080E0B40 _080E0AF4: ldrb r0, [r4] movs r6, 0x2 eors r0, r6 bl IsAnimBankSpriteVisible lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080E0B40 ldr r3, _080E0B78 @ =gSprites ldr r1, _080E0B7C @ =gObjectBankIDs ldrb r0, [r4] eors r0, r6 adds r0, r1 ldrb r0, [r0] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r3 ldrb r3, [r2, 0x5] lsls r1, r3, 28 lsrs r1, 30 subs r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2, 0x5] ldrb r1, [r5] mov r0, r8 ands r0, r1 movs r1, 0x1 orrs r0, r1 strb r0, [r5] movs r7, 0x1 _080E0B40: bl IsContest lsls r0, 24 cmp r0, 0 beq _080E0B84 ldr r0, _080E0B80 @ =gSharedMem + 0x19348 ldrh r5, [r0] b _080E0BCC .align 2, 0 _080E0B50: .4byte gBattle_WIN0H _080E0B54: .4byte gBattle_WIN0V _080E0B58: .4byte REG_WININ _080E0B5C: .4byte 0x00003f3f _080E0B60: .4byte 0x00003f3d _080E0B64: .4byte REG_BLDCNT _080E0B68: .4byte 0x00003f42 _080E0B6C: .4byte 0x00000c08 _080E0B70: .4byte REG_BG1CNT _080E0B74: .4byte gAnimBankAttacker _080E0B78: .4byte gSprites _080E0B7C: .4byte gObjectBankIDs _080E0B80: .4byte gSharedMem + 0x19348 _080E0B84: ldr r4, _080E0BA4 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080E0BB0 ldr r1, _080E0BA8 @ =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, _080E0BAC @ =gEnemyParty b _080E0BC0 .align 2, 0 _080E0BA4: .4byte gAnimBankAttacker _080E0BA8: .4byte gBattlePartyID _080E0BAC: .4byte gEnemyParty _080E0BB0: ldr r1, _080E0C58 @ =gBattlePartyID ldrb r0, [r4] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, _080E0C5C @ =gPlayerParty _080E0BC0: adds r0, r1 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r5, r0, 16 _080E0BCC: movs r0, 0 bl GetAnimBankSpriteId adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldr r0, _080E0C60 @ =gAnimBankAttacker ldrb r0, [r0] adds r1, r4, 0 adds r2, r5, 0 bl sub_807A4A0 lsls r0, 24 lsrs r5, r0, 24 mov r0, sp bl sub_8078914 ldr r1, [sp, 0x4] movs r0, 0 str r0, [sp, 0xC] ldr r2, _080E0C64 @ =0x040000d4 add r0, sp, 0xC str r0, [r2] str r1, [r2, 0x4] ldr r0, _080E0C68 @ =0x85000400 str r0, [r2, 0x8] ldr r0, [r2, 0x8] ldr r0, _080E0C6C @ =gUnknown_08D1D574 bl LZDecompressVram ldr r0, _080E0C70 @ =gUnknown_08D1D410 ldr r1, [sp] bl LZDecompressVram ldr r0, _080E0C74 @ =gUnknown_08D1D54C mov r1, sp ldrb r1, [r1, 0x8] lsls r1, 4 movs r2, 0x20 bl LoadCompressedPalette ldr r2, _080E0C78 @ =gBattle_BG1_X ldr r0, _080E0C7C @ =gSprites lsls r1, r4, 4 adds r1, r4 lsls r1, 2 adds r1, r0 ldrh r0, [r1, 0x20] negs r0, r0 adds r0, 0x60 strh r0, [r2] ldr r2, _080E0C80 @ =gBattle_BG1_Y ldrh r0, [r1, 0x22] negs r0, r0 adds r0, 0x20 strh r0, [r2] ldrb r0, [r1, 0x5] lsrs r0, 4 adds r0, 0x10 adds r1, r0, 0 ldr r2, _080E0C84 @ =gBattleAnimArgs movs r3, 0x2 ldrsh r0, [r2, r3] cmp r0, 0 bne _080E0C88 adds r0, r1, 0 movs r1, 0 bl sub_8079108 b _080E0C94 .align 2, 0 _080E0C58: .4byte gBattlePartyID _080E0C5C: .4byte gPlayerParty _080E0C60: .4byte gAnimBankAttacker _080E0C64: .4byte 0x040000d4 _080E0C68: .4byte 0x85000400 _080E0C6C: .4byte gUnknown_08D1D574 _080E0C70: .4byte gUnknown_08D1D410 _080E0C74: .4byte gUnknown_08D1D54C _080E0C78: .4byte gBattle_BG1_X _080E0C7C: .4byte gSprites _080E0C80: .4byte gBattle_BG1_Y _080E0C84: .4byte gBattleAnimArgs _080E0C88: lsls r0, r1, 4 ldrh r3, [r2, 0x4] movs r1, 0x10 movs r2, 0xB bl BlendPalette _080E0C94: ldr r1, _080E0CC4 @ =gTasks mov r2, r9 lsls r0, r2, 2 add r0, r9 lsls r0, 3 adds r0, r1 strh r5, [r0, 0x8] ldr r2, _080E0CC8 @ =gBattleAnimArgs ldrh r1, [r2] strh r1, [r0, 0xA] ldrh r1, [r2, 0x2] strh r1, [r0, 0xC] ldrh r1, [r2, 0x4] strh r1, [r0, 0xE] strh r7, [r0, 0x14] ldr r1, _080E0CCC @ =sub_80E0CD0 str r1, [r0] add sp, 0x10 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E0CC4: .4byte gTasks _080E0CC8: .4byte gBattleAnimArgs _080E0CCC: .4byte sub_80E0CD0 thumb_func_end sub_80E0A4C thumb_func_start sub_80E0CD0 sub_80E0CD0: @ 80E0CD0 push {r4-r7,lr} sub sp, 0x10 lsls r0, 24 lsrs r7, r0, 24 ldr r1, _080E0DF0 @ =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r4, r0, r1 ldrh r0, [r4, 0x1C] adds r0, 0x4 movs r5, 0 strh r0, [r4, 0x1C] ldr r2, _080E0DF4 @ =gBattle_BG1_X ldrh r3, [r2] subs r1, r3, 0x4 strh r1, [r2] lsls r0, 16 asrs r0, 16 cmp r0, 0x80 bne _080E0DE8 strh r5, [r4, 0x1C] adds r0, r3, 0 adds r0, 0x7C strh r0, [r2] ldrh r0, [r4, 0x1E] adds r0, 0x1 strh r0, [r4, 0x1E] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 bne _080E0DE8 movs r0, 0 bl sub_8076464 ldr r0, _080E0DF8 @ =gBattle_WIN0H strh r5, [r0] ldr r0, _080E0DFC @ =gBattle_WIN0V strh r5, [r0] ldr r0, _080E0E00 @ =REG_WININ ldr r2, _080E0E04 @ =0x00003f3f adds r1, r2, 0 strh r1, [r0] adds r0, 0x2 strh r1, [r0] bl IsContest lsls r0, 24 cmp r0, 0 bne _080E0D40 ldr r2, _080E0E08 @ =REG_BG1CNT ldrb r1, [r2] movs r0, 0xD negs r0, r0 ands r0, r1 strb r0, [r2] _080E0D40: movs r2, 0x80 lsls r2, 19 ldrh r0, [r2] movs r3, 0x80 lsls r3, 8 adds r1, r3, 0 eors r0, r1 strh r0, [r2] ldr r0, _080E0E0C @ =REG_BLDCNT strh r5, [r0] adds r0, 0x2 strh r5, [r0] movs r0, 0 bl GetAnimBankSpriteId lsls r0, 24 lsrs r0, 24 ldr r6, _080E0E10 @ =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r6 ldrb r0, [r1, 0x5] lsrs r0, 4 adds r0, 0x10 adds r1, r0, 0 movs r2, 0xA ldrsh r0, [r4, r2] cmp r0, 0 bne _080E0D84 adds r0, r1, 0 movs r1, 0x1 bl sub_8079108 _080E0D84: movs r3, 0x8 ldrsh r1, [r4, r3] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r6 bl DestroySprite mov r0, sp bl sub_8078914 ldr r2, [sp, 0x4] str r5, [sp, 0xC] ldr r1, _080E0E14 @ =0x040000d4 add r0, sp, 0xC str r0, [r1] str r2, [r1, 0x4] ldr r0, _080E0E18 @ =0x85000200 str r0, [r1, 0x8] ldr r0, [r1, 0x8] movs r1, 0x14 ldrsh r0, [r4, r1] cmp r0, 0x1 bne _080E0DE2 ldr r2, _080E0E1C @ =gObjectBankIDs ldr r0, _080E0E20 @ =gAnimBankAttacker ldrb r1, [r0] movs r0, 0x2 eors r0, r1 adds r0, r2 ldrb r0, [r0] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r6 ldrb r3, [r2, 0x5] lsls r1, r3, 28 lsrs r1, 30 adds r1, 0x1 movs r0, 0x3 ands r1, r0 lsls r1, 2 movs r0, 0xD negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2, 0x5] _080E0DE2: adds r0, r7, 0 bl DestroyAnimVisualTask _080E0DE8: add sp, 0x10 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080E0DF0: .4byte gTasks _080E0DF4: .4byte gBattle_BG1_X _080E0DF8: .4byte gBattle_WIN0H _080E0DFC: .4byte gBattle_WIN0V _080E0E00: .4byte REG_WININ _080E0E04: .4byte 0x00003f3f _080E0E08: .4byte REG_BG1CNT _080E0E0C: .4byte REG_BLDCNT _080E0E10: .4byte gSprites _080E0E14: .4byte 0x040000d4 _080E0E18: .4byte 0x85000200 _080E0E1C: .4byte gObjectBankIDs _080E0E20: .4byte gAnimBankAttacker thumb_func_end sub_80E0CD0 thumb_func_start sub_80E0E24 sub_80E0E24: @ 80E0E24 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 movs r4, 0 ldr r0, _080E0E44 @ =gBattleAnimArgs movs r2, 0 ldrsh r1, [r0, r2] adds r2, r0, 0 cmp r1, 0x7 bhi _080E0E88 lsls r0, r1, 2 ldr r1, _080E0E48 @ =_080E0E4C adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080E0E44: .4byte gBattleAnimArgs _080E0E48: .4byte _080E0E4C .align 2, 0 _080E0E4C: .4byte _080E0E6C .4byte _080E0E6C .4byte _080E0E6C .4byte _080E0E6C .4byte _080E0E78 .4byte _080E0E7C .4byte _080E0E80 .4byte _080E0E84 _080E0E6C: ldrb r0, [r2] bl GetAnimBankSpriteId lsls r0, 24 lsrs r2, r0, 24 b _080E0E8A _080E0E78: movs r4, 0 b _080E0E90 _080E0E7C: movs r4, 0x2 b _080E0E90 _080E0E80: movs r4, 0x1 b _080E0E90 _080E0E84: movs r4, 0x3 b _080E0E90 _080E0E88: movs r2, 0xFF _080E0E8A: movs r0, 0 cmp r0, 0 beq _080E0EB6 _080E0E90: adds r0, r4, 0 bl GetBankByIdentity lsls r0, 24 lsrs r4, r0, 24 adds r0, r4, 0 bl IsAnimBankSpriteVisible lsls r0, 24 cmp r0, 0 beq _080E0EB4 ldr r0, _080E0EB0 @ =gObjectBankIDs adds r0, r4, r0 ldrb r2, [r0] b _080E0EB6 .align 2, 0 _080E0EB0: .4byte gObjectBankIDs _080E0EB4: movs r2, 0xFF _080E0EB6: cmp r2, 0xFF beq _080E0ED2 ldr r1, _080E0EE0 @ =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r0, [r0, 0x5] lsrs r0, 4 adds r0, 0x10 ldr r1, _080E0EE4 @ =gBattleAnimArgs ldrb r1, [r1, 0x2] bl sub_8079108 _080E0ED2: adds r0, r5, 0 bl DestroyAnimVisualTask pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080E0EE0: .4byte gSprites _080E0EE4: .4byte gBattleAnimArgs thumb_func_end sub_80E0E24 thumb_func_start sub_80E0EE8 sub_80E0EE8: @ 80E0EE8 push {lr} lsls r0, 24 lsrs r3, r0, 24 ldr r2, _080E0F14 @ =gAnimMoveTurn ldrb r0, [r2] cmp r0, 0x1 bhi _080E0EFC ldr r1, _080E0F18 @ =gBattleAnimArgs movs r0, 0 strh r0, [r1, 0xE] _080E0EFC: ldrb r0, [r2] cmp r0, 0x2 bne _080E0F08 ldr r1, _080E0F18 @ =gBattleAnimArgs movs r0, 0x1 strh r0, [r1, 0xE] _080E0F08: adds r0, r3, 0 bl DestroyAnimVisualTask pop {r0} bx r0 .align 2, 0 _080E0F14: .4byte gAnimMoveTurn _080E0F18: .4byte gBattleAnimArgs thumb_func_end sub_80E0EE8 .align 2, 0 @ Don't pad with nop.