.include "constants/gba_constants.inc" .include "asm/macros.inc" .syntax unified .text @ dragon thumb_func_start sub_80DF5A0 sub_80DF5A0: @ 80DF5A0 push {r4,r5,lr} adds r5, r0, 0 ldr r4, _080DF5E8 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldrb r0, [r4] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DF5F0 ldr r2, _080DF5EC @ =gBattleAnimArgs ldrh r0, [r5, 0x20] ldrh r1, [r2] subs r0, r1 strh r0, [r5, 0x20] ldrh r0, [r2, 0x6] negs r0, r0 strh r0, [r2, 0x6] ldrh r0, [r2, 0x8] negs r0, r0 strh r0, [r2, 0x8] adds r1, r2, 0 b _080DF5FA .align 2, 0 _080DF5E8: .4byte gAnimBankAttacker _080DF5EC: .4byte gBattleAnimArgs _080DF5F0: ldr r1, _080DF630 @ =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r5, 0x20] adds r0, r2 strh r0, [r5, 0x20] _080DF5FA: ldrh r0, [r1, 0x2] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] ldrh r0, [r1, 0x4] strh r0, [r5, 0x2E] ldrh r0, [r1, 0x6] strh r0, [r5, 0x30] ldrh r0, [r1, 0x8] strh r0, [r5, 0x34] ldrh r0, [r1, 0xA] strh r0, [r5, 0x38] adds r2, r5, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r1, _080DF634 @ =move_anim_8074EE0 adds r0, r5, 0 bl StoreSpriteCallbackInData ldr r0, _080DF638 @ =sub_8078504 str r0, [r5, 0x1C] pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DF630: .4byte gBattleAnimArgs _080DF634: .4byte move_anim_8074EE0 _080DF638: .4byte sub_8078504 thumb_func_end sub_80DF5A0 thumb_func_start sub_80DF63C sub_80DF63C: @ 80DF63C push {r4,r5,lr} adds r5, r0, 0 bl sub_8078650 ldr r4, _080DF694 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] ldr r0, _080DF698 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DF6A0 ldr r2, _080DF69C @ =gBattleAnimArgs ldrh r0, [r5, 0x20] ldrh r1, [r2, 0x2] subs r0, r1 strh r0, [r5, 0x20] ldrh r0, [r5, 0x22] adds r1, r0 strh r1, [r5, 0x22] ldrh r0, [r5, 0x32] ldrh r1, [r2, 0x4] subs r0, r1 strh r0, [r5, 0x32] ldrh r0, [r2, 0x6] ldrh r1, [r5, 0x36] adds r0, r1 strh r0, [r5, 0x36] b _080DF6CA .align 2, 0 _080DF694: .4byte gAnimBankTarget _080DF698: .4byte gAnimBankAttacker _080DF69C: .4byte gBattleAnimArgs _080DF6A0: ldr r1, _080DF6E4 @ =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r5, 0x20] adds r0, r2 strh r0, [r5, 0x20] ldrh r0, [r1, 0x2] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] ldrh r0, [r1, 0x4] ldrh r2, [r5, 0x32] adds r0, r2 strh r0, [r5, 0x32] ldrh r0, [r1, 0x6] ldrh r1, [r5, 0x36] adds r0, r1 strh r0, [r5, 0x36] adds r0, r5, 0 movs r1, 0x1 bl StartSpriteAnim _080DF6CA: ldr r0, _080DF6E4 @ =gBattleAnimArgs ldrh r0, [r0, 0x8] strh r0, [r5, 0x2E] ldr r0, _080DF6E8 @ =sub_8078B34 str r0, [r5, 0x1C] ldr r1, _080DF6EC @ =move_anim_8074EE0 adds r0, r5, 0 bl StoreSpriteCallbackInData pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DF6E4: .4byte gBattleAnimArgs _080DF6E8: .4byte sub_8078B34 _080DF6EC: .4byte move_anim_8074EE0 thumb_func_end sub_80DF63C thumb_func_start sub_80DF6F0 sub_80DF6F0: @ 80DF6F0 push {r4,r5,lr} adds r5, r0, 0 ldr r0, _080DF704 @ =gBattleAnimArgs movs r1, 0 ldrsh r0, [r0, r1] cmp r0, 0 bne _080DF70C ldr r4, _080DF708 @ =gAnimBankAttacker b _080DF70E .align 2, 0 _080DF704: .4byte gBattleAnimArgs _080DF708: .4byte gAnimBankAttacker _080DF70C: ldr r4, _080DF750 @ =gAnimBankTarget _080DF70E: ldrb r0, [r4] movs r1, 0 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x1 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x22] ldr r4, _080DF754 @ =gBattleAnimArgs movs r0, 0x2 ldrsh r1, [r4, r0] adds r0, r5, 0 bl sub_807867C ldrh r0, [r4, 0x4] ldrh r1, [r5, 0x22] adds r0, r1 strh r0, [r5, 0x22] ldr r0, _080DF758 @ =sub_8078600 str r0, [r5, 0x1C] ldr r1, _080DF75C @ =move_anim_8074EE0 adds r0, r5, 0 bl StoreSpriteCallbackInData pop {r4,r5} pop {r0} bx r0 .align 2, 0 _080DF750: .4byte gAnimBankTarget _080DF754: .4byte gBattleAnimArgs _080DF758: .4byte sub_8078600 _080DF75C: .4byte move_anim_8074EE0 thumb_func_end sub_80DF6F0 thumb_func_start sub_80DF760 sub_80DF760: @ 80DF760 push {r4,lr} adds r4, r0, 0 ldr r0, _080DF788 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 beq _080DF77A adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim _080DF77A: adds r0, r4, 0 bl sub_80DF63C pop {r4} pop {r0} bx r0 .align 2, 0 _080DF788: .4byte gAnimBankAttacker thumb_func_end sub_80DF760 thumb_func_start sub_80DF78C sub_80DF78C: @ 80DF78C push {r4-r7,lr} adds r6, r0, 0 ldr r4, _080DF7E0 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r6, 0x20] ldrb r0, [r4] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] strh r5, [r6, 0x36] movs r0, 0x1 strh r0, [r6, 0x38] ldr r0, _080DF7E4 @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r6, 0x3A] ldr r4, _080DF7E8 @ =gBankAttacker ldrb r0, [r4] movs r1, 0 bl sub_807A100 lsls r7, r0, 16 lsrs r5, r7, 16 ldrb r0, [r4] movs r1, 0x1 bl sub_807A100 lsls r1, r0, 16 lsrs r0, r1, 16 cmp r5, r0 bls _080DF7EC lsrs r0, r7, 17 b _080DF7EE .align 2, 0 _080DF7E0: .4byte gAnimBankAttacker _080DF7E4: .4byte gBattleAnimArgs _080DF7E8: .4byte gBankAttacker _080DF7EC: lsrs r0, r1, 17 _080DF7EE: strh r0, [r6, 0x3C] movs r1, 0x3A ldrsh r0, [r6, r1] movs r2, 0x3C ldrsh r1, [r6, r2] bl Cos strh r0, [r6, 0x24] movs r1, 0x3A ldrsh r0, [r6, r1] movs r2, 0x3C ldrsh r1, [r6, r2] bl Sin strh r0, [r6, 0x26] ldr r0, _080DF818 @ =sub_80DF81C str r0, [r6, 0x1C] pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080DF818: .4byte sub_80DF81C thumb_func_end sub_80DF78C thumb_func_start sub_80DF81C sub_80DF81C: @ 80DF81C push {r4,r5,lr} adds r4, r0, 0 movs r0, 0x2E ldrsh r5, [r4, r0] cmp r5, 0 beq _080DF82E cmp r5, 0x1 beq _080DF89A b _080DF91E _080DF82E: ldrh r0, [r4, 0x3A] ldrh r1, [r4, 0x38] subs r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x3A] movs r1, 0x3A ldrsh r0, [r4, r1] movs r2, 0x3C ldrsh r1, [r4, r2] bl Cos strh r0, [r4, 0x24] movs r1, 0x3A ldrsh r0, [r4, r1] movs r2, 0x3C ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r0, [r4, 0x36] adds r0, 0x1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 ble _080DF880 strh r5, [r4, 0x36] ldrh r1, [r4, 0x38] movs r2, 0x38 ldrsh r0, [r4, r2] cmp r0, 0xF bgt _080DF880 adds r0, r1, 0x1 strh r0, [r4, 0x38] lsls r0, 16 asrs r0, 16 cmp r0, 0xF ble _080DF880 movs r0, 0x10 strh r0, [r4, 0x38] _080DF880: ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x3C ble _080DF91E movs r0, 0 strh r0, [r4, 0x34] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] b _080DF91E _080DF89A: ldrh r0, [r4, 0x3A] ldrh r1, [r4, 0x38] subs r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x3A] ldrh r1, [r4, 0x3C] movs r2, 0x3C ldrsh r0, [r4, r2] cmp r0, 0x95 bgt _080DF8C2 adds r0, r1, 0 adds r0, 0x8 strh r0, [r4, 0x3C] lsls r0, 16 asrs r0, 16 cmp r0, 0x95 ble _080DF8C2 movs r0, 0x96 strh r0, [r4, 0x3C] _080DF8C2: movs r1, 0x3A ldrsh r0, [r4, r1] movs r2, 0x3C ldrsh r1, [r4, r2] bl Cos strh r0, [r4, 0x24] movs r1, 0x3A ldrsh r0, [r4, r1] movs r2, 0x3C ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r0, [r4, 0x36] adds r0, 0x1 strh r0, [r4, 0x36] lsls r0, 16 asrs r0, 16 cmp r0, 0x5 ble _080DF90A movs r0, 0 strh r0, [r4, 0x36] ldrh r1, [r4, 0x38] movs r2, 0x38 ldrsh r0, [r4, r2] cmp r0, 0xF bgt _080DF90A adds r0, r1, 0x1 strh r0, [r4, 0x38] lsls r0, 16 asrs r0, 16 cmp r0, 0xF ble _080DF90A movs r0, 0x10 strh r0, [r4, 0x38] _080DF90A: ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 ble _080DF91E adds r0, r4, 0 bl DestroyAnimSprite _080DF91E: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_80DF81C thumb_func_start sub_80DF924 sub_80DF924: @ 80DF924 push {r4-r6,lr} sub sp, 0xC lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, _080DF950 @ =gTasks adds r4, r1, r0 ldr r0, _080DF954 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080DF960 ldr r0, _080DF958 @ =REG_BG1HOFS str r0, [sp] ldr r0, _080DF95C @ =gBattle_BG1_X b _080DF966 .align 2, 0 _080DF950: .4byte gTasks _080DF954: .4byte gAnimBankAttacker _080DF958: .4byte REG_BG1HOFS _080DF95C: .4byte gBattle_BG1_X _080DF960: ldr r0, _080DF9DC @ =REG_BG2HOFS str r0, [sp] ldr r0, _080DF9E0 @ =gBattle_BG2_X _080DF966: ldrh r0, [r0] strh r0, [r4, 0xC] ldr r0, _080DF9E4 @ =0xa2600001 str r0, [sp, 0x4] mov r1, sp movs r5, 0 movs r0, 0x1 strb r0, [r1, 0x8] mov r0, sp strb r5, [r0, 0x9] ldr r0, _080DF9E8 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8077FC0 lsls r0, 24 lsrs r0, 24 adds r1, r0, 0 subs r1, 0x20 strh r1, [r4, 0xE] adds r0, 0x20 strh r0, [r4, 0x10] cmp r1, 0 bge _080DF996 strh r5, [r4, 0xE] _080DF996: ldrh r3, [r4, 0xE] movs r1, 0x10 ldrsh r0, [r4, r1] cmp r3, r0 bgt _080DF9C4 ldr r5, _080DF9EC @ =gUnknown_03004DE0 movs r0, 0xF0 lsls r0, 3 adds r6, r5, r0 _080DF9A8: lsls r1, r3, 1 adds r2, r1, r5 ldrh r0, [r4, 0xC] strh r0, [r2] adds r1, r6 ldrh r0, [r4, 0xC] strh r0, [r1] adds r0, r3, 0x1 lsls r0, 16 lsrs r3, r0, 16 movs r1, 0x10 ldrsh r0, [r4, r1] cmp r3, r0 ble _080DF9A8 _080DF9C4: ldr r0, [sp] ldr r1, [sp, 0x4] ldr r2, [sp, 0x8] bl sub_80895F8 ldr r0, _080DF9F0 @ =sub_80DF9F4 str r0, [r4] add sp, 0xC pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080DF9DC: .4byte REG_BG2HOFS _080DF9E0: .4byte gBattle_BG2_X _080DF9E4: .4byte 0xa2600001 _080DF9E8: .4byte gAnimBankAttacker _080DF9EC: .4byte gUnknown_03004DE0 _080DF9F0: .4byte sub_80DF9F4 thumb_func_end sub_80DF924 thumb_func_start sub_80DF9F4 sub_80DF9F4: @ 80DF9F4 push {lr} lsls r0, 24 lsrs r3, r0, 24 lsls r0, r3, 2 adds r0, r3 lsls r0, 3 ldr r1, _080DFA18 @ =gTasks adds r2, r0, r1 movs r1, 0x8 ldrsh r0, [r2, r1] cmp r0, 0x4 bhi _080DFAAA lsls r0, 2 ldr r1, _080DFA1C @ =_080DFA20 adds r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _080DFA18: .4byte gTasks _080DFA1C: .4byte _080DFA20 .align 2, 0 _080DFA20: .4byte _080DFA34 .4byte _080DFA56 .4byte _080DFA66 .4byte _080DFA92 .4byte _080DFAA4 _080DFA34: ldrh r0, [r2, 0x16] adds r0, 0x1 strh r0, [r2, 0x16] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080DFA8A movs r0, 0 strh r0, [r2, 0x16] ldrh r0, [r2, 0x14] adds r0, 0x1 strh r0, [r2, 0x14] lsls r0, 16 asrs r0, 16 cmp r0, 0x3 bne _080DFA8A b _080DFA84 _080DFA56: ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x3C ble _080DFA8A b _080DFA84 _080DFA66: ldrh r0, [r2, 0x16] adds r0, 0x1 strh r0, [r2, 0x16] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _080DFA8A movs r0, 0 strh r0, [r2, 0x16] ldrh r0, [r2, 0x14] subs r0, 0x1 strh r0, [r2, 0x14] lsls r0, 16 cmp r0, 0 bne _080DFA8A _080DFA84: ldrh r0, [r2, 0x8] adds r0, 0x1 strh r0, [r2, 0x8] _080DFA8A: adds r0, r2, 0 bl sub_80DFAB0 b _080DFAAA _080DFA92: ldr r1, _080DFAA0 @ =gUnknown_03004DC0 movs r0, 0x3 strb r0, [r1, 0x15] ldrh r0, [r2, 0x8] adds r0, 0x1 strh r0, [r2, 0x8] b _080DFAAA .align 2, 0 _080DFAA0: .4byte gUnknown_03004DC0 _080DFAA4: adds r0, r3, 0 bl DestroyAnimVisualTask _080DFAAA: pop {r0} bx r0 thumb_func_end sub_80DF9F4 thumb_func_start sub_80DFAB0 sub_80DFAB0: @ 80DFAB0 push {r4-r7,lr} mov r7, r8 push {r7} adds r5, r0, 0 ldrh r3, [r5, 0x12] ldrh r4, [r5, 0xE] movs r1, 0x10 ldrsh r0, [r5, r1] cmp r4, r0 bgt _080DFB06 ldr r7, _080DFB1C @ =gUnknown_03004DE0 mov r12, r7 ldr r0, _080DFB20 @ =gSineTable mov r8, r0 ldr r6, _080DFB24 @ =gUnknown_03004DC0 _080DFACE: lsls r2, r4, 1 ldrb r1, [r6, 0x14] lsls r0, r1, 4 subs r0, r1 lsls r0, 7 adds r2, r0 add r2, r12 lsls r0, r3, 1 add r0, r8 movs r7, 0 ldrsh r1, [r0, r7] movs r7, 0x14 ldrsh r0, [r5, r7] muls r0, r1 asrs r0, 7 ldrh r1, [r5, 0xC] adds r0, r1 strh r0, [r2] adds r3, 0x8 movs r0, 0xFF ands r3, r0 adds r0, r4, 0x1 lsls r0, 16 lsrs r4, r0, 16 movs r7, 0x10 ldrsh r0, [r5, r7] cmp r4, r0 ble _080DFACE _080DFB06: ldrh r0, [r5, 0x12] adds r0, 0x9 movs r1, 0xFF ands r0, r1 strh r0, [r5, 0x12] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .align 2, 0 _080DFB1C: .4byte gUnknown_03004DE0 _080DFB20: .4byte gSineTable _080DFB24: .4byte gUnknown_03004DC0 thumb_func_end sub_80DFAB0 thumb_func_start sub_80DFB28 sub_80DFB28: @ 80DFB28 push {r4-r6,lr} mov r6, r8 push {r6} adds r4, r0, 0 ldr r5, _080DFBC8 @ =gBattleAnimArgs movs r0, 0x4 ldrsh r1, [r5, r0] lsls r0, r1, 1 adds r0, r1 movs r1, 0x5 bl __divsi3 adds r6, r0, 0 ldr r1, _080DFBCC @ =gAnimBankAttacker mov r8, r1 ldrb r0, [r1] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x20] mov r2, r8 ldrb r0, [r2] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r3, [r5, 0x8] adds r0, r3 strh r0, [r4, 0x22] movs r1, 0x2 ldrsh r0, [r5, r1] movs r2, 0x4 ldrsh r1, [r5, r2] bl Cos strh r0, [r4, 0x30] movs r3, 0x2 ldrsh r0, [r5, r3] lsls r6, 16 asrs r6, 16 adds r1, r6, 0 bl Sin strh r0, [r4, 0x32] ldrh r1, [r4, 0x30] ldrh r2, [r5] adds r3, r2, 0 muls r3, r1 adds r1, r3, 0 ldrh r3, [r4, 0x20] adds r1, r3 strh r1, [r4, 0x20] adds r1, r2, 0 muls r1, r0 adds r0, r1, 0 ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] ldrh r0, [r5, 0x6] strh r0, [r4, 0x34] ldr r0, _080DFBD0 @ =sub_80DFBD8 str r0, [r4, 0x1C] adds r4, 0x2E ldr r2, _080DFBD4 @ =gUnknown_03000730 movs r1, 0x6 _080DFBB0: ldrh r0, [r4] strh r0, [r2] adds r4, 0x2 adds r2, 0x2 subs r1, 0x1 cmp r1, 0 bge _080DFBB0 pop {r3} mov r8, r3 pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080DFBC8: .4byte gBattleAnimArgs _080DFBCC: .4byte gAnimBankAttacker _080DFBD0: .4byte sub_80DFBD8 _080DFBD4: .4byte gUnknown_03000730 thumb_func_end sub_80DFB28 thumb_func_start sub_80DFBD8 sub_80DFBD8: @ 80DFBD8 push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x30] ldrh r1, [r4, 0x36] adds r0, r1 strh r0, [r4, 0x36] ldrh r0, [r4, 0x32] ldrh r2, [r4, 0x38] adds r0, r2 strh r0, [r4, 0x38] movs r1, 0x36 ldrsh r0, [r4, r1] movs r1, 0xA bl __divsi3 strh r0, [r4, 0x24] movs r2, 0x38 ldrsh r0, [r4, r2] movs r1, 0xA bl __divsi3 strh r0, [r4, 0x26] ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 movs r2, 0x34 ldrsh r1, [r4, r2] cmp r0, r1 ble _080DFC1C adds r0, r4, 0 bl DestroyAnimSprite _080DFC1C: pop {r4} pop {r0} bx r0 thumb_func_end sub_80DFBD8 thumb_func_start sub_80DFC24 sub_80DFC24: @ 80DFC24 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r0, _080DFC58 @ =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r0 ldr r0, _080DFC5C @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r1, 0x8] ldr r0, _080DFC60 @ =gAnimBankAttacker ldrb r0, [r0] movs r2, 0x10 strh r2, [r1, 0xA] ldr r1, _080DFC64 @ =REG_BLDALPHA strh r2, [r1] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080DFC70 ldr r1, _080DFC68 @ =REG_BLDCNT ldr r2, _080DFC6C @ =0x00003f42 b _080DFC74 .align 2, 0 _080DFC58: .4byte gTasks _080DFC5C: .4byte gBattleAnimArgs _080DFC60: .4byte gAnimBankAttacker _080DFC64: .4byte REG_BLDALPHA _080DFC68: .4byte REG_BLDCNT _080DFC6C: .4byte 0x00003f42 _080DFC70: ldr r1, _080DFC8C @ =REG_BLDCNT ldr r2, _080DFC90 @ =0x00003f44 _080DFC74: adds r0, r2, 0 strh r0, [r1] ldr r0, _080DFC94 @ =gTasks lsls r1, r4, 2 adds r1, r4 lsls r1, 3 adds r1, r0 ldr r0, _080DFC98 @ =sub_80DFC9C str r0, [r1] pop {r4} pop {r0} bx r0 .align 2, 0 _080DFC8C: .4byte REG_BLDCNT _080DFC90: .4byte 0x00003f44 _080DFC94: .4byte gTasks _080DFC98: .4byte sub_80DFC9C thumb_func_end sub_80DFC24 thumb_func_start sub_80DFC9C sub_80DFC9C: @ 80DFC9C push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r1, _080DFD04 @ =gTasks lsls r0, r5, 2 adds r0, r5 lsls r0, 3 adds r4, r0, r1 ldrh r0, [r4, 0xA] lsrs r2, r0, 8 lsls r0, 24 lsrs r1, r0, 24 movs r3, 0xC ldrsh r0, [r4, r3] ldrb r3, [r4, 0x8] cmp r0, r3 bne _080DFD18 adds r2, 0x1 lsls r2, 24 lsrs r2, 24 subs r0, r1, 0x1 lsls r0, 24 lsrs r0, 24 lsls r1, r2, 8 orrs r1, r0 movs r3, 0 strh r1, [r4, 0xA] ldr r0, _080DFD08 @ =REG_BLDALPHA strh r1, [r0] strh r3, [r4, 0xC] cmp r2, 0x10 bne _080DFD1E ldr r2, _080DFD0C @ =gSprites ldr r1, _080DFD10 @ =gObjectBankIDs ldr r0, _080DFD14 @ =gAnimBankAttacker ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] adds r0, r5, 0 bl DestroyAnimVisualTask b _080DFD1E .align 2, 0 _080DFD04: .4byte gTasks _080DFD08: .4byte REG_BLDALPHA _080DFD0C: .4byte gSprites _080DFD10: .4byte gObjectBankIDs _080DFD14: .4byte gAnimBankAttacker _080DFD18: ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] _080DFD1E: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_80DFC9C thumb_func_start sub_80DFD24 sub_80DFD24: @ 80DFD24 lsls r0, 24 lsrs r0, 24 ldr r2, _080DFD48 @ =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 ldr r0, _080DFD4C @ =gBattleAnimArgs ldrh r0, [r0] strh r0, [r1, 0x8] movs r2, 0x80 lsls r2, 5 strh r2, [r1, 0xA] ldr r0, _080DFD50 @ =sub_80DFD58 str r0, [r1] ldr r0, _080DFD54 @ =REG_BLDALPHA strh r2, [r0] bx lr .align 2, 0 _080DFD48: .4byte gTasks _080DFD4C: .4byte gBattleAnimArgs _080DFD50: .4byte sub_80DFD58 _080DFD54: .4byte REG_BLDALPHA thumb_func_end sub_80DFD24 thumb_func_start sub_80DFD58 sub_80DFD58: @ 80DFD58 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r1, _080DFDA8 @ =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r2, r0, r1 ldrh r0, [r2, 0xA] lsrs r1, r0, 8 lsls r0, 24 lsrs r5, r0, 24 movs r3, 0xC ldrsh r0, [r2, r3] ldrb r3, [r2, 0x8] cmp r0, r3 bne _080DFDB4 subs r0, r1, 0x1 lsls r0, 24 lsrs r3, r0, 24 adds r0, r5, 0x1 lsls r0, 24 lsrs r0, 24 lsls r1, r3, 8 orrs r1, r0 movs r0, 0 strh r1, [r2, 0xA] ldr r5, _080DFDAC @ =REG_BLDALPHA strh r1, [r5] strh r0, [r2, 0xC] cmp r3, 0 bne _080DFDBA ldr r0, _080DFDB0 @ =REG_BLDCNT strh r3, [r0] strh r3, [r5] adds r0, r4, 0 bl DestroyAnimVisualTask b _080DFDBA .align 2, 0 _080DFDA8: .4byte gTasks _080DFDAC: .4byte REG_BLDALPHA _080DFDB0: .4byte REG_BLDCNT _080DFDB4: ldrh r0, [r2, 0xC] adds r0, 0x1 strh r0, [r2, 0xC] _080DFDBA: pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_80DFD58 thumb_func_start sub_80DFDC0 sub_80DFDC0: @ 80DFDC0 push {r4,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r1, _080DFDE8 @ =REG_BLDALPHA movs r2, 0x80 lsls r2, 5 adds r0, r2, 0 strh r0, [r1] ldr r0, _080DFDEC @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankIdentity_permutated lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _080DFDF8 ldr r1, _080DFDF0 @ =REG_BLDCNT ldr r2, _080DFDF4 @ =0x00003f42 b _080DFDFC .align 2, 0 _080DFDE8: .4byte REG_BLDALPHA _080DFDEC: .4byte gAnimBankAttacker _080DFDF0: .4byte REG_BLDCNT _080DFDF4: .4byte 0x00003f42 _080DFDF8: ldr r1, _080DFE0C @ =REG_BLDCNT ldr r2, _080DFE10 @ =0x00003f44 _080DFDFC: adds r0, r2, 0 strh r0, [r1] adds r0, r4, 0 bl DestroyAnimVisualTask pop {r4} pop {r0} bx r0 .align 2, 0 _080DFE0C: .4byte REG_BLDCNT _080DFE10: .4byte 0x00003f44 thumb_func_end sub_80DFDC0 thumb_func_start sub_80DFE14 sub_80DFE14: @ 80DFE14 push {r4-r6,lr} adds r4, r0, 0 ldr r6, _080DFE80 @ =gAnimBankTarget ldrb r0, [r6] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldr r5, _080DFE84 @ =gAnimBankAttacker ldrb r0, [r5] movs r1, 0x2 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] ldrb r0, [r6] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x34] ldrb r0, [r5] movs r1, 0x3 bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x36] movs r0, 0x7E strh r0, [r4, 0x2E] adds r0, r4, 0 bl sub_8078A5C ldrh r0, [r4, 0x30] negs r0, r0 strh r0, [r4, 0x34] ldrh r0, [r4, 0x32] negs r0, r0 strh r0, [r4, 0x36] ldr r0, _080DFE88 @ =0x0000ffd8 strh r0, [r4, 0x3A] ldr r1, _080DFE8C @ =sub_80DFE90 str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4-r6} pop {r0} bx r0 .align 2, 0 _080DFE80: .4byte gAnimBankTarget _080DFE84: .4byte gAnimBankAttacker _080DFE88: .4byte 0x0000ffd8 _080DFE8C: .4byte sub_80DFE90 thumb_func_end sub_80DFE14 thumb_func_start sub_80DFE90 sub_80DFE90: @ 80DFE90 push {r4-r6,lr} adds r4, r0, 0 ldrh r5, [r4, 0x30] ldrh r0, [r4, 0x34] adds r2, r5, r0 strh r2, [r4, 0x34] ldrh r3, [r4, 0x32] ldrh r6, [r4, 0x36] adds r1, r3, r6 strh r1, [r4, 0x36] lsls r0, r2, 16 asrs r0, 24 strh r0, [r4, 0x24] lsls r0, r1, 16 asrs r0, 24 strh r0, [r4, 0x26] movs r6, 0x3C ldrsh r0, [r4, r6] cmp r0, 0 bne _080DFED2 adds r0, r2, r5 strh r0, [r4, 0x34] adds r1, r3 strh r1, [r4, 0x36] lsls r0, 16 asrs r0, 24 strh r0, [r4, 0x24] lsls r1, 16 asrs r1, 24 strh r1, [r4, 0x26] ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] _080DFED2: movs r1, 0x38 ldrsh r0, [r4, r1] movs r2, 0x3A ldrsh r1, [r4, r2] bl Sin ldrh r6, [r4, 0x26] adds r0, r6 strh r0, [r4, 0x26] ldrh r0, [r4, 0x38] adds r0, 0x3 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] cmp r0, 0x7F ble _080DFF02 movs r0, 0 strh r0, [r4, 0x38] ldrh r0, [r4, 0x3A] adds r0, 0x14 strh r0, [r4, 0x3A] ldrh r0, [r4, 0x3C] adds r0, 0x1 strh r0, [r4, 0x3C] _080DFF02: ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 cmp r0, 0 bne _080DFF14 adds r0, r4, 0 bl DestroyAnimSprite _080DFF14: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_80DFE90 .align 2, 0 @ Don't pad with nop.